gstreamer/ext/gl/gstglimagesink.c
Matthew Waters a32cd0e55e gl/gbm: ensure we call the resize callback before attempting to draw
Without this, sinks will not be notified about size changes or even the
initial size and would render at 0x0.
2019-11-05 07:27:29 +11:00

2448 lines
80 KiB
C

/*
* GStreamer
* Copyright (C) 2003 Julien Moutte <julien@moutte.net>
* Copyright (C) 2005,2006,2007 David A. Schleef <ds@schleef.org>
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:element-glimagesink
* @title: glimagesink
*
* glimagesink renders video frames to a drawable on a local or remote
* display using OpenGL. This element can receive a Window ID from the
* application through the VideoOverlay interface and will then render video
* frames in this drawable.
* If no Window ID was provided by the application, the element will
* create its own internal window and render into it.
*
* See the #GstGLDisplay documentation for a list of environment variables that
* can override window/platform detection.
*
* ## Scaling
*
* Depends on the driver, OpenGL handles hardware accelerated
* scaling of video frames. This means that the element will just accept
* incoming video frames no matter their geometry and will then put them to the
* drawable scaling them on the fly. Using the #GstGLImageSink:force-aspect-ratio
* property it is possible to enforce scaling with a constant aspect ratio,
* which means drawing black borders around the video frame.
*
* ## Events
*
* Through the gl thread, glimagesink handle some events coming from the drawable
* to manage its appearance even when the data is not flowing (GST_STATE_PAUSED).
* That means that even when the element is paused, it will receive expose events
* from the drawable and draw the latest frame with correct borders/aspect-ratio.
*
* ## Examples
* |[
* gst-launch-1.0 -v videotestsrc ! video/x-raw ! glimagesink
* ]| A pipeline to test hardware scaling.
* No special opengl extension is used in this pipeline, that's why it should work
* with OpenGL >= 1.1. That's the case if you are using the MESA3D driver v1.3.
* |[
* gst-launch-1.0 -v videotestsrc ! video/x-raw,format=I420 ! glimagesink
* ]| A pipeline to test hardware scaling and hardware colorspace conversion.
* When your driver supports GLSL (OpenGL Shading Language needs OpenGL >= 2.1),
* the 4 following format YUY2, UYVY, I420, YV12 and AYUV are converted to RGB32
* through some fragment shaders and using one framebuffer (FBO extension OpenGL >= 1.4).
* If your driver does not support GLSL but supports MESA_YCbCr extension then
* the you can use YUY2 and UYVY. In this case the colorspace conversion is automatically
* made when loading the texture and therefore no framebuffer is used.
* |[
* gst-launch-1.0 -v gltestsrc ! glimagesink
* ]| A pipeline 100% OpenGL.
* No special opengl extension is used in this pipeline, that's why it should work
* with OpenGL >= 1.1. That's the case if you are using the MESA3D driver v1.3.
* |[
* gst-plugins-bas/tests/examples/gl/generic/cube
* ]| The graphic FPS scene can be greater than the input video FPS.
* The graphic scene can be written from a client code through the
* two glfilterapp properties.
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/video/videooverlay.h>
#include <gst/video/navigation.h>
#include <gst/video/gstvideoaffinetransformationmeta.h>
#include "gstglimagesink.h"
#include "gstglsinkbin.h"
#include "gstglutils.h"
#include <gst/gl/gstglviewconvert.h>
GST_DEBUG_CATEGORY (gst_debug_glimage_sink);
#define GST_CAT_DEFAULT gst_debug_glimage_sink
#define DEFAULT_SHOW_PREROLL_FRAME TRUE
#define DEFAULT_HANDLE_EVENTS TRUE
#define DEFAULT_FORCE_ASPECT_RATIO TRUE
#define DEFAULT_IGNORE_ALPHA TRUE
#define DEFAULT_MULTIVIEW_MODE GST_VIDEO_MULTIVIEW_MODE_MONO
#define DEFAULT_MULTIVIEW_FLAGS GST_VIDEO_MULTIVIEW_FLAGS_NONE
#define DEFAULT_MULTIVIEW_DOWNMIX GST_GL_STEREO_DOWNMIX_ANAGLYPH_GREEN_MAGENTA_DUBOIS
typedef GstGLSinkBin GstGLImageSinkBin;
typedef GstGLSinkBinClass GstGLImageSinkBinClass;
G_DEFINE_TYPE (GstGLImageSinkBin, gst_gl_image_sink_bin, GST_TYPE_GL_SINK_BIN);
enum
{
PROP_BIN_0,
PROP_BIN_ROTATE_METHOD,
PROP_BIN_FORCE_ASPECT_RATIO,
PROP_BIN_PIXEL_ASPECT_RATIO,
PROP_BIN_HANDLE_EVENTS,
PROP_BIN_CONTEXT,
PROP_BIN_IGNORE_ALPHA,
PROP_BIN_SHOW_PREROLL_FRAME,
PROP_BIN_OUTPUT_MULTIVIEW_LAYOUT,
PROP_BIN_OUTPUT_MULTIVIEW_FLAGS,
PROP_BIN_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
PROP_BIN_LAST
};
enum
{
SIGNAL_BIN_0,
SIGNAL_BIN_CLIENT_DRAW,
SIGNAL_BIN_CLIENT_RESHAPE,
SIGNAL_BIN_LAST,
};
static guint gst_gl_image_sink_bin_signals[SIGNAL_BIN_LAST] = { 0 };
static void
gst_gl_image_sink_bin_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * param_spec)
{
g_object_set_property (G_OBJECT (GST_GL_SINK_BIN (object)->sink),
param_spec->name, value);
}
static void
