mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-19 00:01:23 +00:00
1269 lines
35 KiB
C++
1269 lines
35 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12.h"
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#include "gstd3d12memory-private.h"
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#include "gstd3d12-private.h"
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#include <directx/d3dx12.h>
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#include <string.h>
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#include <wrl.h>
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#include <mutex>
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#include <condition_variable>
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#include <atomic>
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#include <queue>
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#include <vector>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_allocator_debug);
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#define GST_CAT_DEFAULT gst_d3d12_allocator_debug
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static GstD3D12Allocator *_d3d12_memory_allocator = nullptr;
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static gint
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gst_d3d12_allocation_params_compare (const GstD3D12AllocationParams * p1,
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const GstD3D12AllocationParams * p2)
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{
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g_return_val_if_fail (p1, -1);
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g_return_val_if_fail (p2, -1);
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if (p1 == p2)
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return 0;
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return -1;
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}
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static void
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gst_d3d12_allocation_params_init (GType type)
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{
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static GstValueTable table = {
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0, (GstValueCompareFunc) gst_d3d12_allocation_params_compare,
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nullptr, nullptr
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};
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table.type = type;
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gst_value_register (&table);
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}
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G_DEFINE_BOXED_TYPE_WITH_CODE (GstD3D12AllocationParams,
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gst_d3d12_allocation_params,
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(GBoxedCopyFunc) gst_d3d12_allocation_params_copy,
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(GBoxedFreeFunc) gst_d3d12_allocation_params_free,
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gst_d3d12_allocation_params_init (g_define_type_id));
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GstD3D12AllocationParams *
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gst_d3d12_allocation_params_new (GstD3D12Device * device,
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const GstVideoInfo * info, GstD3D12AllocationFlags flags,
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D3D12_RESOURCE_FLAGS resource_flags)
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{
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GstD3D12AllocationParams *ret;
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GstD3D12Format d3d12_format;
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GstVideoFormat format;
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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g_return_val_if_fail (info, nullptr);
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format = GST_VIDEO_INFO_FORMAT (info);
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if (!gst_d3d12_device_get_format (device, format, &d3d12_format)) {
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GST_WARNING_OBJECT (device, "%s is not supported",
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gst_video_format_to_string (format));
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return nullptr;
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}
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ret = g_new0 (GstD3D12AllocationParams, 1);
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ret->info = *info;
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ret->aligned_info = *info;
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ret->d3d12_format = d3d12_format;
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ret->array_size = 1;
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ret->flags = flags;
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ret->heap_flags = D3D12_HEAP_FLAG_NONE;
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ret->resource_flags = resource_flags;
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return ret;
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}
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GstD3D12AllocationParams *
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gst_d3d12_allocation_params_copy (GstD3D12AllocationParams * src)
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{
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GstD3D12AllocationParams *dst;
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g_return_val_if_fail (src != NULL, NULL);
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dst = g_new0 (GstD3D12AllocationParams, 1);
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memcpy (dst, src, sizeof (GstD3D12AllocationParams));
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return dst;
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}
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void
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gst_d3d12_allocation_params_free (GstD3D12AllocationParams * params)
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{
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g_free (params);
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}
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gboolean
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gst_d3d12_allocation_params_alignment (GstD3D12AllocationParams * params,
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const GstVideoAlignment * align)
