gstreamer/gst-libs/gst/gl/x11/gstglcontext_glx.c
Matthew Waters c3146c0d48 [901/906] glx: use the display handle from the global display
Intel drivers require the display handles be the same for context
sharing to occur.  Also solves some cases of use after free of the
display when integrating with gstreamer-vaapi.

See https://bugs.freedesktop.org/show_bug.cgi?id=41736 for the intel bug.
2014-03-15 18:37:07 +01:00

425 lines
13 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#define GLIB_DISABLE_DEPRECATION_WARNINGS
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
/* FIXME: Sharing contexts requires the Display to be the same.
* May need to box it
*/
#include <gst/gst.h>
#include "../gstgl_fwd.h"
#include <gst/gl/gstglcontext.h>
#include <gst/gl/gl.h>
#include "gstglcontext_glx.h"
#define GST_CAT_DEFAULT gst_gl_window_debug
#define gst_gl_context_glx_parent_class parent_class
G_DEFINE_TYPE (GstGLContextGLX, gst_gl_context_glx, GST_GL_TYPE_CONTEXT);
#define GST_GL_CONTEXT_GLX_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_CONTEXT_GLX, GstGLContextGLXPrivate))
static guintptr gst_gl_context_glx_get_gl_context (GstGLContext * context);
static void gst_gl_context_glx_swap_buffers (GstGLContext * context);
static gboolean gst_gl_context_glx_activate (GstGLContext * context,
gboolean activate);
static gboolean gst_gl_context_glx_create_context (GstGLContext *
context, GstGLAPI gl_api, GstGLContext * other_context, GError ** error);
static void gst_gl_context_glx_destroy_context (GstGLContext * context);
static gboolean gst_gl_context_glx_choose_format (GstGLContext *
context, GError ** error);
GstGLAPI gst_gl_context_glx_get_gl_api (GstGLContext * context);
static GstGLPlatform gst_gl_context_glx_get_gl_platform (GstGLContext *
context);
static gpointer gst_gl_context_glx_get_proc_address (GstGLContext * context,
const gchar * name);
struct _GstGLContextGLXPrivate
{
int glx_major;
int glx_minor;
GstGLAPI context_api;
GLXFBConfig *fbconfigs;
GLXContext (*glXCreateContextAttribsARB) (Display *, GLXFBConfig,
GLXContext, Bool, const int *);
};
static void
gst_gl_context_glx_class_init (GstGLContextGLXClass * klass)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLContextGLXPrivate));
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_context_glx_get_gl_context);
context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_glx_activate);
context_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_context_glx_create_context);
context_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_context_glx_destroy_context);
context_class->choose_format =
GST_DEBUG_FUNCPTR (gst_gl_context_glx_choose_format);
context_class->swap_buffers =
GST_DEBUG_FUNCPTR (gst_gl_context_glx_swap_buffers);
context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_glx_get_gl_api);
context_class->get_gl_platform =
GST_DEBUG_FUNCPTR (gst_gl_context_glx_get_gl_platform);
context_class->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_context_glx_get_proc_address);
}
static void
gst_gl_context_glx_init (GstGLContextGLX * context)
{
context->priv = GST_GL_CONTEXT_GLX_GET_PRIVATE (context);
}
GstGLContextGLX *
gst_gl_context_glx_new (void)
{
GstGLContextGLX *window = g_object_new (GST_GL_TYPE_CONTEXT_GLX, NULL);
return window;
}
static inline void
_describe_fbconfig (Display * display, GLXFBConfig config)
{
int val;
glXGetFBConfigAttrib (display, config, GLX_FBCONFIG_ID, &val);
GST_DEBUG ("ID: %d", val);
glXGetFBConfigAttrib (display, config, GLX_DOUBLEBUFFER, &val);
GST_DEBUG ("double buffering: %d", val);
glXGetFBConfigAttrib (display, config, GLX_RED_SIZE, &val);
GST_DEBUG ("red: %d", val);
glXGetFBConfigAttrib (display, config, GLX_GREEN_SIZE, &val);
