gstreamer/docs/manual/gstreamer-manual.sgml
Wim Taymans 92c447c536 Reworked AC3 decoder. No seeking yet but at least we do not need ac3parse anymore.
Original commit message from CVS:
Reworked AC3 decoder. No seeking yet but at least we do not need ac3parse
anymore.
Reworked dvdsrc to read scrambled data (DeCSS not included). I have
modified DeCSS a bit to work in GStreamer. Can I release the code or is
there some lawyer that's going to sue me?
MPEG2 SSE motion compensation.
Tried to add PTS to the MPEG decoder but failed.
2000-11-20 19:04:32 +00:00

209 lines
5.6 KiB
Text

<!DOCTYPE book PUBLIC "-//GNOME//DTD DocBook PNG Variant V1.0//EN" "" [
<!ENTITY INTRO SYSTEM "intro.sgml">
<!ENTITY MOTIVATION SYSTEM "motivation.sgml">
<!ENTITY GOALS SYSTEM "goals.sgml">
<!ENTITY ELEMENTS SYSTEM "elements.sgml">
<!ENTITY CONNECTIONS SYSTEM "connections.sgml">
<!ENTITY BINS SYSTEM "bins.sgml">
<!ENTITY BUFFERS SYSTEM "buffers.sgml">
<!ENTITY STATES SYSTEM "states.sgml">
<!ENTITY HELLOWORLD SYSTEM "helloworld.sgml">
<!ENTITY FACTORIES SYSTEM "factories.sgml">
<!ENTITY HELLOWORLD2 SYSTEM "helloworld2.sgml">
<!ENTITY THREADS SYSTEM "threads.sgml">
<!ENTITY QUEUES SYSTEM "queues.sgml">
<!ENTITY COTHREADS SYSTEM "cothreads.sgml">
<!ENTITY DYNAMIC SYSTEM "dynamic.sgml">
<!ENTITY GHOSTPADS SYSTEM "ghostpads.sgml">
<!ENTITY TYPEDETECTION SYSTEM "typedetection.sgml">
<!ENTITY UTILITY SYSTEM "utility.sgml">
<!ENTITY XML SYSTEM "xml.sgml">
<!ENTITY PLUGINS SYSTEM "plugins.sgml">
<!ENTITY PROGRAMS SYSTEM "programs.sgml">
<!ENTITY COMPONENTS SYSTEM "components.sgml">
]>
<book id="GStreamer">
<bookinfo>
<authorgroup>
<author>
<firstname>Wim</firstname>
<surname>Taymans</surname>
<authorblurb>
<para>
<email>wim.taymans@chello.be</email>
</para>
</authorblurb>
</author>
</authorgroup>
<legalnotice>
<para>
This material may be distributed only subject to the terms and
conditions set forth in the Open Publication License, v1.0 or later (the
latest version is presently available at <ulink url="
http://www.opencontent.org/openpub/"
type="http">http://www.opencontent.org/openpub/</ulink> )
</para>
</legalnotice>
<title><application>GStreamer</application> Application Development Manual</title>
</bookinfo>
<!-- ############# Overview - part ############### -->
<part id="overview"><title>Overview</title>
<partintro>
<para>
The first chapter of the book gives you an overview of <application>GStreamer</application>
design goals. Chapter 2 rapidly covers the basics of <application>GStreamer</application>
programming. In chapter 3 we will move on to the examples.
Since <application>GStreamer</application> adheres to the GTK+ programming model, the reader is
assumed to understand the basics of GTK+.
For a gentle introduction to GTK+, you may wish to read the <emphasis>GTK+
Tutorial</emphasis> or Eric Harlow's book <emphasis>Developing Linux
Applications with GTK+ and GDK</emphasis>.
</para>
</partintro>
<!-- ############ Introduction - chapter ############# -->
&INTRO;
&MOTIVATION;
&GOALS;
</part>
<!-- ############ Basic concepts - part ############# -->
<part id="basic-concepts"><title>Basic concepts</title>
<partintro>
<para>
We will first describe the basics of the <application>GStreamer</application> programming by
introducing the different objects needed to create a media pipeline.
</para>
<para>
We will use a visual representation of these objects so that we can
visualize the more complex pipelines you will learn to build later on.
</para>
</partintro>
<!-- ############ Basic concepts - chapter ############# -->
&ELEMENTS;
&CONNECTIONS;
&BINS;
&BUFFERS;
&STATES;
</part>
<!-- ############ Building Apps - part ############# -->
<part id="build-app"><title>Building an application</title>
<partintro>
<para>
With the basic concepts out of the way, you're ready to start building a
full-scale <application>GStreamer</application> application.
</para>
<para>
We assume the reader is familiar with GTK+/GNOME programming.
</para>
</partintro>
&HELLOWORLD;
&FACTORIES;
&HELLOWORLD2;
</part>
<!-- ############ Advanced GStreamer - part ############# -->
<part id="advanced"><title>Advanced <application>GStreamer</application> concepts</title>
<partintro>
<para>
In this part we will cover the more advanced features of <application>GStreamer</application>.
With the basics you learned in the prevous part you should be
able to create a 'simple' pipeline. If you want more control over
the media types and the pipeline you should use the more
low-level features of <application>GStreamer</application>.
</para>
</partintro>
&THREADS;
&QUEUES;
&COTHREADS;
&DYNAMIC;
&GHOSTPADS;
&TYPEDETECTION;
&UTILITY;
</part>
<!-- ############ XML in GStreamer - part ############# -->
<part id="xml-gstreamer"><title>XML in <application>GStreamer</application></title>
<partintro>
<para>
<application>GStreamer</application> has the posibility to externalize the pipelines
you create using an XML format. You can load a previously
created pipeline by loading the XML file.
</para>
</partintro>
&XML;
</part>
<!-- ############ XML in GStreamer - part ############# -->
<part id="plugins"><title>plugin development in <application>GStreamer</application></title>
<partintro>
<para>
In this part we will describe how you can create a new plugin
to be used in <application>GStreamer</application>.
</para>
</partintro>
&PLUGINS;
</part>
<!-- ############ Appendices - part ############# -->
<part id="appendices">
<title>Appendices</title>
<partintro>
<para>
<application>GStreamer</application> comes prepackaged with a few programs.
</para>
</partintro>
&PROGRAMS;
&COMPONENTS;
</part>
</book>