gstreamer/subprojects/gst-plugins-bad/sys/d3d11/hlsl
Seungha Yang cf1286b0e9 d3d11: Add support for HLSL precompile and shader caching
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426>
2023-10-03 09:42:03 +00:00
..
gstd3d11-hlsl.h d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
meson.build d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
ps-checker-luma.hlsl d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
ps-checker-rgb.hlsl d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
ps-checker-vuya.hlsl d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
ps-checker.hlsl d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
ps-color.hlsl d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
ps-sample-premul.hlsl d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
ps-sample.hlsl d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
ps-snow.hlsl d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
vs-color.hlsl d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
vs-coord.hlsl d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00
vs-pos.hlsl d3d11: Add support for HLSL precompile and shader caching 2023-10-03 09:42:03 +00:00