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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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2b2048d601
When performing a raw upload, we need to keep the raw data mapped as long as needed. https://bugzilla.gnome.org/show_bug.cgi?id=752937
1534 lines
45 KiB
C
1534 lines
45 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <gst/video/video.h>
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#include "gstglmemory.h"
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#include "gstglutils.h"
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/**
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* SECTION:gstglmemory
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* @short_description: memory subclass for GL textures
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* @see_also: #GstMemory, #GstAllocator, #GstGLBufferPool
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*
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* GstGLMemory is a #GstGLBaseBuffer subclass providing support for the mapping of
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* GL textures.
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*
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* #GstGLMemory is created through gst_gl_memory_alloc() or system memory can
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* be wrapped through gst_gl_memory_wrapped().
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*
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* Data is uploaded or downloaded from the GPU as is necessary.
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*/
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/* Implementation notes
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*
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* PBO transfer's are implemented using GstGLBaseBuffer. We just need to
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* ensure that the texture data is written/read to/from before/after calling
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* the parent class which performs the pbo buffer transfer.
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*/
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#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
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#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
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#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
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#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
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#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
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#define GL_MEM_WIDTH(gl_mem) _get_plane_width (&gl_mem->info, gl_mem->plane)
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#define GL_MEM_HEIGHT(gl_mem) _get_plane_height (&gl_mem->info, gl_mem->plane)
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#define GL_MEM_STRIDE(gl_mem) GST_VIDEO_INFO_PLANE_STRIDE (&gl_mem->info, gl_mem->plane)
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#define CONTEXT_SUPPORTS_PBO_UPLOAD(context) \
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(gst_gl_context_check_gl_version (context, \
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GST_GL_API_OPENGL | GST_GL_API_OPENGL3, 2, 1) \
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|| gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
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#define CONTEXT_SUPPORTS_PBO_DOWNLOAD(context) \
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(gst_gl_context_check_gl_version (context, \
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GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2, 3, 0))
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
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#define GST_CAT_DEFAULT GST_CAT_GL_MEMORY
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static GstAllocator *_gl_allocator;
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/* compatability definitions... */
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#ifndef GL_RGBA8
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#define GL_RGBA8 0x8058
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#endif
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#ifndef GL_RED
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#define GL_RED 0x1903
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#endif
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#ifndef GL_RG
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#define GL_RG 0x8227
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#endif
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#ifndef GL_R8
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#define GL_R8 0x8229
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#endif
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#ifndef GL_RG8
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#define GL_RG8 0x822B
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#endif
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_STREAM_READ
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#define GL_STREAM_READ 0x88E1
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#endif
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#ifndef GL_STREAM_DRAW
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#define GL_STREAM_DRAW 0x88E0
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#endif
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#ifndef GL_STREAM_COPY
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#define GL_STREAM_COPY 0x88E2
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#endif
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#ifndef GL_UNPACK_ROW_LENGTH
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#endif
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G_DEFINE_TYPE (GstGLAllocator, gst_gl_allocator,
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GST_TYPE_GL_BASE_BUFFER_ALLOCATOR);
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typedef struct
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{
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/* in */
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GstGLMemory *src;
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GstVideoGLTextureType out_format;
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guint out_width, out_height;
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guint out_stride;
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gboolean respecify;
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guint tex_target;
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/* inout */
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guint tex_id;
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/* out */
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gboolean result;
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} GstGLMemoryCopyParams;
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static inline guint
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_gl_format_n_components (guint format)
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{
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switch (format) {
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case GST_VIDEO_GL_TEXTURE_TYPE_RGBA:
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case GL_RGBA:
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return 4;
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB:
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB16:
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case GL_RGB:
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return 3;
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA:
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case GST_VIDEO_GL_TEXTURE_TYPE_RG:
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case GL_LUMINANCE_ALPHA:
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case GL_RG:
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return 2;
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE:
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case GST_VIDEO_GL_TEXTURE_TYPE_R:
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case GL_LUMINANCE:
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case GL_RED:
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return 1;
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default:
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return 0;
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}
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}
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static inline guint
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_gl_type_n_components (guint type)
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{
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switch (type) {
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case GL_UNSIGNED_BYTE:
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return 1;
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case GL_UNSIGNED_SHORT_5_6_5:
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return 3;
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default:
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g_assert_not_reached ();
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return 0;
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}
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}
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static inline guint
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_gl_type_n_bytes (guint type)
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{
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switch (type) {
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case GL_UNSIGNED_BYTE:
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return 1;
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case GL_UNSIGNED_SHORT_5_6_5:
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return 2;
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default:
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g_assert_not_reached ();
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return 0;
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}
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}
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static inline guint
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_gl_format_type_n_bytes (guint format, guint type)
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{
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return _gl_format_n_components (format) / _gl_type_n_components (type) *
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_gl_type_n_bytes (type);
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}
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static inline guint
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_gl_texture_type_n_bytes (GstVideoGLTextureType tex_format)
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{
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guint format, type;
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format = gst_gl_format_from_gl_texture_type (tex_format);
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type = GL_UNSIGNED_BYTE;
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if (tex_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
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type = GL_UNSIGNED_SHORT_5_6_5;
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return _gl_format_type_n_bytes (format, type);
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}
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guint
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gst_gl_format_from_gl_texture_type (GstVideoGLTextureType tex_format)
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{
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switch (tex_format) {
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA:
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return GL_LUMINANCE_ALPHA;
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case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE:
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return GL_LUMINANCE;
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case GST_VIDEO_GL_TEXTURE_TYPE_RGBA:
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return GL_RGBA;
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB:
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case GST_VIDEO_GL_TEXTURE_TYPE_RGB16:
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return GL_RGB;
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case GST_VIDEO_GL_TEXTURE_TYPE_RG:
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return GL_RG;
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case GST_VIDEO_GL_TEXTURE_TYPE_R:
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return GL_RED;
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default:
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return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
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}
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}
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GstVideoGLTextureType
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gst_gl_texture_type_from_format (GstGLContext * context,
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GstVideoFormat v_format, guint plane)
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{
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gboolean texture_rg =
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gst_gl_context_check_feature (context, "GL_EXT_texture_rg")
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|| gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0)
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|| gst_gl_context_check_feature (context, "GL_ARB_texture_rg")
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|| gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 0);
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guint n_plane_components;
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switch (v_format) {
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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case GST_VIDEO_FORMAT_xRGB:
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case GST_VIDEO_FORMAT_xBGR:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_BGRA:
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case GST_VIDEO_FORMAT_ARGB:
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_AYUV:
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n_plane_components = 4;
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break;
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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n_plane_components = 3;
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break;
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case GST_VIDEO_FORMAT_RGB16:
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case GST_VIDEO_FORMAT_BGR16:
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return GST_VIDEO_GL_TEXTURE_TYPE_RGB16;
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case GST_VIDEO_FORMAT_GRAY16_BE:
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case GST_VIDEO_FORMAT_GRAY16_LE:
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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n_plane_components = 2;
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break;
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_NV21:
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n_plane_components = plane == 0 ? 1 : 2;
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break;
