gstreamer/ext/gl/gstglalpha.c
Matthew Waters af5b0ee7d0 gl: add glalpha element that is similar to the alpha element
It performs similarly to the existing alpha element however performs
calculations in floating point rather than with small (guint8) integers
so some differences are to be expected.

https://bugzilla.gnome.org/show_bug.cgi?id=794070
2018-05-05 21:24:25 +10:00

642 lines
21 KiB
C

/* GStreamer
* Copyright (C) 2018 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/*
* This file was modified from the alpha element and converted to OpenGL
*/
/**
* SECTION:element-glalpha
* @title: glalpha
*
* The glalpha element adds an alpha channel to a video stream. The values
* of the alpha channel can be either be set to a constant or can be
* dynamically calculated via chroma keying, e.g. blue can be set as
* the transparent color.
*
* Sample pipeline:
* |[
* gst-launch-1.0 gltestsrc pattern=snow ! mixer.sink_0 \
* gltestsrc pattern=smpte ! glalpha method=green ! mixer.sink_1 \
* glvideomixer name=mixer sink_0::zorder=0 sink_1::zorder=1 ! \
* glimagesink
* ]| This pipeline adds a alpha channel to the SMPTE color bars
* with green as the transparent color and overlays the output on
* top of a snow video stream.
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglalpha.h"
#include <string.h>
#include <math.h>
#include <gst/gl/gstglfuncs.h>
GST_DEBUG_CATEGORY_STATIC (glalpha_debug);
#define GST_CAT_DEFAULT glalpha_debug
#define GST_TYPE_GL_ALPHA_METHOD (gst_gl_alpha_method_get_type())
static GType
gst_gl_alpha_method_get_type (void)
{
static GType alpha_method_type = 0;
static const GEnumValue alpha_method[] = {
{ALPHA_METHOD_SET, "Set/adjust alpha channel", "set"},
{ALPHA_METHOD_GREEN, "Chroma Key on pure green", "green"},
{ALPHA_METHOD_BLUE, "Chroma Key on pure blue", "blue"},
{ALPHA_METHOD_CUSTOM, "Chroma Key on custom RGB values", "custom"},
{0, NULL, NULL},
};
if (!alpha_method_type) {
alpha_method_type =
g_enum_register_static ("GstGLAlphaMethod", alpha_method);
}
return alpha_method_type;
}
/* GstGLAlpha properties */
#define DEFAULT_METHOD ALPHA_METHOD_SET
#define DEFAULT_ALPHA 1.0
#define DEFAULT_TARGET_R 0
#define DEFAULT_TARGET_G 255
#define DEFAULT_TARGET_B 0
#define DEFAULT_ANGLE 20.0
#define DEFAULT_NOISE_LEVEL 2.0
#define DEFAULT_BLACK_SENSITIVITY 100
#define DEFAULT_WHITE_SENSITIVITY 100
enum
{
PROP_0,
PROP_METHOD,
PROP_ALPHA,
PROP_TARGET_R,
PROP_TARGET_G,
PROP_TARGET_B,
PROP_ANGLE,
PROP_NOISE_LEVEL,
PROP_BLACK_SENSITIVITY,
PROP_WHITE_SENSITIVITY,
};
/* *INDENT-OFF* */
static const gchar *alpha_frag =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"uniform float alpha;\n"
"void main () {\n"
" vec4 rgba = texture2D (tex, v_texcoord);\n"
" rgba.a = alpha;\n"
" gl_FragColor = rgba;\n"
"}\n";
static const gchar *chroma_key_frag =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"uniform float cb;\n"
"uniform float cr;\n"
"uniform float kg;\n"
"uniform float accept_angle_tg;\n"
"uniform float accept_angle_ctg;\n"
"uniform float one_over_kc;\n"
"uniform float kfgy_scale;\n"
"uniform float noise_level2;\n"
"uniform float smin;\n"
"uniform float smax;\n"
/* these values are taken from the alpha element and divided by 256 to
* get the floating point numbers below.
