gstreamer/gstreamer-sharp/Object.custom
Sebastian Dröge aa7bb8fa1c Use internal glib-sharp copy everywhere and make it work side-by-side with real glib-sharp
glib-sharp will only get a new release with the new API that we need for
3.0 in a year or something. Instead of waiting a year before we can release
something we now have our own internal copy of glib-sharp trunk that will
be dropped once glib-sharp 3.0 is released.

Everything is now compilable and working without any additional patches.
2009-08-05 16:57:20 +02:00

151 lines
4.1 KiB
Text

public object this[string property] {
get {
Gst.GLib.Value v = GetProperty (property);
object o = v.Val;
v.Dispose ();
return o;
}
set {
Gst.GLib.Value v = new Gst.GLib.Value (this, property);
v.Val = value;
SetProperty (property, v);
v.Dispose ();
}
}
[DllImport ("libgobject-2.0-0.dll") ]
static extern IntPtr g_object_class_list_properties (IntPtr klass, out uint n_properties);
[DllImport ("libgobject-2.0-0.dll") ]
static extern IntPtr g_object_class_find_property (IntPtr gclass, IntPtr name);
public PropertyInfo GetPropertyInfo (string property) {
IntPtr klass = Marshal.ReadIntPtr (Handle);
IntPtr native_property = Gst.GLib.Marshaller.StringToPtrGStrdup (property);
IntPtr pspec = g_object_class_find_property (klass, native_property);
Gst.GLib.Marshaller.Free (native_property);
if (pspec == IntPtr.Zero)
throw new ArgumentException ("Unknown property");
return new PropertyInfo (pspec);
}
public PropertyInfo[] Properties {
get {
uint n_properties;
IntPtr klass = Marshal.ReadIntPtr (Handle);
IntPtr properties = g_object_class_list_properties (klass, out n_properties);
PropertyInfo[] ret = new PropertyInfo[n_properties];
for (int i = 0; i < n_properties; i++) {
IntPtr pspec_ptr = Marshal.ReadIntPtr (properties, i * IntPtr.Size);
ret[i] = new PropertyInfo (pspec_ptr);
}
Gst.GLib.Marshaller.Free (properties);
return ret;
}
}
public void Connect (string signal, SignalHandler handler) {
DynamicSignal.Connect (this, signal, handler);
}
public void Disconnect (string signal, SignalHandler handler) {
DynamicSignal.Disconnect (this, signal, handler);
}
public void Connect (string signal, Delegate handler) {
DynamicSignal.Connect (this, signal, handler);
}
public void Disconnect (string signal, Delegate handler) {
DynamicSignal.Disconnect (this, signal, handler);
}
public object Emit (string signal, params object[] parameters) {
return DynamicSignal.Emit (this, signal, parameters);
}
[DllImport("libgstreamer-0.10.dll") ]
static extern void gst_object_sink (IntPtr raw);
[DllImport("libgstreamer-0.10.dll") ]
static extern IntPtr gst_object_ref (IntPtr raw);
protected override IntPtr Raw {
get {
return base.Raw;
}
set {
if (value != IntPtr.Zero) {
gst_object_ref (value);
gst_object_sink (value);
}
base.Raw = value;
}
}
[DllImport("libgstreamer-0.10.dll") ]
static extern bool gst_object_set_parent (IntPtr raw, IntPtr parent);
[DllImport("libgstreamer-0.10.dll") ]
static extern IntPtr gst_object_get_parent (IntPtr raw);
public Gst.Object Parent {
set {
bool raw_ret = gst_object_set_parent (Handle, value == null ? IntPtr.Zero : value.Handle);
if (!raw_ret)
throw new ApplicationException ();
}
get {
IntPtr raw_ret = gst_object_get_parent (Handle);
Gst.Object ret = Gst.GLib.Object.GetObject (raw_ret, true) as Gst.Object;
return ret;
}
}
[DllImport ("gstreamersharpglue-0.10.dll") ]
extern static uint gstsharp_gst_object_get_lock_offset ();
static uint lock_offset = gstsharp_gst_object_get_lock_offset ();
internal IntPtr LockPtr {
get {
unsafe {
IntPtr* raw_ptr = (IntPtr*) ( ( (byte*) Handle) + lock_offset);
return (*raw_ptr);
}
}
}
[DllImport ("libglib-2.0-0.dll") ]
static extern void g_mutex_lock (IntPtr mutex);
[DllImport ("libglib-2.0-0.dll") ]
static extern void g_mutex_unlock (IntPtr mutex);
[DllImport ("libglib-2.0-0.dll") ]
static extern bool g_mutex_trylock (IntPtr mutex);
public void Lock () {
g_mutex_lock (LockPtr);
}
public void Unlock () {
g_mutex_unlock (LockPtr);
}
public bool TryLock () {
return g_mutex_trylock (LockPtr);
}
[DllImport("libgstreamer-0.10.dll") ]
static extern bool gst_object_check_uniqueness (IntPtr list, IntPtr name);
public static bool CheckUniqueness (Gst.Object[] objects, string name) {
Gst.GLib.List list = new Gst.GLib.List (objects, typeof (Gst.Object), false, false);
IntPtr native_name = Gst.GLib.Marshaller.StringToPtrGStrdup (name);
bool raw_ret = gst_object_check_uniqueness (list.Handle, native_name);
bool ret = raw_ret;
Gst.GLib.Marshaller.Free (native_name);
return ret;
}