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case GST_VIDEO_FORMAT_GRAY8:
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case GST_VIDEO_FORMAT_Y444:
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case GST_VIDEO_FORMAT_Y42B:
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case GST_VIDEO_FORMAT_Y41B:
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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n_plane_components = 1;
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break;
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default:
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n_plane_components = 4;
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g_assert_not_reached ();
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break;
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}
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switch (n_plane_components) {
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case 4:
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return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
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break;
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case 3:
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return GST_VIDEO_GL_TEXTURE_TYPE_RGB;
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break;
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case 2:
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return texture_rg ? GST_VIDEO_GL_TEXTURE_TYPE_RG :
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GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA;
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break;
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case 1:
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return texture_rg ? GST_VIDEO_GL_TEXTURE_TYPE_R :
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GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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return GST_VIDEO_GL_TEXTURE_TYPE_RGBA;
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}
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guint
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gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
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guint format, guint type)
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{
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gboolean ext_texture_rg =
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gst_gl_context_check_feature (context, "GL_EXT_texture_rg");
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switch (format) {
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case GL_RGBA:
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switch (type) {
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case GL_UNSIGNED_BYTE:
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return USING_GLES2 (context)
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&& !USING_GLES3 (context) ? GL_RGBA : GL_RGBA8;
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break;
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}
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break;
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case GL_RGB:
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switch (type) {
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case GL_UNSIGNED_BYTE:
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return GL_RGB8;
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break;
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case GL_UNSIGNED_SHORT_5_6_5:
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return GL_RGB;
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break;
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}
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break;
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case GL_RG:
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switch (type) {
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case GL_UNSIGNED_BYTE:
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if (!USING_GLES3 (context) && USING_GLES2 (context) && ext_texture_rg)
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return GL_RG;
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return GL_RG8;
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break;
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}
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break;
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case GL_RED:
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switch (type) {
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case GL_UNSIGNED_BYTE:
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if (!USING_GLES3 (context) && USING_GLES2 (context) && ext_texture_rg)
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return GL_RED;
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return GL_R8;
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break;
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}
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break;
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case GL_LUMINANCE:
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return GL_LUMINANCE;
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break;
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case GL_LUMINANCE_ALPHA:
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return GL_LUMINANCE_ALPHA;
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break;
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case GL_ALPHA:
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return GL_ALPHA;
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break;
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default:
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break;
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}
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g_assert_not_reached ();
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return 0;
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}
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static inline guint
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_get_plane_width (GstVideoInfo * info, guint plane)
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{
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if (GST_VIDEO_INFO_IS_YUV (info))
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/* For now component width and plane width are the same and the
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* plane-component mapping matches
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*/
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return GST_VIDEO_INFO_COMP_WIDTH (info, plane);
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else /* RGB, GRAY */
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return GST_VIDEO_INFO_WIDTH (info);
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}
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static inline guint
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_get_plane_height (GstVideoInfo * info, guint plane)
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{
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if (GST_VIDEO_INFO_IS_YUV (info))
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/* For now component width and plane width are the same and the
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* plane-component mapping matches
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*/
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return GST_VIDEO_INFO_COMP_HEIGHT (info, plane);
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else /* RGB, GRAY */
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return GST_VIDEO_INFO_HEIGHT (info);
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}
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typedef struct _GenTexture
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{
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guint width, height;
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GLenum gl_target;
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GLenum gl_format;
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GLenum gl_type;
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guint result;
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} GenTexture;
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/* find the difference between the start of the plane and where the video
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* data starts in the plane */
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static gsize
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_find_plane_frame_start (GstGLMemory * gl_mem)
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{
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gsize plane_start;
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gint i;
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/* find the start of the plane data including padding */
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plane_start = 0;
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for (i = 0; i < gl_mem->plane; i++) {
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plane_start +=
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gst_gl_get_plane_data_size (&gl_mem->info, &gl_mem->valign, i);
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}
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/* offset between the plane data start and where the video frame starts */
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return (GST_VIDEO_INFO_PLANE_OFFSET (&gl_mem->info,
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gl_mem->plane)) - plane_start + gl_mem->mem.mem.offset;
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}
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static void
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_upload_memory (GstGLMemory * gl_mem, GstMapInfo * info, gsize maxsize)
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{
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GstGLContext *context = gl_mem->mem.context;
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const GstGLFuncs *gl;
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GLenum gl_format, gl_type, gl_target;
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gpointer data;
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gsize plane_start;
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if ((gl_mem->transfer_state & GST_GL_MEMORY_TRANSFER_NEED_UPLOAD) == 0)
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return;
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gl = context->gl_vtable;
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gl_type = GL_UNSIGNED_BYTE;
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if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
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gl_type = GL_UNSIGNED_SHORT_5_6_5;
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gl_format = gst_gl_format_from_gl_texture_type (gl_mem->tex_type);
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gl_target = gl_mem->tex_target;
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if (USING_OPENGL (context) || USING_GLES3 (context)
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|| USING_OPENGL3 (context)) {
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gl->PixelStorei (GL_UNPACK_ROW_LENGTH, gl_mem->unpack_length);
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} else if (USING_GLES2 (context)) {
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gl->PixelStorei (GL_UNPACK_ALIGNMENT, gl_mem->unpack_length);
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}
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GST_LOG ("upload for texture id:%u, with pbo %u %ux%u",
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gl_mem->tex_id, gl_mem->mem.id, gl_mem->tex_width,
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GL_MEM_HEIGHT (gl_mem));
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/* find the start of the plane data including padding */
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plane_start = _find_plane_frame_start (gl_mem);
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if (gl_mem->mem.id && CONTEXT_SUPPORTS_PBO_UPLOAD (context)) {
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gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, gl_mem->mem.id);
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data = (void *) plane_start;
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} else {
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data = (gpointer) ((gintptr) plane_start + (gintptr) gl_mem->mem.data);
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}
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gl->BindTexture (gl_target, gl_mem->tex_id);
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gl->TexSubImage2D (gl_target, 0, 0, 0, gl_mem->tex_width,
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GL_MEM_HEIGHT (gl_mem), gl_format, gl_type, data);
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if (gl_mem->mem.id && CONTEXT_SUPPORTS_PBO_UPLOAD (context))
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gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
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/* Reset to default values */
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if (USING_OPENGL (context) || USING_GLES3 (context)) {
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gl->PixelStorei (GL_UNPACK_ROW_LENGTH, 0);
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} else if (USING_GLES2 (context)) {
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gl->PixelStorei (GL_UNPACK_ALIGNMENT, 4);
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}
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gl->BindTexture (gl_target, 0);
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gl_mem->transfer_state &= ~GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
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}
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static inline void
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_calculate_unpack_length (GstGLMemory * gl_mem, GstGLContext * context)
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{
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guint n_gl_bytes;
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gl_mem->tex_scaling[0] = 1.0f;
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gl_mem->tex_scaling[1] = 1.0f;
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gl_mem->unpack_length = 1;
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|
gl_mem->tex_width = GL_MEM_WIDTH (gl_mem);
|
|
|
|
n_gl_bytes = _gl_texture_type_n_bytes (gl_mem->tex_type);
|
|
if (n_gl_bytes == 0) {
|
|
GST_ERROR ("Unsupported texture type %d", gl_mem->tex_type);
|
|
return;
|
|
}
|
|
|
|
if (USING_OPENGL (context) || USING_GLES3 (context)
|
|
|| USING_OPENGL3 (context)) {
|
|
gl_mem->unpack_length = GL_MEM_STRIDE (gl_mem) / n_gl_bytes;
|
|
} else if (USING_GLES2 (context)) {
|
|
guint j = 8;
|
|
|
|
while (j >= n_gl_bytes) {
|
|
/* GST_ROUND_UP_j(GL_MEM_WIDTH (gl_mem) * n_gl_bytes) */
|
|
guint round_up_j =
|
|
((GL_MEM_WIDTH (gl_mem) * n_gl_bytes) + j - 1) & ~(j - 1);
|
|
|
|
if (round_up_j == GL_MEM_STRIDE (gl_mem)) {
|
|
GST_LOG ("Found alignment of %u based on width "
|
|
"(with plane width:%u, plane stride:%u and pixel stride:%u. "
|
|
"RU%u(%u*%u) = %u)", j, GL_MEM_WIDTH (gl_mem),
|
|
GL_MEM_STRIDE (gl_mem), n_gl_bytes, j, GL_MEM_WIDTH (gl_mem),
|
|
n_gl_bytes, round_up_j);
|
|
|
|
gl_mem->unpack_length = j;
|
|
break;
|
|
}
|
|
j >>= 1;
|
|
}
|
|
|
|
if (j < n_gl_bytes) {
|
|
/* Failed to find a suitable alignment, try based on plane_stride and
|
|
* scale in the shader. Useful for alignments that are greater than 8.
