mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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f803a9e746
This thread dispatches navigation events. It is needed to avoid deadlocks between window backend threads that emit navigation events (e.g. X11/GMainLoop thread) and consumers of navigation events such as glimagesink, see https://bugzilla.gnome.org/show_bug.cgi?id=733661 GstGlWindow_x11 thread is changed to invoke the navigation thread for navigation dispatching, instead of emiting the event itself. Othe backends beside X11 do not dispatch navigation events yet, but should use this thread when dispatching these events in the future. The navigation thread is currently part of GstGLWindow and not implemented in separate subclasses / backends. This will be needed in the future. gst_gl_window_x11_get_surface_dimensions is also changed to use a cached value of the window's width, height. These values are now retrieved in the X11 thread, function gst_gl_window_x11_handle_event. This change is needed because otherwise the XGetWindowAttributes gets called from the navigation thread, leading to xlib aborting due to multithreaded access (if XInitThreads is not called before, as is the case for gst-launch)
939 lines
25 KiB
C
939 lines
25 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:gstglwindow
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* @short_description: window/surface abstraction
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* @title: GstGLWindow
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* @see_also: #GstGLContext, #GstGLDisplay
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*
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* GstGLWindow represents a window that elements can render into. A window can
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* either be a user visible window (onscreen) or hidden (offscreen).
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*/
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#if HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <gmodule.h>
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#include <stdio.h>
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#include "gl.h"
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#include "gstglwindow.h"
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/* FIXME make this work with windowless contexts */
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#if GST_GL_HAVE_WINDOW_X11
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#include "x11/gstglwindow_x11.h"
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#endif
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#if GST_GL_HAVE_WINDOW_WIN32
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#include "win32/gstglwindow_win32.h"
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#endif
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#if GST_GL_HAVE_WINDOW_COCOA
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#include "cocoa/gstglwindow_cocoa.h"
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#endif
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#if GST_GL_HAVE_WINDOW_WAYLAND
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#include "wayland/gstglwindow_wayland_egl.h"
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#endif
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#if GST_GL_HAVE_WINDOW_ANDROID
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#include "android/gstglwindow_android_egl.h"
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#endif
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#if GST_GL_HAVE_WINDOW_EAGL
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#include "eagl/gstglwindow_eagl.h"
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#endif
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#if GST_GL_HAVE_WINDOW_DISPMANX
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#include "dispmanx/gstglwindow_dispmanx_egl.h"
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#endif
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#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
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#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
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#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
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#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
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#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
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#define GST_CAT_DEFAULT gst_gl_window_debug
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GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
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#define gst_gl_window_parent_class parent_class
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G_DEFINE_ABSTRACT_TYPE (GstGLWindow, gst_gl_window, GST_TYPE_OBJECT);
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#define GST_GL_WINDOW_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate))
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static void gst_gl_window_default_send_message (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data);
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static gpointer gst_gl_window_navigation_thread (GstGLWindow * window);
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void gst_gl_window_run_navigation (GstGLWindow * window);
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void gst_gl_window_open_navigation (GstGLWindow * window);
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void gst_gl_window_close_navigation (GstGLWindow * window);
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void gst_gl_window_quit_navigation (GstGLWindow * window);
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struct _GstGLWindowPrivate
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{
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GThread *gl_thread;
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GThread *navigation_thread;
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gboolean alive;
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};
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static void gst_gl_window_finalize (GObject * object);
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typedef struct _GstGLDummyWindow
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{
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GstGLWindow parent;
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guintptr handle;
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GMainContext *main_context;
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GMainLoop *loop;
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} GstGLDummyWindow;
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typedef struct _GstGLDummyWindowCass
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{
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GstGLWindowClass parent;
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} GstGLDummyWindowClass;
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GstGLDummyWindow *gst_gl_dummy_window_new (void);
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enum
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{
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SIGNAL_0,
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EVENT_MOUSE_SIGNAL,
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EVENT_KEY_SIGNAL,
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LAST_SIGNAL
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};
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static guint gst_gl_window_signals[LAST_SIGNAL] = { 0 };
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GQuark
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gst_gl_window_error_quark (void)
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{
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return g_quark_from_static_string ("gst-gl-window-error-quark");
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}
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static void
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gst_gl_window_init (GstGLWindow * window)
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{
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window->priv = GST_GL_WINDOW_GET_PRIVATE (window);
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g_mutex_init (&window->lock);
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g_mutex_init (&window->nav_lock);
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g_cond_init (&window->nav_create_cond);
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g_cond_init (&window->nav_destroy_cond);
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window->nav_created = FALSE;
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window->nav_alive = FALSE;
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window->is_drawing = FALSE;
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g_weak_ref_init (&window->context_ref, NULL);
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}
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static void
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gst_gl_window_class_init (GstGLWindowClass * klass)
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{
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g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));
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klass->send_message = GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message);
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G_OBJECT_CLASS (klass)->finalize = gst_gl_window_finalize;
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/**
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* GstGLWindow::mouse-event:
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* @object: the #GstGLWindow
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* @id: the name of the event
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* @button: the id of the button
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* @x: the x coordinate of the mouse event
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* @y: the y coordinate of the mouse event
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*
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* Will be emitted when a mouse event is received by the GstGLwindow.
