gstreamer/subprojects/gst-plugins-bad/sys/d3d11/meson.build
Seungha Yang 63bb0b8de7 d3d11videosink: Add support for transform and MSAA
Adding properties for 3D rotation with arbitrary angle
and scaling. And adding Multi Sampling Anti-Aliasing rendering
support to smooth borders if arbitrary angle is applied

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5532>
2023-10-28 09:58:16 +00:00

169 lines
5 KiB
Meson

d3d11_sources = [
'gstd3d11av1dec.cpp',
'gstd3d11basefilter.cpp',
'gstd3d11compositor.cpp',
'gstd3d11convert.cpp',
'gstd3d11decoder.cpp',
'gstd3d11deinterlace.cpp',
'gstd3d11download.cpp',
'gstd3d11h264dec.cpp',
'gstd3d11h265dec.cpp',
'gstd3d11ipc.cpp',
'gstd3d11ipcclient.cpp',
'gstd3d11ipcserver.cpp',
'gstd3d11ipcsink.cpp',
'gstd3d11ipcsrc.cpp',
'gstd3d11mpeg2dec.cpp',
'gstd3d11overlay.cpp',
'gstd3d11overlaycompositor.cpp',
'gstd3d11pluginutils.cpp',
'gstd3d11testsrc.cpp',
'gstd3d11upload.cpp',
'gstd3d11videosink.cpp',
'gstd3d11vp8dec.cpp',
'gstd3d11vp9dec.cpp',
'gstd3d11window.cpp',
'gstd3d11window_dummy.cpp',
'plugin.cpp',
]
extra_c_args = ['-DCOBJMACROS']
extra_args = ['-DGST_USE_UNSTABLE_API']
extra_dep = []
d3d11_option = get_option('d3d11')
d3d11_wgc_option = get_option('d3d11-wgc')
if host_system != 'windows' or d3d11_option.disabled()
subdir_done()
endif
if not gstd3d11_dep.found() or not gstdxva_dep.found()
if d3d11_option.enabled()
error('The d3d11 was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
runtimeobject_lib = cc.find_library('runtimeobject', required : false)
winmm_lib = cc.find_library('winmm', required: false)
if d3d11_winapi_only_app and (not d3dcompiler_lib.found() or not runtimeobject_lib.found())
if d3d11_option.enabled()
error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
d2d_dep = cc.find_library('d2d1', required: d3d11_option)
have_d2d_h = cc.has_header('d2d1.h', required: d3d11_option)
dwmapi_lib = cc.find_library('dwmapi', required: d3d11_wgc_option)
have_wgc = false
if not d3d11_wgc_option.disabled()
have_wgc = cxx.compiles('''
#include<windows.h>
#include<winstring.h>
#include<roapi.h>
#include<windows.graphics.capture.h>,
#include<windows.graphics.capture.interop.h>
#include<windows.graphics.directx.direct3d11.h>
#include<windows.graphics.directx.direct3d11.interop.h>
#include<wrl.h>
using namespace Microsoft::WRL;
using namespace ABI::Windows::Graphics::Capture;
ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
ComPtr<IDirect3D11CaptureFramePoolStatics2> pool_statics2;
ComPtr<IDirect3D11CaptureFramePool> pool;
ComPtr<IGraphicsCaptureSession> session;
ComPtr<IGraphicsCaptureSession2> session2;
ComPtr<IGraphicsCaptureSession3> session3;
''',
name: 'Windows Graphics Capture support in Windows SDK')
if d3d11_wgc_option.enabled() and not have_wgc
error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK')
endif
endif
# if build target is Windows 10 and WINAPI_PARTITION_APP is allowed,
# we can build UWP only modules as well
if d3d11_winapi_app
d3d11_sources += ['gstd3d11window_corewindow.cpp',
'gstd3d11window_swapchainpanel.cpp']
extra_dep += [runtimeobject_lib]
endif
if d3d11_winapi_desktop
d3d11_sources += ['gstd3d11dxgicapture.cpp',
'gstd3d11screencapture.cpp',
'gstd3d11screencapturedevice.cpp',
'gstd3d11screencapturesrc.cpp',
'gstd3d11window_win32.cpp']
# multimedia clock is desktop only API
if winmm_lib.found() and cc.has_header('mmsystem.h')
extra_args += ['-DHAVE_WINMM']
extra_dep += [winmm_lib]
endif
if have_wgc and dwmapi_lib.found()
d3d11_sources += ['gstd3d11winrtcapture.cpp']
extra_args += ['-DHAVE_WINRT_CAPTURE']
extra_dep += [dwmapi_lib]
endif
endif
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
if cc.get_id() != 'msvc'
extra_mingw_args = cc.get_supported_arguments([
'-Wno-redundant-decls',
])
extra_args += extra_mingw_args
endif
hlsl_precompiled = []
fxc = find_program ('fxc', required : get_option ('d3d11-hlsl-precompile'))
if cc.get_id() == 'msvc' and fxc.found()
subdir('hlsl')
extra_args += ['-DHLSL_PRECOMPILED']
endif
have_dx_math = cxx.compiles('''
#include <windows.h>
#include <DirectXMath.h>
using namespace DirectX;
int main(int argc, char ** argv) {
XMMATRIX matrix;
XMFLOAT4X4 dump;
matrix = XMMatrixIdentity ();
XMStoreFloat4x4 (&dump, matrix);
return 0;
}
''',
name: 'DirectXMath suupport in Windows SDK')
if not have_dx_math
directxmath_dep = dependency('directxmath',
fallback: ['directxmath', 'directxmath_dep'],
required: d3d11_option)
if not directxmath_dep.found()
subdir_done ()
endif
extra_dep += [directxmath_dep]
endif
gstd3d11 = library('gstd3d11',
d3d11_sources + hlsl_precompiled,
c_args : gst_plugins_bad_args + extra_c_args + extra_args,
cpp_args: gst_plugins_bad_args + extra_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, gstcontroller_dep,
gstd3d11_dep, gstdxva_dep, d2d_dep] + extra_dep,
install : true,
install_dir : plugins_install_dir,
)
plugins += [gstd3d11]