gstreamer/ext/eglgles/gstegladaptation_eagl.m
Thiago Santos ef66e39d03 eagl: fix handling of surface dimension changes
Detect when the eagl surface changed its dimension (when the user rotates
the device for example) and adapt the egl internals to draw to that,
preventing that ios resizes the image again when drawing.

This is particularly harmful when eagl would scale down a image
to draw and the ios screen would scale it back up because the
surface is now bigger than when the element was configured.
2013-05-16 15:16:30 -03:00

367 lines
11 KiB
Objective-C

/*
* GStreamer EGL/GLES Sink Adaptation for IOS
* Copyright (C) 2013 Collabora Ltd.
* @author: Thiago Santos <thiago.sousa.santos@collabora.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Alternatively, the contents of this file may be used under the
* GNU Lesser General Public License Version 2.1 (the "LGPL"), in
* which case the following provisions apply instead of the ones
* mentioned above:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#import <OpenGLES/EAGL.h>
#import <QuartzCore/QuartzCore.h>
#import <UIKit/UIKit.h>
#include <OpenGLES/ES2/gl.h>
#include "gstegladaptation.h"
#define GST_CAT_DEFAULT egladaption_debug
struct _GstEaglContext
{
EAGLContext *eagl_context;
GLuint framebuffer;
GLuint color_renderbuffer;
GLuint depth_renderbuffer;
UIView *window;
UIView *used_window;
};
static gboolean
gst_egl_adaptation_update_surface (GstEglAdaptationContext * ctx);
void
gst_egl_adaptation_init (GstEglAdaptationContext * ctx)
{
ctx->eaglctx = g_new0 (GstEaglContext, 1);
}
void
gst_egl_adaptation_deinit (GstEglAdaptationContext * ctx)
{
g_free (ctx->eaglctx);
}
gboolean
gst_egl_adaptation_init_display (GstEglAdaptationContext * ctx)
{
/* NOP - the display should be initialized by the application */
return TRUE;
}
void
gst_egl_adaptation_terminate_display (GstEglAdaptationContext * ctx)
{
/* NOP */
}
void
gst_egl_adaptation_bind_API (GstEglAdaptationContext * ctx)
{
/* NOP */
}
gboolean
gst_egl_adaptation_create_native_window (GstEglAdaptationContext * ctx, gint width, gint height, gpointer * own_window_data)
{
return FALSE;
}
void
gst_egl_adaptation_destroy_native_window (GstEglAdaptationContext * ctx, gpointer * own_window_data)
{
}
gboolean
gst_egl_adaptation_create_egl_context (GstEglAdaptationContext * ctx)
{
__block EAGLContext *context;
dispatch_sync(dispatch_get_main_queue(), ^{
EAGLContext *cur_ctx = [EAGLContext currentContext];
if (cur_ctx) {
context = cur_ctx;
} else {
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
if (context == nil) {
GST_ERROR_OBJECT (ctx->element, "Failed to create EAGL GLES2 context");
}
}
});
ctx->eaglctx->eagl_context = context;
if (context == nil)
return FALSE;
/* EAGL needs the context to be set here to allow surface creation */
return gst_egl_adaptation_make_current (ctx, TRUE);
}
gboolean
gst_egl_adaptation_make_current (GstEglAdaptationContext * ctx,
gboolean bind)
{
__block EAGLContext *ctx_to_set = nil;
if (bind && ctx->eaglctx->eagl_context) {
EAGLContext *cur_ctx = [EAGLContext currentContext];
if (cur_ctx == ctx->eaglctx->eagl_context) {
GST_DEBUG_OBJECT (ctx->element,
"Already attached the context to thread %p", g_thread_self ());
return TRUE;
}
GST_DEBUG_OBJECT (ctx->element, "Attaching context to thread %p",
g_thread_self ());
if ([EAGLContext setCurrentContext: ctx->eaglctx->eagl_context] == NO) {
got_gl_error ("setCurrentContext");
GST_ERROR_OBJECT (ctx->element, "Couldn't bind context");
return FALSE;
}
ctx_to_set = ctx->eaglctx->eagl_context;
dispatch_sync(dispatch_get_main_queue(), ^{
[EAGLContext setCurrentContext: ctx_to_set];
});
} else {
GST_DEBUG_OBJECT (ctx->element, "Detaching context from thread %p",
g_thread_self ());
if ([EAGLContext setCurrentContext: nil] == NO) {
got_gl_error ("setCurrentContext");
GST_ERROR_OBJECT (ctx->element, "Couldn't unbind context");
return FALSE;
}
}
return TRUE;
}
gboolean
gst_egl_adaptation_create_surface (GstEglAdaptationContext * ctx)
{
__block GLuint framebuffer;
__block GLuint colorRenderbuffer;
__block GLint width;
__block GLint height;
__block GLuint depthRenderbuffer;
__block GLenum status;
__block CAEAGLLayer *eaglLayer = (CAEAGLLayer *)[ctx->eaglctx->window layer];
dispatch_sync(dispatch_get_main_queue(), ^{
if (ctx->eaglctx->framebuffer) {
framebuffer = ctx->eaglctx->framebuffer;
} else {
/* Allocate framebuffer */
glGenFramebuffers(1, &framebuffer);
}
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
/* Allocate color render buffer */
glGenRenderbuffers(1, &colorRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
[ctx->eaglctx->eagl_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer];