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{
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guint padding_width, padding_height;
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GstVideoInfo *info;
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GstVideoInfo new_info;
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g_return_val_if_fail (params, FALSE);
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g_return_val_if_fail (align, FALSE);
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/* d3d11 does not support stride align. Consider padding only */
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padding_width = align->padding_left + align->padding_right;
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padding_height = align->padding_top + align->padding_bottom;
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info = ¶ms->info;
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if (!gst_video_info_set_format (&new_info, GST_VIDEO_INFO_FORMAT (info),
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GST_VIDEO_INFO_WIDTH (info) + padding_width,
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GST_VIDEO_INFO_HEIGHT (info) + padding_height)) {
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GST_WARNING ("Set format failed");
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return FALSE;
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}
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params->aligned_info = new_info;
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return TRUE;
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}
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gboolean
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gst_d3d12_allocation_params_set_resource_flags (GstD3D12AllocationParams *
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params, D3D12_RESOURCE_FLAGS resource_flags)
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{
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g_return_val_if_fail (params, FALSE);
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params->resource_flags |= resource_flags;
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return TRUE;
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}
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gboolean
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gst_d3d12_allocation_params_unset_resource_flags (GstD3D12AllocationParams *
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params, D3D12_RESOURCE_FLAGS resource_flags)
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{
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g_return_val_if_fail (params, FALSE);
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params->resource_flags &= ~resource_flags;
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return TRUE;
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}
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gboolean
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gst_d3d12_allocation_params_set_heap_flags (GstD3D12AllocationParams *
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params, D3D12_HEAP_FLAGS heap_flags)
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{
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g_return_val_if_fail (params, FALSE);
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params->heap_flags |= heap_flags;
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return TRUE;
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}
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gboolean
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gst_d3d12_allocation_params_set_array_size (GstD3D12AllocationParams * params,
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guint size)
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{
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g_return_val_if_fail (params, FALSE);
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g_return_val_if_fail (size > 0, FALSE);
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g_return_val_if_fail (size <= G_MAXUINT16, FALSE);
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params->array_size = size;
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return TRUE;
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}
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/* *INDENT-OFF* */
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struct _GstD3D12MemoryPrivate
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{
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~_GstD3D12MemoryPrivate ()
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{
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if (event_handle)
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CloseHandle (event_handle);
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}
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ComPtr<ID3D12Resource> resource;
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ComPtr<ID3D12Resource> staging;
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ComPtr<ID3D12DescriptorHeap> srv_heap;
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ComPtr<ID3D12DescriptorHeap> rtv_heap;
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gpointer staging_ptr = nullptr;
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D3D12_RESOURCE_DESC desc;
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HANDLE event_handle = nullptr;
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/* Queryied via ID3D12Device::GetCopyableFootprints */
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout[GST_VIDEO_MAX_PLANES];
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guint64 size;
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guint num_subresources;
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D3D12_RECT subresource_rect[GST_VIDEO_MAX_PLANES];
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guint subresource_index[GST_VIDEO_MAX_PLANES];
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DXGI_FORMAT resource_formats[GST_VIDEO_MAX_PLANES];
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guint srv_inc_size;
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guint rtv_inc_size;
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guint64 cpu_map_count = 0;
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std::mutex lock;
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};
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/* *INDENT-ON* */
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12Memory, gst_d3d12_memory);
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static gboolean