GST_DEBUG ("green: %d", val);
glXGetFBConfigAttrib (display, config, GLX_BLUE_SIZE, &val);
GST_DEBUG ("blue: %d", val);
glXGetFBConfigAttrib (display, config, GLX_ALPHA_SIZE, &val);
GST_DEBUG ("alpha: %d", val);
glXGetFBConfigAttrib (display, config, GLX_DEPTH_SIZE, &val);
GST_DEBUG ("depth: %d", val);
glXGetFBConfigAttrib (display, config, GLX_STENCIL_SIZE, &val);
GST_DEBUG ("stencil: %d", val);
}
static gboolean
gst_gl_context_glx_create_context (GstGLContext * context,
GstGLAPI gl_api, GstGLContext * other_context, GError ** error)
{
GstGLContextGLX *context_glx;
GstGLWindow *window;
GstGLWindowX11 *window_x11;
gboolean create_context;
const char *glx_exts;
int x_error;
Display *device;
guintptr external_gl_context = 0;
context_glx = GST_GL_CONTEXT_GLX (context);
window = gst_gl_context_get_window (context);
window_x11 = GST_GL_WINDOW_X11 (window);
if (other_context) {
if (gst_gl_context_get_gl_platform (other_context) != GST_GL_PLATFORM_GLX) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
"Cannot share context with non-GLX context");
goto failure;
}
external_gl_context = gst_gl_context_get_gl_context (other_context);
}
device = (Display *) gst_gl_display_get_handle (window->display);
glx_exts = glXQueryExtensionsString (device, DefaultScreen (device));
create_context = gst_gl_check_extension ("GLX_ARB_create_context", glx_exts);
context_glx->priv->glXCreateContextAttribsARB =
(gpointer) glXGetProcAddressARB ((const GLubyte *)
"glXCreateContextAttribsARB");
if (create_context && context_glx->priv->glXCreateContextAttribsARB) {
int context_attribs_3[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
//GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
None
};
int context_attribs_pre_3[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 1,
GLX_CONTEXT_MINOR_VERSION_ARB, 4,
None
};
gst_gl_window_x11_trap_x_errors ();
context_glx->glx_context =
context_glx->priv->glXCreateContextAttribsARB (device,
context_glx->priv->fbconfigs[0], (GLXContext) external_gl_context, True,
context_attribs_3);
x_error = gst_gl_window_x11_untrap_x_errors ();
context_glx->priv->context_api = GST_GL_API_OPENGL3 | GST_GL_API_OPENGL;
if (!context_glx->glx_context || x_error != 0) {
GST_DEBUG ("Failed to create an Opengl 3 context. trying a legacy one");
gst_gl_window_x11_trap_x_errors ();
context_glx->glx_context =
context_glx->priv->glXCreateContextAttribsARB (device,
context_glx->priv->fbconfigs[0], (GLXContext) external_gl_context,
True, context_attribs_pre_3);
x_error = gst_gl_window_x11_untrap_x_errors ();
if (x_error != 0)
context_glx->glx_context = NULL;
context_glx->priv->context_api = GST_GL_API_OPENGL;
}
} else {
context_glx->glx_context =
glXCreateContext (device, window_x11->visual_info,
(GLXContext) external_gl_context, TRUE);
context_glx->priv->context_api = GST_GL_API_OPENGL;
}
if (context_glx->priv->fbconfigs)
XFree (context_glx->priv->fbconfigs);
if (!context_glx->glx_context) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "Failed to create opengl context");
goto failure;
}
GST_LOG ("gl context id: %ld", (gulong) context_glx->glx_context);
gst_object_unref (window);
return TRUE;
failure:
if (window)
gst_object_unref (window);
return FALSE;
}
static void
gst_gl_context_glx_destroy_context (GstGLContext * context)
{
GstGLWindow *window;
GstGLContextGLX *context_glx;
Display *device;
context_glx = GST_GL_CONTEXT_GLX (context);
window = gst_gl_context_get_window (context);
device = (Display *) gst_gl_display_get_handle (window->display);
glXDestroyContext (device, context_glx->glx_context);
context_glx->glx_context = 0;
gst_object_unref (window);
}
static gboolean
gst_gl_context_glx_choose_format (GstGLContext * context, GError ** error)