gst_gl_image_sink_bin_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * param_spec)
{
g_object_get_property (G_OBJECT (GST_GL_SINK_BIN (object)->sink),
param_spec->name, value);
}
static gboolean
_on_client_reshape (GstGLImageSink * sink, GstGLContext * context,
guint width, guint height, gpointer data)
{
gboolean ret;
g_signal_emit (data, gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_RESHAPE],
0, context, width, height, &ret);
return ret;
}
static gboolean
_on_client_draw (GstGLImageSink * sink, GstGLContext * context,
GstSample * sample, gpointer data)
{
gboolean ret;
g_signal_emit (data, gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_DRAW], 0,
context, sample, &ret);
return ret;
}
#define DEFAULT_ROTATE_METHOD GST_GL_ROTATE_METHOD_IDENTITY
#define GST_TYPE_GL_ROTATE_METHOD (gst_gl_rotate_method_get_type())
static const GEnumValue rotate_methods[] = {
{GST_GL_ROTATE_METHOD_IDENTITY, "Identity (no rotation)", "none"},
{GST_GL_ROTATE_METHOD_90R, "Rotate clockwise 90 degrees", "clockwise"},
{GST_GL_ROTATE_METHOD_180, "Rotate 180 degrees", "rotate-180"},
{GST_GL_ROTATE_METHOD_90L, "Rotate counter-clockwise 90 degrees",
"counterclockwise"},
{GST_GL_ROTATE_METHOD_FLIP_HORIZ, "Flip horizontally", "horizontal-flip"},
{GST_GL_ROTATE_METHOD_FLIP_VERT, "Flip vertically", "vertical-flip"},
{GST_GL_ROTATE_METHOD_FLIP_UL_LR,
"Flip across upper left/lower right diagonal", "upper-left-diagonal"},
{GST_GL_ROTATE_METHOD_FLIP_UR_LL,
"Flip across upper right/lower left diagonal", "upper-right-diagonal"},
{GST_GL_ROTATE_METHOD_AUTO,
"Select rotate method based on image-orientation tag", "automatic"},
{0, NULL, NULL},
};
static GType
gst_gl_rotate_method_get_type (void)
{
static GType rotate_method_type = 0;
if (!rotate_method_type) {
rotate_method_type = g_enum_register_static ("GstGLRotateMethod",
rotate_methods);
}
return rotate_method_type;
}
static void
gst_gl_image_sink_bin_init (GstGLImageSinkBin * self)
{
GstGLImageSink *sink = g_object_new (GST_TYPE_GLIMAGE_SINK, NULL);
g_signal_connect (sink, "client-reshape", (GCallback) _on_client_reshape,
self);
g_signal_connect (sink, "client-draw", (GCallback) _on_client_draw, self);
gst_gl_sink_bin_finish_init_with_element (GST_GL_SINK_BIN (self),
GST_ELEMENT (sink));
}
static void
gst_gl_image_sink_bin_class_init (GstGLImageSinkBinClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->get_property = gst_gl_image_sink_bin_get_property;
gobject_class->set_property = gst_gl_image_sink_bin_set_property;
/* gl sink */
g_object_class_install_property (gobject_class, PROP_BIN_ROTATE_METHOD,
g_param_spec_enum ("rotate-method",
"rotate method",
"rotate method",
GST_TYPE_GL_ROTATE_METHOD, DEFAULT_ROTATE_METHOD,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_BIN_FORCE_ASPECT_RATIO,
g_param_spec_boolean ("force-aspect-ratio",
"Force aspect ratio",
"When enabled, scaling will respect original aspect ratio",
DEFAULT_FORCE_ASPECT_RATIO,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_BIN_HANDLE_EVENTS,
g_param_spec_boolean ("handle-events", "Handle XEvents",
"When enabled, XEvents will be selected and handled",
DEFAULT_HANDLE_EVENTS, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_BIN_IGNORE_ALPHA,
g_param_spec_boolean ("ignore-alpha", "Ignore Alpha",
"When enabled, alpha will be ignored and converted to black",
DEFAULT_IGNORE_ALPHA, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_BIN_CONTEXT,
g_param_spec_object ("context", "OpenGL context", "Get OpenGL context",
GST_TYPE_GL_CONTEXT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_BIN_PIXEL_ASPECT_RATIO,
gst_param_spec_fraction ("pixel-aspect-ratio", "Pixel Aspect Ratio",
"The pixel aspect ratio of the device", 0, 1, G_MAXINT, 1, 1, 1,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
/* video sink */
g_object_class_install_property (gobject_class, PROP_BIN_SHOW_PREROLL_FRAME,
g_param_spec_boolean ("show-preroll-frame", "Show preroll frame",
"Whether to render video frames during preroll",
DEFAULT_SHOW_PREROLL_FRAME,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class,
PROP_BIN_OUTPUT_MULTIVIEW_LAYOUT,
g_param_spec_enum ("output-multiview-mode", "Output Multiview Mode",
"Choose output mode for multiview/3D video",
GST_TYPE_VIDEO_MULTIVIEW_MODE, DEFAULT_MULTIVIEW_MODE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class,
PROP_BIN_OUTPUT_MULTIVIEW_FLAGS,
g_param_spec_flags ("output-multiview-flags", "Output Multiview Flags",
"Output multiview layout modifier flags",
GST_TYPE_VIDEO_MULTIVIEW_FLAGS, DEFAULT_MULTIVIEW_FLAGS,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class,
PROP_BIN_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
g_param_spec_enum ("output-multiview-downmix-mode",
"Mode for mono downmixed output",
"Output anaglyph type to generate when downmixing to mono",
