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1\ In decide_allocation, it makes its own msdk bufferpool. - If downstream supports video meta, it just replace it with the msdk bufferpool. - If not, it uses the msdk bufferpool as a side pool, which will be decoded into. and will copy it to downstream's bufferpool. 2\ Decide if using video memory or system memory. - This is not completed in this patch. - It might be decided in update_src_caps. - But tested for both system memory and video memory cases. https://bugzilla.gnome.org/show_bug.cgi?id=790752 |
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gstmsdk.c | ||
gstmsdkallocator.h | ||
gstmsdkallocator_libva.c | ||
gstmsdkbufferpool.c | ||
gstmsdkbufferpool.h | ||
gstmsdkcontext.c | ||
gstmsdkcontext.h | ||
gstmsdkdec.c | ||
gstmsdkdec.h | ||
gstmsdkenc.c | ||
gstmsdkenc.h | ||
gstmsdkh264dec.c | ||
gstmsdkh264dec.h | ||
gstmsdkh264enc.c | ||
gstmsdkh264enc.h | ||
gstmsdkh265dec.c | ||
gstmsdkh265dec.h | ||
gstmsdkh265enc.c | ||
gstmsdkh265enc.h | ||
gstmsdkmjpegdec.c | ||
gstmsdkmjpegdec.h | ||
gstmsdkmjpegenc.c | ||
gstmsdkmjpegenc.h | ||
gstmsdkmpeg2dec.c | ||
gstmsdkmpeg2dec.h | ||
gstmsdkmpeg2enc.c | ||
gstmsdkmpeg2enc.h | ||
gstmsdksystemmemory.c | ||
gstmsdksystemmemory.h | ||
gstmsdkvideomemory.c | ||
gstmsdkvideomemory.h | ||
gstmsdkvp8dec.c | ||
gstmsdkvp8dec.h | ||
gstmsdkvp8enc.c | ||
gstmsdkvp8enc.h | ||
Makefile.am | ||
meson.build | ||
msdk.c | ||
msdk.h | ||
msdk_d3d.c | ||
msdk_libva.c | ||
msdk_libva.h | ||
README |
# gst-msdk gst-msdk is a plugin for [Intel Media SDK](https://software.intel.com/en-us/media-sdk), a cross-platform API for developing media applications. The plugin has multiple elements for video hardware encoding leveraging latest Intel processors through Intel Media SDK. - MPEG2 encoding (*msdkmpeg2enc*) - H.264 encoding (*msdkh264enc*) - H.265 encoding (*msdkh265enc*) - VP8 encoding (*msdkvp8enc*) It requires: - Intel Media SDK # Giving it a try Encoding a simple video test source and saving it to a file. $ gst-launch-1.0 videotestsrc ! msdkh264enc ! filesink location=test.h264 # License gst-mdk is freely available for download under the terms of the [BSD-3-Clause License](https://spdx.org/licenses/BSD-3-Clause.html).