gstreamer/ext/qt/qtitem.cc
Matthew Waters b1bbdceeb2 new qt5 qml GL video sink
Very much in the same spirit as the Gtk GL sink

Two things are provided
1. A QQuickItem subclass that renders out RGBA filled GstGLMemory
   buffers that is instantiated from qml.
2. A sink element that will push buffers into (1)

To use
1. Declare the GstGLVideoItem in qml with an appropriate
   objectName property set.
2. Get the aforementioned GstGLVideoItem from qml using something like

QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));

QObject *rootObject = engine.rootObjects().first();
QQuickItem *videoItem = rootObject->findChild<QQuickItem *> ("videoItem");

3. Set the videoItem on the sink

https://bugzilla.gnome.org/show_bug.cgi?id=752185
2015-07-10 15:25:26 +10:00

491 lines
12 KiB
C++

/*
* GStreamer
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <gst/video/video.h>
#include <QGuiApplication>
#include <QQuickWindow>
#include <QSGSimpleTextureNode>
#include "qtitem.h"
#include "gstqsgtexture.h"
#if GST_GL_HAVE_WINDOW_X11
#include <QX11Info>
#include <gst/gl/x11/gstgldisplay_x11.h>
#include <gst/gl/x11/gstglcontext_glx.h>
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND
#include <gst/gl/wayland/gstgldisplay_wayland.h>
#endif
/**
* SECTION:gtkgstglwidget
* @short_description: a #GtkGLArea that renders GStreamer video #GstBuffers
* @see_also: #GtkGLArea, #GstBuffer
*
* #QtGLVideoItem is an #GtkWidget that renders GStreamer video buffers.
*/
#define GST_CAT_DEFAULT qt_item_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define GTK_GST_GL_WIDGET_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
GTK_TYPE_GST_GL_WIDGET, QtGLVideoItemPrivate))
#define DEFAULT_FORCE_ASPECT_RATIO TRUE
#define DEFAULT_PAR_N 0
#define DEFAULT_PAR_D 1
enum
{
PROP_0,
PROP_FORCE_ASPECT_RATIO,
PROP_PIXEL_ASPECT_RATIO,
};
struct _QtGLVideoItemPrivate
{
GMutex lock;
/* properties */
gboolean force_aspect_ratio;
gint par_n, par_d;
gint display_width;
gint display_height;
gboolean negotiated;
GstBuffer *buffer;
GstCaps *caps;
GstVideoInfo v_info;
gboolean initted;
GstGLDisplay *display;
QOpenGLContext *qt_context;
GstGLContext *other_context;
GstGLContext *context;
};
QtGLVideoItem::QtGLVideoItem()
{
QGuiApplication *app = dynamic_cast<QGuiApplication *> (QCoreApplication::instance ());
static volatile gsize _debug;
g_assert (app != NULL);
if (g_once_init_enter (&_debug)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtglwidget", 0, "Qt GL Widget");
g_once_init_leave (&_debug, 1);
}
this->setFlag (QQuickItem::ItemHasContents, true);
this->priv = g_new0 (QtGLVideoItemPrivate, 1);
this->priv->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO;
this->priv->par_n = DEFAULT_PAR_N;
this->priv->par_d = DEFAULT_PAR_D;
g_mutex_init (&this->priv->lock);
#if GST_GL_HAVE_WINDOW_X11
if (QString::fromUtf8 ("xcb") == app->platformName())
this->priv->display = (GstGLDisplay *)
gst_gl_display_x11_new_with_display (QX11Info::display ());
#endif
if (!this->priv->display)
this->priv->display = gst_gl_display_new ();
connect(this, SIGNAL(windowChanged(QQuickWindow*)), this,
SLOT(handleWindowChanged(QQuickWindow*)));
GST_DEBUG ("%p init Qt Video Item", this);
}
QtGLVideoItem::~QtGLVideoItem()
{
g_mutex_clear (&this->priv->lock);
g_free (this->priv);
this->priv = NULL;
}
void
QtGLVideoItem::setDAR(gint num, gint den)
{
this->priv->par_n = num;
this->priv->par_d = den;
}
void
QtGLVideoItem::getDAR(gint * num, gint * den)
{
if (num)
*num = this->priv->par_n;
if (den)
*den = this->priv->par_d;
}
void
QtGLVideoItem::setForceAspectRatio(bool far)
{
this->priv->force_aspect_ratio = far;
}
bool
QtGLVideoItem::getForceAspectRatio()
{
return this->priv->force_aspect_ratio;
}
QSGNode *
QtGLVideoItem::updatePaintNode(QSGNode * oldNode,
UpdatePaintNodeData * updatePaintNodeData)
{
QSGSimpleTextureNode *texNode = static_cast<QSGSimpleTextureNode *> (oldNode);
GstVideoRectangle src, dst, result;
