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23c489d8ee
Add GstVaapiTextureEGL abstraction that can create its own GL texture, or import a foreign allocated one, while still allowing updates from a VA surface.
349 lines
11 KiB
C
349 lines
11 KiB
C
/*
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* gstvaapitexture_egl.c - VA/EGL texture abstraction
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*
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* Copyright (C) 2014 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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/**
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* SECTION:gstvaapitexture_egl
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* @short_description: VA/EGL texture abstraction
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*/
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#include "sysdeps.h"
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#include "gstvaapitexture.h"
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#include "gstvaapitexture_egl.h"
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#include "gstvaapitexture_priv.h"
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#include "gstvaapicompat.h"
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#include "gstvaapiutils.h"
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#include "gstvaapiutils_egl.h"
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#include "gstvaapidisplay_egl.h"
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#include "gstvaapidisplay_egl_priv.h"
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#include "gstvaapisurface_egl.h"
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#include "gstvaapifilter.h"
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#define GST_VAAPI_TEXTURE_EGL(texture) \
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((GstVaapiTextureEGL *) (texture))
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typedef struct _GstVaapiTextureEGL GstVaapiTextureEGL;
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typedef struct _GstVaapiTextureEGLClass GstVaapiTextureEGLClass;
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/**
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* GstVaapiTextureEGL:
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*
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* Base object for EGL texture wrapper.
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*/
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struct _GstVaapiTextureEGL
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{
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/*< private >*/
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GstVaapiTexture parent_instance;
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EglContext *egl_context;
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EGLImageKHR egl_image;
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GstVaapiSurface *surface;
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GstVaapiFilter *filter;
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};
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/**
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* GstVaapiTextureEGLClass:
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*
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* Base class for EGL texture wrapper.
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*/
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struct _GstVaapiTextureEGLClass
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{
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/*< private >*/
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GstVaapiTextureClass parent_class;
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};
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typedef struct
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{
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GstVaapiTextureEGL *texture;
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gboolean success; /* result */
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} CreateTextureArgs;
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typedef struct
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{
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GstVaapiTextureEGL *texture;
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GstVaapiSurface *surface;
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const GstVaapiRectangle *crop_rect;
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guint flags;
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gboolean success; /* result */
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} UploadSurfaceArgs;
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static gboolean
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create_objects (GstVaapiTextureEGL * texture, GLuint texture_id)
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{
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GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture);
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EglContext *const ctx = texture->egl_context;
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EglVTable *const vtable = egl_context_get_vtable (ctx, FALSE);
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GLint attribs[3], *attrib;
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attrib = attribs;
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*attrib++ = EGL_IMAGE_PRESERVED_KHR;
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*attrib++ = EGL_TRUE;
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*attrib++ = EGL_NONE;
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texture->egl_image = vtable->eglCreateImageKHR (ctx->display->base.handle.p,
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ctx->base.handle.p, EGL_GL_TEXTURE_2D_KHR,
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(EGLClientBuffer) GSIZE_TO_POINTER (texture_id), attribs);
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if (!texture->egl_image)
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goto error_create_image;
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texture->surface =
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gst_vaapi_surface_new_with_egl_image (GST_VAAPI_OBJECT_DISPLAY (texture),
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texture->egl_image, GST_VIDEO_FORMAT_RGBA, base_texture->width,
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base_texture->height);
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if (!texture->surface)
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goto error_create_surface;
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texture->filter = gst_vaapi_filter_new (GST_VAAPI_OBJECT_DISPLAY (texture));
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if (!texture->filter)
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goto error_create_filter;
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return TRUE;
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/* ERRORS */
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error_create_image:
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GST_ERROR ("failed to create EGL image from 2D texture %u", texture_id);
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return FALSE;
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error_create_surface:
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GST_ERROR ("failed to create VA surface from 2D texture %u", texture_id);
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return FALSE;
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error_create_filter:
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GST_ERROR ("failed to create VPP filter for color conversion");
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return FALSE;
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}
