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By keeping async to TRUE, a deadlock is avoided where the appsink is filled with data after a flushing seek but before its PAUSED->PLAYING state change finishes. If that happens, the appsink is stuck, because its internal condition variable waits for the appsink to have more room for data. The basesink's preroll lock is held during this, and it also tries to acquire that lock during the state change -> deadlock. By keeping async to TRUE, this flood of data does not happen. Also, setting the max-buffers property to 1 is unnecessary - the test runner will anyway detect excess memory usage if it happens. Other property adjustments turned out to just be redundant. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4200> |
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