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*
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*/
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gst_gl_window_signals[EVENT_MOUSE_SIGNAL] =
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g_signal_new ("mouse-event", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
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G_TYPE_NONE, 4, G_TYPE_STRING, G_TYPE_INT, G_TYPE_DOUBLE, G_TYPE_DOUBLE);
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/**
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* GstGLWindow::key-event:
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* @object: the #GstGLWindow
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* @id: the name of the event
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* @key: the id of the key pressed
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*
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* Will be emitted when a key event is received by the GstGLwindow.
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*
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*/
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gst_gl_window_signals[EVENT_KEY_SIGNAL] =
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g_signal_new ("key-event", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
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G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING);
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}
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/**
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* gst_gl_window_new:
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* @display: a #GstGLDisplay
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*
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* Returns: (transfer full): a new #GstGLWindow using @display's connection
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*/
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GstGLWindow *
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gst_gl_window_new (GstGLDisplay * display)
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{
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GstGLWindow *window = NULL;
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const gchar *user_choice;
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static volatile gsize _init = 0;
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g_return_val_if_fail (display != NULL, NULL);
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (gst_gl_window_debug, "glwindow", 0,
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"glwindow element");
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g_once_init_leave (&_init, 1);
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}
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user_choice = g_getenv ("GST_GL_WINDOW");
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GST_INFO ("creating a window, user choice:%s", user_choice);
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#if GST_GL_HAVE_WINDOW_COCOA
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if (!window && (!user_choice || g_strstr_len (user_choice, 5, "cocoa")))
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window = GST_GL_WINDOW (gst_gl_window_cocoa_new ());
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#endif
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#if GST_GL_HAVE_WINDOW_X11
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if (!window && (!user_choice || g_strstr_len (user_choice, 3, "x11")))
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window = GST_GL_WINDOW (gst_gl_window_x11_new (display));
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#endif
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#if GST_GL_HAVE_WINDOW_WIN32
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if (!window && (!user_choice || g_strstr_len (user_choice, 5, "win32")))
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window = GST_GL_WINDOW (gst_gl_window_win32_new ());
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#endif
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#if GST_GL_HAVE_WINDOW_WAYLAND
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if (!window && (!user_choice || g_strstr_len (user_choice, 7, "wayland")))
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window = GST_GL_WINDOW (gst_gl_window_wayland_egl_new ());
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#endif
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#if GST_GL_HAVE_WINDOW_DISPMANX
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if (!window && (!user_choice || g_strstr_len (user_choice, 8, "dispmanx")))
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window = GST_GL_WINDOW (gst_gl_window_dispmanx_egl_new ());
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#endif
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#if GST_GL_HAVE_WINDOW_ANDROID
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if (!window && (!user_choice || g_strstr_len (user_choice, 7, "android")))
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window = GST_GL_WINDOW (gst_gl_window_android_egl_new ());
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#endif
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#if GST_GL_HAVE_WINDOW_EAGL
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if (!window && (!user_choice || g_strstr_len (user_choice, 4, "eagl")))
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window = GST_GL_WINDOW (gst_gl_window_eagl_new ());
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#endif
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if (!window) {
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/* subclass returned a NULL window */
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GST_WARNING ("Could not create window. user specified %s, creating dummy"
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" window", user_choice ? user_choice : "(null)");
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window = GST_GL_WINDOW (gst_gl_dummy_window_new ());
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}
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window->display = gst_object_ref (display);
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g_mutex_lock (&window->nav_lock);
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if (!window->nav_created) {
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window->priv->navigation_thread = g_thread_new ("gstglnavigation",
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(GThreadFunc) gst_gl_window_navigation_thread, window);
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g_cond_wait (&window->nav_create_cond, &window->nav_lock);
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window->nav_created = TRUE;
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}
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g_mutex_unlock (&window->nav_lock);
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return window;
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}
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static void
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gst_gl_window_finalize (GObject * object)
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{
