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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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9414815383
The header gmodule.h is not used since the library dynamic loading for EGL display was removed. https://bugzilla.gnome.org/show_bug.cgi?id=772599
428 lines
13 KiB
C
428 lines
13 KiB
C
/*
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* gstvaapidisplay_egl.c - VA/EGL display abstraction
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*
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* Copyright (C) 2014 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#include "sysdeps.h"
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#include "gstvaapidisplay_egl.h"
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#include "gstvaapidisplay_egl_priv.h"
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#include "gstvaapiwindow.h"
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#include "gstvaapiwindow_egl.h"
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#include "gstvaapiwindow_priv.h"
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#include "gstvaapitexture_egl.h"
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#if USE_X11
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#include "gstvaapidisplay_x11.h"
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#endif
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#if USE_WAYLAND
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#include "gstvaapidisplay_wayland.h"
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#endif
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GST_DEBUG_CATEGORY (gst_debug_vaapidisplay_egl);
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/* ------------------------------------------------------------------------- */
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/* --- EGL backend implementation --- */
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/* ------------------------------------------------------------------------- */
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typedef struct
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{
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gpointer display;
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guint display_type;
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guint gles_version;
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} InitParams;
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static gboolean
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reset_context (GstVaapiDisplayEGL * display, EGLContext gl_context)
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{
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EglConfig *config;
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EglContext *ctx;
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egl_object_replace (&display->egl_context, NULL);
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if (gl_context != EGL_NO_CONTEXT)
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ctx = egl_context_new_wrapped (display->egl_display, gl_context);
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else {
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config = egl_config_new (display->egl_display, display->gles_version,
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GST_VIDEO_FORMAT_RGB);
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if (!config)
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return FALSE;
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ctx = egl_context_new (display->egl_display, config, NULL);
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egl_object_unref (config);
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}
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if (!ctx)
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return FALSE;
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egl_object_replace (&display->egl_context, ctx);
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egl_object_unref (ctx);
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return TRUE;
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}
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static inline gboolean
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ensure_context (GstVaapiDisplayEGL * display)
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{
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return display->egl_context || reset_context (display, EGL_NO_CONTEXT);
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}
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static inline gboolean
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ensure_context_is_wrapped (GstVaapiDisplayEGL * display, EGLContext gl_context)
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{
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return (display->egl_context &&
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display->egl_context->base.handle.p == gl_context) ||
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reset_context (display, gl_context);
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}
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static gboolean
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gst_vaapi_display_egl_bind_display (GstVaapiDisplayEGL * display,
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const InitParams * params)
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{
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GstVaapiDisplay *native_display = NULL;
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EglDisplay *egl_display;
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if (params->display) {
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#if USE_X11
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if (params->display_type == GST_VAAPI_DISPLAY_TYPE_X11)
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native_display = gst_vaapi_display_x11_new_with_display (params->display);
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#endif
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#if USE_WAYLAND
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if (params->display_type == GST_VAAPI_DISPLAY_TYPE_WAYLAND)
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native_display =
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gst_vaapi_display_wayland_new_with_display (params->display);
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#endif
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} else {
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#if USE_X11
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native_display = gst_vaapi_display_x11_new (NULL);
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#endif
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#if USE_WAYLAND
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if (!native_display)
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native_display = gst_vaapi_display_wayland_new (NULL);
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#endif
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}
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if (!native_display)
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return FALSE;
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gst_vaapi_display_replace (&display->display, native_display);
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gst_vaapi_display_unref (native_display);
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egl_display = egl_display_new (GST_VAAPI_DISPLAY_NATIVE (display->display));
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if (!egl_display)
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return FALSE;
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egl_object_replace (&display->egl_display, egl_display);
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egl_object_unref (egl_display);
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display->gles_version = params->gles_version;
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return TRUE;
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}
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static void
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gst_vaapi_display_egl_close_display (GstVaapiDisplayEGL * display)
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{
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gst_vaapi_display_replace (&display->display, NULL);
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}
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static void
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gst_vaapi_display_egl_lock (GstVaapiDisplayEGL * display)
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{
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->lock)
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klass->lock (display->display);
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}
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static void
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gst_vaapi_display_egl_unlock (GstVaapiDisplayEGL * display)
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{
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->unlock)
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klass->unlock (display->display);
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}
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static void