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static gboolean
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do_create_texture_unlocked (GstVaapiTextureEGL * texture)
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{
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GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture);
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GLuint texture_id;
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if (base_texture->is_wrapped)
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texture_id = GST_VAAPI_TEXTURE_ID (texture);
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else {
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texture_id = egl_create_texture (texture->egl_context,
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base_texture->gl_target, base_texture->gl_format,
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base_texture->width, base_texture->height);
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if (!texture_id)
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return FALSE;
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GST_VAAPI_TEXTURE_ID (texture) = texture_id;
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}
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return create_objects (texture, texture_id);
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}
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static void
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do_create_texture (CreateTextureArgs * args)
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{
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GstVaapiTextureEGL *const texture = args->texture;
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EglContextState old_cs;
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args->success = FALSE;
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GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
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if (egl_context_set_current (texture->egl_context, TRUE, &old_cs)) {
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args->success = do_create_texture_unlocked (texture);
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egl_context_set_current (texture->egl_context, FALSE, &old_cs);
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
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}
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static void
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destroy_objects (GstVaapiTextureEGL * texture)
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{
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EglContext *const ctx = texture->egl_context;
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EglVTable *const vtable = egl_context_get_vtable (ctx, FALSE);
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if (texture->egl_image != EGL_NO_IMAGE_KHR) {
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vtable->eglDestroyImageKHR (ctx->display->base.handle.p,
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texture->egl_image);
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texture->egl_image = EGL_NO_IMAGE_KHR;
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}
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gst_vaapi_object_replace (&texture->surface, NULL);
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gst_vaapi_filter_replace (&texture->filter, NULL);
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}
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static void
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do_destroy_texture_unlocked (GstVaapiTextureEGL * texture)
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{
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GstVaapiTexture *const base_texture = GST_VAAPI_TEXTURE (texture);
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const GLuint texture_id = GST_VAAPI_TEXTURE_ID (texture);
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destroy_objects (texture);
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if (texture_id) {
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if (!base_texture->is_wrapped)
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egl_destroy_texture (texture->egl_context, texture_id);
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GST_VAAPI_TEXTURE_ID (texture) = 0;
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}
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}
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static void
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do_destroy_texture (GstVaapiTextureEGL * texture)
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{
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EglContextState old_cs;
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GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
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if (egl_context_set_current (texture->egl_context, TRUE, &old_cs)) {
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do_destroy_texture_unlocked (texture);
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egl_context_set_current (texture->egl_context, FALSE, &old_cs);
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
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egl_object_replace (&texture->egl_context, NULL);
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}
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static gboolean
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do_upload_surface_unlocked (GstVaapiTextureEGL * texture,
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GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
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{
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GstVaapiFilterStatus status;
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if (!gst_vaapi_filter_set_cropping_rectangle (texture->filter, crop_rect))
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return FALSE;
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status = gst_vaapi_filter_process (texture->filter, surface, texture->surface,
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flags);
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if (status != GST_VAAPI_FILTER_STATUS_SUCCESS)
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return FALSE;
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return TRUE;
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}
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static void
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do_upload_surface (UploadSurfaceArgs * args)
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{
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GstVaapiTextureEGL *const texture = args->texture;
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EglContextState old_cs;
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args->success = FALSE;
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GST_VAAPI_OBJECT_LOCK_DISPLAY (texture);
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if (egl_context_set_current (texture->egl_context, TRUE, &old_cs)) {
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args->success = do_upload_surface_unlocked (texture, args->surface,
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args->crop_rect, args->flags);
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egl_context_set_current (texture->egl_context, FALSE, &old_cs);
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}
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GST_VAAPI_OBJECT_UNLOCK_DISPLAY (texture);
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}
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static gboolean
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gst_vaapi_texture_egl_create (GstVaapiTextureEGL * texture)
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{