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GstGLWindow *window = GST_GL_WINDOW (object);
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if (window->nav_alive) {
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g_mutex_lock (&window->nav_lock);
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GST_INFO ("send quit navigation loop");
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gst_gl_window_quit_navigation (window);
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while (window->nav_alive) {
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g_cond_wait (&window->nav_destroy_cond, &window->nav_lock);
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}
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g_mutex_unlock (&window->nav_lock);
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}
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g_weak_ref_clear (&window->context_ref);
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g_mutex_clear (&window->lock);
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g_mutex_clear (&window->nav_lock);
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g_cond_clear (&window->nav_create_cond);
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g_cond_clear (&window->nav_destroy_cond);
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gst_object_unref (window->display);
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G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object);
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}
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/**
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* gst_gl_window_set_window_handle:
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* @window: a #GstGLWindow
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* @handle: handle to the window
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*
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* Sets the window that this @window should render into. Some implementations
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* require this to be called with a valid handle before drawing can commence.
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*/
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void
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gst_gl_window_set_window_handle (GstGLWindow * window, guintptr handle)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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g_return_if_fail (handle != 0);
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->set_window_handle != NULL);
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window_class->set_window_handle (window, handle);
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}
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/**
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* gst_gl_window_draw_unlocked:
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* @window: a #GstGLWindow
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* @width: requested width of the window
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* @height: requested height of the window
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*
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* Redraw the window contents. Implementations should invoke the draw callback.
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*/
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void
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gst_gl_window_draw_unlocked (GstGLWindow * window, guint width, guint height)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->draw_unlocked != NULL);
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window_class->draw_unlocked (window, width, height);
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}
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/**
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* gst_gl_window_draw:
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* @window: a #GstGLWindow
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* @width: requested width of the window
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* @height: requested height of the window
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*
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* Redraw the window contents. Implementations should invoke the draw callback.
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*/
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void
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gst_gl_window_draw (GstGLWindow * window, guint width, guint height)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->draw != NULL);
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/* avoid to overload the drawer */
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if (window->is_drawing) {
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return;
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}
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window_class->draw (window, width, height);
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}
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/**
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* gst_gl_window_run:
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* @window: a #GstGLWindow
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*
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* Start the execution of the runloop.
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*/
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void
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gst_gl_window_run (GstGLWindow * window)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->run != NULL);
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window->priv->alive = TRUE;
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window_class->run (window);
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}
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/**
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* gst_gl_window_run_navigation:
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* @window: a #GstGLWindow
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*
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* Start the execution of the navigation runloop.
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*/
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void
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gst_gl_window_run_navigation (GstGLWindow * window)
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{
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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g_return_if_fail (window->navigation_context != NULL);
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g_return_if_fail (window->navigation_loop != NULL);
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g_main_loop_run (window->navigation_loop);
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}
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/**
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* gst_gl_window_quit:
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* @window: a #GstGLWindow
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*
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* Quit the runloop's execution.