GST_TYPE_GL_STEREO_DOWNMIX, DEFAULT_MULTIVIEW_DOWNMIX,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
gst_video_overlay_install_properties (gobject_class, PROP_BIN_LAST);
gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_DRAW] =
g_signal_new ("client-draw", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST,
0, NULL, NULL, NULL, G_TYPE_BOOLEAN, 2, GST_TYPE_GL_CONTEXT,
GST_TYPE_SAMPLE);
gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_RESHAPE] =
g_signal_new ("client-reshape", G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_BOOLEAN, 3,
GST_TYPE_GL_CONTEXT, G_TYPE_UINT, G_TYPE_UINT);
}
#define GST_GLIMAGE_SINK_GET_LOCK(glsink) \
(GST_GLIMAGE_SINK(glsink)->drawing_lock)
#define GST_GLIMAGE_SINK_LOCK(glsink) \
(g_mutex_lock(&GST_GLIMAGE_SINK_GET_LOCK (glsink)))
#define GST_GLIMAGE_SINK_UNLOCK(glsink) \
(g_mutex_unlock(&GST_GLIMAGE_SINK_GET_LOCK (glsink)))
#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
#define SUPPORTED_GL_APIS GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3
static void gst_glimage_sink_thread_init_redisplay (GstGLImageSink * gl_sink);
static void gst_glimage_sink_cleanup_glthread (GstGLImageSink * gl_sink);
static void gst_glimage_sink_on_close (GstGLImageSink * gl_sink);
static void gst_glimage_sink_on_resize (GstGLImageSink * gl_sink,
gint width, gint height);
static void gst_glimage_sink_on_draw (GstGLImageSink * gl_sink);
static gboolean gst_glimage_sink_redisplay (GstGLImageSink * gl_sink);
static void gst_glimage_sink_finalize (GObject * object);
static void gst_glimage_sink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * param_spec);
static void gst_glimage_sink_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * param_spec);
static gboolean gst_glimage_sink_event (GstBaseSink * sink, GstEvent * event);
static gboolean gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query);
static void gst_glimage_sink_set_context (GstElement * element,
GstContext * context);
static GstStateChangeReturn
gst_glimage_sink_change_state (GstElement * element, GstStateChange transition);
static void gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
GstClockTime * start, GstClockTime * end);
static gboolean gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps);
static GstCaps *gst_glimage_sink_get_caps (GstBaseSink * bsink,
GstCaps * filter);
static GstFlowReturn gst_glimage_sink_prepare (GstBaseSink * bsink,
GstBuffer * buf);
static GstFlowReturn gst_glimage_sink_show_frame (GstVideoSink * bsink,
GstBuffer * buf);
static gboolean gst_glimage_sink_propose_allocation (GstBaseSink * bsink,
GstQuery * query);
static void gst_glimage_sink_video_overlay_init (GstVideoOverlayInterface *
iface);
static void gst_glimage_sink_set_window_handle (GstVideoOverlay * overlay,
guintptr id);
static void gst_glimage_sink_expose (GstVideoOverlay * overlay);
static void gst_glimage_sink_set_render_rectangle (GstVideoOverlay * overlay,
gint x, gint y, gint width, gint height);
static void gst_glimage_sink_handle_events (GstVideoOverlay * overlay,
gboolean handle_events);
static gboolean update_output_format (GstGLImageSink * glimage_sink);
#define GST_GL_SINK_CAPS \
"video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), " \
"format = (string) RGBA, " \
"width = " GST_VIDEO_SIZE_RANGE ", " \
"height = " GST_VIDEO_SIZE_RANGE ", " \
"framerate = " GST_VIDEO_FPS_RANGE ", " \
"texture-target = (string) { 2D, external-oes } " \
" ; " \
"video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "," \
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION "), " \
"format = (string) RGBA, " \
"width = " GST_VIDEO_SIZE_RANGE ", " \
"height = " GST_VIDEO_SIZE_RANGE ", " \
"framerate = " GST_VIDEO_FPS_RANGE ", " \
"texture-target = (string) { 2D, external-oes } "
static GstStaticPadTemplate gst_glimage_sink_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_SINK_CAPS));
enum
{
ARG_0,
ARG_DISPLAY,
PROP_ROTATE_METHOD,
PROP_FORCE_ASPECT_RATIO,
PROP_PIXEL_ASPECT_RATIO,
PROP_CONTEXT,
PROP_HANDLE_EVENTS,
PROP_IGNORE_ALPHA,
PROP_OUTPUT_MULTIVIEW_LAYOUT,
PROP_OUTPUT_MULTIVIEW_FLAGS,
PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
PROP_LAST
};
enum
{
SIGNAL_0,
CLIENT_DRAW_SIGNAL,
CLIENT_RESHAPE_SIGNAL,
LAST_SIGNAL
};
static guint gst_glimage_sink_signals[LAST_SIGNAL] = { 0 };
static void
_display_size_to_stream_size (GstGLImageSink * gl_sink, gdouble x,
gdouble y, gdouble * stream_x, gdouble * stream_y)
{
gdouble stream_width, stream_height;
stream_width = (gdouble) GST_VIDEO_INFO_WIDTH (&gl_sink->out_info);
stream_height = (gdouble) GST_VIDEO_INFO_HEIGHT (&gl_sink->out_info);
/* from display coordinates to stream coordinates */
if (gl_sink->display_rect.w > 0)
*stream_x =
(x - gl_sink->display_rect.x) / gl_sink->display_rect.w * stream_width;
else
*stream_x = 0.;
/* clip to stream size */
if (*stream_x < 0.)
