gstreamer/gst-libs/gst/gl/gstglcompositionoverlay.c

355 lines
11 KiB
C

/*
* GStreamer
* Copyright (C) 2015 Lubosz Sarnecki <lubosz.sarnecki@collabora.co.uk>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include "gl.h"
#include "gstglcompositionoverlay.h"
GST_DEBUG_CATEGORY_STATIC (gst_gl_composition_overlay_debug);
#define GST_CAT_DEFAULT gst_gl_composition_overlay_debug
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_composition_overlay_debug, \
"glcompositionoverlay", 0, "compositionoverlay");
G_DEFINE_TYPE_WITH_CODE (GstGLCompositionOverlay, gst_gl_composition_overlay,
GST_TYPE_OBJECT, DEBUG_INIT);
static void gst_gl_composition_overlay_finalize (GObject * object);
static void
gst_gl_composition_overlay_add_transformation (GstGLCompositionOverlay *
overlay, GstBuffer * video_buffer, guint window_width, guint window_height);
static void
gst_gl_composition_overlay_class_init (GstGLCompositionOverlayClass * klass)
{
G_OBJECT_CLASS (klass)->finalize = gst_gl_composition_overlay_finalize;
}
static void
gst_gl_composition_overlay_init (GstGLCompositionOverlay * overlay)
{
}
GstGLCompositionOverlay *
gst_gl_composition_overlay_new (GstGLContext * context,
GstVideoOverlayRectangle * rectangle,
GLint position_attrib, GLint texcoord_attrib)
{
GstGLCompositionOverlay *overlay =
g_object_new (GST_TYPE_GL_COMPOSITION_OVERLAY, NULL);
overlay->gl_memory = NULL;
overlay->texture_id = -1;
overlay->rectangle = rectangle;
overlay->context = gst_object_ref (context);
overlay->vao = 0;
overlay->position_attrib = position_attrib;
overlay->texcoord_attrib = texcoord_attrib;
GST_DEBUG_OBJECT (overlay, "Created new GstGLCompositionOverlay");
return overlay;
}
static void
gst_gl_composition_overlay_free_vertex_buffer (GstGLContext * context,
gpointer overlay_pointer)
{
const GstGLFuncs *gl = context->gl_vtable;
GstGLCompositionOverlay *overlay =
(GstGLCompositionOverlay *) overlay_pointer;
if (overlay->vao) {
gl->DeleteVertexArrays (1, &overlay->vao);
overlay->vao = 0;
}
if (overlay->position_buffer) {
gl->DeleteBuffers (1, &overlay->position_buffer);
overlay->position_buffer = 0;
}
if (overlay->texcoord_buffer) {
gl->DeleteBuffers (1, &overlay->position_buffer);
overlay->position_buffer = 0;
}
if (overlay->index_buffer) {
gl->DeleteBuffers (1, &overlay->index_buffer);
overlay->index_buffer = 0;
}
}
static void
gst_gl_composition_overlay_finalize (GObject * object)
{
GstGLCompositionOverlay *overlay;
overlay = GST_GL_COMPOSITION_OVERLAY (object);
if (overlay->gl_memory)
gst_memory_unref ((GstMemory *) overlay->gl_memory);
overlay->gl_memory = NULL;
if (overlay->context) {
gst_gl_context_thread_add (overlay->context,
gst_gl_composition_overlay_free_vertex_buffer, overlay);
gst_object_unref (overlay->context);
}
G_OBJECT_CLASS (gst_gl_composition_overlay_parent_class)->finalize (object);
}
static void
gst_gl_composition_overlay_bind_vertex_buffer (GstGLCompositionOverlay *
overlay)
{
const GstGLFuncs *gl = overlay->context->gl_vtable;
gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer);
gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE,
4 * sizeof (GLfloat), NULL);
gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer);
gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE,
2 * sizeof (GLfloat), NULL);
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer);
gl->EnableVertexAttribArray (overlay->position_attrib);
gl->EnableVertexAttribArray (overlay->texcoord_attrib);
}
static void
gst_gl_composition_overlay_init_vertex_buffer (GstGLContext * context,
gpointer overlay_pointer)
{
const GstGLFuncs *gl = context->gl_vtable;
GstGLCompositionOverlay *overlay =
(GstGLCompositionOverlay *) overlay_pointer;
/* *INDENT-OFF* */
static const GLfloat texcoords[] = {
1.0f, 0.0f,
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 1.0f
};
static const GLushort indices[] = {
0, 1, 2, 0, 2, 3
};
/* *INDENT-ON* */
if (gl->GenVertexArrays) {
gl->GenVertexArrays (1, &overlay->vao);
gl->BindVertexArray (overlay->vao);
}
gl->GenBuffers (1, &overlay->position_buffer);
gl->BindBuffer (GL_ARRAY_BUFFER, overlay->position_buffer);
gl->BufferData (GL_ARRAY_BUFFER, 4 * 4 * sizeof (GLfloat), overlay->positions,
GL_STATIC_DRAW);
/* Load the vertex position */
gl->VertexAttribPointer (overlay->position_attrib, 4, GL_FLOAT, GL_FALSE,
4 * sizeof (GLfloat), NULL);
gl->GenBuffers (1, &overlay->texcoord_buffer);
gl->BindBuffer (GL_ARRAY_BUFFER, overlay->texcoord_buffer);
gl->BufferData (GL_ARRAY_BUFFER, 4 * 2 * sizeof (GLfloat), texcoords,
GL_STATIC_DRAW);
/* Load the texture coordinate */
gl->VertexAttribPointer (overlay->texcoord_attrib, 2, GL_FLOAT, GL_FALSE,
2 * sizeof (GLfloat), NULL);
gl->GenBuffers (1, &overlay->index_buffer);
