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177 lines
6.6 KiB
XML
177 lines
6.6 KiB
XML
<chapter id="chapter-bins">
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<title>Bins</title>
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<para>
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A bin is a container element. You can add elements to a bin. Since a
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bin is an element itself, a bin can be handled in the same way as any
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other element. Therefore, the whole previous chapter (<xref
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linkend="chapter-elements"/>) applies to bins as well.
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</para>
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<sect1 id="section-bins">
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<title>What are bins</title>
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<para>
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Bins allow you to combine a group of linked elements into one
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logical element. You do not deal with the individual elements
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anymore but with just one element, the bin. We will see that
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this is extremely powerful when you are going to construct
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complex pipelines since it allows you to break up the pipeline
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in smaller chunks.
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</para>
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<para>
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The bin will also manage the elements contained in it. It will
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figure out how the data will flow in the bin and generate an
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optimal plan for that data flow. Plan generation is one of the
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most complicated procedures in &GStreamer;. You will learn more
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about this process, called scheduling, in <xref
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linkend="section-threads-scheduling"/>.
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</para>
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<figure float="1" id="section-bin-img">
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<title>Visualisation of a bin with some elements in it</title>
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<mediaobject>
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<imageobject>
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<imagedata scale="75" fileref="images/bin-element.ℑ" format="&IMAGE;"/>
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</imageobject>
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</mediaobject>
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</figure>
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<para>
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There is one specialized type of bin available to the
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&GStreamer; programmer:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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A pipeline: a generic container that allows scheduling of the
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containing elements. The toplevel bin has to be a pipeline,
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every application thus needs at least one of these. Pipelines will
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automatically run themselves in a background thread when started.
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</para>
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</listitem>
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</itemizedlist>
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</sect1>
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<sect1 id="section-bin-create">
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<title>Creating a bin</title>
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<para>
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Bins are created in the same way that other elements are created,
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i.e. using an element factory. There are also convenience functions
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available (<function>gst_bin_new ()</function> and
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<function>gst_pipeline_new ()</function>).
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To add elements to a bin or remove elements from a
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bin, you can use <function>gst_bin_add ()</function> and
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<function>gst_bin_remove ()</function>. Note that the bin that you
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add an element to will take ownership of that element. If you
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destroy the bin, the element will be dereferenced with it. If you
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remove an element from a bin, it will be dereferenced automatically.
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</para>
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<programlisting><!-- example-begin bin.c a -->
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#include <gst/gst.h>
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int
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main (int argc,
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char *argv[])
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{
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GstElement *bin, *pipeline, *source, *sink;
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/* init */
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gst_init (&argc, &argv);
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/* create */
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pipeline = gst_pipeline_new ("my_pipeline");
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bin = gst_bin_new ("my_bin");
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source = gst_element_factory_make ("fakesrc", "source");
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sink = gst_element_factory_make ("fakesink", "sink");
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/* First add the elements to the bin */
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gst_bin_add_many (GST_BIN (bin), source, sink, NULL);
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/* add the bin to the pipeline */
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gst_bin_add (GST_BIN (pipeline), bin);
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/* link the elements */
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gst_element_link (source, sink);
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<!-- example-end bin.c a -->
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[..]<!-- example-begin bin.c b --><!--
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return 0;
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--><!-- example-end bin.c b -->
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<!-- example-begin bin.c c -->
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}
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<!-- example-end bin.c c --></programlisting>
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<para>
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There are various functions to lookup elements in a bin. You can
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also get a list of all elements that a bin contains using the function
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<function>gst_bin_get_list ()</function>. See the API references of
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<ulink type="http"
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url="&URLAPI;GstBin.html"><classname>GstBin</classname></ulink>
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for details.
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</para>
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</sect1>
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<sect1 id="section-bin-custom">
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<title>Custom bins</title>
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<para>
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The application programmer can create custom bins packed with elements
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to perform a specific task. This allows you, for example, to write
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an Ogg/Vorbis decoder with just the following lines of code:
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</para>
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<programlisting>
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int
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main (int argc,
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char *argv[])
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{
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GstElement *player;
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/* init */
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gst_init (&argc, &argv);
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/* create player */
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player = gst_element_factory_make ("oggvorbisplayer", "player");
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/* set the source audio file */
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g_object_set (player, "location", "helloworld.ogg", NULL);
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/* start playback */
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gst_element_set_state (GST_ELEMENT (player), GST_STATE_PLAYING);
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[..]
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}
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</programlisting>
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<para>
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(This is a silly example of course, there already exists a much more
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powerful and versatile custom bin like this: the playbin2 element.)
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</para>
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<para>
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Custom bins can be created with a plugin or an XML description. You
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will find more information about creating custom bin in the <ulink
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type="http"
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url="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/pwg/html/index.html">Plugin
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Writers Guide</ulink>.
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</para>
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<para>
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Examples of such custom bins are the playbin2 and uridecodebin elements from<ulink
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type="http"
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url="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/gst-plugins-base-plugins/html/index.html">
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gst-plugins-base</ulink>.
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</para>
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</sect1>
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<sect1 id="section-bin-state-change-handling">
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<title>Bins manage states of their children</title>
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<para>
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Bins manage the state of all elements contained in them. If you set
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a bin (or a pipeline, which is a special top-level type of bin) to
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a certain target state using <function>gst_element_set_state ()</function>,
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it will make sure all elements contained within it will also be set
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to this state. This means it's usually only necessary to set the state
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of the top-level pipeline to start up the pipeline or shut it down.
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</para>
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<para>
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Note, however, that if elements are added to a bin or pipeline that's
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already running, , e.g. from within a "pad-added" or "new-decoded-pad"
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signal callback, its state will not automatically be brought in line with
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the current state or target state of the bin or pipeline it was added to.
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Instead, you have to need to set it to the desired target state yourself
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using <function>gst_element_set_state ()</function> or
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<function>gst_element_sync_state_with_parent ()</function> when adding
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elements to an already-running pipeline.
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</para>
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</sect1>
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</chapter>
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