gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12-private.h
Seungha Yang 7c06001705 d3d12: Shorten various names
Update names of various objects and method to be shorter, for instance
GstD3D12CommandAllocator is changed to GstD3D12CmdAlloc.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7642>
2024-10-10 10:35:36 -04:00

137 lines
4.1 KiB
C++

/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/d3d12/gstd3d12.h>
#include <gst/d3d12/gstd3d12device-private.h>
#include <gst/d3d12/gstd3d12format-private.h>
#include <gst/d3d12/gstd3d12converter-private.h>
#include <gst/d3d12/gstd3d12cmdqueue-private.h>
#include <gst/d3d12/gstd3d12compat.h>
/*
* Preferred sorting order in a tier
* - number of components
* - depth
* - subsampling
* - supports both SRV and RTV
* - prefer smaller number of planes
* - prefer non-complex formats
* - prefer YUV formats over RGB ones
* - prefer I420 over YV12
* - format name
*/
/* DXGI (semi) native formats */
#define GST_D3D12_TIER_0_FORMATS \
"RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, " \
"Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, " \
"YUY2, NV12"
/* both SRV and RTV are supported */
#define GST_D3D12_TIER_1_FORMATS \
"ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, " \
"A444_16LE, A444_12LE, A444_10LE, A444, " \
"A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, " \
"GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, " \
"I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, " \
"I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8"
/* pre/post processing required formats */
#define GST_D3D12_TIER_LAST_FORMATS \
"v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, " \
"RGB15, BGR15"
#define GST_D3D12_COMMON_FORMATS \
GST_D3D12_TIER_0_FORMATS ", " \
GST_D3D12_TIER_1_FORMATS ", " \
GST_D3D12_TIER_LAST_FORMATS
#define GST_D3D12_ALL_FORMATS \
"{ " GST_D3D12_COMMON_FORMATS " }"
#ifdef __cplusplus
#include <mutex>
#define GST_D3D12_CALL_ONCE_BEGIN \
static std::once_flag __once_flag; \
std::call_once (__once_flag, [&]()
#define GST_D3D12_CALL_ONCE_END )
class GstD3D12Device11on12LockGuard
{
public:
explicit GstD3D12Device11on12LockGuard(GstD3D12Device * device) : device_ (device)
{
if (device_)
gst_d3d12_device_11on12_lock (device_);
}
~GstD3D12Device11on12LockGuard()
{
if (device_)
gst_d3d12_device_11on12_unlock (device_);
}
GstD3D12Device11on12LockGuard(const GstD3D12Device11on12LockGuard&) = delete;
GstD3D12Device11on12LockGuard& operator=(const GstD3D12Device11on12LockGuard&) = delete;
private:
GstD3D12Device *device_;
};
class GstD3D12DeviceDecoderLockGuard
{
public:
explicit GstD3D12DeviceDecoderLockGuard(GstD3D12Device * device) : device_ (device)
{
if (device_)
gst_d3d12_device_decoder_lock (device_);
}
~GstD3D12DeviceDecoderLockGuard()
{
if (device_)
gst_d3d12_device_decoder_unlock (device_);
}
GstD3D12DeviceDecoderLockGuard(const GstD3D12DeviceDecoderLockGuard&) = delete;
GstD3D12DeviceDecoderLockGuard& operator=(const GstD3D12DeviceDecoderLockGuard&) = delete;
private:
GstD3D12Device *device_;
};
static inline void
gst_d3d12_com_release (IUnknown * unknown)
{
if (unknown)
unknown->Release ();
}
#define FENCE_NOTIFY_COM(obj) \
((gpointer) (obj)), ((GDestroyNotify) gst_d3d12_com_release)
#define FENCE_NOTIFY_MINI_OBJECT(obj) \
((gpointer) (obj)), ((GDestroyNotify) gst_mini_object_unref)
#endif /* __cplusplus */