|
|
*/
|
|
j = 8;
|
|
|
|
while (j >= n_gl_bytes) {
|
|
/* GST_ROUND_UP_j((GL_MEM_STRIDE (gl_mem)) */
|
|
guint round_up_j = ((GL_MEM_STRIDE (gl_mem)) + j - 1) & ~(j - 1);
|
|
|
|
if (round_up_j == (GL_MEM_STRIDE (gl_mem))) {
|
|
GST_LOG ("Found alignment of %u based on "
|
|
"stride (with plane stride:%u and pixel stride:%u. "
|
|
"RU%u(%u) = %u)", j, GL_MEM_STRIDE (gl_mem), n_gl_bytes, j,
|
|
GL_MEM_STRIDE (gl_mem), round_up_j);
|
|
|
|
gl_mem->unpack_length = j;
|
|
gl_mem->tex_scaling[0] =
|
|
(gfloat) (GL_MEM_WIDTH (gl_mem) * n_gl_bytes) /
|
|
(gfloat) GL_MEM_STRIDE (gl_mem);
|
|
gl_mem->tex_width = GL_MEM_STRIDE (gl_mem) / n_gl_bytes;
|
|
break;
|
|
}
|
|
j >>= 1;
|
|
}
|
|
|
|
if (j < n_gl_bytes) {
|
|
GST_ERROR
|
|
("Failed to find matching alignment. Image may "
|
|
"look corrupted. plane width:%u, plane stride:%u and pixel "
|
|
"stride:%u", GL_MEM_WIDTH (gl_mem), GL_MEM_STRIDE (gl_mem),
|
|
n_gl_bytes);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static guint
|
|
_new_texture (GstGLContext * context, guint target, guint internal_format,
|
|
guint format, guint type, guint width, guint height)
|
|
{
|
|
const GstGLFuncs *gl = context->gl_vtable;
|
|
guint tex_id;
|
|
|
|
gl->GenTextures (1, &tex_id);
|
|
gl->BindTexture (target, tex_id);
|
|
gl->TexImage2D (target, 0, internal_format, width, height, 0, format, type,
|
|
NULL);
|
|
|
|
gl->TexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
gl->TexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
gl->TexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
gl->TexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
return tex_id;
|
|
}
|
|
|
|
static gboolean
|
|
_gl_mem_create (GstGLMemory * gl_mem, GError ** error)
|
|
{
|
|
GstGLContext *context = gl_mem->mem.context;
|
|
const GstGLFuncs *gl = context->gl_vtable;
|
|
GLenum internal_format;
|
|
GLenum tex_format;
|
|
GLenum tex_type;
|
|
|
|
tex_format = gst_gl_format_from_gl_texture_type (gl_mem->tex_type);
|
|
tex_type = GL_UNSIGNED_BYTE;
|
|
if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
|
|
tex_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
GST_TRACE ("Generating texture format:%u type:%u dimensions:%ux%u",
|
|
tex_format, tex_type, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem));
|
|
|
|
internal_format =
|
|
gst_gl_sized_gl_format_from_gl_format_type (context, tex_format,
|
|
tex_type);
|
|
|
|
if (!gl_mem->tex_id) {
|
|
gl_mem->tex_id =
|
|
_new_texture (context, gl_mem->tex_target, internal_format, tex_format,
|
|
tex_type, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem));
|
|
}
|
|
|
|
GST_LOG ("generated texture id:%d", gl_mem->tex_id);
|
|
|
|
if (USING_OPENGL (context) || USING_OPENGL3 (context)
|
|
|| USING_GLES3 (context)) {
|
|
/* FIXME: lazy init this for resource constrained platforms
|
|
* Will need to fix pbo detection based on the existence of the mem.id then */
|
|
gl->GenBuffers (1, &gl_mem->mem.id);
|
|
gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, gl_mem->mem.id);
|
|
gl->BufferData (GL_PIXEL_UNPACK_BUFFER, gl_mem->mem.mem.maxsize, NULL,
|
|
GL_STREAM_DRAW);
|
|
gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
|
|
GST_LOG ("generated pbo %u", gl_mem->mem.id);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_gl_mem_init (GstGLMemory * mem, GstAllocator * allocator, GstMemory * parent,
|
|
GstGLContext * context, GstAllocationParams * params, GstVideoInfo * info,
|
|
GstVideoAlignment * valign, guint plane, gpointer user_data,
|
|
GDestroyNotify notify)
|
|
{
|
|
gsize size;
|
|
|
|
g_return_if_fail (plane < GST_VIDEO_INFO_N_PLANES (info));
|
|
|
|
mem->info = *info;
|
|
if (valign)
|
|
mem->valign = *valign;
|
|
else
|
|
gst_video_alignment_reset (&mem->valign);
|
|
|
|
size = gst_gl_get_plane_data_size (info, valign, plane);
|
|
|
|
/* we always operate on 2D textures unless we're dealing with wrapped textures */
|
|
mem->tex_target = GL_TEXTURE_2D;
|
|
mem->tex_type =
|
|
gst_gl_texture_type_from_format (context, GST_VIDEO_INFO_FORMAT (info),
|
|
plane);
|
|
mem->plane = plane;
|
|
mem->notify = notify;
|
|
mem->user_data = user_data;
|
|
|
|
_calculate_unpack_length (mem, context);
|
|
|
|
/* calls _gl_mem_create() */
|
|
gst_gl_base_buffer_init ((GstGLBaseBuffer *) mem, allocator, parent, context,
|
|
params, size);
|
|
|
|
GST_DEBUG ("new GL texture context:%" GST_PTR_FORMAT " memory:%p format:%u "
|
|
"dimensions:%ux%u stride:%u size:%" G_GSIZE_FORMAT, context, mem,
|
|
mem->tex_type, mem->tex_width, GL_MEM_HEIGHT (mem), GL_MEM_STRIDE (mem),
|
|
mem->mem.mem.size);
|
|
}
|
|
|
|
static GstGLMemory *
|
|
_gl_mem_new (GstAllocator * allocator, GstMemory * parent,
|
|
GstGLContext * context, GstAllocationParams * params, GstVideoInfo * info,
|
|
GstVideoAlignment * valign, guint plane, gpointer user_data,
|
|
GDestroyNotify notify)
|
|
{
|
|
GstGLMemory *mem;
|
|
mem = g_slice_new0 (GstGLMemory);
|
|
mem->texture_wrapped = FALSE;
|
|
|
|
_gl_mem_init (mem, allocator, parent, context, params, info, valign, plane,
|
|
user_data, notify);
|
|
|
|
return mem;
|
|
}
|
|
|
|
static gboolean
|
|
_gl_mem_read_pixels (GstGLMemory * gl_mem, gpointer read_pointer)
|
|
{
|
|
GstGLContext *context = gl_mem->mem.context;
|
|
const GstGLFuncs *gl = context->gl_vtable;
|
|
guint format, type;
|
|
guint fbo;
|
|
|
|
format = gst_gl_format_from_gl_texture_type (gl_mem->tex_type);
|
|
type = GL_UNSIGNED_BYTE;
|
|
if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
|
|
type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
/* FIXME: avoid creating a framebuffer every download/copy */
|
|
gl->GenFramebuffers (1, &fbo);
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, fbo);
|
|
|
|
