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a80e10ac5c
instances when created and reuse This patch improves performance when glimagesink uploads a GL texture. It caches the GStVaapiTexture instances in GstVaapiDisplay{GLX,EGL}, using an instance of GstVaapiTextureMap, so our internal texture structure can be found by matching the GL texture id for each frame upload process, avoiding the internal texture structure creation and its following destruction. https://bugzilla.gnome.org/show_bug.cgi?id=769293 Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
265 lines
7.4 KiB
C
265 lines
7.4 KiB
C
/*
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* gstvaapidisplay.h - VA display abstraction
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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* Copyright (C) 2011-2013 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#ifndef GST_VAAPI_DISPLAY_H
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#define GST_VAAPI_DISPLAY_H
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#include <va/va.h>
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#include <gst/gst.h>
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#include <gst/vaapi/gstvaapitypes.h>
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#include <gst/vaapi/gstvaapiprofile.h>
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#include <gst/vaapi/video-format.h>
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G_BEGIN_DECLS
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#define GST_VAAPI_DISPLAY(obj) \
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((GstVaapiDisplay *)(obj))
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/**
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* GST_VAAPI_DISPLAY_GET_CLASS_TYPE:
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* @display: a #GstVaapiDisplay
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*
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* Returns the #display class type
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*/
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#define GST_VAAPI_DISPLAY_GET_CLASS_TYPE(display) \
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gst_vaapi_display_get_class_type (GST_VAAPI_DISPLAY (display))
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/**
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* GST_VAAPI_DISPLAY_VADISPLAY_TYPE:
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* @display: a #GstVaapiDisplay
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*
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* Returns the underlying VADisplay @display type.
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*/
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#define GST_VAAPI_DISPLAY_VADISPLAY_TYPE(display) \
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gst_vaapi_display_get_display_type (GST_VAAPI_DISPLAY (display))
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/**
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* GST_VAAPI_DISPLAY_VADISPLAY:
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* @display_: a #GstVaapiDisplay
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*
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* Macro that evaluates to the #VADisplay of @display.
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*/
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#define GST_VAAPI_DISPLAY_VADISPLAY(display) \
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gst_vaapi_display_get_display (GST_VAAPI_DISPLAY (display))
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/**
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* GST_VAAPI_DISPLAY_LOCK:
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* @display: a #GstVaapiDisplay
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*
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* Locks @display
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*/
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#define GST_VAAPI_DISPLAY_LOCK(display) \
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gst_vaapi_display_lock (GST_VAAPI_DISPLAY (display))
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/**
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* GST_VAAPI_DISPLAY_UNLOCK:
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* @display: a #GstVaapiDisplay
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*
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* Unlocks @display
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*/
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#define GST_VAAPI_DISPLAY_UNLOCK(display) \
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gst_vaapi_display_unlock (GST_VAAPI_DISPLAY (display))
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typedef struct _GstVaapiDisplayInfo GstVaapiDisplayInfo;
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typedef struct _GstVaapiDisplay GstVaapiDisplay;
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/**
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* GstVaapiDisplayType:
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* @GST_VAAPI_DISPLAY_TYPE_ANY: Automatic detection of the display type.
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* @GST_VAAPI_DISPLAY_TYPE_X11: VA/X11 display.
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* @GST_VAAPI_DISPLAY_TYPE_GLX: VA/GLX display.
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* @GST_VAAPI_DISPLAY_TYPE_WAYLAND: VA/Wayland display.
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* @GST_VAAPI_DISPLAY_TYPE_DRM: VA/DRM display.
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* @GST_VAAPI_DISPLAY_TYPE_EGL: VA/EGL display.
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*/
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typedef enum
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{
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GST_VAAPI_DISPLAY_TYPE_ANY = 0,
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GST_VAAPI_DISPLAY_TYPE_X11,
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GST_VAAPI_DISPLAY_TYPE_GLX,
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GST_VAAPI_DISPLAY_TYPE_WAYLAND,
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GST_VAAPI_DISPLAY_TYPE_DRM,
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GST_VAAPI_DISPLAY_TYPE_EGL,
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} GstVaapiDisplayType;
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#define GST_VAAPI_TYPE_DISPLAY_TYPE \
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(gst_vaapi_display_type_get_type())
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GType
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gst_vaapi_display_type_get_type (void) G_GNUC_CONST;
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gboolean
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gst_vaapi_display_type_is_compatible (GstVaapiDisplayType type1,
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GstVaapiDisplayType type2);
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/**
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* GstVaapiDisplayInfo:
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*
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* Generic class to retrieve VA display info
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*/
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struct _GstVaapiDisplayInfo
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{
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GstVaapiDisplay *display;
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GstVaapiDisplayType display_type;
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gchar *display_name;
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VADisplay va_display;
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gpointer native_display;
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};
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/**
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* GstVaapiDisplayProperties:
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* @GST_VAAPI_DISPLAY_PROP_RENDER_MODE: rendering mode (#GstVaapiRenderMode).
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* @GST_VAAPI_DISPLAY_PROP_ROTATION: rotation angle (#GstVaapiRotation).
