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1e7c4db5a7
Add initial support for EGL to libgstvaapi core library. The target display server and the desired OpenGL API can be programmatically selected at run-time. A comprehensive set of EGL utilities are provided to support those dynamic selection needs, but also most importantly to ensure that the GL command stream is executed from within a single thread. https://bugzilla.gnome.org/show_bug.cgi?id=743846
104 lines
3.3 KiB
C
104 lines
3.3 KiB
C
/*
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* ogl_compat.h - OpenGL compatiliby layer
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*
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* Copyright (C) 2014 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301
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*/
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#ifndef OGL_COMPAT_H
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#define OGL_COMPAT_H
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typedef void GLvoid;
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typedef char GLchar;
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typedef unsigned char GLubyte;
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typedef unsigned char GLboolean;
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typedef int GLint;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef float GLfloat;
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typedef double GLdouble;
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typedef GLuint GLenum;
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typedef GLuint GLbitfield;
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typedef GLfloat GLclampf;
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_NONE 0
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#define GL_BLEND 0x0BE2
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#define GL_DEPTH_TEST 0x0B71
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE1 0x84C1
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#define GL_TEXTURE2 0x84C2
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#define GL_TEXTURE3 0x84C3
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_EXTERNAL_OES 0x8D65
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_UNPACK_ALIGNMENT 0x0cf5
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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#define GL_REPEAT 0x2901
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_LINK_STATUS 0x8B82
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_BGRA_EXT 0x80e1
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#ifndef GL_R8
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#define GL_R8 GL_R8_EXT
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#endif
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#ifndef GL_RG8
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#define GL_RG8 GL_RG8_EXT
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#endif
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#endif /* OGL_COMPAT_H */
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