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
gl_mem->tex_target, gl_mem->tex_id, 0);
|
|
|
|
if (!gst_gl_context_check_framebuffer_status (context)) {
|
|
GST_CAT_WARNING (GST_CAT_GL_MEMORY,
|
|
"Could not create framebuffer to read pixels for memory %p", gl_mem);
|
|
gl->DeleteFramebuffers (1, &fbo);
|
|
return FALSE;
|
|
}
|
|
|
|
gl->ReadPixels (0, 0, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem), format,
|
|
type, read_pointer);
|
|
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
|
|
gl->DeleteFramebuffers (1, &fbo);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_read_pixels_to_pbo (GstGLMemory * gl_mem)
|
|
{
|
|
const GstGLFuncs *gl = gl_mem->mem.context->gl_vtable;
|
|
|
|
if (!gl_mem->mem.id || !CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.context)
|
|
|| gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|
|
|| gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA)
|
|
/* unsupported */
|
|
return FALSE;
|
|
|
|
if (gl_mem->transfer_state & GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD) {
|
|
/* copy texture data into into the pbo and map that */
|
|
gsize plane_start = _find_plane_frame_start (gl_mem);
|
|
|
|
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, gl_mem->mem.id);
|
|
|
|
if (!_gl_mem_read_pixels (gl_mem, (gpointer) plane_start)) {
|
|
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
|
|
return FALSE;
|
|
}
|
|
|
|
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
|
|
gl_mem->transfer_state &= ~GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gpointer
|
|
_pbo_download_transfer (GstGLMemory * gl_mem, GstMapInfo * info, gsize size)
|
|
{
|
|
GstGLBaseBufferAllocatorClass *alloc_class;
|
|
gpointer data = NULL;
|
|
|
|
alloc_class =
|
|
GST_GL_BASE_BUFFER_ALLOCATOR_CLASS (gst_gl_allocator_parent_class);
|
|
|
|
/* texture -> pbo */
|
|
if (info->flags & GST_MAP_READ
|
|
&& gl_mem->transfer_state & GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD) {
|
|
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "attempting download of texture %u "
|
|
"using pbo %u", gl_mem->tex_id, gl_mem->mem.id);
|
|
|
|
if (!_read_pixels_to_pbo (gl_mem))
|
|
return NULL;
|
|
}
|
|
|
|
/* get a cpu accessible mapping from the pbo */
|
|
gl_mem->mem.target = GL_PIXEL_PACK_BUFFER;
|
|
/* pbo -> data */
|
|
data = alloc_class->map_buffer ((GstGLBaseBuffer *) gl_mem, info, size);
|
|
|
|
return data;
|
|
}
|
|
|
|
static gpointer
|
|
_gl_mem_download_get_tex_image (GstGLMemory * gl_mem, GstMapInfo * info,
|
|
gsize size)
|
|
{
|
|
GstGLContext *context = gl_mem->mem.context;
|
|
const GstGLFuncs *gl = context->gl_vtable;
|
|
|
|
if (size != -1 && size != ((GstMemory *) gl_mem)->maxsize)
|
|
return NULL;
|
|
|
|
if (USING_GLES2 (context) || USING_GLES3 (context))
|
|
return NULL;
|
|
|
|
/* taken care of by read pixels */
|
|
if (gl_mem->tex_type != GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|
|
&& gl_mem->tex_type != GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA)
|
|
return NULL;
|
|
|
|
if (info->flags & GST_MAP_READ
|
|
&& gl_mem->transfer_state & GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD) {
|
|
guint format, type;
|
|
|
|
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "attempting download of texture %u "
|
|
"using glGetTexImage", gl_mem->tex_id);
|
|
|
|
format = gst_gl_format_from_gl_texture_type (gl_mem->tex_type);
|
|
type = GL_UNSIGNED_BYTE;
|
|
if (gl_mem->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
|
|
type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
gl->BindTexture (gl_mem->tex_target, gl_mem->tex_id);
|
|
gl->GetTexImage (gl_mem->tex_target, 0, format, type, gl_mem->mem.data);
|
|
gl->BindTexture (gl_mem->tex_target, 0);
|
|
}
|
|
|
|
return gl_mem->mem.data;
|
|
}
|
|
|
|
static gpointer
|
|
_gl_mem_download_read_pixels (GstGLMemory * gl_mem, GstMapInfo * info,
|
|
gsize size)
|
|
{
|
|
if (size != -1 && size != ((GstMemory *) gl_mem)->maxsize)
|
|
return NULL;
|
|
|
|
if (info->flags & GST_MAP_READ
|
|
&& gl_mem->transfer_state & GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD) {
|
|
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "attempting download of texture %u "
|
|
"using glReadPixels", gl_mem->tex_id);
|
|
if (!_gl_mem_read_pixels (gl_mem, gl_mem->mem.data))
|
|
return NULL;
|
|
}
|
|
|
|
return gl_mem->mem.data;
|
|
}
|
|
|
|
static gpointer
|
|
_gl_mem_map_cpu_access (GstGLMemory * gl_mem, GstMapInfo * info, gsize size)
|
|
{
|
|
gpointer data = NULL;
|
|
|
|
gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *) gl_mem);
|
|
|
|
if (!data && gl_mem->mem.id
|
|
&& CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.context))
|
|
data = _pbo_download_transfer (gl_mem, info, size);
|
|
if (!data)
|
|
data = _gl_mem_download_get_tex_image (gl_mem, info, size);
|
|
|
|
if (!data)
|
|
data = _gl_mem_download_read_pixels (gl_mem, info, size);
|
|
|
|
return data;
|
|
}
|
|
|
|
static gpointer
|
|
_gl_mem_map_buffer (GstGLMemory * gl_mem, GstMapInfo * info, gsize maxsize)
|
|
{
|
|
GstGLBaseBufferAllocatorClass *alloc_class;
|
|
gpointer data;
|
|
|
|
alloc_class =
|
|
GST_GL_BASE_BUFFER_ALLOCATOR_CLASS (gst_gl_allocator_parent_class);
|
|
|
|
if ((info->flags & GST_MAP_GL) == GST_MAP_GL) {
|
|
if ((info->flags & GST_MAP_READ) == GST_MAP_READ) {
|
|
GST_TRACE ("mapping GL texture:%u for reading", gl_mem->tex_id);
|
|
|
|
if (gl_mem->mem.id && CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.context)) {
|
|
gl_mem->mem.target = GL_PIXEL_UNPACK_BUFFER;
|
|
/* data -> pbo */
|
|
alloc_class->map_buffer ((GstGLBaseBuffer *) gl_mem, info, maxsize);
|
|
}
|
|
/* pbo -> texture */
|
|
_upload_memory (gl_mem, info, maxsize);
|