* XXX: They are different from the values produced by videoconvert and used
* by glcolorconvert
298, 0, 409, -57068,
298, -100, -208, 34707,
298, 516, 0, -70870,
*/
"#define from_yuv_bt601_offset vec3(-0.0625, -0.5, -0.5)\n"
"#define from_yuv_bt601_rcoeff vec3(1.1640625, 0.000, 1.787)\n"
"#define from_yuv_bt601_gcoeff vec3(1.1640625,-0.213,-0.531)\n"
"#define from_yuv_bt601_bcoeff vec3(1.1640625, 2.112, 0.000)\n"
/* these values are taken from the alpha element and divided by 256 to
* get the floating point numbers below
* XXX: They are different from the values produced by videoconvert and used
* by glcolorconvert
66, 129, 25, 4096,
-38, -74, 112, 32768,
112, -94, -18, 32768,
*/
"#define from_rgb_bt601_offset vec3(0.0625, 0.5, 0.5)\n"
"#define from_rgb_bt601_ycoeff vec3( 0.2578125, 0.50390625, 0.09765625)\n"
"#define from_rgb_bt601_ucoeff vec3(-0.1484375,-0.28906250, 0.43750000)\n"
"#define from_rgb_bt601_vcoeff vec3( 0.4375000,-0.36718750,-0.07031250)\n"
"#define PI 3.14159265\n"
"\n"
"vec3 yuv_to_rgb (vec3 val) {\n"
" vec3 rgb;\n"
" val += from_yuv_bt601_offset;\n"
" rgb.r = dot(val, from_yuv_bt601_rcoeff);\n"
" rgb.g = dot(val, from_yuv_bt601_gcoeff);\n"
" rgb.b = dot(val, from_yuv_bt601_bcoeff);\n"
" return rgb;\n"
"}\n"
"vec3 rgb_to_yuv (vec3 val) {\n"
" vec3 yuv;\n"
" yuv.r = dot(val.rgb, from_rgb_bt601_ycoeff);\n"
" yuv.g = dot(val.rgb, from_rgb_bt601_ucoeff);\n"
" yuv.b = dot(val.rgb, from_rgb_bt601_vcoeff);\n"
" yuv += from_rgb_bt601_offset;\n"
" return yuv;\n"
"}\n"
"vec4 chroma_keying_yuv (vec4 yuva) {\n"
" float y, u, v;\n"
" y = yuva.x;\n"
" u = yuva.y-0.5;\n"
" v = yuva.z-0.5;\n"
" if (y < smin || y > smax) {\n"
" return yuva;\n"
" }\n"
" vec4 new;\n"
" float tmp, tmp1;\n"
" float x = clamp ((u * cb + v * cr) * 2.0, -0.5, 0.5);\n"
" float z = clamp ((v * cb - u * cr) * 2.0, -0.5, 0.5);\n"
" if (abs(z) > min (0.5, x * accept_angle_tg * 0.0625)) {\n"
" return yuva;\n"
" }\n"
" float x1 = min (0.5, abs(z * accept_angle_ctg * 0.0625));\n"
" float y1 = z;\n"
" tmp1 = max (0.0, x-x1);\n"
" float b_alpha = yuva.a * (1.0 - clamp (tmp1 * one_over_kc, 0.0, 1.0));\n"
" tmp = min (1.0, tmp1 * kfgy_scale * 0.0625);\n"
" new.x = max (y-tmp, 0.0);//y < tmp ? 0.0 : y - tmp;\n"
" new.y = clamp ((x1 * cb - y1 * cr) * 2.0, -0.5, 0.5)+0.5;\n"
" new.z = clamp ((y1 * cb + x1 * cr) * 2.0, -0.5, 0.5)+0.5;\n"
" new.a = z * z + (x - kg) * (x - kg) < noise_level2 ? 0.0 : b_alpha;\n"
" return new;\n"
"}\n"
"void main () {\n"
" vec4 yuva;\n"
/* operations translated from alpha and tested with glvideomixer
* with one pad's paremeters blend-equation-rgb={subtract,reverse-subtract},
* blend-function-src-rgb=src-color and blend-function-dst-rgb=dst-color */
" vec4 rgba = texture2D (tex, v_texcoord);\n"
" yuva.xyz = rgb_to_yuv (rgba.rgb);\n"
" yuva.a = rgba.a;\n"
" yuva = chroma_keying_yuv (yuva);\n"
" rgba.rgb = yuv_to_rgb (yuva.xyz);\n"
" rgba.a = yuva.a;\n"
" gl_FragColor = rgba;\n"
"}\n";
/* *INDENT-ON* */
static const gfloat cog_rgb_to_ycbcr_matrix_8bit_sdtv[] = {
0.2578125, 0.50390625, 0.09765625, 0.0625f,
