mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-18 15:51:11 +00:00
6e30cbb3fc
Add new video composition element which is equivalent to compositor and glvideomixer elements. When d3d11 decoder elements are used, d3d11compositor can do efficient graphics memory handling (zero copying or at least copying memory on GPU memory space). Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
202 lines
6.2 KiB
Meson
202 lines
6.2 KiB
Meson
d3d11_sources = [
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'gstd3d11bufferpool.c',
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'gstd3d11device.c',
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'gstd3d11memory.c',
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'gstd3d11utils.c',
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'gstd3d11videosink.c',
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'gstd3d11window.cpp',
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'plugin.c',
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'gstd3d11format.c',
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'gstd3d11basefilter.c',
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'gstd3d11upload.c',
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'gstd3d11download.c',
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'gstd3d11colorconvert.c',
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'gstd3d11videosinkbin.c',
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'gstd3d11shader.c',
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'gstd3d11colorconverter.c',
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'gstd3d11overlaycompositor.c',
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'gstd3d11videoprocessor.c',
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'gstd3d11compositor.c',
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'gstd3d11compositorbin.c',
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]
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d3d11_dec_sources = [
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'gstd3d11decoder.c',
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'gstd3d11h264dec.c',
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'gstd3d11vp9dec.c',
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'gstd3d11h265dec.c',
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'gstd3d11vp8dec.c',
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]
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dxgi_headers = [
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['dxgi1_6.h', 6],
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['dxgi1_5.h', 5],
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['dxgi1_4.h', 4],
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['dxgi1_3.h', 3],
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['dxgi1_2.h', 2],
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['dxgi.h', 1]
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]
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d3d11_headers = [
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['d3d11_4.h', 4],
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['d3d11_3.h', 3],
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['d3d11_2.h', 2],
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['d3d11_1.h', 1],
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['d3d11.h', 0]
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]
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have_d3d11 = false
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extra_c_args = ['-DCOBJMACROS']
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have_dxgi_header = false
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have_d3d11_header = false
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have_d3d11sdk_h = false
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have_dxgidebug_h = false
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winapi_desktop = false
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winapi_app = false
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extra_dep = []
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d3d11_conf = configuration_data()
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d3d11_option = get_option('d3d11')
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if host_system != 'windows' or d3d11_option.disabled()
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subdir_done()
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endif
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d3d11_lib = cc.find_library('d3d11', required : d3d11_option)
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dxgi_lib = cc.find_library('dxgi', required : d3d11_option)
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d3dcompiler_lib = cc.find_library('d3dcompiler', required: d3d11_option)
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runtimeobject_lib = cc.find_library('runtimeobject', required : false)
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foreach dxgi_h: dxgi_headers
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if not have_dxgi_header and cc.has_header(dxgi_h[0])
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d3d11_conf.set('DXGI_HEADER_VERSION', dxgi_h[1])
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have_dxgi_header = true
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endif
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endforeach
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foreach d3d11_h: d3d11_headers
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if not have_d3d11_header and cc.has_header(d3d11_h[0])
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d3d11_conf.set('D3D11_HEADER_VERSION', d3d11_h[1])
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have_d3d11_header = true
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endif
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endforeach
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have_d3d11 = d3d11_lib.found() and dxgi_lib.found() and have_d3d11_header and have_dxgi_header and cc.has_header('d3dcompiler.h')
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if not have_d3d11
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if d3d11_option.enabled()
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error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.')