|
}
|
|
|
|
if ((info->flags & GST_MAP_WRITE) == GST_MAP_WRITE) {
|
|
GST_TRACE ("mapping GL texture:%u for writing", gl_mem->tex_id);
|
|
gl_mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
|
|
}
|
|
gl_mem->transfer_state &= ~GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
|
|
|
|
data = &gl_mem->tex_id;
|
|
} else { /* not GL */
|
|
data = _gl_mem_map_cpu_access (gl_mem, info, maxsize);
|
|
if (info->flags & GST_MAP_WRITE)
|
|
gl_mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
|
|
gl_mem->transfer_state &= ~GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
static void
|
|
_gl_mem_unmap_cpu_access (GstGLMemory * gl_mem, GstMapInfo * info)
|
|
{
|
|
GstGLBaseBufferAllocatorClass *alloc_class;
|
|
const GstGLFuncs *gl;
|
|
|
|
alloc_class =
|
|
GST_GL_BASE_BUFFER_ALLOCATOR_CLASS (gst_gl_allocator_parent_class);
|
|
gl = gl_mem->mem.context->gl_vtable;
|
|
|
|
if (!gl_mem->mem.id)
|
|
/* PBO's not supported */
|
|
return;
|
|
|
|
gl_mem->mem.target = GL_PIXEL_PACK_BUFFER;
|
|
alloc_class->unmap_buffer ((GstGLBaseBuffer *) gl_mem, info);
|
|
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
|
|
}
|
|
|
|
static void
|
|
_gl_mem_unmap_buffer (GstGLMemory * gl_mem, GstMapInfo * info)
|
|
{
|
|
if ((info->flags & GST_MAP_GL) == 0) {
|
|
_gl_mem_unmap_cpu_access (gl_mem, info);
|
|
if (info->flags & GST_MAP_WRITE)
|
|
gl_mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
|
|
} else {
|
|
if (info->flags & GST_MAP_WRITE)
|
|
gl_mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_gl_mem_copy_thread (GstGLContext * context, gpointer data)
|
|
{
|
|
const GstGLFuncs *gl;
|
|
GstGLMemoryCopyParams *copy_params;
|
|
GstGLMemory *src;
|
|
guint tex_id;
|
|
GLuint out_tex_target;
|
|
GLuint fboId;
|
|
gsize out_width, out_height, out_stride;
|
|
GLuint out_gl_format, out_gl_type;
|
|
GLuint in_gl_format, in_gl_type;
|
|
gsize in_size, out_size;
|
|
|
|
copy_params = (GstGLMemoryCopyParams *) data;
|
|
src = copy_params->src;
|
|
tex_id = copy_params->tex_id;
|
|
out_tex_target = copy_params->tex_target;
|
|
out_width = copy_params->out_width;
|
|
out_height = copy_params->out_height;
|
|
out_stride = copy_params->out_stride;
|
|
|
|
gl = context->gl_vtable;
|
|
out_gl_format = gst_gl_format_from_gl_texture_type (copy_params->out_format);
|
|
out_gl_type = GL_UNSIGNED_BYTE;
|
|
if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
|
|
out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
in_gl_format = gst_gl_format_from_gl_texture_type (src->tex_type);
|
|
in_gl_type = GL_UNSIGNED_BYTE;
|
|
if (src->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
|
|
in_gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
if (!gl->GenFramebuffers) {
|
|
gst_gl_context_set_error (context,
|
|
"Context, EXT_framebuffer_object not supported");
|
|
goto error;
|
|
}
|
|
|
|
in_size = GL_MEM_HEIGHT (src) * GL_MEM_STRIDE (src);
|
|
out_size = out_height * out_stride;
|
|
|
|
if (copy_params->respecify) {
|
|
if (in_size != out_size) {
|
|
GST_ERROR ("Cannot copy between textures with backing data of different"
|
|
"sizes. input %" G_GSIZE_FORMAT " output %" G_GSIZE_FORMAT, in_size,
|
|
out_size);
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
if (!tex_id) {
|
|
guint internal_format;
|
|
guint out_gl_type;
|
|
|
|
out_gl_type = GL_UNSIGNED_BYTE;
|
|
if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
|
|
out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
internal_format =
|
|
gst_gl_sized_gl_format_from_gl_format_type (context, out_gl_format,
|
|
out_gl_type);
|
|
|
|
tex_id =
|
|
_new_texture (context, out_tex_target, internal_format, out_gl_format,
|
|
out_gl_type, copy_params->out_width, copy_params->out_height);
|
|
}
|
|
|
|
if (!tex_id) {
|
|
GST_WARNING ("Could not create GL texture with context:%p", context);
|
|
}
|
|
|
|
GST_LOG ("copying memory %p, tex %u into texture %i",
|
|
src, src->tex_id, tex_id);
|
|
|
|
/* FIXME: try and avoid creating and destroying fbo's every copy... */
|
|
/* create a framebuffer object */
|
|
gl->GenFramebuffers (1, &fboId);
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
|
|
|
|
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
src->tex_target, src->tex_id, 0);
|
|
|
|
// if (!gst_gl_context_check_framebuffer_status (src->context))
|
|
// goto fbo_error;
|
|
|
|
gl->BindTexture (out_tex_target, tex_id);
|
|
if (copy_params->respecify) {
|
|
if (!gl->GenBuffers || !src->mem.id) {
|
|
gst_gl_context_set_error (context, "Cannot reinterpret texture contents "
|
|
"without pixel buffer objects");
|
|
gl->BindTexture (out_tex_target, 0);
|
|
goto fbo_error;
|
|
}
|
|
|
|
if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2
|
|
&& (in_gl_format != GL_RGBA || in_gl_type != GL_UNSIGNED_BYTE)) {
|
|
gst_gl_context_set_error (context, "Cannot copy non RGBA/UNSIGNED_BYTE "
|
|
"textures on GLES2");
|
|
gl->BindTexture (out_tex_target, 0);
|
|
goto fbo_error;
|
|
}
|
|
|
|
GST_TRACE ("copying texture data with size of %u*%u*%u",
|
|
_gl_format_type_n_bytes (in_gl_format, in_gl_type), src->tex_width,
|
|
GL_MEM_HEIGHT (src));
|
|
|
|
/* copy tex */
|
|
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, src->mem.id);
|
|
gl->BufferData (GL_PIXEL_PACK_BUFFER, in_size, NULL, GL_STREAM_COPY);
|
|
gl->ReadPixels (0, 0, src->tex_width, GL_MEM_HEIGHT (src), in_gl_format,
|
|
in_gl_type, 0);
|
|
gl->BindBuffer (GL_PIXEL_PACK_BUFFER, 0);
|
|
|
|
gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, src->mem.id);
|
|
gl->TexSubImage2D (out_tex_target, 0, 0, 0, out_width, out_height,
|
|
out_gl_format, out_gl_type, 0);
|
|
|
|
gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
|
|
} else { /* different sizes */
|
|