-0.1484375, -0.28906250, 0.43750000, 0.5f,
0.4375000, -0.36718750, -0.07031250, 0.5f
};
static void gst_gl_alpha_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_alpha_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
#define gst_gl_alpha_parent_class parent_class
G_DEFINE_TYPE (GstGLAlpha, gst_gl_alpha, GST_TYPE_GL_FILTER);
static gboolean
gst_gl_alpha_is_passthrough (GstGLAlpha * glalpha)
{
return glalpha->method == ALPHA_METHOD_SET && glalpha->alpha == 1.0;
}
/* move v to be inside [from, to] by some multiple of (to-from) */
static float
wrap (float v, float from, float to)
{
float diff;
if (from > to) {
float t = to;
to = from;
from = t;
}
if (!isfinite (to) || !isfinite (from) || !isfinite (v))
return v;
diff = to - from;
while (v < from)
v += diff;
while (v > to)
v -= diff;
return v;
}
static void
gst_gl_alpha_update_properties (GstGLAlpha * glalpha)
{
GstBaseTransform *base = GST_BASE_TRANSFORM (glalpha);
gboolean current_passthrough, passthrough;
gfloat kgl;
gfloat tmp;
gfloat target_r, target_g, target_b;
gfloat target_y, target_u, target_v;
const float *matrix = cog_rgb_to_ycbcr_matrix_8bit_sdtv;
GST_OBJECT_LOCK (glalpha);
switch (glalpha->method) {
case ALPHA_METHOD_GREEN:
target_r = 0.0;
target_g = 1.0;
target_b = 0.0;
break;
case ALPHA_METHOD_BLUE:
target_r = 0.0;
target_g = 0.0;
target_b = 1.0;
break;
default:
target_r = (gfloat) glalpha->target_r / 255.0;
target_g = (gfloat) glalpha->target_g / 255.0;
target_b = (gfloat) glalpha->target_b / 255.0;
break;
}
target_y =
matrix[0] * target_r + matrix[1] * target_g + matrix[2] * target_b +
matrix[3];
/* Cb,Cr without offset here because the chroma keying
* works with them being in range [-128,127]
*/
target_u = matrix[4] * target_r + matrix[5] * target_g + matrix[6] * target_b;
target_v =
matrix[8] * target_r + matrix[9] * target_g + matrix[10] * target_b;
tmp = target_u * target_u + target_v * target_v;
kgl = sqrt (tmp);
glalpha->cb = target_u / kgl * 0.5;
glalpha->cr = target_v / kgl * 0.5;
tmp = 15 * tan (M_PI * glalpha->angle / 180);
tmp = MIN (tmp, 255);
glalpha->accept_angle_tg = tmp;
tmp = 15 / tan (M_PI * glalpha->angle / 180);
tmp = MIN (tmp, 255);
glalpha->accept_angle_ctg = tmp;
glalpha->one_over_kc = wrap (2 / kgl - 255, 0, 256);
tmp = 15 * target_y / kgl;
tmp = MIN (tmp, 255);
glalpha->kfgy_scale = tmp;
glalpha->kg = MIN (kgl, 0.5);
glalpha->noise_level2 =
glalpha->noise_level / 256.0 * glalpha->noise_level / 256.0;
GST_INFO_OBJECT (glalpha, "target yuv: %f, %f, %f, "
"kgl: %f, cb: %f, cr: %f, accept_angle_tg: %f, accept_angle_ctg: %f, "
"one_over_kc: %f, kgfy_scale: %f, kg: %f, noise level: %f",
(float) target_y, (float) target_u, (float) target_v, (float) kgl,
(float) glalpha->cb, (float) glalpha->cr,
(float) glalpha->accept_angle_tg, (float) glalpha->accept_angle_ctg,
(float) glalpha->one_over_kc, (float) glalpha->kfgy_scale,
(float) glalpha->kg, (float) glalpha->noise_level2);
passthrough = gst_gl_alpha_is_passthrough (glalpha);
GST_OBJECT_UNLOCK (glalpha);
current_passthrough = gst_base_transform_is_passthrough (base);