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, colorRenderbuffer);
/* Get renderbuffer width/height */
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
/* allocate depth render buffer */
glGenRenderbuffers(1, &depthRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, depthRenderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, depthRenderbuffer);
});
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
/* check creation status */
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if(status != GL_FRAMEBUFFER_COMPLETE) {
NSLog(@"failed to make complete framebuffer object %x", status);
return FALSE;
}
ctx->eaglctx->framebuffer = framebuffer;
ctx->eaglctx->color_renderbuffer = colorRenderbuffer;
ctx->eaglctx->depth_renderbuffer = colorRenderbuffer;
ctx->surface_width = width;
ctx->surface_height = height;
glBindRenderbuffer(GL_RENDERBUFFER, ctx->eaglctx->color_renderbuffer);
return TRUE;
}
gboolean
gst_egl_choose_config (GstEglAdaptationContext * ctx, gboolean try_only, gint * num_configs)
{
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)[ctx->eaglctx->window layer];
NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking,
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat,
nil];
[eaglLayer setOpaque:YES];
[eaglLayer setDrawableProperties:dict];
if (num_configs)
*num_configs = 1;
return TRUE;
}
void
gst_egl_adaptation_query_buffer_preserved (GstEglAdaptationContext * ctx)
{
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)[ctx->eaglctx->window layer];
NSDictionary *dict = [eaglLayer drawableProperties];
ctx->buffer_preserved = FALSE;
if ([dict objectForKey: kEAGLDrawablePropertyRetainedBacking] != nil) {
NSNumber *n = [dict objectForKey: kEAGLDrawablePropertyRetainedBacking];
ctx->buffer_preserved = [n boolValue] != NO;
} else {
GST_DEBUG_OBJECT (ctx->element, "No information about buffer preserving in layer properties");
}
}
void
gst_egl_adaptation_query_par (GstEglAdaptationContext * ctx)
{
/* TODO how can we check this? */
ctx->pixel_aspect_ratio_n = 1;
ctx->pixel_aspect_ratio_d = 1;
}
gboolean
gst_egl_adaptation_update_surface_dimensions (GstEglAdaptationContext *
ctx)
{
CAEAGLLayer *layer = (CAEAGLLayer *)[ctx->eaglctx->window layer];
CGSize size = layer.frame.size;
if (size.width != ctx->surface_width || size.height != ctx->surface_height) {
ctx->surface_width = size.width;
ctx->surface_height = size.height;
GST_INFO_OBJECT (ctx->element, "Got surface of %dx%d pixels",
(gint) size.width, (gint) size.height);
if (!gst_egl_adaptation_update_surface (ctx)) {
GST_WARNING_OBJECT (ctx->element, "Failed to update surface "
"to new dimensions");
}
return TRUE;
}
return FALSE;
}
void
gst_egl_adaptation_init_egl_exts (GstEglAdaptationContext * ctx)
{
const gchar *extensions = (const gchar *) glGetString(GL_EXTENSIONS);
NSString *extensionsString = NULL;
if (extensions) {
extensionsString= [NSString stringWithCString:extensions encoding: NSASCIIStringEncoding];
}
GST_DEBUG_OBJECT (ctx->element, "Available GL extensions: %s\n",
GST_STR_NULL ([extensionsString UTF8String]));
}
void
gst_egl_adaptation_destroy_surface (GstEglAdaptationContext * ctx)
{
if (ctx->eaglctx->framebuffer) {
glDeleteFramebuffers (1, &ctx->eaglctx->framebuffer);
ctx->eaglctx->framebuffer = 0;
ctx->have_surface = FALSE;
}
}
static gboolean
gst_egl_adaptation_update_surface (GstEglAdaptationContext * ctx)
{
glBindFramebuffer(GL_FRAMEBUFFER, ctx->eaglctx->framebuffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
GL_RENDERBUFFER, 0);
glDeleteRenderbuffers(1, &ctx->eaglctx->depth_renderbuffer);
glBindRenderbuffer (GL_RENDERBUFFER, 0);
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, 0);
glDeleteRenderbuffers(1, &ctx->eaglctx->color_renderbuffer);
return gst_egl_adaptation_create_surface (ctx);
}
void
gst_egl_adaptation_destroy_context (GstEglAdaptationContext * ctx)
{
if (ctx->eaglctx->eagl_context) {
/* Do not release/dealloc as it seems that EAGL expects to do all
* the cleanup by itself when a new context replaces the old one */
ctx->eaglctx->eagl_context = NULL;
}
}
gboolean
gst_egl_adaptation_swap_buffers (GstEglAdaptationContext * ctx)
{
[ctx->eaglctx->eagl_context presentRenderbuffer:GL_RENDERBUFFER];
return TRUE;
}
void
gst_egl_adaptation_set_window (GstEglAdaptationContext * ctx, guintptr window)
{
ctx->eaglctx->window = (UIView *) window;
}
void
gst_egl_adaptation_update_used_window (GstEglAdaptationContext * ctx)
{
ctx->eaglctx->used_window = ctx->eaglctx->window;
}
guintptr
gst_egl_adaptation_get_window (GstEglAdaptationContext * ctx)
{
return (guintptr) ctx->eaglctx->window;
}