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Original commit message from CVS: the percent sign is now valid XML
177 lines
6 KiB
XML
177 lines
6 KiB
XML
<chapter id="cha-dynamic">
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<title>Dynamic pipelines</title>
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<para>
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In this chapter we will see how you can create a dynamic pipeline. A dynamic
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pipeline is a pipeline that is updated or created while media is flowing
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through it. We will create a partial pipeline first and add more elements
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while the pipeline is playing. Dynamic pipelines cause all sorts of
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scheduling issues and will remain a topic of research for a long time in
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GStreamer.
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</para>
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<para>
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We will show how to create an mpeg1 video player using dynamic pipelines.
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As you have seen in the pad section, we can attach a signal to an element
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when a pad is created. We will use this to create our MPEG1 player.
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</para>
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<para>
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We'll start with a simple main function:
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</para>
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<programlisting>
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#include <gnome.h>
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#include <gst/gst.h>
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void eof(GstElement *src) {
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g_print("have eos, quitting\n");
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exit(0);
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}
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gboolean
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idle_func (gpointer data)
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{
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gst_bin_iterate (GST_BIN (data));
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return TRUE;
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}
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int
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main(int argc, char *argv[])
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{
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GstElement *pipeline, *src, *demux;
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struct poptOption *gst_table;
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gst_init (&argc, &argv);
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pipeline = gst_pipeline_new ("pipeline");
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g_return_val_if_fail (pipeline != NULL, -1);
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src = gst_element_factory_make ("filesrc", "src");
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g_return_val_if_fail (src != NULL, -1);
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g_object_set (G_OBJECT (src), "location", argv[1], NULL);
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demux = gst_element_factory_make ("mpegdemux", "demux");
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g_return_val_if_fail (demux != NULL, -1);
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gst_bin_add_many (GST_BIN (pipeline), src, demux, NULL);
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g_signal_connect (G_OBJECT (demux), "new_pad",
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G_CALLBACK (new_pad_created), pipeline);
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g_signal_connect (G_OBJECT (src), "eos",
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G_CALLBACK (eof), NULL);
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gst_element_connect (src, parse);
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
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g_idle_add (idle_func, pipeline);
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gdk_threads_enter ();
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gst_main ();
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gdk_threads_leave ();
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return 0;
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}
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</programlisting>
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<para>
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We create two elements: a file source and an MPEG demuxer.. We also add an EOS (End Of Stream)
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signal to the filesrc so that we will be notified when the file has ended. There's nothing
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special about this piece of code except for the signal 'new_pad' that we connected to the
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mpegdemux using:
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</para>
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<programlisting>
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g_signal_connect (G_OBJECT (demux), "new_pad",
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G_CALLBACK (new_pad_created), pipeline);
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</programlisting>
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<para>
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When an elementary stream has been detected in the system stream,
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mpegdemux will create a new pad that will provide the data of the
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elementary stream. A function 'new_pad_created' will be called when
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the pad is created:
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</para>
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<programlisting>
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void
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new_pad_created (GstElement *parse, GstPad *pad, GstElement *pipeline)
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{
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GstElement *decode_audio, *parse_video, *decode_video, *play, *videoscale, *show;
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GstElement *audio_queue, *video_queue;
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GstElement *audio_thread, *video_thread;
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g_print ("***** a new pad %s was created\n", gst_pad_get_name (pad));
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PAUSED);
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// connect to audio pad
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if (strncmp (gst_pad_get_name (pad), "audio_", 6) == 0) {
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// construct internal pipeline elements
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decode = gst_element_factory_make ("mad", "decode_audio");
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g_return_if_fail (decode != NULL);
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play = gst_element_factory_make ("osssink", "play_audio");
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g_return_if_fail (play != NULL);
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// create the thread and pack stuff into it
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audio_thread = gst_thread_new ("audio_thread");
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g_return_if_fail (audio_thread != NULL);
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gst_bin_add_many (GST_BIN (audio_thread), decode_audio, play, NULL);
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// set up pad connections
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gst_element_add_ghost_pad (GST_ELEMENT (audio_thread),
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gst_element_get_pad (decode_audio, "sink"),
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"sink");
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gst_element_connect (decode, play);
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// construct queue and connect everything in the main pipeline
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audio_queue = gst_element_factory_make ("queue", "audio_queue");
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gst_bin_add_many (GST_BIN (pipeline), audio_queue, audio_thread, NULL);
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gst_pad_connect (pad, gst_element_get_pad (audio_queue, "sink"));
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gst_element_connect (audio_queue, audio_thread);
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// set up thread state and kick things off
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g_print ("setting to READY state\n");
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gst_element_set_state (GST_ELEMENT (audio_thread), GST_STATE_READY);
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}
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else if (strncmp (gst_pad_get_name (pad), "video_", 6) == 0) {
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// construct internal pipeline elements
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decode_video = gst_element_factory_make ("mpeg2dec", "decode_video");
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g_return_if_fail (decode_video != NULL);
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show = gst_element_factory_make ("xvideosink", "show");
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g_return_if_fail (show != NULL);
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// create the thread and pack stuff into it
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video_thread = gst_thread_new ("video_thread");
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g_return_if_fail (video_thread != NULL);
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gst_bin_add_many (GST_BIN (video_thread), decode_video, show, NULL);
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// set up pad connections
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gst_element_add_ghost_pad (GST_ELEMENT (video_thread),
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gst_element_get_pad (parse_video, "sink"));
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gst_element_connect (decode_video, show);
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// construct queue and connect everything in the main pipeline
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video_queue = gst_element_factory_make ("queue", "video_queue");
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gst_bin_add_many (GST_BIN (pipeline), video_queue, video_thread);
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gst_pad_connect (pad, gst_element_get_pad (video_queue, "sink"));
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gst_element_connect (video_queue, video_thread);
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// set up thread state and kick things off
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g_print ("setting to READY state\n");
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gst_element_set_state (GST_ELEMENT (video_thread), GST_STATE_READY);
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}
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g_print("\n");
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gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
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}
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</programlisting>
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<para>
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In the above example, we created new elements based on the name of the newly created pad. We
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then added them to a new thread. There are other possibilities to check the type of the pad, for
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example by using the MIME type and the properties of the pad.
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</para>
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</chapter>
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