mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-13 12:51:16 +00:00
7d0e90b7bc
Move buffer pool, converter, and device abstraction layer to public library Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
314 lines
10 KiB
C++
314 lines
10 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12.h"
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#include "gstd3d12converter-builder.h"
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#include <gst/d3dshader/gstd3dshader.h>
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#include <directx/d3dx12.h>
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#include <mutex>
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#include <string>
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#include <utility>
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#include <memory>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_converter_debug);
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#define GST_CAT_DEFAULT gst_d3d12_converter_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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PixelShaderBlobList
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gst_d3d12_get_converter_pixel_shader_blob (GstVideoFormat in_format,
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GstVideoFormat out_format, gboolean in_premul, gboolean out_premul,
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CONVERT_TYPE type)
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{
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GstD3DConverterType conv_type;
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PixelShaderBlobList ret;
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switch (type) {
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case CONVERT_TYPE::IDENTITY:
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conv_type = GST_D3D_CONVERTER_IDENTITY;
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break;
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case CONVERT_TYPE::SIMPLE:
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conv_type = GST_D3D_CONVERTER_SIMPLE;
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break;
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case CONVERT_TYPE::RANGE:
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conv_type = GST_D3D_CONVERTER_RANGE;
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break;
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case CONVERT_TYPE::GAMMA:
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conv_type = GST_D3D_CONVERTER_GAMMA;
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break;
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case CONVERT_TYPE::PRIMARY:
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conv_type = GST_D3D_CONVERTER_PRIMARY;
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break;
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default:
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g_assert_not_reached ();
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return ret;
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}
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GstD3DConverterPSByteCode blobs[4];
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auto num_blobs = gst_d3d_converter_shader_get_ps_blob (in_format, out_format,
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in_premul, out_premul, conv_type, GST_D3D_SM_5_0, blobs);
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if (!num_blobs) {
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GST_ERROR ("Couldn't get compiled bytecode");
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return ret;
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}
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for (guint i = 0; i < num_blobs; i++) {
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auto blob = &blobs[i];
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PixelShaderBlob ps;
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ps.bytecode.pShaderBytecode = blob->byte_code.byte_code;
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ps.bytecode.BytecodeLength = blob->byte_code.byte_code_len;
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ps.num_rtv = blob->num_rtv;
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ret.push_back (ps);
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}
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return ret;
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}
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HRESULT
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gst_d3d12_get_converter_vertex_shader_blob (D3D12_SHADER_BYTECODE * vs,
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D3D12_INPUT_ELEMENT_DESC input_desc[2])
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{
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GstD3DShaderByteCode bytecode = { };
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if (!gst_d3d_converter_shader_get_vs_blob (GST_D3D_SM_5_0, &bytecode)) {
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GST_ERROR ("Couldn't get compiled bytecode");
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return E_FAIL;
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}
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input_desc[0].SemanticName = "POSITION";
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input_desc[0].SemanticIndex = 0;
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input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
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input_desc[0].InputSlot = 0;
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input_desc[0].AlignedByteOffset = D3D12_APPEND_ALIGNED_ELEMENT;
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input_desc[0].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
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input_desc[0].InstanceDataStepRate = 0;
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input_desc[1].SemanticName = "TEXCOORD";
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input_desc[1].SemanticIndex = 0;
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input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT;
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input_desc[1].InputSlot = 0;
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input_desc[1].AlignedByteOffset = D3D12_APPEND_ALIGNED_ELEMENT;
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input_desc[1].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
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input_desc[1].InstanceDataStepRate = 0;
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vs->BytecodeLength = bytecode.byte_code_len;
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vs->pShaderBytecode = bytecode.byte_code;
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return S_OK;
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}
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/* root signature
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*
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* +-----+---------+--------------+
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* | RS | size in | |
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* | idx | DWORD | |
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* +-----+---------+--------------+
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* | 0 | 1 | table (SRV) |
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* +-----+---------+--------------+
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* | 1 | 16 | VS matrix |
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* +-----+---------+--------------+
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* | 2 | 1 | PS alpha |
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* +-----+---------+--------------+
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* | 3 | 2 | PS CBV |
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* +-----+---------+--------------+
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*/
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static const D3D12_STATIC_SAMPLER_DESC static_sampler_desc_ = {
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D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT,
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D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
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D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
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D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
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0,
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1,
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D3D12_COMPARISON_FUNC_ALWAYS,
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D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK,
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0,
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D3D12_FLOAT32_MAX,
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0,
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0,
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D3D12_SHADER_VISIBILITY_PIXEL
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};
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static const D3D12_ROOT_SIGNATURE_FLAGS rs_flags_ =
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D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS;
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ConverterRootSignature::ConverterRootSignature (D3D_ROOT_SIGNATURE_VERSION
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version, UINT num_srv, D3D12_FILTER filter, bool build_lut)
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{
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D3D12_VERSIONED_ROOT_SIGNATURE_DESC desc = { };
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num_srv_ = num_srv;
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have_lut_ = build_lut;
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std::vector < D3D12_STATIC_SAMPLER_DESC > static_sampler;
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D3D12_STATIC_SAMPLER_DESC sampler_desc = static_sampler_desc_;
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sampler_desc.Filter = filter;
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if (filter == D3D12_FILTER_ANISOTROPIC)
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sampler_desc.MaxAnisotropy = 16;
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static_sampler.push_back (sampler_desc);
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if (build_lut) {