gl->CopyTexImage2D (out_tex_target, 0, out_gl_format, 0, 0, out_width,
|
|
out_height, 0);
|
|
}
|
|
|
|
gl->BindTexture (out_tex_target, 0);
|
|
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
|
|
gl->DeleteFramebuffers (1, &fboId);
|
|
|
|
copy_params->tex_id = tex_id;
|
|
copy_params->result = TRUE;
|
|
|
|
return;
|
|
|
|
/* ERRORS */
|
|
fbo_error:
|
|
{
|
|
gl->DeleteFramebuffers (1, &fboId);
|
|
|
|
copy_params->tex_id = 0;
|
|
copy_params->result = FALSE;
|
|
return;
|
|
}
|
|
|
|
error:
|
|
{
|
|
copy_params->result = FALSE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
static GstMemory *
|
|
_gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
|
|
{
|
|
GstGLAllocator *allocator = (GstGLAllocator *) src->mem.mem.allocator;
|
|
GstMemory *ret = NULL;
|
|
|
|
/* If not doing a full copy, then copy to sysmem, the 2D represention of the
|
|
* texture would become wrong */
|
|
if (offset > 0 || size < src->mem.mem.size) {
|
|
ret = allocator->fallback_mem_copy (&src->mem.mem, offset, size);
|
|
} else if (GST_MEMORY_FLAG_IS_SET (src, GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD)) {
|
|
GstAllocationParams params = { 0, src->mem.mem.align, 0, 0 };
|
|
GstGLMemory *dest;
|
|
|
|
dest = _gl_mem_new (src->mem.mem.allocator, NULL, src->mem.context, ¶ms,
|
|
&src->info, &src->valign, src->plane, NULL, NULL);
|
|
dest = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *)
|
|
dest);
|
|
|
|
if (dest == NULL) {
|
|
GST_WARNING ("Could not copy GL Memory");
|
|
goto done;
|
|
}
|
|
|
|
memcpy (dest->mem.data, (guint8 *) src->mem.data + src->mem.mem.offset,
|
|
src->mem.mem.size);
|
|
GST_MINI_OBJECT_FLAG_SET (dest, GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD);
|
|
dest->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
|
|
ret = (GstMemory *) dest;
|
|
} else {
|
|
GstAllocationParams params = { 0, src->mem.mem.align, 0, 0 };
|
|
GstGLMemoryCopyParams copy_params;
|
|
GstGLMemory *dest;
|
|
|
|
copy_params.src = src;
|
|
copy_params.tex_id = 0;
|
|
copy_params.out_format = src->tex_type;
|
|
copy_params.tex_target = src->tex_target;
|
|
copy_params.out_width = src->tex_width;
|
|
copy_params.out_height = GL_MEM_HEIGHT (src);
|
|
copy_params.out_stride = GL_MEM_STRIDE (src);
|
|
copy_params.respecify = FALSE;
|
|
|
|
_gl_mem_copy_thread (src->mem.context, ©_params);
|
|
|
|
if (!copy_params.result) {
|
|
GST_WARNING ("Could not copy GL Memory");
|
|
goto done;
|
|
}
|
|
|
|
dest = g_slice_new0 (GstGLMemory);
|
|
/* don't create our own texture */
|
|
dest->texture_wrapped = TRUE;
|
|
_gl_mem_init (dest, src->mem.mem.allocator, NULL, src->mem.context, ¶ms,
|
|
&src->info, &src->valign, src->plane, NULL, NULL);
|
|
dest->texture_wrapped = FALSE;
|
|
|
|
dest->tex_id = copy_params.tex_id;
|
|
dest->tex_target = copy_params.tex_target;
|
|
dest = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *)
|
|
dest);
|
|
GST_MINI_OBJECT_FLAG_SET (dest, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD);
|
|
dest->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
|
|
ret = (GstMemory *) dest;
|
|
}
|
|
|
|
done:
|
|
return ret;
|
|
}
|
|
|
|
static GstMemory *
|
|
_gl_mem_alloc (GstAllocator * allocator, gsize size,
|
|
GstAllocationParams * params)
|
|
{
|
|
g_warning ("use gst_gl_memory_alloc () to allocate from this "
|
|
"GstGLMemory allocator");
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
_gl_mem_destroy (GstGLMemory * gl_mem)
|
|
{
|
|
const GstGLFuncs *gl = gl_mem->mem.context->gl_vtable;
|
|
|
|
if (gl_mem->tex_id && !gl_mem->texture_wrapped)
|
|
gl->DeleteTextures (1, &gl_mem->tex_id);
|
|
|
|
if (gl_mem->mem.id)
|
|
gl->DeleteBuffers (1, &gl_mem->mem.id);
|
|
}
|
|
|
|
static void
|
|
_gl_mem_free (GstAllocator * allocator, GstMemory * mem)
|
|
{
|
|
GstGLMemory *gl_mem = (GstGLMemory *) mem;
|
|
|
|
GST_ALLOCATOR_CLASS (gst_gl_allocator_parent_class)->free (allocator, mem);
|
|
|
|
if (gl_mem->notify)
|
|
gl_mem->notify (gl_mem->user_data);
|
|
|
|
g_slice_free (GstGLMemory, gl_mem);
|
|
}
|
|
|
|
static void
|
|
gst_gl_allocator_class_init (GstGLAllocatorClass * klass)
|
|
{
|
|
GstGLBaseBufferAllocatorClass *gl_base;
|
|
GstAllocatorClass *allocator_class;
|
|
|
|
gl_base = (GstGLBaseBufferAllocatorClass *) klass;
|
|
allocator_class = (GstAllocatorClass *) klass;
|
|
|
|
gl_base->create = (GstGLBaseBufferAllocatorCreateFunction) _gl_mem_create;
|
|
gl_base->map_buffer =
|
|
(GstGLBaseBufferAllocatorMapBufferFunction) _gl_mem_map_buffer;
|
|
gl_base->unmap_buffer =
|
|
(GstGLBaseBufferAllocatorUnmapBufferFunction) _gl_mem_unmap_buffer;
|
|
gl_base->copy = (GstGLBaseBufferAllocatorCopyFunction) _gl_mem_copy;
|
|
gl_base->destroy = (GstGLBaseBufferAllocatorDestroyFunction) _gl_mem_destroy;
|
|
|
|
allocator_class->alloc = _gl_mem_alloc;
|
|
allocator_class->free = _gl_mem_free;
|
|
}
|
|
|
|
static void
|
|
gst_gl_allocator_init (GstGLAllocator * allocator)
|
|
{
|
|
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
|
|
|
|
/* Keep the fallback copy function around, we will need it when copying with
|
|
* at an offset or smaller size */
|
|
allocator->fallback_mem_copy = alloc->mem_copy;
|
|
|
|
alloc->mem_type = GST_GL_MEMORY_ALLOCATOR;
|
|
|
|
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_copy_into_texture:
|
|
* @gl_mem:a #GstGLMemory
|
|
* @tex_id:OpenGL texture id
|
|
* @tex_type: a #GstVideoGLTextureType
|
|
* @width: width of @tex_id
|
|
* @height: height of @tex_id
|
|
* @stride: stride of the backing texture data
|
|
* @respecify: whether to copy the data or copy per texel
|
|
*
|
|
* Copies @gl_mem into the texture specfified by @tex_id. The format of @tex_id
|
|
* is specified by @tex_type, @width and @height.