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*/
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void
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gst_gl_window_quit (GstGLWindow * window)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->quit != NULL);
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GST_GL_WINDOW_LOCK (window);
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window->priv->alive = FALSE;
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window_class->quit (window);
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GST_INFO ("quit sent to gl window loop");
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GST_GL_WINDOW_UNLOCK (window);
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}
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typedef struct _GstGLSyncMessage
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{
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GMutex lock;
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GCond cond;
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gboolean fired;
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GstGLWindowCB callback;
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gpointer data;
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} GstGLSyncMessage;
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static void
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_run_message_sync (GstGLSyncMessage * message)
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{
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g_mutex_lock (&message->lock);
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if (message->callback)
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message->callback (message->data);
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message->fired = TRUE;
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g_cond_signal (&message->cond);
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g_mutex_unlock (&message->lock);
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}
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void
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gst_gl_window_default_send_message (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data)
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{
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GstGLSyncMessage message;
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message.callback = callback;
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message.data = data;
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message.fired = FALSE;
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g_mutex_init (&message.lock);
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g_cond_init (&message.cond);
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gst_gl_window_send_message_async (window, (GstGLWindowCB) _run_message_sync,
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&message, NULL);
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g_mutex_lock (&message.lock);
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/* block until opengl calls have been executed in the gl thread */
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while (!message.fired)
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g_cond_wait (&message.cond, &message.lock);
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g_mutex_unlock (&message.lock);
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g_mutex_clear (&message.lock);
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g_cond_clear (&message.cond);
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}
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/**
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* gst_gl_window_send_message:
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* @window: a #GstGLWindow
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* @callback: (scope async): function to invoke
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* @data: (closure): data to invoke @callback with
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*
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* Invoke @callback with data on the window thread. @callback is guarenteed to
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* have executed when this function returns.
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*/
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void
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gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
|
|
gpointer data)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_if_fail (GST_GL_IS_WINDOW (window));
|
|
g_return_if_fail (callback != NULL);
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_if_fail (window_class->send_message != NULL);
|
|
|
|
window_class->send_message (window, callback, data);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_send_message_async:
|
|
* @window: a #GstGLWindow
|
|
* @callback: (scope async): function to invoke
|
|
* @data: (closure): data to invoke @callback with
|
|
* @destroy: (destroy): called when @data is not needed anymore
|
|
*
|
|
* Invoke @callback with @data on the window thread. The callback may not
|
|
* have been executed when this function returns.
|
|
*/
|
|
void
|
|
gst_gl_window_send_message_async (GstGLWindow * window, GstGLWindowCB callback,
|
|
gpointer data, GDestroyNotify destroy)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_if_fail (GST_GL_IS_WINDOW (window));
|
|
g_return_if_fail (callback != NULL);
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_if_fail (window_class->send_message_async != NULL);
|
|
|
|
window_class->send_message_async (window, callback, data, destroy);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_set_draw_callback:
|
|
* @window: a #GstGLWindow
|
|
* @callback: (scope notified): function to invoke
|
|
* @data: (closure): data to invoke @callback with
|
|
* @destroy_notify: (destroy): called when @data is not needed any more
|
|
*
|
|
* Sets the draw callback called everytime gst_gl_window_draw() is called
|
|
*/
|
|
void
|
|
gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback,
|
|
gpointer data, GDestroyNotify destroy_notify)
|
|
{
|
|
g_return_if_fail (GST_GL_IS_WINDOW (window));
|
|
|
|
GST_GL_WINDOW_LOCK (window);
|
|
|
|
if (window->draw_notify)
|
|
window->draw_notify (window->draw_data);
|
|
|
|
window->draw = callback;
|
|
window->draw_data = data;
|
|
window->draw_notify = destroy_notify;
|
|
|
|
GST_GL_WINDOW_UNLOCK (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_set_resize_callback:
|
|
* @window: a #GstGLWindow
|
|
* @callback: (scope notified): function to invoke
|
|
* @data: (closure): data to invoke @callback with
|
|
* @destroy_notify: (destroy): called when @data is not needed any more
|
|
*
|
|
* Sets the resize callback called everytime a resize of the window occurs.
|
|
*/
|
|
void
|
|
gst_gl_window_set_resize_callback (GstGLWindow * window,
|
|
GstGLWindowResizeCB callback, gpointer data, GDestroyNotify destroy_notify)
|
|
{
|
|
g_return_if_fail (GST_GL_IS_WINDOW (window));
|
|
|
|
GST_GL_WINDOW_LOCK (window);
|
|
|
|
if (window->resize_notify)
|
|
window->resize_notify (window->resize_data);
|
|
|
|
window->resize = callback;
|
|
window->resize_data = data;
|
|
window->resize_notify = destroy_notify;
|
|
|
|
GST_GL_WINDOW_UNLOCK (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_set_close_callback:
|
|
* @window: a #GstGLWindow
|
|
* @callback: (scope notified): function to invoke
|
|
* @data: (closure): data to invoke @callback with
|
|
* @destroy_notify: (destroy): called when @data is not needed any more
|
|
*
|
|
* Sets the callback called when the window is about to close.