{
GstGLContextGLX *context_glx;
GstGLWindow *window;
GstGLWindowX11 *window_x11;
gint error_base;
gint event_base;
Display *device;
context_glx = GST_GL_CONTEXT_GLX (context);
window = gst_gl_context_get_window (context);
window_x11 = GST_GL_WINDOW_X11 (window);
device = (Display *) gst_gl_display_get_handle (window->display);
if (!glXQueryExtension (device, &error_base, &event_base)) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE, "No GLX extension");
goto failure;
}
if (!glXQueryVersion (device, &context_glx->priv->glx_major,
&context_glx->priv->glx_minor)) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
"Failed to query GLX version (glXQueryVersion failed)");
goto failure;
}
GST_INFO ("GLX Version: %d.%d", context_glx->priv->glx_major,
context_glx->priv->glx_minor);
/* legacy case */
if (context_glx->priv->glx_major < 1 || (context_glx->priv->glx_major == 1
&& context_glx->priv->glx_minor < 3)) {
gint attribs[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DEPTH_SIZE, 16,
GLX_DOUBLEBUFFER,
None
};
window_x11->visual_info = glXChooseVisual (device,
window_x11->screen_num, attribs);
if (!window_x11->visual_info) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
"Bad attributes in glXChooseVisual");
goto failure;
}
} else {
gint attribs[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DEPTH_SIZE, 16,
GLX_DOUBLEBUFFER, True,
None
};
int fbcount;
context_glx->priv->fbconfigs = glXChooseFBConfig (device,
DefaultScreen (device), attribs, &fbcount);
if (!context_glx->priv->fbconfigs) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
"Could not find any FBConfig's to use (check attributes?)");
goto failure;
}
_describe_fbconfig (device, context_glx->priv->fbconfigs[0]);
window_x11->visual_info = glXGetVisualFromFBConfig (device,
context_glx->priv->fbconfigs[0]);
if (!window_x11->visual_info) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "Bad attributes in FBConfig");
goto failure;
}
}
gst_gl_window_x11_create_window ((GstGLWindowX11 *) window);
gst_object_unref (window);
return TRUE;
failure:
if (window)
gst_object_unref (window);
return FALSE;
}
static void
gst_gl_context_glx_swap_buffers (GstGLContext * context)
{
GstGLWindow *window = gst_gl_context_get_window (context);
Display *device = (Display *) gst_gl_display_get_handle (window->display);
Window window_handle = (Window) gst_gl_window_get_window_handle (window);
glXSwapBuffers (device, window_handle);
gst_object_unref (window);
}
static guintptr
gst_gl_context_glx_get_gl_context (GstGLContext * context)
{
return (guintptr) GST_GL_CONTEXT_GLX (context)->glx_context;
}
static gboolean
gst_gl_context_glx_activate (GstGLContext * context, gboolean activate)
{
GstGLWindow *window = gst_gl_context_get_window (context);
Display *device = (Display *) gst_gl_display_get_handle (window->display);
Window window_handle = (Window) gst_gl_window_get_window_handle (window);
gboolean result;
if (activate) {
result = glXMakeCurrent (device, window_handle,
GST_GL_CONTEXT_GLX (context)->glx_context);
} else {
result = glXMakeCurrent (device, None, NULL);
}
gst_object_unref (window);
return result;
}
GstGLAPI
gst_gl_context_glx_get_gl_api (GstGLContext * context)
{
GstGLContextGLX *context_glx;
context_glx = GST_GL_CONTEXT_GLX (context);
return context_glx->priv->context_api;
}
static GstGLPlatform
gst_gl_context_glx_get_gl_platform (GstGLContext * context)
{
return GST_GL_PLATFORM_GLX;
}
static gpointer
gst_gl_context_glx_get_proc_address (GstGLContext * context, const gchar * name)
{
gpointer result;
if (!(result = glXGetProcAddressARB ((const GLubyte *) name))) {
result = gst_gl_context_default_get_proc_address (context, name);
}
return result;
}