gstreamer/sources/generated/Gst.Audio/AudioChannelPosition.cs
Aaron Boxer 38a0731461 build: on Windows, use MSVC format for gst*, glib and gobject dlls
Generated files were generated using 'ninja -C build update-code'
except for libgstfft, which had to be updated manually
(see issue #25).

Note: with these changes, building on MS Windows will require
the msvc compiler - mingw will no longer work.
2019-11-18 14:19:39 -05:00

57 lines
1.2 KiB
C#

// This file was generated by the Gtk# code generator.
// Any changes made will be lost if regenerated.
namespace Gst.Audio {
using System;
using System.Runtime.InteropServices;
#region Autogenerated code
[GLib.GType (typeof (Gst.Audio.AudioChannelPositionGType))]
public enum AudioChannelPosition {
None = -3,
Mono = -2,
Invalid = -1,
FrontLeft = 0,
FrontRight = 1,
FrontCenter = 2,
Lfe1 = 3,
RearLeft = 4,
RearRight = 5,
FrontLeftOfCenter = 6,
FrontRightOfCenter = 7,
RearCenter = 8,
Lfe2 = 9,
SideLeft = 10,
SideRight = 11,
TopFrontLeft = 12,
TopFrontRight = 13,
TopFrontCenter = 14,
TopCenter = 15,
TopRearLeft = 16,
TopRearRight = 17,
TopSideLeft = 18,
TopSideRight = 19,
TopRearCenter = 20,
BottomFrontCenter = 21,
BottomFrontLeft = 22,
BottomFrontRight = 23,
WideLeft = 24,
WideRight = 25,
SurroundLeft = 26,
SurroundRight = 27,
}
internal class AudioChannelPositionGType {
[DllImport ("gstaudio-1.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr gst_audio_channel_position_get_type ();
public static GLib.GType GType {
get {
return new GLib.GType (gst_audio_channel_position_get_type ());
}
}
}
#endregion
}