gstreamer/sys/applemedia/iosglmemory.c
Matthew Waters 640a65bf96 gst: don't use volatile to mean atomic
volatile is not sufficient to provide atomic guarantees and real atomics
should be used instead.  GCC 11 has started warning about using volatile
with atomic operations.

https://gitlab.gnome.org/GNOME/glib/-/merge_requests/1719

Discovered in https://gitlab.freedesktop.org/gstreamer/gst-plugins-good/-/issues/868

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2098>
2021-03-22 14:34:36 +11:00

170 lines
4.9 KiB
C

/*
* GStreamer
* Copyright (C) 2015 Alessandro Decina <twi@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "iosglmemory.h"
GST_DEBUG_CATEGORY_STATIC (GST_CAT_IOS_GL_MEMORY);
#define GST_CAT_DEFAULT GST_CAT_IOS_GL_MEMORY
G_DEFINE_TYPE (GstIOSGLMemoryAllocator, gst_ios_gl_memory_allocator,
GST_TYPE_GL_MEMORY_ALLOCATOR);
typedef struct
{
GstIOSGLMemory *memory;
} ContextThreadData;
static GstAllocator *_ios_gl_memory_allocator;
static void
_ios_gl_memory_destroy (GstGLBaseMemory * gl_mem)
{
GstIOSGLMemory *mem = (GstIOSGLMemory *) gl_mem;
mem->gl_notify (mem->gl_data);
gst_memory_unref (GST_MEMORY_CAST (mem->cv_mem));
GST_GL_BASE_MEMORY_ALLOCATOR_CLASS
(gst_ios_gl_memory_allocator_parent_class)->destroy (gl_mem);
}
static gpointer
_ios_gl_memory_allocator_map (GstGLBaseMemory * bmem,
GstMapInfo * info, gsize size)
{
GstGLMemory *gl_mem = (GstGLMemory *) bmem;
GstIOSGLMemory *mem = (GstIOSGLMemory *) gl_mem;
if (info->flags & GST_MAP_GL)
return &gl_mem->tex_id;
return GST_MEMORY_CAST (mem->cv_mem)->allocator->
mem_map (GST_MEMORY_CAST (mem->cv_mem), size, info->flags);
}
static void
_ios_gl_memory_allocator_unmap (GstGLBaseMemory * bmem, GstMapInfo * info)
{
GstIOSGLMemory *mem = (GstIOSGLMemory *) bmem;
if (!(info->flags & GST_MAP_GL))
GST_MEMORY_CAST (mem->cv_mem)->allocator->
mem_unmap (GST_MEMORY_CAST (mem->cv_mem));
}
static GstMemory *
_mem_alloc (GstAllocator * allocator, gsize size, GstAllocationParams * params)
{
g_warning ("use gst_ios_gl_memory_new_wrapped () to allocate from this "
"IOSGL allocator");
return NULL;
}
static void
gst_ios_gl_memory_allocator_class_init (GstIOSGLMemoryAllocatorClass * klass)
{
GstAllocatorClass *allocator_class = (GstAllocatorClass *) klass;
GstGLBaseMemoryAllocatorClass *gl_base_allocator_class =
(GstGLBaseMemoryAllocatorClass *) klass;
allocator_class->alloc = _mem_alloc;
gl_base_allocator_class->destroy = _ios_gl_memory_destroy;
gl_base_allocator_class->map = _ios_gl_memory_allocator_map;
gl_base_allocator_class->unmap = _ios_gl_memory_allocator_unmap;
}
static void
gst_ios_gl_memory_allocator_init (GstIOSGLMemoryAllocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
alloc->mem_type = GST_IOS_GL_MEMORY_ALLOCATOR_NAME;
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
}
void
gst_ios_gl_memory_init (void)
{
static gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_IOS_GL_MEMORY, "iosurface", 0,
"IOSGL Buffer");
_ios_gl_memory_allocator =
g_object_new (GST_TYPE_IOS_GL_MEMORY_ALLOCATOR, NULL);
gst_object_ref_sink (_ios_gl_memory_allocator);
gst_allocator_register (GST_IOS_GL_MEMORY_ALLOCATOR_NAME,
gst_object_ref (_ios_gl_memory_allocator));
g_once_init_leave (&_init, 1);
}
}
gboolean
gst_is_ios_gl_memory (GstMemory * mem)
{
return mem != NULL && mem->allocator != NULL &&
g_type_is_a (G_OBJECT_TYPE (mem->allocator),
GST_TYPE_IOS_GL_MEMORY_ALLOCATOR);
}
static GstIOSGLMemory *
_ios_gl_memory_new (GstGLContext * context,
GstAppleCoreVideoMemory * cv_mem,
GstGLTextureTarget target,
GstGLFormat tex_format,
guint tex_id,
GstVideoInfo * info,
guint plane,
GstVideoAlignment * valign, gpointer gl_data, GDestroyNotify gl_notify)
{
GstIOSGLMemory *mem;
mem = g_new0 (GstIOSGLMemory, 1);
mem->gl_mem.tex_id = tex_id;
mem->gl_mem.texture_wrapped = TRUE;
gst_gl_memory_init (&mem->gl_mem, _ios_gl_memory_allocator, NULL, context,
target, tex_format, NULL, info, plane, valign, NULL, NULL);
mem->cv_mem = cv_mem;
mem->gl_data = gl_data;
mem->gl_notify = gl_notify;
GST_MINI_OBJECT_FLAG_SET (mem, GST_MEMORY_FLAG_READONLY);
return mem;
}
GstIOSGLMemory *
gst_ios_gl_memory_new_wrapped (GstGLContext * context,
GstAppleCoreVideoMemory * cv_mem,
GstGLTextureTarget target,
GstGLFormat tex_format,
guint tex_id,
GstVideoInfo * info,
guint plane,
GstVideoAlignment * valign, gpointer gl_data, GDestroyNotify gl_notify)
{
return _ios_gl_memory_new (context, cv_mem, target, tex_format, tex_id, info,
plane, valign, gl_data, gl_notify);
}