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gst_d3d12_memory_ensure_staging_resource (GstD3D12Memory * dmem)
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{
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auto priv = dmem->priv;
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if (priv->staging)
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return TRUE;
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if ((priv->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS) == 0) {
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GST_ERROR_OBJECT (dmem->device, "simultaneous access is not supported");
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return FALSE;
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}
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HRESULT hr;
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auto device = gst_d3d12_device_get_device_handle (dmem->device);
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D3D12_HEAP_PROPERTIES prop =
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CD3DX12_HEAP_PROPERTIES (D3D12_CPU_PAGE_PROPERTY_WRITE_BACK,
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D3D12_MEMORY_POOL_L0);
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D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer (priv->size);
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ComPtr < ID3D12Resource > staging;
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hr = device->CreateCommittedResource (&prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&staging));
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if (!gst_d3d12_result (hr, dmem->device)) {
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GST_ERROR_OBJECT (dmem->device, "Couldn't create staging resource");
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return FALSE;
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}
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priv->staging = staging;
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GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD);
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return TRUE;
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}
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static void
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gst_d3d12_memory_wait_gpu (GstD3D12Memory * dmem,
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D3D12_COMMAND_LIST_TYPE command_type, guint64 fence_value)
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{
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auto priv = dmem->priv;
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auto completed = gst_d3d12_device_get_completed_value (dmem->device,
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command_type);
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if (completed < fence_value) {
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if (!priv->event_handle) {
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priv->event_handle =
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CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS);
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}
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gst_d3d12_device_fence_wait (dmem->device, command_type,
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fence_value, priv->event_handle);
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}
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}
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static gboolean
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gst_d3d12_memory_download (GstD3D12Memory * dmem)
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{
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auto priv = dmem->priv;
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if (!priv->staging ||
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!GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
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return TRUE;
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}
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std::vector < GstD3D12CopyTextureRegionArgs > copy_args;
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for (guint i = 0; i < priv->num_subresources; i++) {
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GstD3D12CopyTextureRegionArgs args;
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memset (&args, 0, sizeof (args));
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args.dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->staging.Get (),
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priv->layout[i]);
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args.src = CD3DX12_TEXTURE_COPY_LOCATION (priv->resource.Get (),
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priv->subresource_index[i]);
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copy_args.push_back (args);
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}
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gst_d3d12_memory_wait_gpu (dmem, D3D12_COMMAND_LIST_TYPE_DIRECT,
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dmem->fence_value);
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guint64 fence_val = 0;
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/* Use async copy queue when downloading */
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if (!gst_d3d12_device_copy_texture_region (dmem->device, copy_args.size (),
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copy_args.data (), D3D12_COMMAND_LIST_TYPE_COPY, &fence_val)) {
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GST_ERROR_OBJECT (dmem->device, "Couldn't download texture to staging");
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return FALSE;
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}
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gst_d3d12_memory_wait_gpu (dmem, D3D12_COMMAND_LIST_TYPE_COPY, fence_val);
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GST_MEMORY_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD);
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return TRUE;
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}
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static gboolean
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gst_d3d12_memory_upload (GstD3D12Memory * dmem)
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{
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auto priv = dmem->priv;
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if (!priv->staging ||
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!GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD)) {