GstQSGTexture *tex;
g_mutex_lock (&this->priv->lock);
GST_TRACE ("%p updatePaintNode", this);
if (!this->priv->caps) {
g_mutex_unlock (&this->priv->lock);
return NULL;
}
if (!texNode) {
texNode = new QSGSimpleTextureNode ();
tex = new GstQSGTexture ();
texNode->setTexture (tex);
} else {
tex = static_cast<GstQSGTexture *> (texNode->texture());
}
tex->setCaps (this->priv->caps);
tex->setBuffer (this->priv->buffer);
if (this->priv->force_aspect_ratio) {
src.w = this->priv->display_width;
src.h = this->priv->display_height;
dst.x = boundingRect().x();
dst.y = boundingRect().y();
dst.w = boundingRect().width();
dst.h = boundingRect().height();
gst_video_sink_center_rect (src, dst, &result, TRUE);
} else {
result.x = boundingRect().x();
result.y = boundingRect().y();
result.w = boundingRect().width();
result.h = boundingRect().height();
}
texNode->setRect (QRectF (result.x, result.y, result.w, result.h));
g_mutex_unlock (&this->priv->lock);
return texNode;
}
static void
_reset (QtGLVideoItem * qt_item)
{
gst_buffer_replace (&qt_item->priv->buffer, NULL);
gst_caps_replace (&qt_item->priv->caps, NULL);
qt_item->priv->negotiated = FALSE;
qt_item->priv->initted = FALSE;
}
void
qt_item_set_buffer (QtGLVideoItem * widget, GstBuffer * buffer)
{
g_return_if_fail (widget != NULL);
g_return_if_fail (widget->priv->negotiated);
g_mutex_lock (&widget->priv->lock);
gst_buffer_replace (&widget->priv->buffer, buffer);
QMetaObject::invokeMethod(widget, "update", Qt::QueuedConnection);
g_mutex_unlock (&widget->priv->lock);
}
void
QtGLVideoItem::onSceneGraphInitialized ()
{
GstGLPlatform platform;
GstGLAPI gl_api;
guintptr gl_handle;
GST_DEBUG ("scene graph initialization with Qt GL context %p",
this->window()->openglContext ());
if (this->priv->qt_context == this->window()->openglContext ())
return;
this->priv->qt_context = this->window()->openglContext ();
if (this->priv->qt_context == NULL) {
g_assert_not_reached ();
return;
}
#if GST_GL_HAVE_WINDOW_X11
if (GST_IS_GL_DISPLAY_X11 (this->priv->display)) {
platform = GST_GL_PLATFORM_GLX;
gl_api = gst_gl_context_get_current_gl_api (NULL, NULL);
gl_handle = gst_gl_context_get_current_gl_context (platform);
if (gl_handle)
this->priv->other_context =
gst_gl_context_new_wrapped (this->priv->display, gl_handle,
platform, gl_api);
}
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND
if (GST_IS_GL_DISPLAY_WAYLAND (this->priv->display)) {
platform = GST_GL_PLATFORM_EGL;
gl_api = gst_gl_context_get_current_gl_api (NULL, NULL);
gl_handle = gst_gl_context_get_current_gl_context (platform);
if (gl_handle)
this->priv->other_context =
gst_gl_context_new_wrapped (this->priv->display, gl_handle,
platform, gl_api);
}
#endif
(void) platform;
(void) gl_api;
(void) gl_handle;
if (this->priv->other_context) {
GError *error = NULL;
gst_gl_context_activate (this->priv->other_context, TRUE);
if (!gst_gl_context_fill_info (this->priv->other_context, &error)) {
GST_ERROR ("%p failed to retreive qt context info: %s", this, error->message);
g_object_unref (this->priv->other_context);
this->priv->other_context = NULL;
} else {
gst_gl_display_filter_gl_api (this->priv->display, gst_gl_context_get_gl_api (this->priv->other_context));
gst_gl_context_activate (this->priv->other_context, FALSE);
}
}
GST_DEBUG ("%p created wrapped GL context %" GST_PTR_FORMAT, this,
this->priv->other_context);
}
void
QtGLVideoItem::onSceneGraphInvalidated ()
{
GST_FIXME ("%p scene graph invalidated", this);
}
gboolean
qt_item_init_winsys (QtGLVideoItem * widget)
{
g_return_val_if_fail (widget != NULL, FALSE);
g_mutex_lock (&widget->priv->lock);
if (widget->priv->display && widget->priv->qt_context
&& widget->priv->other_context && widget->priv->context) {
/* already have the necessary state */
g_mutex_unlock (&widget->priv->lock);
return TRUE;
}
if (!GST_IS_GL_DISPLAY (widget->priv->display)) {
GST_ERROR ("%p failed to retreive display connection %" GST_PTR_FORMAT,