|
|
*/
|
|
void
|
|
gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback,
|
|
gpointer data, GDestroyNotify destroy_notify)
|
|
{
|
|
g_return_if_fail (GST_GL_IS_WINDOW (window));
|
|
|
|
GST_GL_WINDOW_LOCK (window);
|
|
|
|
if (window->close_notify)
|
|
window->close_notify (window->close_data);
|
|
|
|
window->close = callback;
|
|
window->close_data = data;
|
|
window->close_notify = destroy_notify;
|
|
|
|
GST_GL_WINDOW_UNLOCK (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_is_running:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Whether the runloop is running
|
|
*/
|
|
gboolean
|
|
gst_gl_window_is_running (GstGLWindow * window)
|
|
{
|
|
return window->priv->alive;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_get_display:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Returns: the windowing system display handle for this @window
|
|
*/
|
|
guintptr
|
|
gst_gl_window_get_display (GstGLWindow * window)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0);
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_val_if_fail (window_class->get_display != NULL, 0);
|
|
|
|
return window_class->get_display (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_get_window_handle:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Returns: the window handle we are currently rendering into
|
|
*/
|
|
guintptr
|
|
gst_gl_window_get_window_handle (GstGLWindow * window)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0);
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_val_if_fail (window_class->get_window_handle != NULL, 0);
|
|
|
|
return window_class->get_window_handle (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_get_context:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Returns: (transfer full): the #GstGLContext associated with this @window
|
|
*/
|
|
GstGLContext *
|
|
gst_gl_window_get_context (GstGLWindow * window)
|
|
{
|
|
g_return_val_if_fail (GST_GL_IS_WINDOW (window), NULL);
|
|
|
|
return (GstGLContext *) g_weak_ref_get (&window->context_ref);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_get_surface_dimensions:
|
|
* @window: a #GstGLWindow
|
|
* @width: (out): resulting surface width
|
|
* @height: (out): resulting surface height
|
|
*/
|
|
|
|
void
|
|
gst_gl_window_get_surface_dimensions (GstGLWindow * window, guint * width,
|
|
guint * height)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
g_return_if_fail (GST_GL_IS_WINDOW (window));
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_if_fail (window_class->get_surface_dimensions != NULL);
|
|
window_class->get_surface_dimensions (window, width, height);
|
|
}
|
|
|
|
GType gst_gl_dummy_window_get_type (void);
|
|
|
|
G_DEFINE_TYPE (GstGLDummyWindow, gst_gl_dummy_window, GST_GL_TYPE_WINDOW);
|
|
|
|
static gboolean
|
|
gst_gl_dummy_window_open (GstGLWindow * window, GError ** error)
|
|
{
|
|
GstGLDummyWindow *dummy = (GstGLDummyWindow *) window;
|
|
|
|
dummy->main_context = g_main_context_new ();
|
|
dummy->loop = g_main_loop_new (dummy->main_context, FALSE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_close (GstGLWindow * window)
|
|
{
|
|
GstGLDummyWindow *dummy = (GstGLDummyWindow *) window;
|
|
|
|
g_main_loop_unref (dummy->loop);
|
|
g_main_context_unref (dummy->main_context);
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_quit (GstGLWindow * window)
|
|
{
|
|
GstGLDummyWindow *dummy = (GstGLDummyWindow *) window;
|
|
|
|
g_main_loop_quit (dummy->loop);
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_run (GstGLWindow * window)