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return TRUE;
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}
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std::vector < GstD3D12CopyTextureRegionArgs > copy_args;
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for (guint i = 0; i < priv->num_subresources; i++) {
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GstD3D12CopyTextureRegionArgs args;
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memset (&args, 0, sizeof (args));
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args.dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->resource.Get (),
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priv->subresource_index[i]);
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args.src = CD3DX12_TEXTURE_COPY_LOCATION (priv->staging.Get (),
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priv->layout[i]);
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copy_args.push_back (args);
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}
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if (!gst_d3d12_device_copy_texture_region (dmem->device, copy_args.size (),
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copy_args.data (), D3D12_COMMAND_LIST_TYPE_DIRECT,
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&dmem->fence_value)) {
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GST_ERROR_OBJECT (dmem->device, "Couldn't upload texture");
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return FALSE;
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}
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GST_MEMORY_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD);
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return TRUE;
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}
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static gpointer
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gst_d3d12_memory_map_full (GstMemory * mem, GstMapInfo * info, gsize maxsize)
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{
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auto dmem = GST_D3D12_MEMORY_CAST (mem);
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auto priv = dmem->priv;
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GstMapFlags flags = info->flags;
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std::lock_guard < std::mutex > lk (priv->lock);
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if ((flags & GST_MAP_D3D12) != 0) {
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gst_d3d12_memory_upload (dmem);
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if ((flags & GST_MAP_WRITE) != 0)
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GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD);
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return priv->resource.Get ();
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}
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if (priv->cpu_map_count == 0) {
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if (!gst_d3d12_memory_ensure_staging_resource (dmem)) {
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GST_ERROR_OBJECT (mem->allocator,
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"Couldn't create readback_staging resource");
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return nullptr;
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}
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if (!gst_d3d12_memory_download (dmem)) {
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GST_ERROR_OBJECT (mem->allocator, "Couldn't download resource");
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return nullptr;
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}
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auto hr = priv->staging->Map (0, nullptr, &priv->staging_ptr);
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if (!gst_d3d12_result (hr, dmem->device)) {
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GST_ERROR_OBJECT (dmem->device, "Couldn't map readback resource");
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return nullptr;
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}
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}
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if ((flags & GST_MAP_WRITE) != 0)
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GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD);
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priv->cpu_map_count++;
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return priv->staging_ptr;
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}
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static void
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gst_d3d12_memory_unmap_full (GstMemory * mem, GstMapInfo * info)
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{
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auto dmem = GST_D3D12_MEMORY_CAST (mem);
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auto priv = dmem->priv;
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GstMapFlags flags = info->flags;
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if ((flags & GST_MAP_D3D12) == 0) {
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std::lock_guard < std::mutex > lk (priv->lock);
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g_assert (priv->cpu_map_count != 0);
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priv->cpu_map_count--;
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if (priv->cpu_map_count == 0)
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priv->staging->Unmap (0, nullptr);
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}
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}
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static GstMemory *
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gst_d3d12_memory_share (GstMemory * mem, gssize offset, gssize size)
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{
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/* TODO: impl. */
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return nullptr;
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}
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gboolean
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gst_is_d3d12_memory (GstMemory * mem)
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{
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return mem != nullptr && mem->allocator != nullptr &&
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(GST_IS_D3D12_ALLOCATOR (mem->allocator) ||
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GST_IS_D3D12_POOL_ALLOCATOR (mem->allocator));
