mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-14 04:16:35 +00:00
2b7495bbc1
The base class is useful for having multiple backing memory types other than the default. e.g. IOSurface, EGLImage, dmabuf? The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer to manage the PBO memory. This also moves the format utility functions into their own file.
178 lines
4.4 KiB
C++
178 lines
4.4 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <gst/video/video.h>
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#include <gst/gl/gl.h>
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#include "gstqsgtexture.h"
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#define GST_CAT_DEFAULT gst_qsg_texture_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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GstQSGTexture::GstQSGTexture ()
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{
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static volatile gsize _debug;
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initializeOpenGLFunctions();
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if (g_once_init_enter (&_debug)) {
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GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtqsgtexture", 0,
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"Qt Scenegraph Texture");
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g_once_init_leave (&_debug, 1);
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}
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gst_video_info_init (&this->v_info);
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this->buffer_ = NULL;
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this->sync_buffer_ = gst_buffer_new ();
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}
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GstQSGTexture::~GstQSGTexture ()
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{
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gst_buffer_replace (&this->buffer_, NULL);
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gst_buffer_replace (&this->sync_buffer_, NULL);
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}
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/* only called from the streaming thread with scene graph thread blocked */
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void
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GstQSGTexture::setCaps (GstCaps * caps)
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{
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GST_LOG ("%p setCaps %" GST_PTR_FORMAT, this, caps);
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gst_video_info_from_caps (&this->v_info, caps);
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}
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/* only called from the streaming thread with scene graph thread blocked */
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gboolean
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GstQSGTexture::setBuffer (GstBuffer * buffer)
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{
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GST_LOG ("%p setBuffer %" GST_PTR_FORMAT, this, buffer);
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/* FIXME: update more state here */
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if (!gst_buffer_replace (&this->buffer_, buffer))
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return FALSE;
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this->qt_context_ = gst_gl_context_get_current ();
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return TRUE;
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}
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/* only called from qt's scene graph render thread */
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void
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GstQSGTexture::bind ()
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{
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const GstGLFuncs *gl;
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GstGLContext *context;
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GstGLSyncMeta *sync_meta;
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GstMemory *mem;
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guint tex_id;
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gst_gl_context_activate (this->qt_context_, TRUE);
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if (!this->buffer_)
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goto out;
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if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
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goto out;
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this->mem_ = gst_buffer_peek_memory (this->buffer_, 0);
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if (!this->mem_)
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goto out;
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g_assert (this->qt_context_);
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gl = this->qt_context_->gl_vtable;
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/* FIXME: should really lock the memory to prevent write access */
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if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_,
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(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
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g_assert_not_reached ();
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goto out;
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}
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mem = gst_buffer_peek_memory (this->buffer_, 0);
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g_assert (gst_is_gl_memory (mem));
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context = ((GstGLBaseMemory *)mem)->context;
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sync_meta = gst_buffer_get_gl_sync_meta (this->sync_buffer_);
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if (!sync_meta)
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sync_meta = gst_buffer_add_gl_sync_meta (context, this->sync_buffer_);
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gst_gl_sync_meta_set_sync_point (sync_meta, context);
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gst_gl_sync_meta_wait (sync_meta, this->qt_context_);
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tex_id = *(guint *) this->v_frame.data[0];
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GST_LOG ("%p binding Qt texture %u", this, tex_id);
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gl->BindTexture (GL_TEXTURE_2D, tex_id);
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gst_video_frame_unmap (&this->v_frame);
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out:
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gst_gl_context_activate (this->qt_context_, FALSE);
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}
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/* can be called from any thread */
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int
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GstQSGTexture::textureId () const
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{
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int tex_id = 0;
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if (this->buffer_) {
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GstMemory *mem = gst_buffer_peek_memory (this->buffer_, 0);
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tex_id = ((GstGLMemory *) mem)->tex_id;
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}
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GST_LOG ("%p get texture id %u", this, tex_id);
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return tex_id;
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}
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/* can be called from any thread */
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QSize
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GstQSGTexture::textureSize () const
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{
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if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
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return QSize (0, 0);
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GST_TRACE ("%p get texture size %ux%u", this, this->v_info.width,
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this->v_info.height);
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return QSize (this->v_info.width, this->v_info.height);
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}
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/* can be called from any thread */
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bool
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GstQSGTexture::hasAlphaChannel () const
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{
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/* FIXME: support RGB textures */
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return true;
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}
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/* can be called from any thread */
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bool
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GstQSGTexture::hasMipmaps () const
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{
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return false;
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}
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