*stream_x = 0.;
if (*stream_x > GST_VIDEO_INFO_WIDTH (&gl_sink->out_info))
*stream_x = GST_VIDEO_INFO_WIDTH (&gl_sink->out_info);
/* same for y-axis */
if (gl_sink->display_rect.h > 0)
*stream_y =
(y - gl_sink->display_rect.y) / gl_sink->display_rect.h * stream_height;
else
*stream_y = 0.;
if (*stream_y < 0.)
*stream_y = 0.;
if (*stream_y > GST_VIDEO_INFO_HEIGHT (&gl_sink->out_info))
*stream_y = GST_VIDEO_INFO_HEIGHT (&gl_sink->out_info);
GST_TRACE ("transform %fx%f into %fx%f", x, y, *stream_x, *stream_y);
}
/* rotate 90 */
static const gfloat clockwise_matrix[] = {
0.0f, -1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
/* rotate 180 */
static const gfloat clockwise_180_matrix[] = {
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
/* rotate 270 */
static const gfloat counterclockwise_matrix[] = {
0.0f, 1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
/* horizontal-flip */
static const gfloat horizontal_flip_matrix[] = {
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
/* vertical-flip */
static const gfloat vertical_flip_matrix[] = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
/* upper-left-diagonal */
static const gfloat upper_left_matrix[] = {
0.0f, -1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
/* upper-right-diagonal */
static const gfloat upper_right_matrix[] = {
0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
static void
gst_glimage_sink_set_rotate_method (GstGLImageSink * gl_sink,
GstGLRotateMethod method, gboolean from_tag)
{
GstGLRotateMethod tag_method = DEFAULT_ROTATE_METHOD;
GST_GLIMAGE_SINK_LOCK (gl_sink);
if (from_tag)
tag_method = method;
else
gl_sink->rotate_method = method;
if (gl_sink->rotate_method == GST_GL_ROTATE_METHOD_AUTO)
method = tag_method;
else
method = gl_sink->rotate_method;
if (method != gl_sink->current_rotate_method) {
GST_DEBUG_OBJECT (gl_sink, "Changing method from %s to %s",
rotate_methods[gl_sink->current_rotate_method].value_nick,
rotate_methods[method].value_nick);
switch (method) {
case GST_GL_ROTATE_METHOD_IDENTITY:
gl_sink->transform_matrix = NULL;
gl_sink->output_mode_changed = TRUE;
break;
case GST_GL_ROTATE_METHOD_90R:
gl_sink->transform_matrix = clockwise_matrix;
gl_sink->output_mode_changed = TRUE;
break;
case GST_GL_ROTATE_METHOD_180:
gl_sink->transform_matrix = clockwise_180_matrix;
gl_sink->output_mode_changed = TRUE;
break;
case GST_GL_ROTATE_METHOD_90L:
gl_sink->transform_matrix = counterclockwise_matrix;
gl_sink->output_mode_changed = TRUE;
break;
case GST_GL_ROTATE_METHOD_FLIP_HORIZ:
gl_sink->transform_matrix = horizontal_flip_matrix;
gl_sink->output_mode_changed = TRUE;
break;
case GST_GL_ROTATE_METHOD_FLIP_VERT:
gl_sink->transform_matrix = vertical_flip_matrix;
gl_sink->output_mode_changed = TRUE;
break;
case GST_GL_ROTATE_METHOD_FLIP_UL_LR:
gl_sink->transform_matrix = upper_left_matrix;
gl_sink->output_mode_changed = TRUE;
break;
case GST_GL_ROTATE_METHOD_FLIP_UR_LL:
gl_sink->transform_matrix = upper_right_matrix;
gl_sink->output_mode_changed = TRUE;
break;
default:
g_assert_not_reached ();
break;
}
gl_sink->current_rotate_method = method;
}
GST_GLIMAGE_SINK_UNLOCK (gl_sink);
}
static void
gst_glimage_sink_navigation_send_event (GstNavigation * navigation, GstStructure
* structure)
{
GstGLImageSink *sink = GST_GLIMAGE_SINK (navigation);
gboolean handled = FALSE;
GstEvent *event = NULL;
GstGLWindow *window;
guint width, height;
gdouble x, y;
if (!sink->context) {
gst_structure_free (structure);
return;
}
window = gst_gl_context_get_window (sink->context);
g_return_if_fail (GST_IS_GL_WINDOW (window));
width = GST_VIDEO_SINK_WIDTH (sink);
height = GST_VIDEO_SINK_HEIGHT (sink);
gst_gl_window_get_surface_dimensions (window, &width, &height);
/* Converting pointer coordinates to the non scaled geometry */
if (width != 0 && gst_structure_get_double (structure, "pointer_x", &x)
&& height != 0 && gst_structure_get_double (structure, "pointer_y", &y)) {
gdouble stream_x, stream_y;
_display_size_to_stream_size (sink, x, y, &stream_x, &stream_y);
gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE,
stream_x, "pointer_y", G_TYPE_DOUBLE, stream_y, NULL);
}
event = gst_event_new_navigation (structure);
if (event) {
gst_event_ref (event);
handled = gst_pad_push_event (GST_VIDEO_SINK_PAD (sink), event);
if (!handled)
gst_element_post_message ((GstElement *) sink,
gst_navigation_message_new_event ((GstObject *) sink, event));
gst_event_unref (event);
}
gst_object_unref (window);