gst_base_transform_set_passthrough (base, passthrough);
if (current_passthrough != passthrough)
gst_base_transform_reconfigure_src (base);
}
static gboolean
_create_shader (GstGLAlpha * alpha)
{
GstGLBaseFilter *base_filter = GST_GL_BASE_FILTER (alpha);
GstGLFilter *filter = GST_GL_FILTER (alpha);
GError *error = NULL;
if (alpha->alpha_shader)
gst_object_unref (alpha->alpha_shader);
if (!(alpha->alpha_shader =
gst_gl_shader_new_link_with_stages (base_filter->context, &error,
gst_glsl_stage_new_default_vertex (base_filter->context),
gst_glsl_stage_new_with_string (base_filter->context,
GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
alpha_frag), NULL))) {
GST_ELEMENT_ERROR (alpha, RESOURCE, NOT_FOUND, ("%s",
"Failed to initialize alpha shader"), ("%s",
error ? error->message : "Unknown error"));
return FALSE;
}
if (alpha->chroma_key_shader)
gst_object_unref (alpha->chroma_key_shader);
if (!(alpha->chroma_key_shader =
gst_gl_shader_new_link_with_stages (base_filter->context, &error,
gst_glsl_stage_new_default_vertex (base_filter->context),
gst_glsl_stage_new_with_string (base_filter->context,
GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
chroma_key_frag), NULL))) {
GST_ELEMENT_ERROR (alpha, RESOURCE, NOT_FOUND, ("%s",
"Failed to initialize chroma key shader"), ("%s",
error ? error->message : "Unknown error"));
return FALSE;
}
filter->draw_attr_position_loc =
gst_gl_shader_get_attribute_location (alpha->alpha_shader, "a_position");
filter->draw_attr_texture_loc =
gst_gl_shader_get_attribute_location (alpha->alpha_shader, "a_texcoord");
return TRUE;
}
static gboolean
gst_gl_alpha_gl_start (GstGLBaseFilter * base_filter)
{
GstGLAlpha *alpha = GST_GL_ALPHA (base_filter);
if (!_create_shader (alpha))
return FALSE;
return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter);
}
static void
gst_gl_alpha_gl_stop (GstGLBaseFilter * base_filter)
{
GstGLAlpha *alpha = GST_GL_ALPHA (base_filter);
if (alpha->alpha_shader)
gst_object_unref (alpha->alpha_shader);
alpha->alpha_shader = NULL;
if (alpha->chroma_key_shader)
gst_object_unref (alpha->chroma_key_shader);
alpha->chroma_key_shader = NULL;
GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
}
static void
gst_gl_alpha_before_transform (GstBaseTransform * base, GstBuffer * buf)
{
GstGLAlpha *alpha = GST_GL_ALPHA (base);
GstClockTime timestamp, stream_time;
timestamp = GST_BUFFER_TIMESTAMP (buf);
stream_time =
gst_segment_to_stream_time (&base->segment, GST_FORMAT_TIME, timestamp);
GST_DEBUG_OBJECT (alpha, "sync to %" GST_TIME_FORMAT,
GST_TIME_ARGS (timestamp));
if (GST_CLOCK_TIME_IS_VALID (stream_time))
gst_object_sync_values (GST_OBJECT (alpha), stream_time);
}
static gboolean
gst_gl_alpha_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex,
GstGLMemory * out_tex)
{
GstGLAlpha *alpha = GST_GL_ALPHA (filter);
GstGLShader *shader;
if (!alpha->alpha_shader)
_create_shader (alpha);
GST_OBJECT_LOCK (alpha);
if (alpha->method == ALPHA_METHOD_SET) {
shader = alpha->alpha_shader;
gst_gl_shader_use (shader);
gst_gl_shader_set_uniform_1f (shader, "alpha", alpha->alpha);