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}
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gboolean
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gst_d3d12_memory_sync (GstD3D12Memory * mem)
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{
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g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE);
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gst_d3d12_memory_upload (mem);
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gst_d3d12_memory_wait_gpu (mem,
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D3D12_COMMAND_LIST_TYPE_DIRECT, mem->fence_value);
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return TRUE;
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}
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void
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gst_d3d12_memory_init_once (void)
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{
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GST_D3D12_CALL_ONCE_BEGIN {
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_d3d12_memory_allocator =
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(GstD3D12Allocator *) g_object_new (GST_TYPE_D3D12_ALLOCATOR, nullptr);
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gst_object_ref_sink (_d3d12_memory_allocator);
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gst_object_ref (_d3d12_memory_allocator);
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gst_allocator_register (GST_D3D12_MEMORY_NAME,
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GST_ALLOCATOR_CAST (_d3d12_memory_allocator));
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} GST_D3D12_CALL_ONCE_END;
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}
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ID3D12Resource *
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gst_d3d12_memory_get_resource_handle (GstD3D12Memory * mem)
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{
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g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE);
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return mem->priv->resource.Get ();
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}
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gboolean
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gst_d3d12_memory_get_subresource_index (GstD3D12Memory * mem, guint plane,
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guint * index)
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{
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g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE);
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g_return_val_if_fail (index != nullptr, FALSE);
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|
|
if (plane >= mem->priv->num_subresources) {
|
|
GST_WARNING_OBJECT (GST_MEMORY_CAST (mem)->allocator, "Invalid plane %d",
|
|
plane);
|
|
return FALSE;
|
|
}
|
|
|
|
*index = mem->priv->subresource_index[plane];
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
guint
|
|
gst_d3d12_memory_get_plane_count (GstD3D12Memory * mem)
|
|
{
|
|
g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), 0);
|
|
|
|
return mem->priv->num_subresources;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_memory_get_plane_rectangle (GstD3D12Memory * mem, guint plane,
|
|
D3D12_RECT * rect)
|
|
{
|
|
g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE);
|
|
g_return_val_if_fail (rect, FALSE);
|
|
|
|
if (plane >= mem->priv->num_subresources)
|
|
return FALSE;
|
|
|
|
*rect = mem->priv->subresource_rect[plane];
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_memory_get_shader_resource_view_heap (GstD3D12Memory * mem,
|
|
ID3D12DescriptorHeap ** heap)
|
|
{
|
|
auto priv = mem->priv;
|
|
auto allocator = GST_MEMORY_CAST (mem)->allocator;
|
|
if ((priv->desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) != 0) {
|
|
GST_LOG_OBJECT (allocator,
|
|
"Shader resource was denied, configured flags 0x%x",
|
|
(guint) priv->desc.Flags);
|
|
return FALSE;
|
|
}
|
|
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
if (!priv->srv_heap) {
|
|
D3D12_DESCRIPTOR_HEAP_DESC desc = { };
|
|
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
desc.NumDescriptors = priv->num_subresources;
|
|
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (mem->device);
|
|
|
|
ComPtr < ID3D12DescriptorHeap > srv_heap;
|
|
auto hr = device->CreateDescriptorHeap (&desc, IID_PPV_ARGS (&srv_heap));
|
|
if (!gst_d3d12_result (hr, mem->device)) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't create descriptor heap");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->srv_heap = srv_heap;
|
|
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { };
|
|
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
srv_desc.Texture2D.MipLevels = 1;
|
|
|
|
auto cpu_handle =
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE
|
|
(srv_heap->GetCPUDescriptorHandleForHeapStart ());
|
|
|
|
for (guint i = 0; i < priv->num_subresources; i++) {
|
|
srv_desc.Format = priv->resource_formats[i];
|
|
srv_desc.Texture2D.PlaneSlice = i;
|
|
device->CreateShaderResourceView (priv->resource.Get (), &srv_desc,
|
|
cpu_handle);
|
|
cpu_handle.Offset (priv->srv_inc_size);
|
|
}
|
|
}
|
|
|
|
*heap = priv->srv_heap.Get ();
|
|
(*heap)->AddRef ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_memory_get_render_target_view_heap (GstD3D12Memory * mem,
|
|
ID3D12DescriptorHeap ** heap)
|
|
{
|
|
auto priv = mem->priv;
|
|
auto allocator = GST_MEMORY_CAST (mem)->allocator;
|
|
if ((priv->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) == 0) {
|
|
GST_LOG_OBJECT (allocator,
|
|
"Render target is not allowed, configured flags 0x%x",
|
|
(guint) priv->desc.Flags);
|
|
return FALSE;
|
|
}
|
|
|
|
std::lock_guard < std::mutex > lk (priv->lock);
|
|
if (!priv->rtv_heap) {
|
|
D3D12_DESCRIPTOR_HEAP_DESC desc = { };
|
|
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
desc.NumDescriptors = priv->num_subresources;
|
|
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (mem->device);
|
|
|
|
ComPtr < ID3D12DescriptorHeap > rtv_heap;
|
|
auto hr = device->CreateDescriptorHeap (&desc, IID_PPV_ARGS (&rtv_heap));
|
|
if (!gst_d3d12_result (hr, mem->device)) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't create descriptor heap");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->rtv_heap = rtv_heap;
|
|
|
|
D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = { };
|
|
rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
|
|
if (priv->desc.SampleDesc.Count > 1)
|
|
rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMS;
|
|
|
|
auto cpu_handle =