|
|
*
|
|
* If @respecify is %TRUE, then the copy is performed in terms of the texture
|
|
* data. This is useful for splitting RGBA textures into RG or R textures or
|
|
* vice versa. The requirement for this to succeed is that the backing texture
|
|
* data must be the same size, i.e. say a RGBA8 texture is converted into a RG8
|
|
* texture, then the RG texture must have twice as many pixels available for
|
|
* output as the RGBA texture.
|
|
*
|
|
* Otherwise, if @respecify is %FALSE, then the copy is performed per texel
|
|
* using glCopyTexImage. See the OpenGL specification for details on the
|
|
* mappings between texture formats.
|
|
*
|
|
* Returns: Whether the copy suceeded
|
|
*/
|
|
gboolean
|
|
gst_gl_memory_copy_into_texture (GstGLMemory * gl_mem, guint tex_id,
|
|
GstVideoGLTextureType tex_type, gint width, gint height, gint stride,
|
|
gboolean respecify)
|
|
{
|
|
GstGLMemoryCopyParams copy_params;
|
|
|
|
copy_params.src = gl_mem;
|
|
copy_params.tex_target = gl_mem->tex_target;
|
|
copy_params.tex_id = tex_id;
|
|
copy_params.out_format = tex_type;
|
|
copy_params.out_width = width;
|
|
copy_params.out_height = height;
|
|
copy_params.out_stride = stride;
|
|
copy_params.respecify = respecify;
|
|
|
|
gst_gl_context_thread_add (gl_mem->mem.context, _gl_mem_copy_thread,
|
|
©_params);
|
|
|
|
return copy_params.result;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_wrapped_texture:
|
|
* @context: a #GstGLContext
|
|
* @texture_id: the GL texture handle
|
|
* @texture_target: the GL texture target
|
|
* @info: the #GstVideoInfo of the memory
|
|
* @plane: The plane this memory will represent
|
|
* @user_data: user data
|
|
* @notify: Destroy callback for the user data
|
|
*
|
|
* Wraps a texture handle into a #GstGLMemory.
|
|
*
|
|
* Returns: a newly allocated #GstGLMemory
|
|
*/
|
|
GstGLMemory *
|
|
gst_gl_memory_wrapped_texture (GstGLContext * context,
|
|
guint texture_id, guint texture_target,
|
|
GstVideoInfo * info, guint plane, GstVideoAlignment * valign,
|
|
gpointer user_data, GDestroyNotify notify)
|
|
{
|
|
GstGLMemory *mem;
|
|
|
|
mem = g_slice_new0 (GstGLMemory);
|
|
|
|
mem->tex_id = texture_id;
|
|
|
|
_gl_mem_init (mem, _gl_allocator, NULL, context, NULL, info, valign, plane,
|
|
user_data, notify);
|
|
|
|
mem->tex_target = texture_target;
|
|
mem->texture_wrapped = TRUE;
|
|
|
|
mem = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *) mem);
|
|
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD);
|
|
mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD;
|
|
|
|
return mem;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_alloc:
|
|
* @context:a #GstGLContext
|
|
* @params: a #GstAllocationParams
|
|
* @info: the #GstVideoInfo of the memory
|
|
* @plane: the plane this memory will represent
|
|
* @valign: the #GstVideoAlignment applied to @info
|
|
*
|
|
* Allocated a new #GstGlMemory.
|
|
*
|
|
* Returns: a #GstMemory object with a GL texture specified by @vinfo
|
|
* from @context
|
|
*/
|
|
GstMemory *
|
|
gst_gl_memory_alloc (GstGLContext * context, GstAllocationParams * params,
|
|
GstVideoInfo * info, guint plane, GstVideoAlignment * valign)
|
|
{
|
|
GstGLMemory *mem;
|
|
|
|
mem = _gl_mem_new (_gl_allocator, NULL, context, params, info, valign, plane,
|
|
NULL, NULL);
|
|
mem = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *) mem);
|
|
|
|
return (GstMemory *) mem;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_wrapped:
|
|
* @context:a #GstGLContext
|
|
* @info: the #GstVideoInfo of the memory and data
|
|
* @plane: the plane this memory will represent
|
|
* @valign: the #GstVideoAlignment applied to @info
|
|
* @data: the data to wrap
|
|
* @user_data: data called with for @notify
|
|
* @notify: function called with @user_data when @data needs to be freed
|
|
*
|
|
* Wrapped @data into a #GstGLMemory. This version will account for padding
|
|
* added to the allocation and expressed through @valign.