}
static void
gst_glimage_sink_navigation_interface_init (GstNavigationInterface * iface)
{
iface->send_event = gst_glimage_sink_navigation_send_event;
}
#define gst_glimage_sink_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLImageSink, gst_glimage_sink,
GST_TYPE_VIDEO_SINK, G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY,
gst_glimage_sink_video_overlay_init);
G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
gst_glimage_sink_navigation_interface_init);
GST_DEBUG_CATEGORY_INIT (gst_debug_glimage_sink, "glimagesink", 0,
"OpenGL Video Sink"));
static void
gst_glimage_sink_class_init (GstGLImageSinkClass * klass)
{
GObjectClass *gobject_class;
GstElementClass *gstelement_class;
GstBaseSinkClass *gstbasesink_class;
GstVideoSinkClass *gstvideosink_class;
GstElementClass *element_class;
gobject_class = (GObjectClass *) klass;
gstelement_class = (GstElementClass *) klass;
gstbasesink_class = (GstBaseSinkClass *) klass;
gstvideosink_class = (GstVideoSinkClass *) klass;
element_class = GST_ELEMENT_CLASS (klass);
gobject_class->set_property = gst_glimage_sink_set_property;
gobject_class->get_property = gst_glimage_sink_get_property;
g_object_class_install_property (gobject_class, PROP_ROTATE_METHOD,
g_param_spec_enum ("rotate-method",
"rotate method",
"rotate method",
GST_TYPE_GL_ROTATE_METHOD, DEFAULT_ROTATE_METHOD,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
g_param_spec_boolean ("force-aspect-ratio", "Force aspect ratio",
"When enabled, scaling will respect original aspect ratio",
DEFAULT_FORCE_ASPECT_RATIO,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_PIXEL_ASPECT_RATIO,
gst_param_spec_fraction ("pixel-aspect-ratio", "Pixel Aspect Ratio",
"The pixel aspect ratio of the device", 0, 1, G_MAXINT, 1, 1, 1,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_CONTEXT,
g_param_spec_object ("context", "OpenGL context", "Get OpenGL context",
GST_TYPE_GL_CONTEXT, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_HANDLE_EVENTS,
g_param_spec_boolean ("handle-events", "Handle XEvents",
"When enabled, XEvents will be selected and handled",
DEFAULT_HANDLE_EVENTS, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_IGNORE_ALPHA,
g_param_spec_boolean ("ignore-alpha", "Ignore Alpha",
"When enabled, alpha will be ignored and converted to black",
DEFAULT_IGNORE_ALPHA, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_OUTPUT_MULTIVIEW_LAYOUT,
g_param_spec_enum ("output-multiview-mode",
"Output Multiview Mode",
"Choose output mode for multiview/3D video",
GST_TYPE_VIDEO_MULTIVIEW_MODE, DEFAULT_MULTIVIEW_MODE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_OUTPUT_MULTIVIEW_FLAGS,
g_param_spec_flags ("output-multiview-flags",
"Output Multiview Flags",
"Output multiview layout modifier flags",
GST_TYPE_VIDEO_MULTIVIEW_FLAGS, DEFAULT_MULTIVIEW_FLAGS,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class,
PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE,
g_param_spec_enum ("output-multiview-downmix-mode",
"Mode for mono downmixed output",
"Output anaglyph type to generate when downmixing to mono",
GST_TYPE_GL_STEREO_DOWNMIX, DEFAULT_MULTIVIEW_DOWNMIX,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
gst_video_overlay_install_properties (gobject_class, PROP_LAST);
gst_element_class_set_metadata (element_class, "OpenGL video sink",
"Sink/Video", "A videosink based on OpenGL",
"Julien Isorce <julien.isorce@gmail.com>");
/**
* GstGLImageSink::client-draw:
* @object: the #GstGLImageSink
* @texture: the #guint id of the texture.
* @width: the #guint width of the texture.
* @height: the #guint height of the texture.
*
* Will be emitted before actually drawing the texture. The client should
* redraw the surface/contents with the @texture, @width and @height and
* and return %TRUE.
*
* Returns: whether the texture was redrawn by the signal. If not, a
* default redraw will occur.
*/
gst_glimage_sink_signals[CLIENT_DRAW_SIGNAL] =
g_signal_new ("client-draw", G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_BOOLEAN, 2,
GST_TYPE_GL_CONTEXT, GST_TYPE_SAMPLE);
/**
* GstGLImageSink::client-reshape:
* @object: the #GstGLImageSink
* @width: the #guint width of the texture.
* @height: the #guint height of the texture.
*
* The client should resize the surface/window/viewport with the @width and
* @height and return %TRUE.
*
* Returns: whether the content area was resized by the signal. If not, a
* default viewport resize will occur.