} else {
shader = alpha->chroma_key_shader;
gst_gl_shader_use (shader);
gst_gl_shader_set_uniform_1f (shader, "cb", alpha->cb);
gst_gl_shader_set_uniform_1f (shader, "cr", alpha->cr);
gst_gl_shader_set_uniform_1f (shader, "kg", alpha->kg);
gst_gl_shader_set_uniform_1f (shader, "accept_angle_tg",
alpha->accept_angle_tg);
gst_gl_shader_set_uniform_1f (shader, "accept_angle_ctg",
alpha->accept_angle_ctg);
gst_gl_shader_set_uniform_1f (shader, "one_over_kc", alpha->one_over_kc);
gst_gl_shader_set_uniform_1f (shader, "kfgy_scale", alpha->kfgy_scale);
gst_gl_shader_set_uniform_1f (shader, "noise_level2", alpha->noise_level2);
gst_gl_shader_set_uniform_1f (shader, "smin",
0.5 - alpha->black_sensitivity / 255.0);
gst_gl_shader_set_uniform_1f (shader, "smax",
0.5 + alpha->white_sensitivity / 255.0);
}
GST_OBJECT_UNLOCK (alpha);
gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, shader);
return TRUE;
}
static void
gst_gl_alpha_class_init (GstGLAlphaClass * klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
GstElementClass *gstelement_class = (GstElementClass *) klass;
GstBaseTransformClass *trans_class = (GstBaseTransformClass *) klass;
GstGLBaseFilterClass *base_filter_class = (GstGLBaseFilterClass *) klass;
GstGLFilterClass *filter_class = (GstGLFilterClass *) klass;
GST_DEBUG_CATEGORY_INIT (glalpha_debug, "glalpha", 0, "glalpha");
gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass));
gobject_class->set_property = gst_gl_alpha_set_property;
gobject_class->get_property = gst_gl_alpha_get_property;
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_METHOD,
g_param_spec_enum ("method", "Method",
"How the alpha channels should be created", GST_TYPE_GL_ALPHA_METHOD,
DEFAULT_METHOD, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_ALPHA,
g_param_spec_double ("alpha", "Alpha", "The value for the alpha channel",
0.0, 1.0, DEFAULT_ALPHA,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_R,
g_param_spec_uint ("target-r", "Target Red",
"The red color value for custom RGB chroma keying", 0, 255,
DEFAULT_TARGET_R,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_G,
g_param_spec_uint ("target-g", "Target Green",
"The green color value for custom RGB chroma keying", 0, 255,
DEFAULT_TARGET_G,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_B,
g_param_spec_uint ("target-b", "Target Blue",
"The blue color value for custom RGB chroma keying", 0, 255,
DEFAULT_TARGET_B,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_ANGLE,
g_param_spec_float ("angle", "Angle", "Size of the colorcube to change",
0.0, 90.0, DEFAULT_ANGLE,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_NOISE_LEVEL,
g_param_spec_float ("noise-level", "Noise Level", "Size of noise radius",
0.0, 64.0, DEFAULT_NOISE_LEVEL,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (G_OBJECT_CLASS (klass),
PROP_BLACK_SENSITIVITY, g_param_spec_uint ("black-sensitivity",
"Black Sensitivity", "Sensitivity to dark colors", 0, 128,
DEFAULT_BLACK_SENSITIVITY,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (G_OBJECT_CLASS (klass),