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE
|
|
(rtv_heap->GetCPUDescriptorHandleForHeapStart ());
|
|
|
|
for (guint i = 0; i < priv->num_subresources; i++) {
|
|
rtv_desc.Format = priv->resource_formats[i];
|
|
if (priv->desc.SampleDesc.Count == 1)
|
|
rtv_desc.Texture2D.PlaneSlice = i;
|
|
device->CreateRenderTargetView (priv->resource.Get (), &rtv_desc,
|
|
cpu_handle);
|
|
cpu_handle.Offset (priv->rtv_inc_size);
|
|
}
|
|
}
|
|
|
|
*heap = priv->rtv_heap.Get ();
|
|
(*heap)->AddRef ();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* GstD3D12Allocator */
|
|
#define gst_d3d12_allocator_parent_class alloc_parent_class
|
|
G_DEFINE_TYPE (GstD3D12Allocator, gst_d3d12_allocator, GST_TYPE_ALLOCATOR);
|
|
|
|
static GstMemory *gst_d3d12_allocator_dummy_alloc (GstAllocator * allocator,
|
|
gsize size, GstAllocationParams * params);
|
|
static GstMemory *gst_d3d12_allocator_alloc_internal (GstD3D12Allocator * self,
|
|
GstD3D12Device * device, const D3D12_HEAP_PROPERTIES * heap_props,
|
|
D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC * desc,
|
|
D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE * optimized_clear_value);
|
|
static void gst_d3d12_allocator_free (GstAllocator * allocator,
|
|
GstMemory * mem);
|
|
|
|
static void
|
|
gst_d3d12_allocator_class_init (GstD3D12AllocatorClass * klass)
|
|
{
|
|
GstAllocatorClass *allocator_class = GST_ALLOCATOR_CLASS (klass);
|
|
|
|
allocator_class->alloc = gst_d3d12_allocator_dummy_alloc;
|
|
allocator_class->free = gst_d3d12_allocator_free;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_allocator_init (GstD3D12Allocator * allocator)
|
|
{
|
|
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
|
|
|
|
alloc->mem_type = GST_D3D12_MEMORY_NAME;
|
|
alloc->mem_map_full = gst_d3d12_memory_map_full;
|
|
alloc->mem_unmap_full = gst_d3d12_memory_unmap_full;
|
|
alloc->mem_share = gst_d3d12_memory_share;
|
|
|
|
GST_OBJECT_FLAG_SET (alloc, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
|
|
}
|
|
|
|
static GstMemory *
|
|
gst_d3d12_allocator_dummy_alloc (GstAllocator * allocator, gsize size,
|
|
GstAllocationParams * params)
|
|
{
|
|
g_return_val_if_reached (nullptr);
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_allocator_free (GstAllocator * allocator, GstMemory * mem)
|
|
{
|
|
auto dmem = GST_D3D12_MEMORY_CAST (mem);
|
|
|
|
GST_LOG_OBJECT (allocator, "Free memory %p", mem);
|
|
|
|
gst_d3d12_memory_wait_gpu (dmem, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
dmem->fence_value);
|
|
|
|
delete dmem->priv;
|
|
|
|
gst_clear_object (&dmem->device);
|
|
|
|
g_free (dmem);
|
|
}
|
|
|
|
GstMemory *
|
|
gst_d3d12_allocator_alloc_wrapped (GstD3D12Allocator * allocator,
|
|
GstD3D12Device * device, ID3D12Resource * resource, guint array_slice)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
g_return_val_if_fail (resource, nullptr);
|
|
|
|
if (!allocator) {
|
|
gst_d3d12_memory_init_once ();
|
|
allocator = _d3d12_memory_allocator;
|
|
}
|
|
|
|
auto device_handle = gst_d3d12_device_get_device_handle (device);
|
|
auto desc = resource->GetDesc ();
|
|
guint8 num_subresources =
|
|
D3D12GetFormatPlaneCount (device_handle, desc.Format);
|
|
|
|
if (num_subresources == 0) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't get format info");
|
|
return nullptr;
|
|
}
|
|
|
|
if (array_slice >= desc.DepthOrArraySize) {
|
|
GST_ERROR_OBJECT (allocator, "Invalid array slice");
|
|
return nullptr;
|
|
}
|
|
|
|
auto mem = g_new0 (GstD3D12Memory, 1);
|
|
mem->priv = new GstD3D12MemoryPrivate ();
|
|
|
|
auto priv = mem->priv;
|
|
priv->desc = desc;
|
|
priv->num_subresources = num_subresources;
|
|
priv->resource = resource;
|
|
gst_d3d12_dxgi_format_to_resource_formats (priv->desc.Format,
|
|
priv->resource_formats);
|
|
priv->srv_inc_size =
|
|
device_handle->GetDescriptorHandleIncrementSize
|
|
(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
priv->rtv_inc_size =
|
|
device_handle->GetDescriptorHandleIncrementSize
|
|
(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
|
|
mem->device = (GstD3D12Device *) gst_object_ref (device);
|
|
|
|
mem->priv->size = 0;
|
|
for (guint i = 0; i < num_subresources; i++) {
|
|
UINT64 size;
|
|
|
|
/* One notable difference between D3D12/D3D11 is that, D3D12 introduced
|
|
* *PLANE* slice concept. That means, Each plane of YUV format
|
|
* (e.g, DXGI_FORMAT_NV12) can be accessible in D3D12 but that wasn't
|
|
* allowed in D3D11. As a result, the way for calculating subresource index
|
|
* is changed. This is an example of subresource indexing
|
|
* for array size == 3 with NV12 format.
|
|
*
|
|
* Array 0 Array 1 Array 2
|
|
* +-------------+-------------+-------------+
|
|
* | Y plane : 0 | Y plane : 1 | Y plane : 2 |
|
|
* +-------------+-------------+-------------+
|
|
* | UV plane: 3 | UV plane: 4 | UV plane: 5 |
|
|
* +-------------+-------------+-------------+
|
|
*/
|
|
mem->priv->subresource_index[i] = D3D12CalcSubresource (0,
|
|
array_slice, i, 1, desc.DepthOrArraySize);
|
|
|
|
device_handle->GetCopyableFootprints (&desc, priv->subresource_index[i],
|
|
1, 0, &priv->layout[i], nullptr, nullptr, &size);
|
|
|
|
/* Update offset manually */
|
|
priv->layout[i].Offset = priv->size;
|
|
priv->size += size;
|
|
}
|
|
|
|
priv->subresource_rect[0].left = 0;
|
|
priv->subresource_rect[0].top = 0;
|
|
priv->subresource_rect[0].right = (LONG) desc.Width;
|
|
priv->subresource_rect[0].bottom = (LONG) desc.Height;
|
|
|
|
for (guint i = 1; i < num_subresources; i++) {
|
|
priv->subresource_rect[i].left = 0;
|
|
priv->subresource_rect[i].top = 0;
|
|
switch (desc.Format) {
|
|
case DXGI_FORMAT_NV12:
|
|
case DXGI_FORMAT_P010:
|
|
case DXGI_FORMAT_P016:
|
|
priv->subresource_rect[i].right = (LONG) desc.Width / 2;
|
|
priv->subresource_rect[i].bottom = (LONG) desc.Height / 2;
|
|
break;
|
|
default:
|
|
GST_WARNING_OBJECT (allocator, "Unexpected multi-plane format %d",
|
|
desc.Format);
|
|
priv->subresource_rect[i].right = (LONG) desc.Width / 2;
|
|
priv->subresource_rect[i].bottom = (LONG) desc.Height / 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
gst_memory_init (GST_MEMORY_CAST (mem),
|
|
(GstMemoryFlags) 0, GST_ALLOCATOR_CAST (allocator), nullptr,
|
|
mem->priv->size, 0, 0, mem->priv->size);
|
|
|
|
GST_LOG_OBJECT (allocator,
|
|
"Allocated new memory %p with size %" G_GUINT64_FORMAT, mem, priv->size);
|
|
|
|
return GST_MEMORY_CAST (mem);
|
|
}
|
|
|
|
static GstMemory *
|
|
gst_d3d12_allocator_alloc_internal (GstD3D12Allocator * self,
|
|
GstD3D12Device * device, const D3D12_HEAP_PROPERTIES * heap_props,
|
|
D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC * desc,
|
|
D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE * optimized_clear_value)
|
|
{
|
|
ID3D12Device *device_handle;
|
|
HRESULT hr;
|
|