*/
gst_glimage_sink_signals[CLIENT_RESHAPE_SIGNAL] =
g_signal_new ("client-reshape", G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_BOOLEAN, 3,
GST_TYPE_GL_CONTEXT, G_TYPE_UINT, G_TYPE_UINT);
gst_element_class_add_static_pad_template (element_class,
&gst_glimage_sink_template);
gobject_class->finalize = gst_glimage_sink_finalize;
gstelement_class->change_state = gst_glimage_sink_change_state;
gstelement_class->set_context = gst_glimage_sink_set_context;
gstbasesink_class->event = gst_glimage_sink_event;
gstbasesink_class->query = GST_DEBUG_FUNCPTR (gst_glimage_sink_query);
gstbasesink_class->set_caps = gst_glimage_sink_set_caps;
gstbasesink_class->get_caps = gst_glimage_sink_get_caps;
gstbasesink_class->get_times = gst_glimage_sink_get_times;
gstbasesink_class->prepare = gst_glimage_sink_prepare;
gstbasesink_class->propose_allocation = gst_glimage_sink_propose_allocation;
gstvideosink_class->show_frame =
GST_DEBUG_FUNCPTR (gst_glimage_sink_show_frame);
}
static void
gst_glimage_sink_init (GstGLImageSink * glimage_sink)
{
glimage_sink->window_id = 0;
glimage_sink->new_window_id = 0;
glimage_sink->display = NULL;
glimage_sink->keep_aspect_ratio = TRUE;
glimage_sink->par_n = 0;
glimage_sink->par_d = 1;
glimage_sink->redisplay_texture = 0;
glimage_sink->handle_events = TRUE;
glimage_sink->ignore_alpha = TRUE;
glimage_sink->overlay_compositor = NULL;
glimage_sink->mview_output_mode = DEFAULT_MULTIVIEW_MODE;
glimage_sink->mview_output_flags = DEFAULT_MULTIVIEW_FLAGS;
glimage_sink->mview_downmix_mode = DEFAULT_MULTIVIEW_DOWNMIX;
glimage_sink->current_rotate_method = DEFAULT_ROTATE_METHOD;
glimage_sink->transform_matrix = NULL;
g_mutex_init (&glimage_sink->drawing_lock);
}
static void
gst_glimage_sink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id) {
case PROP_ROTATE_METHOD:
gst_glimage_sink_set_rotate_method (glimage_sink,
g_value_get_enum (value), FALSE);
break;
case PROP_FORCE_ASPECT_RATIO:
{
glimage_sink->keep_aspect_ratio = g_value_get_boolean (value);
break;
}
case PROP_PIXEL_ASPECT_RATIO:
{
glimage_sink->par_n = gst_value_get_fraction_numerator (value);
glimage_sink->par_d = gst_value_get_fraction_denominator (value);
break;
}
case PROP_HANDLE_EVENTS:
gst_glimage_sink_handle_events (GST_VIDEO_OVERLAY (glimage_sink),
g_value_get_boolean (value));
break;
case PROP_IGNORE_ALPHA:
glimage_sink->ignore_alpha = g_value_get_boolean (value);
break;
case PROP_OUTPUT_MULTIVIEW_LAYOUT:
GST_GLIMAGE_SINK_LOCK (glimage_sink);
glimage_sink->mview_output_mode = g_value_get_enum (value);
glimage_sink->output_mode_changed = TRUE;
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
break;
case PROP_OUTPUT_MULTIVIEW_FLAGS:
GST_GLIMAGE_SINK_LOCK (glimage_sink);
glimage_sink->mview_output_flags = g_value_get_flags (value);
glimage_sink->output_mode_changed = TRUE;
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
break;
case PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE:
GST_GLIMAGE_SINK_LOCK (glimage_sink);
glimage_sink->mview_downmix_mode = g_value_get_enum (value);
glimage_sink->output_mode_changed = TRUE;
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
break;
default:
if (!gst_video_overlay_set_property (object, PROP_LAST, prop_id, value))
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_glimage_sink_finalize (GObject * object)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
g_mutex_clear (&glimage_sink->drawing_lock);
GST_DEBUG ("finalized");
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_glimage_sink_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id) {
case PROP_ROTATE_METHOD:
g_value_set_enum (value, glimage_sink->current_rotate_method);
break;
case PROP_FORCE_ASPECT_RATIO:
g_value_set_boolean (value, glimage_sink->keep_aspect_ratio);
break;
case PROP_PIXEL_ASPECT_RATIO:
gst_value_set_fraction (value, glimage_sink->par_n, glimage_sink->par_d);
break;
case PROP_CONTEXT:
g_value_set_object (value, glimage_sink->context);
break;
case PROP_HANDLE_EVENTS:
g_value_set_boolean (value, glimage_sink->handle_events);
break;
case PROP_IGNORE_ALPHA:
g_value_set_boolean (value, glimage_sink->ignore_alpha);
break;
case PROP_OUTPUT_MULTIVIEW_LAYOUT:
g_value_set_enum (value, glimage_sink->mview_output_mode);
break;
case PROP_OUTPUT_MULTIVIEW_FLAGS:
g_value_set_flags (value, glimage_sink->mview_output_flags);
break;
case PROP_OUTPUT_MULTIVIEW_DOWNMIX_MODE:
g_value_set_enum (value, glimage_sink->mview_downmix_mode);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_glimage_sink_key_event_cb (GstGLWindow * window, char *event_name, char
*key_string, GstGLImageSink * gl_sink)
{