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* @GST_VAAPI_DISPLAY_PROP_HUE: hue (float: [-180 ; 180], default: 0).
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* @GST_VAAPI_DISPLAY_PROP_SATURATION: saturation (float: [0 ; 2], default: 1).
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* @GST_VAAPI_DISPLAY_PROP_BRIGHTNESS: brightness (float: [-1 ; 1], default: 0).
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* @GST_VAAPI_DISPLAY_PROP_CONTRAST: contrast (float: [0 ; 2], default: 1).
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*/
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#define GST_VAAPI_DISPLAY_PROP_RENDER_MODE "render-mode"
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#define GST_VAAPI_DISPLAY_PROP_ROTATION "rotation"
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#define GST_VAAPI_DISPLAY_PROP_HUE "hue"
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#define GST_VAAPI_DISPLAY_PROP_SATURATION "saturation"
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#define GST_VAAPI_DISPLAY_PROP_BRIGHTNESS "brightness"
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#define GST_VAAPI_DISPLAY_PROP_CONTRAST "contrast"
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GstVaapiDisplay *
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gst_vaapi_display_new_with_display (VADisplay va_display);
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GstVaapiDisplay *
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gst_vaapi_display_ref (GstVaapiDisplay * display);
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void
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gst_vaapi_display_unref (GstVaapiDisplay * display);
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void
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gst_vaapi_display_replace (GstVaapiDisplay ** old_display_ptr,
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GstVaapiDisplay * new_display);
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void
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gst_vaapi_display_lock (GstVaapiDisplay * display);
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void
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gst_vaapi_display_unlock (GstVaapiDisplay * display);
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void
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gst_vaapi_display_sync (GstVaapiDisplay * display);
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void
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gst_vaapi_display_flush (GstVaapiDisplay * display);
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GstVaapiDisplayType
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gst_vaapi_display_get_class_type (GstVaapiDisplay * display);
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GstVaapiDisplayType
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gst_vaapi_display_get_display_type (GstVaapiDisplay * display);
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const gchar *
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gst_vaapi_display_get_display_name (GstVaapiDisplay * display);
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VADisplay
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gst_vaapi_display_get_display (GstVaapiDisplay * display);
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guint
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gst_vaapi_display_get_width (GstVaapiDisplay * display);
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guint
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gst_vaapi_display_get_height (GstVaapiDisplay * display);
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void
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gst_vaapi_display_get_size (GstVaapiDisplay * display, guint * pwidth,
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guint * pheight);
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void
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gst_vaapi_display_get_pixel_aspect_ratio (GstVaapiDisplay * display,
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guint * par_n, guint * par_d);
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gboolean
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gst_vaapi_display_has_video_processing (GstVaapiDisplay * display);
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GArray *
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gst_vaapi_display_get_decode_profiles (GstVaapiDisplay * display);
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gboolean
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gst_vaapi_display_has_decoder (GstVaapiDisplay * display,
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GstVaapiProfile profile, GstVaapiEntrypoint entrypoint);
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GArray *
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gst_vaapi_display_get_encode_profiles (GstVaapiDisplay * display);
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gboolean
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gst_vaapi_display_has_encoder (GstVaapiDisplay * display,
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GstVaapiProfile profile, GstVaapiEntrypoint entrypoint);
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GArray *
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gst_vaapi_display_get_image_formats (GstVaapiDisplay * display);
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gboolean
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gst_vaapi_display_has_image_format (GstVaapiDisplay * display,
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GstVideoFormat format);
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GArray *
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gst_vaapi_display_get_subpicture_formats (GstVaapiDisplay * display);
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gboolean
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gst_vaapi_display_has_subpicture_format (GstVaapiDisplay * display,
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GstVideoFormat format, guint * flags_ptr);
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gboolean
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gst_vaapi_display_has_property (GstVaapiDisplay * display, const gchar * name);
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gboolean
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gst_vaapi_display_get_property (GstVaapiDisplay * display, const gchar * name,
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GValue * out_value);
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gboolean
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gst_vaapi_display_set_property (GstVaapiDisplay * display, const gchar * name,
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const GValue * value);
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gboolean
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gst_vaapi_display_get_render_mode (GstVaapiDisplay * display,
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GstVaapiRenderMode * pmode);
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gboolean
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gst_vaapi_display_set_render_mode (GstVaapiDisplay * display,
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GstVaapiRenderMode mode);
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GstVaapiRotation
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gst_vaapi_display_get_rotation (GstVaapiDisplay * display);
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gboolean
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gst_vaapi_display_set_rotation (GstVaapiDisplay * display,
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GstVaapiRotation rotation);
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const gchar *
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gst_vaapi_display_get_vendor_string (GstVaapiDisplay * display);
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gboolean
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gst_vaapi_display_has_opengl (GstVaapiDisplay * display);
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void
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gst_vaapi_display_reset_texture_map (GstVaapiDisplay * display);
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G_END_DECLS
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#endif /* GST_VAAPI_DISPLAY_H */
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