|
|
{
|
|
GstGLDummyWindow *dummy = (GstGLDummyWindow *) window;
|
|
|
|
g_main_loop_run (dummy->loop);
|
|
}
|
|
|
|
void
|
|
gst_gl_window_open_navigation (GstGLWindow * window)
|
|
{
|
|
g_return_if_fail (GST_GL_IS_WINDOW (window));
|
|
g_mutex_lock (&window->nav_lock);
|
|
window->navigation_context = g_main_context_new ();
|
|
window->navigation_loop = g_main_loop_new (window->navigation_context, FALSE);
|
|
g_main_context_push_thread_default (window->navigation_context);
|
|
window->nav_alive = TRUE;
|
|
g_cond_signal (&window->nav_create_cond);
|
|
g_mutex_unlock (&window->nav_lock);
|
|
}
|
|
|
|
void
|
|
gst_gl_window_close_navigation (GstGLWindow * window)
|
|
{
|
|
g_return_if_fail (GST_GL_IS_WINDOW (window));
|
|
g_return_if_fail (window->navigation_context != NULL);
|
|
g_return_if_fail (window->navigation_loop != NULL);
|
|
|
|
g_mutex_lock (&window->nav_lock);
|
|
window->nav_alive = FALSE;
|
|
g_main_context_pop_thread_default (window->navigation_context);
|
|
g_main_loop_unref (window->navigation_loop);
|
|
g_main_context_unref (window->navigation_context);
|
|
g_cond_signal (&window->nav_destroy_cond);
|
|
g_mutex_unlock (&window->nav_lock);
|
|
}
|
|
|
|
void
|
|
gst_gl_window_quit_navigation (GstGLWindow * window)
|
|
{
|
|
g_return_if_fail (GST_GL_IS_WINDOW (window));
|
|
|
|
g_main_loop_quit (window->navigation_loop);
|
|
}
|
|
|
|
static gpointer
|
|
gst_gl_window_navigation_thread (GstGLWindow * window)
|
|
{
|
|
gst_gl_window_open_navigation (window);
|
|
gst_gl_window_run_navigation (window);
|
|
GST_INFO ("navigation loop exited\n");
|
|
gst_gl_window_close_navigation (window);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
typedef struct _GstGLMessage
|
|
{
|
|
GstGLWindowCB callback;
|
|
gpointer data;
|
|
GDestroyNotify destroy;
|
|
} GstGLMessage;
|
|
|
|
static gboolean
|
|
_run_message (GstGLMessage * message)
|
|
{
|
|
if (message->callback)
|
|
message->callback (message->data);
|
|
|
|
if (message->destroy)
|
|
message->destroy (message->data);
|
|
|
|
g_slice_free (GstGLMessage, message);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_send_message_async (GstGLWindow * window,
|
|
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
|
|
{
|
|
GstGLDummyWindow *dummy;
|
|
GstGLMessage *message;
|
|
|
|
dummy = (GstGLDummyWindow *) window;
|
|
message = g_slice_new (GstGLMessage);
|
|
|
|
message->callback = callback;
|
|
message->data = data;
|
|
message->destroy = destroy;
|
|
|
|
g_main_context_invoke (dummy->main_context, (GSourceFunc) _run_message,
|
|
message);
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_set_window_handle (GstGLWindow * window, guintptr handle)
|
|
{
|
|
GstGLDummyWindow *dummy = (GstGLDummyWindow *) window;
|
|
|
|
dummy->handle = handle;
|
|
}
|
|
|
|
static guintptr
|
|
gst_gl_dummy_window_get_window_handle (GstGLWindow * window)
|
|
{
|
|
GstGLDummyWindow *dummy = (GstGLDummyWindow *) window;
|
|
|
|
return (guintptr) dummy->handle;
|
|
}
|
|
|
|
struct draw
|
|
{
|
|
GstGLDummyWindow *window;
|
|
guint width, height;
|
|
};
|
|
|
|
static void
|
|
draw_cb (gpointer data)
|
|
{
|
|
struct draw *draw_data = data;
|
|
GstGLDummyWindow *dummy = draw_data->window;
|
|
GstGLWindow *window = GST_GL_WINDOW (dummy);
|
|
GstGLContext *context = gst_gl_window_get_context (window);
|
|
GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
|
|
|
|
if (window->draw)
|
|
window->draw (window->draw_data);
|
|
|
|
context_class->swap_buffers (context);
|
|
|
|