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endif
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subdir_done()
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endif
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# d3d11 video api uses dxva structure for decoding, and dxva.h needs d3d9 types
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if cc.has_header('dxva.h') and cc.has_header('d3d9.h')
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d3d11_conf.set('HAVE_DXVA_H', 1)
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d3d11_sources += d3d11_dec_sources
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extra_c_args += ['-DGST_USE_UNSTABLE_API']
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extra_dep += [gstcodecs_dep]
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endif
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winapi_desktop = cxx.compiles('''#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#error "not win32"
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#endif''',
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dependencies: [d3d11_lib, dxgi_lib],
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name: 'checking if building for Win32')
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if runtimeobject_lib.found() and d3dcompiler_lib.found()
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winapi_app = cxx.compiles('''#include <winapifamily.h>
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#include <windows.applicationmodel.core.h>
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#include <wrl.h>
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#include <wrl/wrappers/corewrappers.h>
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#error "not winrt"
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#endif''',
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dependencies: [d3d11_lib, dxgi_lib, runtimeobject_lib],
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name: 'checking if building for WinRT')
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endif
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if not winapi_desktop and not winapi_app
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error('Neither Desktop partition nor App partition')
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endif
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winapi_app_only = winapi_app and not winapi_desktop
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if winapi_app_only
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d3d11_sources += ['gstd3d11window_corewindow.cpp',
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'gstd3d11window_swapchainpanel.cpp']
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extra_dep += [runtimeobject_lib, d3dcompiler_lib]
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else
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d3d11_sources += ['gstd3d11window_win32.cpp']
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endif
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d3d11_conf.set10('GST_D3D11_WINAPI_ONLY_APP', winapi_app_only)
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# for enabling debug layer
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# NOTE: Disable d3d11/dxgi debug layer in case of [UWP build + release CRT]
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# WACK (Windows App Certification Kit) doesn't seem to be happy with
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# the DXGIGetDebugInterface1 symbol.
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# FIXME: Probably DXGIGetDebugInterface1 might be used on UWP app for development
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# purpose. So, I suspect one possible reason why WACK is complaining about
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# DXGIGetDebugInterface1 is that debugging APIs couldn't be used for
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# Windows store app, but couldn't find any reference about that.
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#
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# [IDXGIDebug1]
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# https://docs.microsoft.com/en-us/windows/win32/api/dxgidebug/nn-dxgidebug-idxgidebug1
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# is saying that the IDXGIDebug1 interface is available for both desktop app and
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# UWP. And then the *DXGIGetDebugInterface1* method need to be called to obtain
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# the IDXGIDebug1 interface.
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#
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# [DXGIGetDebugInterface1]
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# https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_3/nf-dxgi1_3-dxgigetdebuginterface1
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# is mentioning that DXGIGetDebugInterface1 is desktop app only.
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#
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# PLEASE LET US KNOW A CORRECT WAY TO OBTAIN IDXGIDebug1 ON UWP, MICROSOFT
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if get_option('debug') and not (winapi_app_only and get_option('b_vscrt') == 'md')
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d3d11_debug_libs = [
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['d3d11sdklayers.h', 'ID3D11Debug', 'ID3D11InfoQueue', 'have_d3d11sdk_h'],
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['dxgidebug.h', 'IDXGIDebug', 'IDXGIInfoQueue', 'have_dxgidebug_h'],
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]
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foreach f : d3d11_debug_libs
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header = f.get(0)
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debug_obj = f.get(1)
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info_obj = f.get(2)
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compile_code = '''
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#include <d3d11.h>
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#include <dxgi.h>
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#include <@0@>
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int main(int arc, char ** argv) {
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@1@ *debug = NULL;
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@2@ *info_queue = NULL;
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return 0;
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}'''.format(header, debug_obj, info_obj)
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if cc.compiles(compile_code, dependencies: [d3d11_lib, dxgi_lib], name: debug_obj)
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set_variable(f.get(3), true)
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endif
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endforeach
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else
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message('Disable D3D11Debug and DXGIDebug layers')
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endif
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d3d11_conf.set10('HAVE_D3D11SDKLAYERS_H', have_d3d11sdk_h)
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d3d11_conf.set10('HAVE_DXGIDEBUG_H', have_dxgidebug_h)
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configure_file(
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output: 'gstd3d11config.h',
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configuration: d3d11_conf,
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)
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gstd3d11 = library('gstd3d11',
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d3d11_sources,
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c_args : gst_plugins_bad_args + extra_c_args,
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cpp_args: gst_plugins_bad_args,
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include_directories : [configinc],
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dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, gstcontroller_dep, d3d11_lib, dxgi_lib] + extra_dep,
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install : true,
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install_dir : plugins_install_dir,
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)
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pkgconfig.generate(gstd3d11, install_dir : plugins_pkgconfig_install_dir)
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plugins += [gstd3d11]
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