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GStreamer multimedia framework
The vaCreateContext do not need to specify the surfaces for the context creation now. So we do not need to bind any surface to the context anymore. Surfaces should be the resource belong to display and just be used in encoder/decoder context. The previous manner has big limitation for decoder. The context's surface number is decided by dpb size. All the surfaces in dpb will be attached to a gstbuffer and be pushed to down stream, and the decoder need to wait down stream free the surface and go on if not enough surface available. For more and more use cases, this causes deadlock. For example, gst-launch-1.0 filesrc location=a.h264 ! h264parse ! vaapih264dec ! x264enc ! filesink location=./output.h264 will cause deadlock and make the whole pipeline hang. the x264enc encoder need to cache more than dpb size surfaces. The best solution is seperating the surfaces number and the dpb size. dpb and dpb size shoule be virtual concepts maintained by the decoder. And let the surfaces_pool in context maintain the re-use of all surfaces. For encoder, the situation is better, all the surfaces are just used as reference frame and no need to be pushed to down stream. We can just reserve and set the capacity of the surfaces_pool to meet the request. Fix: #147 Fix: #88 Co-Author: Víctor Manuel Jáquez Leal <vjaquez@igalia.com> Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer-vaapi/-/merge_requests/353> |
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gst-libs | ||
hooks | ||
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COPYING.LIB | ||
gstreamer-vaapi.doap | ||
meson.build | ||
meson_options.txt | ||
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RELEASE |
gstreamer-vaapi VA-API support to GStreamer Copyright (C) 2010-2011 Splitted-Desktop Systems Copyright (C) 2011-2020 Intel Corporation Copyright (C) 2011 Collabora Ltd. Copyright (C) 2015-2020 Igalia, S.L. License ------- gstreamer-vaapi helper libraries and plugin elements are available under the terms of the GNU Lesser General Public License v2.1+ Overview -------- gstreamer-vaapi consists in a collection of VA-API based plugins for GStreamer and helper libraries. * `vaapi<CODEC>dec' is used to decode JPEG, MPEG-2, MPEG-4:2, H.264 AVC, H.264 MVC, VP8, VP9, VC-1, WMV3, HEVC videos to VA surfaces, depending on the actual value of <CODEC> and the underlying hardware capabilities. This plugin is also able to implicitly download the decoded surface to raw YUV buffers. * `vaapi<CODEC>enc' is used to encode into MPEG-2, H.264 AVC, H.264 MVC, JPEG, VP8, VP9, HEVC videos, depending on the actual value of <CODEC> (mpeg2, h264, etc.) and the hardware capabilities. By default, raw format bitstreams are generated, so the result may be piped to a muxer, e.g. qtmux for MP4 containers. * `vaapipostproc' is used to filter VA surfaces, for e.g. scaling, deinterlacing (bob, motion-adaptive, motion-compensated), noise reduction or sharpening. This plugin is also used to upload raw YUV pixels into VA surfaces. * `vaapisink' is used to render VA surfaces to an X11 or Wayland display. This plugin also features a "headless" mode (DRM) more suited to remote transcode scenarios, with faster throughput. * `vaapioverlay` is a accelerated compositor that blends or composite different video streams. Features -------- * VA-API support from 0.39 * JPEG, MPEG-2, MPEG-4, H.264 AVC, H.264 MVC, VP8, VC-1, HEVC and VP9 ad-hoc decoders * MPEG-2, H.264 AVC,H.264 MVC, JPEG, VP8, VP9 and HEVC ad-hoc encoders * OpenGL rendering through VA/GLX or GLX texture-from-pixmap + FBO * Support for EGL backend * Support for the Wayland display server * Support for headless decode pipelines with VA/DRM * Support for major HW video decoding solutions on Linux (AMD, Intel, NVIDIA) * Support for HW video encoding on Intel HD Graphics hardware * Support for VA Video Processing APIs (VA/VPP) - Scaling and color conversion - Image enhancement filters: Sharpening, Noise Reductio, Color Balance, Skin-Tone-Enhancement - Advanced deinterlacing: Motion-Adaptive, Motion-Compensated Requirements ------------ Hardware requirements * Hardware supported by i965 driver or iHD, such as - Intel Ironlake, Sandybridge, Ivybridge, Haswell, Broadwell, Skylake, etc. (HD Graphics) - Intel BayTrail, Braswell - Intel Poulsbo (US15W) - Intel Medfield or Cedar Trail * Hardware supported by AMD Radeonsi driver, such as the list below - AMD Carrizo, Bristol Ridge, Raven Ridge, Picasso, Renoir - AMD Tonga, Fiji, Polaris XX, Vega XX, Navi 1X * Other hardware supported by Mesa VA gallium state-tracker Usage ----- VA elements are automatically plugged into GStreamer pipelines. So, using playbin should work as is. However, here are a few alternate pipelines that could be manually constructed. * Play an H.264 video with an MP4 container in fullscreen mode $ gst-launch-1.0 -v filesrc location=/path/to/video.mp4 ! \ qtdemux ! vaapidecodebin ! vaapisink fullscreen=true * Play a raw MPEG-2 interlaced stream $ gst-launch-1.0 -v filesrc location=/path/to/mpeg2.bits ! \ mpegvideoparse ! vaapimpeg2dec ! vaapipostproc ! vaapisink * Convert from one pixel format to another, while also downscaling $ gst-launch-1.0 -v filesrc location=/path/to/raw_video.yuv ! \ videoparse format=yuy2 width=1280 height=720 ! \ vaapipostproc format=nv12 height=480 ! vaapisink * Encode a 1080p stream in raw I420 format into H.264 $ gst-launch-1.0 -v filesrc location=/path/to/raw_video.yuv ! \ videoparse format=i420 width=1920 height=1080 framerate=30/1 ! \ vaapih264enc rate-control=cbr tune=high-compression ! \ qtmux ! filesink location=/path/to/encoded_video.mp4 Sources ------- gstreamer-vaapi is Open Source software, so updates to this framework are really easy to get. Stable source code releases can be found at: <https://gstreamer.freedesktop.org/src/gstreamer-vaapi/> GitLab repository for work-in-progress changes is available at: <https://gitlab.freedesktop.org/gstreamer/gstreamer-vaapi> Reporting Bugs -------------- Bugs can be reported in the GStreamer's GitLab system at: <https://gitlab.freedesktop.org/gstreamer/gstreamer-vaapi/issues>