ComPtr < ID3D12Resource > resource;
|
|
|
|
device_handle = gst_d3d12_device_get_device_handle (device);
|
|
hr = device_handle->CreateCommittedResource (heap_props, heap_flags,
|
|
desc, initial_state, optimized_clear_value, IID_PPV_ARGS (&resource));
|
|
if (!gst_d3d12_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create texture");
|
|
return nullptr;
|
|
}
|
|
|
|
auto mem =
|
|
gst_d3d12_allocator_alloc_wrapped (self, device, resource.Get (), 0);
|
|
if (!mem)
|
|
return nullptr;
|
|
|
|
/* Initialize YUV texture with black color */
|
|
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D &&
|
|
(desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) != 0 &&
|
|
(heap_flags & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED) == 0 &&
|
|
desc->DepthOrArraySize == 1) {
|
|
gst_d3d12_device_clear_yuv_texture (device, mem);
|
|
}
|
|
|
|
return mem;
|
|
}
|
|
|
|
GstMemory *
|
|
gst_d3d12_allocator_alloc (GstD3D12Allocator * allocator,
|
|
GstD3D12Device * device, const D3D12_HEAP_PROPERTIES * heap_props,
|
|
D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC * desc,
|
|
D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE * optimized_clear_value)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_ALLOCATOR (allocator), nullptr);
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
g_return_val_if_fail (heap_props != nullptr, nullptr);
|
|
g_return_val_if_fail (desc != nullptr, nullptr);
|
|
|
|
if (desc->DepthOrArraySize > 1) {
|
|
GST_ERROR_OBJECT (allocator, "Array is not supported, use pool allocator");
|
|
return nullptr;
|
|
}
|
|
|
|
return gst_d3d12_allocator_alloc_internal (allocator, device, heap_props,
|
|
heap_flags, desc, initial_state, optimized_clear_value);
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_allocator_set_active (GstD3D12Allocator * allocator, gboolean active)
|
|
{
|
|
GstD3D12AllocatorClass *klass;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D12_ALLOCATOR (allocator), FALSE);
|
|
|
|
klass = GST_D3D12_ALLOCATOR_GET_CLASS (allocator);
|
|
if (klass->set_actvie)
|
|
return klass->set_actvie (allocator, active);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* GstD3D12PoolAllocator */
|
|
|
|
/* *INDENT-OFF* */
|
|
struct _GstD3D12PoolAllocatorPrivate
|
|
{
|
|
_GstD3D12PoolAllocatorPrivate()
|
|
{
|
|
outstanding = 0;
|
|
}
|
|
|
|
/* For the case where DepthOrArraySize > 1 */
|
|
ComPtr<ID3D12Resource> resource;
|
|
|
|
D3D12_HEAP_PROPERTIES heap_props;
|
|
D3D12_HEAP_FLAGS heap_flags;
|
|
D3D12_RESOURCE_DESC desc;
|
|
D3D12_RESOURCE_STATES initial_state;
|
|
D3D12_CLEAR_VALUE clear_value;
|
|
gboolean clear_value_is_valid = FALSE;
|
|
|
|
std::queue<GstMemory *> queue;
|
|
|
|
std::mutex lock;
|
|
std::condition_variable cond;
|
|
gboolean started = FALSE;
|
|
gboolean active = FALSE;
|
|
|
|
std::atomic<guint> outstanding;
|
|
guint cur_mems = 0;
|
|
gboolean flushing = FALSE;
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
static void gst_d3d12_pool_allocator_finalize (GObject * object);
|
|
|
|
static gboolean
|
|
gst_d3d12_pool_allocator_set_active (GstD3D12Allocator * allocator,
|
|
gboolean active);
|
|
|
|
static gboolean gst_d3d12_pool_allocator_start (GstD3D12PoolAllocator * self);
|
|
static gboolean gst_d3d12_pool_allocator_stop (GstD3D12PoolAllocator * self);
|
|
static gboolean gst_d3d12_memory_release (GstMiniObject * mini_object);
|
|
|
|
#define gst_d3d12_pool_allocator_parent_class pool_alloc_parent_class
|
|
G_DEFINE_TYPE (GstD3D12PoolAllocator, gst_d3d12_pool_allocator,
|
|
GST_TYPE_D3D12_ALLOCATOR);
|
|
|
|
static void
|
|
gst_d3d12_pool_allocator_class_init (GstD3D12PoolAllocatorClass * klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GstD3D12AllocatorClass *d3d12alloc_class = GST_D3D12_ALLOCATOR_CLASS (klass);
|
|
|
|
gobject_class->finalize = gst_d3d12_pool_allocator_finalize;
|
|
|
|
d3d12alloc_class->set_actvie = gst_d3d12_pool_allocator_set_active;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_pool_allocator_init (GstD3D12PoolAllocator * self)
|
|
{
|
|
self->priv = new GstD3D12PoolAllocatorPrivate ();
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_pool_allocator_finalize (GObject * object)
|
|
{
|
|
GstD3D12PoolAllocator *self = GST_D3D12_POOL_ALLOCATOR (object);
|
|
|
|
GST_DEBUG_OBJECT (self, "Finalize");
|
|
|
|
gst_d3d12_pool_allocator_stop (self);
|
|
delete self->priv;
|
|
|
|
g_clear_object (&self->device);
|
|
|
|
G_OBJECT_CLASS (pool_alloc_parent_class)->finalize (object);
|
|
}
|
|
|
|
/* must be called with the lock */
|
|
static gboolean
|
|
gst_d3d12_pool_allocator_start (GstD3D12PoolAllocator * self)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
ID3D12Device *device_handle;
|
|
HRESULT hr;
|
|
|
|
if (priv->started)
|
|
return TRUE;
|
|
|
|
/* Nothing to do */
|
|
if (priv->desc.DepthOrArraySize == 1) {
|
|
priv->started = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
device_handle = gst_d3d12_device_get_device_handle (self->device);
|
|
if (!priv->resource) {
|
|
ComPtr < ID3D12Resource > resource;
|
|
hr = device_handle->CreateCommittedResource (&priv->heap_props,
|
|
priv->heap_flags, &priv->desc, priv->initial_state,
|
|
priv->clear_value_is_valid ? &priv->clear_value : nullptr,
|
|
IID_PPV_ARGS (&resource));
|
|
if (!gst_d3d12_result (hr, self->device)) {
|
|
GST_ERROR_OBJECT (self, "Failed to allocate texture");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->resource = resource;
|
|
}
|
|
|
|
for (guint i = 0; i < priv->desc.DepthOrArraySize; i++) {
|
|
GstMemory *mem;
|
|
|
|
mem = gst_d3d12_allocator_alloc_wrapped (_d3d12_memory_allocator,
|
|
self->device, priv->resource.Get (), i);
|
|
|
|
priv->cur_mems++;
|
|
priv->queue.push (mem);
|
|
}
|
|
|
|
priv->started = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_pool_allocator_set_active (GstD3D12Allocator * allocator,
|
|
gboolean active)
|
|
{
|
|
GstD3D12PoolAllocator *self = GST_D3D12_POOL_ALLOCATOR (allocator);
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
|
|
GST_LOG_OBJECT (self, "active %d", active);
|
|
|
|
std::unique_lock < std::mutex > lk (priv->lock);
|
|
/* just return if we are already in the right state */
|
|
if (priv->active == active) {
|
|
GST_LOG_OBJECT (self, "allocator was in the right state");
|
|
return TRUE;
|
|
}
|
|
|
|
if (active) {
|
|
if (!gst_d3d12_pool_allocator_start (self)) {
|
|
GST_ERROR_OBJECT (self, "start failed");
|
|
return FALSE;
|
|
}
|
|
|
|
priv->active = TRUE;
|
|
priv->flushing = FALSE;
|
|
} else {
|
|
priv->flushing = TRUE;
|
|
priv->active = FALSE;
|
|
|
|
priv->cond.notify_all ();
|
|
|
|
/* when all memory objects are in the pool, free them. Else they will be
|
|
* freed when they are released */
|
|
GST_LOG_OBJECT (self, "outstanding memories %d, (in queue %u)",
|
|