|
|
*
|
|
* Returns: a #GstGLMemory object with a GL texture specified by @v_info
|
|
* from @context and contents specified by @data
|
|
*/
|
|
GstGLMemory *
|
|
gst_gl_memory_wrapped (GstGLContext * context, GstVideoInfo * info,
|
|
guint plane, GstVideoAlignment * valign, gpointer data, gpointer user_data,
|
|
GDestroyNotify notify)
|
|
{
|
|
GstGLMemory *mem;
|
|
|
|
mem = _gl_mem_new (_gl_allocator, NULL, context, NULL, info, valign, plane,
|
|
user_data, notify);
|
|
if (!mem)
|
|
return NULL;
|
|
|
|
mem->mem.data = data;
|
|
|
|
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD);
|
|
mem->transfer_state |= GST_GL_MEMORY_TRANSFER_NEED_UPLOAD;
|
|
|
|
return mem;
|
|
}
|
|
|
|
static void
|
|
_download_transfer (GstGLContext * context, GstGLMemory * gl_mem)
|
|
{
|
|
GstGLBaseBuffer *mem = (GstGLBaseBuffer *) gl_mem;
|
|
|
|
g_mutex_lock (&mem->lock);
|
|
if (_read_pixels_to_pbo (gl_mem))
|
|
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "optimistic download of texture %u "
|
|
"using pbo %u", gl_mem->tex_id, gl_mem->mem.id);
|
|
g_mutex_unlock (&mem->lock);
|
|
}
|
|
|
|
void
|
|
gst_gl_memory_download_transfer (GstGLMemory * gl_mem)
|
|
{
|
|
g_return_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem));
|
|
|
|
gst_gl_context_thread_add (gl_mem->mem.context,
|
|
(GstGLContextThreadFunc) _download_transfer, gl_mem);
|
|
}
|
|
|
|
static void
|
|
_upload_transfer (GstGLContext * context, GstGLMemory * gl_mem)
|
|
{
|
|
GstGLBaseBufferAllocatorClass *alloc_class;
|
|
GstGLBaseBuffer *mem = (GstGLBaseBuffer *) gl_mem;
|
|
GstMapInfo info;
|
|
|
|
alloc_class =
|
|
GST_GL_BASE_BUFFER_ALLOCATOR_CLASS (gst_gl_allocator_parent_class);
|
|
|
|
info.flags = GST_MAP_READ | GST_MAP_GL;
|
|
info.memory = (GstMemory *) mem;
|
|
/* from gst_memory_map() */
|
|
info.size = mem->mem.size;
|
|
info.maxsize = mem->mem.maxsize - mem->mem.offset;
|
|
|
|
g_mutex_lock (&mem->lock);
|
|
mem->target = GL_PIXEL_UNPACK_BUFFER;
|
|
alloc_class->map_buffer (mem, &info, mem->mem.maxsize);
|
|
alloc_class->unmap_buffer (mem, &info);
|
|
g_mutex_unlock (&mem->lock);
|
|
}
|
|
|
|
void
|
|
gst_gl_memory_upload_transfer (GstGLMemory * gl_mem)
|
|
{
|
|
g_return_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem));
|
|
|
|
if (CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.context))
|
|
gst_gl_context_thread_add (gl_mem->mem.context,
|
|
(GstGLContextThreadFunc) _upload_transfer, gl_mem);
|
|
}
|
|
|
|
gint
|
|
gst_gl_memory_get_texture_width (GstGLMemory * gl_mem)
|
|
{
|
|
g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0);
|
|
|
|
return gl_mem->tex_width;
|
|
}
|
|
|
|
gint
|
|
gst_gl_memory_get_texture_height (GstGLMemory * gl_mem)
|
|
{
|
|
g_return_val_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem), 0);
|
|
|
|
return _get_plane_height (&gl_mem->info, gl_mem->plane);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_init:
|
|
*
|
|
* Initializes the GL Memory allocator. It is safe to call this function
|
|
* multiple times. This must be called before any other GstGLMemory operation.
|
|
*/
|
|
void
|
|
gst_gl_memory_init (void)
|
|
{
|
|
static volatile gsize _init = 0;
|
|
|
|
if (g_once_init_enter (&_init)) {
|
|
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory");
|
|
|
|
_gl_allocator = g_object_new (gst_gl_allocator_get_type (), NULL);
|
|
|
|
gst_allocator_register (GST_GL_MEMORY_ALLOCATOR,
|
|
gst_object_ref (_gl_allocator));
|
|
g_once_init_leave (&_init, 1);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* gst_is_gl_memory:
|
|
* @mem:a #GstMemory
|
|
*
|
|
* Returns: whether the memory at @mem is a #GstGLMemory
|
|
*/
|
|
gboolean
|
|
gst_is_gl_memory (GstMemory * mem)
|
|
{
|
|
return mem != NULL && mem->allocator != NULL
|
|
&& g_type_is_a (G_OBJECT_TYPE (mem->allocator), GST_TYPE_GL_ALLOCATOR);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_setup_buffer:
|
|
* @context: a #GstGLContext
|
|
* @params: a #GstAllocationParams
|
|
* @info: a #GstVideoInfo
|
|
* @valign: the #GstVideoAlignment applied to @info
|
|
* @buffer: a #GstBuffer
|
|
*
|
|
* Adds the required #GstGLMemory<!-- -->s with the correct configuration to
|
|
* @buffer based on @info. This version handles padding through @valign.
|
|
*
|
|
* Returns: whether the memory's were sucessfully added.
|
|
*/
|
|
gboolean
|
|
gst_gl_memory_setup_buffer (GstGLContext * context,
|
|
GstAllocationParams * params, GstVideoInfo * info,
|
|
GstVideoAlignment * valign, GstBuffer * buffer)
|
|
{
|
|
GstGLMemory *gl_mem[GST_VIDEO_MAX_PLANES] = { NULL, };
|
|
guint n_mem, i, v, views;
|
|
|
|
n_mem = GST_VIDEO_INFO_N_PLANES (info);
|
|
|
|
if (GST_VIDEO_INFO_MULTIVIEW_MODE (info) ==
|
|
GST_VIDEO_MULTIVIEW_MODE_SEPARATED)
|
|
views = info->views;
|
|
else
|
|
views = 1;
|
|
|
|
for (v = 0; v < views; v++) {
|
|
for (i = 0; i < n_mem; i++) {
|
|
gl_mem[i] =
|
|
(GstGLMemory *) gst_gl_memory_alloc (context, params, info, i,
|
|
valign);
|
|
if (gl_mem[i] == NULL)
|
|
return FALSE;
|
|
|
|
gst_buffer_append_memory (buffer, (GstMemory *) gl_mem[i]);
|
|
}
|
|
|
|
gst_buffer_add_video_meta_full (buffer, v,
|
|
GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
|
|
GST_VIDEO_INFO_HEIGHT (info), n_mem, info->offset, info->stride);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_memory_setup_wrapped:
|
|
* @context: a #GstGLContext
|
|
* @info: a #GstVideoInfo
|
|
* @valign: a #GstVideoInfo
|
|
* @data: a list of per plane data pointers
|
|
* @textures: (transfer out): a list of #GstGLMemory
|
|
* @user_data: user data for the destroy function
|
|
* @notify: A function called each time a memory is freed
|
|
*
|
|
* Wraps per plane data pointer in @data into the corresponding entry in
|
|
* @textures based on @info and padding from @valign. Note that the @notify
|
|
* will be called as many time as there is planes.
|
|
*
|
|
* Returns: whether the memory's were sucessfully created.
|
|
*/
|
|
gboolean
|
|
gst_gl_memory_setup_wrapped (GstGLContext * context, GstVideoInfo * info,
|
|
GstVideoAlignment * valign, gpointer data[GST_VIDEO_MAX_PLANES],
|
|
GstGLMemory * textures[GST_VIDEO_MAX_PLANES], gpointer user_data,
|
|
GDestroyNotify notify)
|
|
{
|
|
gint i;
|
|
|
|
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
|
|
textures[i] = (GstGLMemory *) gst_gl_memory_wrapped (context, info, i,
|
|
valign, data[i], user_data, notify);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|