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, overlay->index_buffer);
gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
GL_STATIC_DRAW);
gl->EnableVertexAttribArray (overlay->position_attrib);
gl->EnableVertexAttribArray (overlay->texcoord_attrib);
if (gl->GenVertexArrays) {
gl->BindVertexArray (0);
}
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
}
static void
gst_gl_composition_overlay_add_transformation (GstGLCompositionOverlay *
overlay, GstBuffer * video_buffer, guint window_width, guint window_height)
{
gint comp_x, comp_y;
guint comp_width, comp_height;
GstVideoMeta *meta;
guint width, height;
float rel_x, rel_y, rel_w, rel_h;
gfloat window_aspect = 1.0;
gfloat video_aspect = 1.0;
meta = gst_buffer_get_video_meta (video_buffer);
gst_video_overlay_rectangle_get_render_rectangle (overlay->rectangle,
&comp_x, &comp_y, &comp_width, &comp_height);
width = window_width;
height = window_height;
window_aspect = (float) width / (float) height;
video_aspect = (float) meta->width / (float) meta->height;
/* calculate relative position */
rel_x = (float) comp_x / (float) width;
rel_y = (float) comp_y / (float) height;
rel_w = (float) comp_width / (float) width;
rel_h = (float) comp_height / (float) height;
/* transform to window aspect ratio */
if (window_aspect <= video_aspect) {
rel_y *= video_aspect / window_aspect;
rel_h *= video_aspect / window_aspect;
} else {
rel_x *= window_aspect / video_aspect;
rel_w *= window_aspect / video_aspect;
}
/* transform from [0,1] to [-1,1], invert y axis */
rel_x = rel_x * 2.0 - 1.0;
rel_y = (1.0 - rel_y) * 2.0 - 1.0;
rel_w = rel_w * 2.0;
rel_h = rel_h * 2.0;
/* initialize position array */
overlay->positions[0] = rel_x + rel_w;
overlay->positions[1] = rel_y;
overlay->positions[2] = 0.0;
overlay->positions[3] = 1.0;
overlay->positions[4] = rel_x;
overlay->positions[5] = rel_y;
overlay->positions[6] = 0.0;
overlay->positions[7] = 1.0;
overlay->positions[8] = rel_x;
overlay->positions[9] = rel_y - rel_h;
overlay->positions[10] = 0.0;
overlay->positions[11] = 1.0;
overlay->positions[12] = rel_x + rel_w;
overlay->positions[13] = rel_y - rel_h;
overlay->positions[14] = 0.0;
overlay->positions[15] = 1.0;
gst_gl_context_thread_add (overlay->context,
gst_gl_composition_overlay_free_vertex_buffer, overlay);
gst_gl_context_thread_add (overlay->context,
gst_gl_composition_overlay_init_vertex_buffer, overlay);
GST_DEBUG
("overlay position: (%d,%d) size: %dx%d video size: %dx%d, sink window %dx%d",
comp_x, comp_y, comp_width, comp_height, meta->width, meta->height,
window_width, window_height);
}
void
gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
GstBuffer * buf, guint window_width, guint window_height)
{
GstMapInfo info;
GstVideoMeta *vmeta;
GstGLMemory *comp_gl_memory = NULL;
gint stride;
GstBuffer *comp_buffer = NULL;
GstVideoMeta *meta;
GstVideoInfo text_info;
gpointer raw_overlay_data;
GstBuffer *overlay_buffer = NULL;
GstVideoFrame gl_frame;
comp_buffer =
gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay->rectangle,
GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA);
vmeta = gst_buffer_get_video_meta (comp_buffer);
if (gst_video_meta_map (vmeta, 0, &info, &raw_overlay_data, &stride,
GST_MAP_READ)) {
g_assert (raw_overlay_data);
meta = gst_buffer_get_video_meta (comp_buffer);
gst_gl_composition_overlay_add_transformation (overlay, buf, window_width,
window_height);
gst_video_info_init (&text_info);
gst_video_info_set_format (&text_info, meta->format, meta->width,
meta->height);
comp_gl_memory =
gst_gl_memory_wrapped (overlay->context, &text_info, 0, NULL,
raw_overlay_data, NULL, NULL);
overlay_buffer = gst_buffer_new ();
gst_buffer_append_memory (overlay_buffer,
gst_memory_ref ((GstMemory *) comp_gl_memory));
if (!gst_video_frame_map (&gl_frame, &text_info, overlay_buffer,
GST_MAP_READ | GST_MAP_GL)) {
gst_buffer_unref (overlay_buffer);
gst_video_meta_unmap (vmeta, 0, &info);
GST_WARNING_OBJECT (overlay, "Cannot upload overlay texture");
return;
}
gst_buffer_unref (overlay_buffer);
overlay->texture_id = comp_gl_memory->tex_id;
GST_DEBUG ("uploaded overlay texture %d", overlay->texture_id);
gst_video_frame_unmap (&gl_frame);
overlay->gl_memory = comp_gl_memory;
gst_video_meta_unmap (vmeta, 0, &info);
}
}
void
gst_gl_composition_overlay_draw (GstGLCompositionOverlay * overlay,
GstGLShader * shader)
{
const GstGLFuncs *gl = overlay->context->gl_vtable;
if (gl->GenVertexArrays)
gl->BindVertexArray (overlay->vao);
else
gst_gl_composition_overlay_bind_vertex_buffer (overlay);
if (overlay->texture_id != -1)
gl->BindTexture (GL_TEXTURE_2D, overlay->texture_id);
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
}