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a80e10ac5c
instances when created and reuse This patch improves performance when glimagesink uploads a GL texture. It caches the GStVaapiTexture instances in GstVaapiDisplay{GLX,EGL}, using an instance of GstVaapiTextureMap, so our internal texture structure can be found by matching the GL texture id for each frame upload process, avoiding the internal texture structure creation and its following destruction. https://bugzilla.gnome.org/show_bug.cgi?id=769293 Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
165 lines
5.3 KiB
C
165 lines
5.3 KiB
C
/*
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* gstvaapidisplay_glx.c - VA/GLX display abstraction
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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* Copyright (C) 2011-2013 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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/**
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* SECTION:gstvaapidisplay_glx
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* @short_description: VA/GLX display abstraction
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*/
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#include "sysdeps.h"
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#include "gstvaapicompat.h"
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#include "gstvaapiutils.h"
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#include "gstvaapiutils_glx.h"
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#include "gstvaapidisplay_priv.h"
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#include "gstvaapidisplay_x11_priv.h"
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#include "gstvaapidisplay_glx.h"
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#include "gstvaapidisplay_glx_priv.h"
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#include "gstvaapiwindow_glx.h"
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#include "gstvaapitexture_glx.h"
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#define DEBUG 1
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#include "gstvaapidebug.h"
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static GstVaapiWindow *
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gst_vaapi_display_glx_create_window (GstVaapiDisplay * display, GstVaapiID id,
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guint width, guint height)
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{
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return id != GST_VAAPI_ID_INVALID ?
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gst_vaapi_window_glx_new_with_xid (display, id) :
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gst_vaapi_window_glx_new (display, width, height);
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}
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static void
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ensure_texture_map (GstVaapiDisplayGLX * display)
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{
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if (!display->texture_map)
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display->texture_map = gst_vaapi_texture_map_new ();
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}
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static GstVaapiTexture *
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gst_vaapi_display_glx_create_texture (GstVaapiDisplay * display, GstVaapiID id,
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guint target, guint format, guint width, guint height)
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{
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GstVaapiTexture *texture;
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GstVaapiDisplayGLX *dpy = GST_VAAPI_DISPLAY_GLX (display);
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if (id == GST_VAAPI_ID_INVALID)
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return gst_vaapi_texture_glx_new (display, target, format, width, height);
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ensure_texture_map (dpy);
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if (!(texture = gst_vaapi_texture_map_lookup (dpy->texture_map, id))) {
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if ((texture =
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gst_vaapi_texture_glx_new_wrapped (display, id, target, format))) {
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gst_vaapi_texture_map_add (dpy->texture_map, texture, id);
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}
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}
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return texture;
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}
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static GstVaapiTextureMap *
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gst_vaapi_display_glx_get_texture_map (GstVaapiDisplay * display)
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{
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return GST_VAAPI_DISPLAY_GLX (display)->texture_map;
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}
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static void
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gst_vaapi_display_glx_finalize (GstVaapiDisplay * display)
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{
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GstVaapiDisplayGLX *dpy = GST_VAAPI_DISPLAY_GLX (display);
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if (dpy->texture_map)
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gst_object_unref (dpy->texture_map);
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GST_VAAPI_DISPLAY_GLX_GET_CLASS (display)->parent_finalize (display);
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}
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static void
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gst_vaapi_display_glx_class_init (GstVaapiDisplayGLXClass * klass)
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{
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GstVaapiMiniObjectClass *const object_class =
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GST_VAAPI_MINI_OBJECT_CLASS (klass);
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GstVaapiDisplayClass *const dpy_class = GST_VAAPI_DISPLAY_CLASS (klass);
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gst_vaapi_display_x11_class_init (&klass->parent_class);
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/* chain up destructor */
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klass->parent_finalize = object_class->finalize;
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object_class->finalize = (GDestroyNotify) gst_vaapi_display_glx_finalize;
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object_class->size = sizeof (GstVaapiDisplayGLX);
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dpy_class->display_type = GST_VAAPI_DISPLAY_TYPE_GLX;
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dpy_class->create_window = gst_vaapi_display_glx_create_window;
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dpy_class->create_texture = gst_vaapi_display_glx_create_texture;
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dpy_class->get_texture_map = gst_vaapi_display_glx_get_texture_map;
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}
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static inline const GstVaapiDisplayClass *
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gst_vaapi_display_glx_class (void)
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{
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static GstVaapiDisplayGLXClass g_class;
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static gsize g_class_init = FALSE;
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if (g_once_init_enter (&g_class_init)) {
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gst_vaapi_display_glx_class_init (&g_class);
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g_once_init_leave (&g_class_init, TRUE);
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}
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return GST_VAAPI_DISPLAY_CLASS (&g_class);
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}
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/**
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* gst_vaapi_display_glx_new:
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* @display_name: the X11 display name
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*
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* Opens an X11 #Display using @display_name and returns a newly
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* allocated #GstVaapiDisplay object. The X11 display will be cloed
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* when the reference count of the object reaches zero.
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*
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* Return value: a newly allocated #GstVaapiDisplay object
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*/
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GstVaapiDisplay *
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gst_vaapi_display_glx_new (const gchar * display_name)
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{
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return gst_vaapi_display_new (gst_vaapi_display_glx_class (),
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GST_VAAPI_DISPLAY_INIT_FROM_DISPLAY_NAME, (gpointer) display_name);
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}
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/**
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* gst_vaapi_display_glx_new_with_display:
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* @x11_display: an X11 #Display
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*
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* Creates a #GstVaapiDisplay based on the X11 @x11_display
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* display. The caller still owns the display and must call
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* XCloseDisplay() when all #GstVaapiDisplay references are
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* released. Doing so too early can yield undefined behaviour.
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*
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* Return value: a newly allocated #GstVaapiDisplay object
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*/
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GstVaapiDisplay *
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gst_vaapi_display_glx_new_with_display (Display * x11_display)
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{
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g_return_val_if_fail (x11_display != NULL, NULL);
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return gst_vaapi_display_new (gst_vaapi_display_glx_class (),
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GST_VAAPI_DISPLAY_INIT_FROM_NATIVE_DISPLAY, x11_display);
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}
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