gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11utils.h
Seungha Yang ff3120a38c cudamemory, d3d11memory: Add memory_{get,set}_token_data() methods
Similar to GstMiniObject qdata but new methods will use int64
token value and per object lock, instead of GQuark with global
mutex in qdata

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3884>
2023-02-16 17:49:54 +00:00

84 lines
3.3 KiB
C

/* GStreamer
* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/d3d11/gstd3d11_fwd.h>
G_BEGIN_DECLS
GST_D3D11_API
gboolean gst_d3d11_handle_set_context (GstElement * element,
GstContext * context,
gint adapter_index,
GstD3D11Device ** device);
GST_D3D11_API
gboolean gst_d3d11_handle_set_context_for_adapter_luid (GstElement * element,
GstContext * context,
gint64 adapter_luid,
GstD3D11Device ** device);
GST_D3D11_API
gboolean gst_d3d11_handle_context_query (GstElement * element,
GstQuery * query,
GstD3D11Device * device);
GST_D3D11_API
gboolean gst_d3d11_ensure_element_data (GstElement * element,
gint adapter_index,
GstD3D11Device ** device);
GST_D3D11_API
gboolean gst_d3d11_ensure_element_data_for_adapter_luid (GstElement * element,
gint64 adapter_luid,
GstD3D11Device ** device);
GST_D3D11_API
GstContext * gst_d3d11_context_new (GstD3D11Device * device);
GST_D3D11_API
gint64 gst_d3d11_luid_to_int64 (const LUID * luid);
GST_D3D11_API
gint64 gst_d3d11_create_user_token (void);
GST_D3D11_API
gboolean _gst_d3d11_result (HRESULT hr,
GstD3D11Device * device,
GstDebugCategory * cat,
const gchar * file,
const gchar * function,
gint line);
/**
* gst_d3d11_result:
* @result: HRESULT D3D11 API return code
* @device: (nullable): Associated #GstD3D11Device
*
* Returns: %TRUE if D3D11 API call result is SUCCESS
*
* Since: 1.22
*/
#define gst_d3d11_result(result,device) \
_gst_d3d11_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__)
G_END_DECLS