widget, widget->priv->display);
g_mutex_unlock (&widget->priv->lock);
return FALSE;
}
if (!GST_GL_IS_CONTEXT (widget->priv->other_context)) {
GST_ERROR ("%p failed to retreive wrapped context %" GST_PTR_FORMAT, widget,
widget->priv->other_context);
g_mutex_unlock (&widget->priv->lock);
return FALSE;
}
widget->priv->context = gst_gl_context_new (widget->priv->display);
if (!widget->priv->context) {
g_mutex_unlock (&widget->priv->lock);
return FALSE;
}
gst_gl_context_create (widget->priv->context, widget->priv->other_context,
NULL);
g_mutex_unlock (&widget->priv->lock);
return TRUE;
}
void
QtGLVideoItem::handleWindowChanged(QQuickWindow *win)
{
if (win) {
connect(win, SIGNAL(sceneGraphInitialized()), this, SLOT(onSceneGraphInitialized()), Qt::DirectConnection);
connect(win, SIGNAL(sceneGraphInvalidated()), this, SLOT(onSceneGraphInvalidated()), Qt::DirectConnection);
} else {
this->priv->qt_context = NULL;
}
}
static gboolean
_calculate_par (QtGLVideoItem * widget, GstVideoInfo * info)
{
gboolean ok;
gint width, height;
gint par_n, par_d;
gint display_par_n, display_par_d;
guint display_ratio_num, display_ratio_den;
width = GST_VIDEO_INFO_WIDTH (info);
height = GST_VIDEO_INFO_HEIGHT (info);
par_n = GST_VIDEO_INFO_PAR_N (info);
par_d = GST_VIDEO_INFO_PAR_D (info);
if (!par_n)
par_n = 1;
/* get display's PAR */
if (widget->priv->par_n != 0 && widget->priv->par_d != 0) {
display_par_n = widget->priv->par_n;
display_par_d = widget->priv->par_d;
} else {
display_par_n = 1;
display_par_d = 1;
}
ok = gst_video_calculate_display_ratio (&display_ratio_num,
&display_ratio_den, width, height, par_n, par_d, display_par_n,
display_par_d);
if (!ok)
return FALSE;
GST_LOG ("PAR: %u/%u DAR:%u/%u", par_n, par_d, display_par_n, display_par_d);
if (height % display_ratio_den == 0) {
GST_DEBUG ("keeping video height");
widget->priv->display_width = (guint)
gst_util_uint64_scale_int (height, display_ratio_num,
display_ratio_den);
widget->priv->display_height = height;
} else if (width % display_ratio_num == 0) {
GST_DEBUG ("keeping video width");
widget->priv->display_width = width;
widget->priv->display_height = (guint)
gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num);
} else {
GST_DEBUG ("approximating while keeping video height");
widget->priv->display_width = (guint)
gst_util_uint64_scale_int (height, display_ratio_num,
display_ratio_den);
widget->priv->display_height = height;
}
GST_DEBUG ("scaling to %dx%d", widget->priv->display_width,
widget->priv->display_height);
return TRUE;
}
gboolean
qt_item_set_caps (QtGLVideoItem * widget, GstCaps * caps)
{
GstVideoInfo v_info;
g_return_val_if_fail (widget != NULL, FALSE);
g_return_val_if_fail (GST_IS_CAPS (caps), FALSE);
g_return_val_if_fail (gst_caps_is_fixed (caps), FALSE);
if (widget->priv->caps && gst_caps_is_equal_fixed (widget->priv->caps, caps))
return TRUE;
if (!gst_video_info_from_caps (&v_info, caps))
return FALSE;
g_mutex_lock (&widget->priv->lock);
_reset (widget);
gst_caps_replace (&widget->priv->caps, caps);
if (!_calculate_par (widget, &v_info)) {
g_mutex_unlock (&widget->priv->lock);
return FALSE;
}
widget->priv->v_info = v_info;
widget->priv->negotiated = TRUE;
g_mutex_unlock (&widget->priv->lock);
return TRUE;
}
GstGLContext *
qt_item_get_qt_context (QtGLVideoItem * qt_item)
{
g_return_val_if_fail (qt_item != NULL, NULL);
if (!qt_item->priv->other_context)
return NULL;
return (GstGLContext *) gst_object_ref (qt_item->priv->other_context);
}
GstGLContext *
qt_item_get_context (QtGLVideoItem * qt_item)
{
g_return_val_if_fail (qt_item != NULL, NULL);
if (!qt_item->priv->context)
return NULL;
return (GstGLContext *) gst_object_ref (qt_item->priv->context);
}
GstGLDisplay *
qt_item_get_display (QtGLVideoItem * qt_item)
{
g_return_val_if_fail (qt_item != NULL, NULL);
if (!qt_item->priv->display)
return NULL;
return (GstGLDisplay *) gst_object_ref (qt_item->priv->display);
}