GST_DEBUG_OBJECT (gl_sink, "event %s key %s pressed", event_name, key_string);
gst_navigation_send_key_event (GST_NAVIGATION (gl_sink),
event_name, key_string);
}
static void
gst_glimage_sink_mouse_event_cb (GstGLWindow * window, char *event_name,
int button, double posx, double posy, GstGLImageSink * gl_sink)
{
GST_DEBUG_OBJECT (gl_sink, "event %s at %g, %g", event_name, posx, posy);
gst_navigation_send_mouse_event (GST_NAVIGATION (gl_sink),
event_name, button, posx, posy);
}
static gboolean
_ensure_gl_setup (GstGLImageSink * gl_sink)
{
GError *error = NULL;
GST_TRACE_OBJECT (gl_sink, "Ensuring setup");
if (!gl_sink->context) {
GST_OBJECT_LOCK (gl_sink->display);
do {
GstGLContext *other_context = NULL;
GstGLWindow *window = NULL;
if (gl_sink->context) {
gst_object_unref (gl_sink->context);
gl_sink->context = NULL;
}
GST_DEBUG_OBJECT (gl_sink,
"No current context, creating one for %" GST_PTR_FORMAT,
gl_sink->display);
if (gl_sink->other_context) {
other_context = gst_object_ref (gl_sink->other_context);
} else {
other_context =
gst_gl_display_get_gl_context_for_thread (gl_sink->display, NULL);
}
if (!gst_gl_display_create_context (gl_sink->display,
other_context, &gl_sink->context, &error)) {
if (other_context)
gst_object_unref (other_context);
GST_OBJECT_UNLOCK (gl_sink->display);
goto context_error;
}
GST_DEBUG_OBJECT (gl_sink,
"created context %" GST_PTR_FORMAT " from other context %"
GST_PTR_FORMAT, gl_sink->context, gl_sink->other_context);
window = gst_gl_context_get_window (gl_sink->context);
GST_DEBUG_OBJECT (gl_sink, "got window %" GST_PTR_FORMAT, window);
if (!gl_sink->window_id && !gl_sink->new_window_id)
gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (gl_sink));
GST_DEBUG_OBJECT (gl_sink,
"window_id : %" G_GUINTPTR_FORMAT " , new_window_id : %"
G_GUINTPTR_FORMAT, gl_sink->window_id, gl_sink->new_window_id);
if (gl_sink->window_id != gl_sink->new_window_id) {
gl_sink->window_id = gl_sink->new_window_id;
GST_DEBUG_OBJECT (gl_sink, "Setting window handle on gl window");
gst_gl_window_set_window_handle (window, gl_sink->window_id);
}
gst_gl_window_handle_events (window, gl_sink->handle_events);
/* setup callbacks */
gst_gl_window_set_resize_callback (window,
GST_GL_WINDOW_RESIZE_CB (gst_glimage_sink_on_resize),
gst_object_ref (gl_sink), (GDestroyNotify) gst_object_unref);
gst_gl_window_set_draw_callback (window,
GST_GL_WINDOW_CB (gst_glimage_sink_on_draw),
gst_object_ref (gl_sink), (GDestroyNotify) gst_object_unref);
gst_gl_window_set_close_callback (window,
GST_GL_WINDOW_CB (gst_glimage_sink_on_close),
gst_object_ref (gl_sink), (GDestroyNotify) gst_object_unref);
gl_sink->key_sig_id = g_signal_connect (window, "key-event", G_CALLBACK
(gst_glimage_sink_key_event_cb), gl_sink);
gl_sink->mouse_sig_id =
g_signal_connect (window, "mouse-event",
G_CALLBACK (gst_glimage_sink_mouse_event_cb), gl_sink);
gst_gl_window_set_render_rectangle (window, gl_sink->x, gl_sink->y,
gl_sink->width, gl_sink->height);
if (other_context)
gst_object_unref (other_context);
gst_object_unref (window);
} while (!gst_gl_display_add_context (gl_sink->display, gl_sink->context));
GST_OBJECT_UNLOCK (gl_sink->display);
} else
GST_TRACE_OBJECT (gl_sink, "Already have a context");
return TRUE;
context_error:
{
GST_ELEMENT_ERROR (gl_sink, RESOURCE, NOT_FOUND, ("%s", error->message),
(NULL));
if (gl_sink->context) {
gst_object_unref (gl_sink->context);
gl_sink->context = NULL;
}
g_clear_error (&error);
return FALSE;
}
}
static gboolean
gst_glimage_sink_event (GstBaseSink * sink, GstEvent * event)
{
GstGLImageSink *gl_sink = GST_GLIMAGE_SINK (sink);
GstTagList *taglist;
gchar *orientation;
gboolean ret;
GST_DEBUG_OBJECT (gl_sink, "handling %s event", GST_EVENT_TYPE_NAME (event));
switch (GST_EVENT_TYPE (event)) {
case GST_EVENT_TAG:
gst_event_parse_tag (event, &taglist);
if (gst_tag_list_get_string (taglist, "image-orientation", &orientation)) {
if (!g_strcmp0 ("rotate-0", orientation))
gst_glimage_sink_set_rotate_method (gl_sink,
GST_GL_ROTATE_METHOD_IDENTITY, TRUE);
else if (!g_strcmp0 ("rotate-90", orientation))
gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_90R,
TRUE);
else if (!g_strcmp0 ("rotate-180", orientation))
gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_180,
TRUE);
else if (!g_strcmp0 ("rotate-270", orientation))
gst_glimage_sink_set_rotate_method (gl_sink, GST_GL_ROTATE_METHOD_90L,
TRUE);
else if (!g_strcmp0 ("flip-rotate-0", orientation))
gst_glimage_sink_set_rotate_method (gl_sink,
GST_GL_ROTATE_METHOD_FLIP_HORIZ, TRUE);
else if (!g_strcmp0 ("flip-rotate-90", orientation))
gst_glimage_sink_set_rotate_method (gl_sink,
GST_GL_ROTATE_METHOD_FLIP_UR_LL, TRUE);