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gst_vaapi_display_egl_sync (GstVaapiDisplayEGL * display)
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{
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->sync)
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klass->sync (display->display);
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else if (klass->flush)
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klass->flush (display->display);
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}
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static void
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gst_vaapi_display_egl_flush (GstVaapiDisplayEGL * display)
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{
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->flush)
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klass->flush (display->display);
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}
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static gboolean
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gst_vaapi_display_egl_get_display_info (GstVaapiDisplayEGL * display,
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GstVaapiDisplayInfo * info)
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{
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->get_display && !klass->get_display (display->display, info))
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return FALSE;
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return TRUE;
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}
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static void
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gst_vaapi_display_egl_get_size (GstVaapiDisplayEGL * display,
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guint * width_ptr, guint * height_ptr)
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{
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->get_size)
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klass->get_size (display->display, width_ptr, height_ptr);
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}
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static void
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gst_vaapi_display_egl_get_size_mm (GstVaapiDisplayEGL * display,
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guint * width_ptr, guint * height_ptr)
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{
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GstVaapiDisplayClass *const klass =
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GST_VAAPI_DISPLAY_GET_CLASS (display->display);
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if (klass->get_size_mm)
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klass->get_size_mm (display->display, width_ptr, height_ptr);
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}
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static guintptr
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gst_vaapi_display_egl_get_visual_id (GstVaapiDisplayEGL * display,
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GstVaapiWindow * window)
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{
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if (!ensure_context (display))
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return 0;
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return display->egl_context->config->visual_id;
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}
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static GstVaapiWindow *
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gst_vaapi_display_egl_create_window (GstVaapiDisplay * display, GstVaapiID id,
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guint width, guint height)
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{
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if (id != GST_VAAPI_ID_INVALID)
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return NULL;
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return gst_vaapi_window_egl_new (display, width, height);
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}
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static void
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ensure_texture_map (GstVaapiDisplayEGL * display)
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{
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if (!display->texture_map)
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display->texture_map = gst_vaapi_texture_map_new ();
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}
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static GstVaapiTexture *
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gst_vaapi_display_egl_create_texture (GstVaapiDisplay * display, GstVaapiID id,
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guint target, guint format, guint width, guint height)
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{
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GstVaapiDisplayEGL *dpy = GST_VAAPI_DISPLAY_EGL (display);
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GstVaapiTexture *texture;
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if (id == GST_VAAPI_ID_INVALID)
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return gst_vaapi_texture_egl_new (display, target, format, width, height);
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ensure_texture_map (dpy);
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if (!(texture = gst_vaapi_texture_map_lookup (dpy->texture_map, id))) {
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if ((texture =
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gst_vaapi_texture_egl_new_wrapped (display, id, target, format,
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width, height))) {
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gst_vaapi_texture_map_add (dpy->texture_map, texture, id);
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}
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}
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return texture;
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}
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static GstVaapiTextureMap *
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gst_vaapi_display_egl_get_texture_map (GstVaapiDisplay * display)
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{
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return GST_VAAPI_DISPLAY_EGL (display)->texture_map;
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}
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static void
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gst_vaapi_display_egl_finalize (GstVaapiDisplay * display)
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{
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GstVaapiDisplayEGL *dpy = GST_VAAPI_DISPLAY_EGL (display);
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if (dpy->texture_map)
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gst_object_unref (dpy->texture_map);
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GST_VAAPI_DISPLAY_EGL_GET_CLASS (display)->parent_finalize (display);
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}
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static void
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gst_vaapi_display_egl_class_init (GstVaapiDisplayEGLClass * klass)
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{
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GstVaapiMiniObjectClass *const object_class =
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GST_VAAPI_MINI_OBJECT_CLASS (klass);
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GstVaapiDisplayClass *const dpy_class = GST_VAAPI_DISPLAY_CLASS (klass);
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GST_DEBUG_CATEGORY_INIT (gst_debug_vaapidisplay_egl, "vaapidisplay_egl", 0,
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"VA/EGL backend");
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gst_vaapi_display_class_init (dpy_class);
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/* chain up destructor */
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klass->parent_finalize = object_class->finalize;
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object_class->finalize = (GDestroyNotify) gst_vaapi_display_egl_finalize;
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object_class->size = sizeof (GstVaapiDisplayEGL);
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dpy_class->display_type = GST_VAAPI_DISPLAY_TYPE_EGL;
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dpy_class->bind_display = (GstVaapiDisplayBindFunc)
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gst_vaapi_display_egl_bind_display;
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dpy_class->close_display = (GstVaapiDisplayCloseFunc)
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gst_vaapi_display_egl_close_display;
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dpy_class->lock = (GstVaapiDisplayLockFunc)
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gst_vaapi_display_egl_lock;
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dpy_class->unlock = (GstVaapiDisplayUnlockFunc)
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gst_vaapi_display_egl_unlock;
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dpy_class->sync = (GstVaapiDisplaySyncFunc)
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gst_vaapi_display_egl_sync;