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sampler_desc = static_sampler_desc_;
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sampler_desc.ShaderRegister = 1;
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static_sampler.push_back (sampler_desc);
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}
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std::vector < D3D12_DESCRIPTOR_RANGE1 > range_v1_1;
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std::vector < D3D12_ROOT_PARAMETER1 > param_list_v1_1;
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std::vector < D3D12_DESCRIPTOR_RANGE > range_v1_0;
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std::vector < D3D12_ROOT_PARAMETER > param_list_v1_0;
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if (version == D3D_ROOT_SIGNATURE_VERSION_1_1) {
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CD3DX12_ROOT_PARAMETER1 param;
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ps_srv_ = 0;
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for (UINT i = 0; i < num_srv; i++) {
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range_v1_1.push_back (CD3DX12_DESCRIPTOR_RANGE1
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(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, i, 0,
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D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE |
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D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE));
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}
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if (build_lut) {
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range_v1_1.push_back (CD3DX12_DESCRIPTOR_RANGE1
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(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 4, 0,
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D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE |
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D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE));
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range_v1_1.push_back (CD3DX12_DESCRIPTOR_RANGE1
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(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 5, 0,
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D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE |
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D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE));
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}
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param.InitAsDescriptorTable (range_v1_1.size (),
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range_v1_1.data (), D3D12_SHADER_VISIBILITY_PIXEL);
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param_list_v1_1.push_back (param);
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/* VS root const, maybe updated */
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vs_root_const_ = (UINT) param_list_v1_1.size ();
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param.InitAsConstants (16, 0, 0, D3D12_SHADER_VISIBILITY_VERTEX);
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param_list_v1_1.push_back (param);
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/* PS alpha constant value, maybe updated */
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ps_root_const_ = (UINT) param_list_v1_1.size ();
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param.InitAsConstants (1, 1, 0, D3D12_SHADER_VISIBILITY_PIXEL);
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param_list_v1_1.push_back (param);
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/* PS CBV, this is static */
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ps_cbv_ = (UINT) param_list_v1_1.size ();
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param.InitAsConstantBufferView (2, 0,
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D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE,
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D3D12_SHADER_VISIBILITY_PIXEL);
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param_list_v1_1.push_back (param);
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_1 (desc,
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param_list_v1_1.size (), param_list_v1_1.data (),
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static_sampler.size (), static_sampler.data (), rs_flags_);
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} else {
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CD3DX12_ROOT_PARAMETER param;
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ps_srv_ = 0;
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for (UINT i = 0; i < num_srv; i++) {
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range_v1_0.push_back (CD3DX12_DESCRIPTOR_RANGE
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(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, i));
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}
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if (build_lut) {
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range_v1_0.push_back (CD3DX12_DESCRIPTOR_RANGE
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(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 4));
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range_v1_0.push_back (CD3DX12_DESCRIPTOR_RANGE
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(D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 5));
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}
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param.InitAsDescriptorTable (range_v1_0.size (),
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range_v1_0.data (), D3D12_SHADER_VISIBILITY_PIXEL);
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param_list_v1_0.push_back (param);
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/* VS root const, maybe updated */
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vs_root_const_ = (UINT) param_list_v1_0.size ();
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param.InitAsConstants (16, 0, 1, D3D12_SHADER_VISIBILITY_VERTEX);
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param_list_v1_0.push_back (param);
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/* PS alpha constant value, maybe updated */
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ps_root_const_ = (UINT) param_list_v1_0.size ();
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param.InitAsConstants (1, 1, 0, D3D12_SHADER_VISIBILITY_PIXEL);
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param_list_v1_0.push_back (param);
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/* PS CBV, this is static */
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ps_cbv_ = (UINT) param_list_v1_0.size ();
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param.InitAsConstantBufferView (2, 0, D3D12_SHADER_VISIBILITY_PIXEL);
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param_list_v1_0.push_back (param);
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (desc,
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param_list_v1_0.size (), param_list_v1_0.data (),
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static_sampler.size (), static_sampler.data (), rs_flags_);
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}
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ComPtr < ID3DBlob > error_blob;
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hr_ = D3DX12SerializeVersionedRootSignature (&desc,
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D3D_ROOT_SIGNATURE_VERSION_1_1, &blob_, &error_blob);
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if (FAILED (hr_)) {
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const gchar *error_msg = nullptr;
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if (error_blob)
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error_msg = (const gchar *) error_blob->GetBufferPointer ();
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GST_ERROR ("Couldn't serialize root signature, hr: 0x%x, error detail: %s",
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(guint) hr_, GST_STR_NULL (error_msg));
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}
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}
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ConverterRootSignaturePtr
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gst_d3d12_get_converter_root_signature (GstD3D12Device * device,
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GstVideoFormat in_format, CONVERT_TYPE type, D3D12_FILTER filter)
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{
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auto info = gst_video_format_get_info (in_format);
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auto num_planes = GST_VIDEO_FORMAT_INFO_N_PLANES (info);
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bool build_lut = false;
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auto device_handle = gst_d3d12_device_get_device_handle (device);
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D3D_ROOT_SIGNATURE_VERSION rs_version = D3D_ROOT_SIGNATURE_VERSION_1_1;
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D3D12_FEATURE_DATA_ROOT_SIGNATURE feature_data = { };
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feature_data.HighestVersion = D3D_ROOT_SIGNATURE_VERSION_1_1;
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auto hr = device_handle->CheckFeatureSupport (D3D12_FEATURE_ROOT_SIGNATURE,
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&feature_data, sizeof (feature_data));
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if (FAILED (hr)) {
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rs_version = D3D_ROOT_SIGNATURE_VERSION_1_0;
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} else {
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GST_INFO_OBJECT (device, "Device supports version 1.1 root signature");
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}
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if (type == CONVERT_TYPE::GAMMA || type == CONVERT_TYPE::PRIMARY)
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build_lut = true;
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auto rs = std::make_shared < ConverterRootSignature >
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(rs_version, num_planes, filter, build_lut);
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if (!rs->IsValid ())
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return nullptr;
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return rs;
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}
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