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CreateTextureArgs args = { texture };
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egl_object_replace (&texture->egl_context,
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GST_VAAPI_DISPLAY_EGL_CONTEXT (GST_VAAPI_OBJECT_DISPLAY (texture)));
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return egl_context_run (texture->egl_context,
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(EglContextRunFunc) do_create_texture, &args) && args.success;
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}
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static void
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gst_vaapi_texture_egl_destroy (GstVaapiTextureEGL * texture)
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{
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egl_context_run (texture->egl_context,
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(EglContextRunFunc) do_destroy_texture, texture);
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}
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static gboolean
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gst_vaapi_texture_egl_put_surface (GstVaapiTextureEGL * texture,
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GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
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{
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UploadSurfaceArgs args = { texture, surface, crop_rect, flags };
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return egl_context_run (texture->egl_context,
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(EglContextRunFunc) do_upload_surface, &args) && args.success;
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}
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static void
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gst_vaapi_texture_egl_class_init (GstVaapiTextureEGLClass * klass)
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{
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GstVaapiObjectClass *const object_class = GST_VAAPI_OBJECT_CLASS (klass);
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GstVaapiTextureClass *const texture_class = GST_VAAPI_TEXTURE_CLASS (klass);
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object_class->finalize = (GstVaapiObjectFinalizeFunc)
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gst_vaapi_texture_egl_destroy;
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texture_class->allocate = (GstVaapiTextureAllocateFunc)
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gst_vaapi_texture_egl_create;
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texture_class->put_surface = (GstVaapiTexturePutSurfaceFunc)
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gst_vaapi_texture_egl_put_surface;
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}
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#define gst_vaapi_texture_egl_finalize gst_vaapi_texture_egl_destroy
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GST_VAAPI_OBJECT_DEFINE_CLASS_WITH_CODE (GstVaapiTextureEGL,
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gst_vaapi_texture_egl, gst_vaapi_texture_egl_class_init (&g_class));
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/**
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* gst_vaapi_texture_egl_new:
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* @display: a #GstVaapiDisplay
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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* @width: the requested width, in pixels
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* @height: the requested height, in pixels
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*
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* Creates a texture with the specified dimensions, @target and
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* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
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* GL_BGRA formats are supported at this time.
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*
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* The application shall maintain the live EGL context itself. That
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* is, gst_vaapi_window_egl_make_current() must be called beforehand,
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* or any other function like eglMakeCurrent() if the context is
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* managed outside of this library.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_egl_new (GstVaapiDisplay * display, guint target,
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guint format, guint width, guint height)
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{
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), NULL);
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return gst_vaapi_texture_new_internal (GST_VAAPI_TEXTURE_CLASS
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(gst_vaapi_texture_egl_class ()), display, GST_VAAPI_ID_INVALID, target,
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format, width, height);
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}
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/**
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* gst_vaapi_texture_egl_new_wrapped:
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* @display: a #GstVaapiDisplay
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* @texture_id: the foreign GL texture name to use
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* @target: the target to which the texture is bound
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* @format: the format of the pixel data
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* @width: the texture width, in pixels
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* @height: the texture height, in pixels
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*
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* Creates a texture from an existing GL texture, with the specified
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* @target and @format. Note that only GL_TEXTURE_2D @target and
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* GL_RGBA or GL_BGRA formats are supported at this time.
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*
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* The application shall maintain the live EGL context itself. That
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* is, gst_vaapi_window_egl_make_current() must be called beforehand,
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* or any other function like eglMakeCurrent() if the context is
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* managed outside of this library.
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*
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* Return value: the newly created #GstVaapiTexture object
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*/
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GstVaapiTexture *
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gst_vaapi_texture_egl_new_wrapped (GstVaapiDisplay * display,
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guint texture_id, guint target, GLenum format, guint width, guint height)
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{
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), NULL);
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g_return_val_if_fail (texture_id != GL_NONE, NULL);
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return gst_vaapi_texture_new_internal (GST_VAAPI_TEXTURE_CLASS
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(gst_vaapi_texture_egl_class ()), display, texture_id, target, format,
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width, height);
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}
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