gst_object_unref (context);
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_draw (GstGLWindow * window, guint width, guint height)
|
|
{
|
|
struct draw draw_data;
|
|
|
|
draw_data.window = (GstGLDummyWindow *) window;
|
|
draw_data.width = width;
|
|
draw_data.height = height;
|
|
|
|
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, &draw_data);
|
|
}
|
|
|
|
static guintptr
|
|
gst_gl_dummy_window_get_display (GstGLWindow * window)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_get_surface_dimensions (GstGLWindow * window, guint * width,
|
|
guint * height)
|
|
{
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_class_init (GstGLDummyWindowClass * klass)
|
|
{
|
|
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
|
|
|
|
window_class->get_display =
|
|
GST_DEBUG_FUNCPTR (gst_gl_dummy_window_get_display);
|
|
window_class->get_window_handle =
|
|
GST_DEBUG_FUNCPTR (gst_gl_dummy_window_get_window_handle);
|
|
window_class->set_window_handle =
|
|
GST_DEBUG_FUNCPTR (gst_gl_dummy_window_set_window_handle);
|
|
window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_dummy_window_draw);
|
|
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_dummy_window_draw);
|
|
window_class->run = GST_DEBUG_FUNCPTR (gst_gl_dummy_window_run);
|
|
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_dummy_window_quit);
|
|
window_class->send_message_async =
|
|
GST_DEBUG_FUNCPTR (gst_gl_dummy_window_send_message_async);
|
|
window_class->open = GST_DEBUG_FUNCPTR (gst_gl_dummy_window_open);
|
|
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_dummy_window_close);
|
|
window_class->get_surface_dimensions =
|
|
GST_DEBUG_FUNCPTR (gst_gl_dummy_window_get_surface_dimensions);
|
|
}
|
|
|
|
static void
|
|
gst_gl_dummy_window_init (GstGLDummyWindow * dummy)
|
|
{
|
|
dummy->handle = 0;
|
|
}
|
|
|
|
GstGLDummyWindow *
|
|
gst_gl_dummy_window_new (void)
|
|
{
|
|
return g_object_new (gst_gl_dummy_window_get_type (), NULL);
|
|
}
|
|
|
|
gboolean
|
|
gst_gl_window_key_event_cb (gpointer data)
|
|
{
|
|
struct key_event *key_data = (struct key_event *) data;
|
|
GST_DEBUG
|
|
("%s called data struct %p window %p key %s event %s ",
|
|
__func__, key_data, key_data->window, key_data->key_str,
|
|
key_data->event_type);
|
|
gst_gl_window_send_key_event (GST_GL_WINDOW (key_data->window),
|
|
key_data->event_type, key_data->key_str);
|
|
g_slice_free (struct key_event, key_data);
|
|
return G_SOURCE_REMOVE;
|
|
}
|
|
|
|
void
|
|
gst_gl_window_send_key_event (GstGLWindow * window, const char *event_type,
|
|
const char *key_str)
|
|
{
|
|
g_signal_emit (window, gst_gl_window_signals[EVENT_KEY_SIGNAL], 0,
|
|
event_type, key_str);
|
|
}
|
|
|
|
gboolean
|
|
gst_gl_window_mouse_event_cb (gpointer data)
|
|
{
|
|
struct mouse_event *mouse_data = (struct mouse_event *) data;
|
|
GST_DEBUG ("%s called data struct %p mouse event %s button %d at %g, %g",
|
|
__func__, mouse_data, mouse_data->event_type, mouse_data->button,
|
|
mouse_data->posx, mouse_data->posy);
|
|
gst_gl_window_send_mouse_event (GST_GL_WINDOW (mouse_data->window),
|
|
mouse_data->event_type, mouse_data->button, mouse_data->posx,
|
|
mouse_data->posy);
|
|
g_slice_free (struct mouse_event, mouse_data);
|
|
return G_SOURCE_REMOVE;
|
|
}
|
|
|
|
void
|
|
gst_gl_window_send_mouse_event (GstGLWindow * window, const char *event_type,
|
|
int button, double posx, double posy)
|
|
{
|
|
g_signal_emit (window, gst_gl_window_signals[EVENT_MOUSE_SIGNAL], 0,
|
|
event_type, button, posx, posy);
|
|
}
|