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dpy_class->flush = (GstVaapiDisplayFlushFunc)
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gst_vaapi_display_egl_flush;
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dpy_class->get_display = (GstVaapiDisplayGetInfoFunc)
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gst_vaapi_display_egl_get_display_info;
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dpy_class->get_size = (GstVaapiDisplayGetSizeFunc)
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gst_vaapi_display_egl_get_size;
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dpy_class->get_size_mm = (GstVaapiDisplayGetSizeMFunc)
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gst_vaapi_display_egl_get_size_mm;
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dpy_class->get_visual_id = (GstVaapiDisplayGetVisualIdFunc)
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gst_vaapi_display_egl_get_visual_id;
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dpy_class->create_window = (GstVaapiDisplayCreateWindowFunc)
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gst_vaapi_display_egl_create_window;
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dpy_class->create_texture = (GstVaapiDisplayCreateTextureFunc)
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gst_vaapi_display_egl_create_texture;
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dpy_class->get_texture_map = gst_vaapi_display_egl_get_texture_map;
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}
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static inline const GstVaapiDisplayClass *
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gst_vaapi_display_egl_class (void)
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{
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static GstVaapiDisplayEGLClass g_class;
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static gsize g_class_init = FALSE;
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if (g_once_init_enter (&g_class_init)) {
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gst_vaapi_display_egl_class_init (&g_class);
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g_once_init_leave (&g_class_init, TRUE);
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}
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return GST_VAAPI_DISPLAY_CLASS (&g_class);
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}
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/**
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* gst_vaapi_display_egl_new:
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* @display: a #GstVaapiDisplay, or %NULL to pick any one
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* @gles_version: the OpenGL ES version API to use
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*
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* Creates a new #GstVaapiDisplay object suitable in EGL context. If
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* the native @display is %NULL, then any type of display is picked,
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* i.e. one that can be successfully opened. The @gles_version will
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* further ensure the OpenGL ES API to use, or zero to indicate
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* "desktop" OpenGL.
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*
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* Return value: a newly allocated #GstVaapiDisplay object
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*/
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GstVaapiDisplay *
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gst_vaapi_display_egl_new (GstVaapiDisplay * display, guint gles_version)
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{
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InitParams params;
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if (display) {
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params.display = GST_VAAPI_DISPLAY_NATIVE (display);
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params.display_type = GST_VAAPI_DISPLAY_VADISPLAY_TYPE (display);
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} else {
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params.display = NULL;
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params.display_type = GST_VAAPI_DISPLAY_TYPE_ANY;
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}
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params.gles_version = gles_version;
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return gst_vaapi_display_new (gst_vaapi_display_egl_class (),
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GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, ¶ms);
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}
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/**
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* gst_vaapi_display_egl_new_with_native_display:
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* @native_display: an EGLDisplay object
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* @display_type: the display type of @native_display
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* @gles_version: the OpenGL ES version API to use
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*
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* Creates a #GstVaapiDisplay based on the native display supplied in
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* as @native_display. The caller still owns the display and must call
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* native display close function when all #GstVaapiDisplay references
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* are released. Doing so too early can yield undefined behaviour.
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*
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* The @gles_version will further ensure the OpenGL ES API to use, or
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* zero to indicate "desktop" OpenGL.
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*
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* Return value: a newly allocated #GstVaapiDisplay object
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*/
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GstVaapiDisplay *
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gst_vaapi_display_egl_new_with_native_display (gpointer native_display,
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GstVaapiDisplayType display_type, guint gles_version)
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{
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InitParams params;
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g_return_val_if_fail (native_display != NULL, NULL);
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params.display = native_display;
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params.display_type = display_type;
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params.gles_version = gles_version;
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return gst_vaapi_display_new (gst_vaapi_display_egl_class (),
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GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, ¶ms);
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}
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EglContext *
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gst_vaapi_display_egl_get_context (GstVaapiDisplayEGL * display)
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{
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return ensure_context (display) ? display->egl_context : NULL;
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}
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EGLDisplay
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gst_vaapi_display_egl_get_gl_display (GstVaapiDisplayEGL * display)
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{
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), EGL_NO_DISPLAY);
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return display->egl_display->base.handle.p;
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}
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EGLContext
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gst_vaapi_display_egl_get_gl_context (GstVaapiDisplayEGL * display)
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{
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), EGL_NO_CONTEXT);
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return ensure_context (display) ? display->egl_context->base.handle.p :
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EGL_NO_CONTEXT;
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}
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gboolean
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gst_vaapi_display_egl_set_gl_context (GstVaapiDisplayEGL * display,
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EGLContext gl_context)
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{
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g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), FALSE);
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return ensure_context_is_wrapped (display, gl_context);
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}
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