priv->outstanding.load (), (guint) priv->queue.size ());
|
|
if (priv->outstanding == 0) {
|
|
if (!gst_d3d12_pool_allocator_stop (self)) {
|
|
GST_ERROR_OBJECT (self, "stop failed");
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_pool_allocator_free_memory (GstD3D12PoolAllocator * self,
|
|
GstMemory * mem)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
|
|
priv->cur_mems--;
|
|
GST_LOG_OBJECT (self, "freeing memory %p (%u left)", mem, priv->cur_mems);
|
|
|
|
GST_MINI_OBJECT_CAST (mem)->dispose = nullptr;
|
|
gst_memory_unref (mem);
|
|
}
|
|
|
|
/* must be called with the lock */
|
|
static void
|
|
gst_d3d12_pool_allocator_clear_queue (GstD3D12PoolAllocator * self)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
|
|
GST_LOG_OBJECT (self, "Clearing queue");
|
|
|
|
while (!priv->queue.empty ()) {
|
|
GstMemory *mem = priv->queue.front ();
|
|
priv->queue.pop ();
|
|
gst_d3d12_pool_allocator_free_memory (self, mem);
|
|
}
|
|
|
|
GST_LOG_OBJECT (self, "Clear done");
|
|
}
|
|
|
|
/* must be called with the lock */
|
|
static gboolean
|
|
gst_d3d12_pool_allocator_stop (GstD3D12PoolAllocator * self)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
|
|
GST_DEBUG_OBJECT (self, "Stop");
|
|
|
|
if (priv->started) {
|
|
gst_d3d12_pool_allocator_clear_queue (self);
|
|
|
|
priv->started = FALSE;
|
|
} else {
|
|
GST_DEBUG_OBJECT (self, "Wasn't started");
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_pool_allocator_release_memory (GstD3D12PoolAllocator * self,
|
|
GstMemory * mem)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
|
|
GST_LOG_OBJECT (self, "Released memory %p", mem);
|
|
|
|
GST_MINI_OBJECT_CAST (mem)->dispose = nullptr;
|
|
mem->allocator = (GstAllocator *) gst_object_ref (_d3d12_memory_allocator);
|
|
|
|
/* keep it around in our queue */
|
|
priv->queue.push (mem);
|
|
priv->outstanding--;
|
|
priv->cond.notify_all ();
|
|
priv->lock.unlock ();
|
|
|
|
gst_object_unref (self);
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d12_memory_release (GstMiniObject * mini_object)
|
|
{
|
|
GstMemory *mem = GST_MEMORY_CAST (mini_object);
|
|
GstD3D12PoolAllocator *alloc;
|
|
GstD3D12PoolAllocatorPrivate *priv;
|
|
|
|
g_assert (mem->allocator != nullptr);
|
|
|
|
if (!GST_IS_D3D12_POOL_ALLOCATOR (mem->allocator)) {
|
|
GST_LOG_OBJECT (mem->allocator, "Not our memory, free");
|
|
return TRUE;
|
|
}
|
|
|
|
alloc = GST_D3D12_POOL_ALLOCATOR (mem->allocator);
|
|
priv = alloc->priv;
|
|
|
|
priv->lock.lock ();
|
|
/* if flushing, free this memory */
|
|
if (alloc->priv->flushing) {
|
|
priv->lock.unlock ();
|
|
GST_LOG_OBJECT (alloc, "allocator is flushing, free %p", mem);
|
|
return TRUE;
|
|
}
|
|
|
|
/* return the memory to the allocator */
|
|
gst_memory_ref (mem);
|
|
gst_d3d12_pool_allocator_release_memory (alloc, mem);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* must be called with the lock */
|
|
static GstFlowReturn
|
|
gst_d3d12_pool_allocator_alloc (GstD3D12PoolAllocator * self, GstMemory ** mem)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
GstMemory *new_mem;
|
|
|
|
/* we allcates texture array during start */
|
|
if (priv->desc.DepthOrArraySize > 1)
|
|
return GST_FLOW_EOS;
|
|
|
|
/* increment the allocation counter */
|
|
new_mem =
|
|
gst_d3d12_allocator_alloc_internal (_d3d12_memory_allocator,
|
|
self->device, &priv->heap_props,
|
|
priv->heap_flags, &priv->desc, priv->initial_state,
|
|
priv->clear_value_is_valid ? &priv->clear_value : nullptr);
|
|
|
|
if (!new_mem) {
|
|
GST_ERROR_OBJECT (self, "Failed to allocate new memory");
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
priv->cur_mems++;
|
|
|
|
*mem = new_mem;
|
|
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
/* must be called with the lock */
|
|
static GstFlowReturn
|
|
gst_d3d12_pool_allocator_acquire_memory_internal (GstD3D12PoolAllocator * self,
|
|
GstMemory ** memory, std::unique_lock < std::mutex > &lk)
|
|
{
|
|
GstD3D12PoolAllocatorPrivate *priv = self->priv;
|
|
GstFlowReturn ret = GST_FLOW_ERROR;
|
|
|
|
do {
|
|
if (priv->flushing) {
|
|
GST_DEBUG_OBJECT (self, "we are flushing");
|
|
return GST_FLOW_FLUSHING;
|
|
}
|
|
|
|
if (!priv->queue.empty ()) {
|
|
*memory = priv->queue.front ();
|
|
priv->queue.pop ();
|
|
GST_LOG_OBJECT (self, "acquired memory %p", *memory);
|
|
return GST_FLOW_OK;
|
|
}
|
|
|
|
/* no memory, try to allocate some more */
|
|
GST_LOG_OBJECT (self, "no memory, trying to allocate");
|
|
ret = gst_d3d12_pool_allocator_alloc (self, memory);
|
|
if (ret == GST_FLOW_OK)
|
|
return ret;
|
|
|
|
/* something went wrong, return error */
|
|
if (ret != GST_FLOW_EOS)
|
|
break;
|
|
|
|
GST_LOG_OBJECT (self, "waiting for free memory or flushing");
|
|
priv->cond.wait (lk);
|
|
} while (TRUE);
|
|
|
|
return ret;
|
|
}
|
|
|
|
GstD3D12PoolAllocator *
|
|
gst_d3d12_pool_allocator_new (GstD3D12Device * device,
|
|
const D3D12_HEAP_PROPERTIES * heap_props, D3D12_HEAP_FLAGS heap_flags,
|
|
const D3D12_RESOURCE_DESC * desc, D3D12_RESOURCE_STATES initial_state,
|
|
const D3D12_CLEAR_VALUE * optimized_clear_value)
|
|
{
|
|
GstD3D12PoolAllocator *self;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
g_return_val_if_fail (heap_props != nullptr, nullptr);
|
|
g_return_val_if_fail (desc != nullptr, nullptr);
|
|
|
|
gst_d3d12_memory_init_once ();
|
|
|
|
self = (GstD3D12PoolAllocator *)
|
|
g_object_new (GST_TYPE_D3D12_POOL_ALLOCATOR, nullptr);
|
|
gst_object_ref_sink (self);
|
|
|
|
self->device = (GstD3D12Device *) gst_object_ref (device);
|
|
self->priv->heap_props = *heap_props;
|
|
self->priv->heap_flags = heap_flags;
|
|
self->priv->desc = *desc;
|
|
self->priv->initial_state = initial_state;
|
|
if (optimized_clear_value) {
|
|
self->priv->clear_value = *optimized_clear_value;
|
|
self->priv->clear_value_is_valid = TRUE;
|
|
} else {
|
|
self->priv->clear_value_is_valid = FALSE;
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
GstFlowReturn
|
|
gst_d3d12_pool_allocator_acquire_memory (GstD3D12PoolAllocator * allocator,
|
|
GstMemory ** memory)
|
|
{
|
|
GstFlowReturn ret;
|
|
GstD3D12PoolAllocatorPrivate *priv;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D12_POOL_ALLOCATOR (allocator),
|
|
GST_FLOW_ERROR);
|
|
g_return_val_if_fail (memory != nullptr, GST_FLOW_ERROR);
|
|
|
|
priv = allocator->priv;
|
|
|
|
std::unique_lock < std::mutex > lk (priv->lock);
|
|
ret = gst_d3d12_pool_allocator_acquire_memory_internal (allocator,
|
|
memory, lk);
|
|
|
|
if (ret == GST_FLOW_OK) {
|
|
GstMemory *mem = *memory;
|
|
/* Replace default allocator with ours */
|
|
gst_object_unref (mem->allocator);
|
|
mem->allocator = (GstAllocator *) gst_object_ref (allocator);
|
|
GST_MINI_OBJECT_CAST (mem)->dispose = gst_d3d12_memory_release;
|
|
priv->outstanding++;
|
|
}
|
|
|
|
return ret;
|
|
}
|