PROP_WHITE_SENSITIVITY, g_param_spec_uint ("white-sensitivity",
"White Sensitivity", "Sensitivity to bright colors", 0, 128,
DEFAULT_WHITE_SENSITIVITY,
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
gst_element_class_set_static_metadata (gstelement_class,
"OpenGL Alpha Filter", "Filter/Effect/Video",
"Adds an alpha channel to video using OpenGL - uniform or chroma-keying",
"Matthew Waters <matthew@centricular.com>");
trans_class->before_transform =
GST_DEBUG_FUNCPTR (gst_gl_alpha_before_transform);
trans_class->transform_ip_on_passthrough = FALSE;
base_filter_class->gl_start = GST_DEBUG_FUNCPTR (gst_gl_alpha_gl_start);
base_filter_class->gl_stop = GST_DEBUG_FUNCPTR (gst_gl_alpha_gl_stop);
filter_class->filter_texture =
GST_DEBUG_FUNCPTR (gst_gl_alpha_filter_texture);
}
static void
gst_gl_alpha_init (GstGLAlpha * alpha)
{
alpha->alpha = DEFAULT_ALPHA;
alpha->method = DEFAULT_METHOD;
alpha->target_r = DEFAULT_TARGET_R;
alpha->target_g = DEFAULT_TARGET_G;
alpha->target_b = DEFAULT_TARGET_B;
alpha->angle = DEFAULT_ANGLE;
alpha->noise_level = DEFAULT_NOISE_LEVEL;
alpha->black_sensitivity = DEFAULT_BLACK_SENSITIVITY;
alpha->white_sensitivity = DEFAULT_WHITE_SENSITIVITY;
gst_gl_alpha_update_properties (alpha);
}
static void
gst_gl_alpha_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstGLAlpha *alpha = GST_GL_ALPHA (object);
GST_OBJECT_LOCK (alpha);
switch (prop_id) {
case PROP_METHOD:{
alpha->method = g_value_get_enum (value);
break;
}
case PROP_ALPHA:{
alpha->alpha = g_value_get_double (value);
break;
}
case PROP_TARGET_R:
alpha->target_r = g_value_get_uint (value);
break;
case PROP_TARGET_G:
alpha->target_g = g_value_get_uint (value);
break;
case PROP_TARGET_B:
alpha->target_b = g_value_get_uint (value);
break;
case PROP_ANGLE:
alpha->angle = g_value_get_float (value);
break;
case PROP_NOISE_LEVEL:
alpha->noise_level = g_value_get_float (value);
break;
case PROP_BLACK_SENSITIVITY:
alpha->black_sensitivity = g_value_get_uint (value);
break;
case PROP_WHITE_SENSITIVITY:
alpha->white_sensitivity = g_value_get_uint (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
GST_OBJECT_UNLOCK (alpha);
gst_gl_alpha_update_properties (alpha);
}
static void
gst_gl_alpha_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstGLAlpha *alpha = GST_GL_ALPHA (object);
switch (prop_id) {
case PROP_METHOD:
g_value_set_enum (value, alpha->method);
break;
case PROP_ALPHA:
g_value_set_double (value, alpha->alpha);
break;
case PROP_TARGET_R:
g_value_set_uint (value, alpha->target_r);
break;
case PROP_TARGET_G:
g_value_set_uint (value, alpha->target_g);
break;
case PROP_TARGET_B:
g_value_set_uint (value, alpha->target_b);
break;
case PROP_ANGLE:
g_value_set_float (value, alpha->angle);
break;
case PROP_NOISE_LEVEL:
g_value_set_float (value, alpha->noise_level);
break;
case PROP_BLACK_SENSITIVITY:
g_value_set_uint (value, alpha->black_sensitivity);
break;
case PROP_WHITE_SENSITIVITY:
g_value_set_uint (value, alpha->white_sensitivity);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}