else if (!g_strcmp0 ("flip-rotate-180", orientation))
gst_glimage_sink_set_rotate_method (gl_sink,
GST_GL_ROTATE_METHOD_FLIP_VERT, TRUE);
else if (!g_strcmp0 ("flip-rotate-270", orientation))
gst_glimage_sink_set_rotate_method (gl_sink,
GST_GL_ROTATE_METHOD_FLIP_UL_LR, TRUE);
g_free (orientation);
}
break;
default:
break;
}
ret = GST_BASE_SINK_CLASS (parent_class)->event (sink, event);
return ret;
}
static gboolean
gst_glimage_sink_query (GstBaseSink * bsink, GstQuery * query)
{
GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (bsink);
gboolean res = FALSE;
switch (GST_QUERY_TYPE (query)) {
case GST_QUERY_CONTEXT:
{
if (gst_gl_handle_context_query ((GstElement *) glimage_sink, query,
glimage_sink->display, glimage_sink->context,
glimage_sink->other_context))
return TRUE;
break;
}
case GST_QUERY_DRAIN:
{
GstBuffer *buf[2];
GST_GLIMAGE_SINK_LOCK (glimage_sink);
glimage_sink->redisplay_texture = 0;
buf[0] = glimage_sink->stored_buffer[0];
buf[1] = glimage_sink->stored_buffer[1];
glimage_sink->stored_buffer[0] = glimage_sink->stored_buffer[1] = NULL;
glimage_sink->stored_sync_meta = glimage_sink->next_sync_meta = NULL;
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
gst_buffer_replace (buf, NULL);
gst_buffer_replace (buf + 1, NULL);
gst_buffer_replace (&glimage_sink->input_buffer, NULL);
gst_buffer_replace (&glimage_sink->input_buffer2, NULL);
gst_buffer_replace (&glimage_sink->next_buffer, NULL);
gst_buffer_replace (&glimage_sink->next_buffer2, NULL);
gst_buffer_replace (&glimage_sink->next_sync, NULL);
res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query);
break;
}
default:
res = GST_BASE_SINK_CLASS (parent_class)->query (bsink, query);
break;
}
return res;
}
static void
gst_glimage_sink_set_context (GstElement * element, GstContext * context)
{
GstGLImageSink *gl_sink = GST_GLIMAGE_SINK (element);
gst_gl_handle_set_context (element, context, &gl_sink->display,
&gl_sink->other_context);
if (gl_sink->display)
gst_gl_display_filter_gl_api (gl_sink->display, SUPPORTED_GL_APIS);
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
}
static GstStateChangeReturn
gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
{
GstGLImageSink *glimage_sink;
GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
GST_DEBUG ("changing state: %s => %s",
gst_element_state_get_name (GST_STATE_TRANSITION_CURRENT (transition)),
gst_element_state_get_name (GST_STATE_TRANSITION_NEXT (transition)));
glimage_sink = GST_GLIMAGE_SINK (element);
switch (transition) {
case GST_STATE_CHANGE_NULL_TO_READY:
if (!gst_gl_ensure_element_data (glimage_sink, &glimage_sink->display,
&glimage_sink->other_context))
return GST_STATE_CHANGE_FAILURE;
gst_gl_display_filter_gl_api (glimage_sink->display, SUPPORTED_GL_APIS);
if (!_ensure_gl_setup (glimage_sink))
return GST_STATE_CHANGE_FAILURE;
break;
case GST_STATE_CHANGE_READY_TO_PAUSED:
g_atomic_int_set (&glimage_sink->to_quit, 0);
break;
case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
break;
default:
break;
}
ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
if (ret == GST_STATE_CHANGE_FAILURE)
return ret;
switch (transition) {
case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
break;
case GST_STATE_CHANGE_PAUSED_TO_READY:
{
GstBuffer *buf[2];
GST_GLIMAGE_SINK_LOCK (glimage_sink);
/* mark the redisplay_texture as unavailable (=0)
* to avoid drawing
*/
glimage_sink->redisplay_texture = 0;
buf[0] = glimage_sink->stored_buffer[0];
buf[1] = glimage_sink->stored_buffer[1];
glimage_sink->stored_buffer[0] = glimage_sink->stored_buffer[1] = NULL;
glimage_sink->stored_sync_meta = glimage_sink->next_sync_meta = NULL;
if (glimage_sink->stored_sync)
gst_buffer_unref (glimage_sink->stored_sync);
glimage_sink->stored_sync = NULL;
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
gst_buffer_replace (buf, NULL);
gst_buffer_replace (buf + 1, NULL);
gst_object_replace ((GstObject **) & glimage_sink->convert_views, NULL);
gst_buffer_replace (&glimage_sink->input_buffer, NULL);
gst_buffer_replace (&glimage_sink->input_buffer2, NULL);
gst_buffer_replace (&glimage_sink->next_buffer, NULL);
gst_buffer_replace (&glimage_sink->next_buffer2, NULL);
gst_buffer_replace (&glimage_sink->next_sync, NULL);
glimage_sink->window_id = 0;
/* but do not reset glimage_sink->new_window_id */
GST_VIDEO_SINK_WIDTH (glimage_sink) = 1;
GST_VIDEO_SINK_HEIGHT (glimage_sink) = 1;
/* Clear cached caps */
if (glimage_sink->out_caps) {
gst_caps_unref (glimage_sink->out_caps);
glimage_sink->out_caps = NULL;
}
if (glimage_sink->in_caps) {
gst_caps_unref (glimage_sink->in_caps);
glimage_sink->in_caps = NULL;
}
break;
}
case GST_STATE_CHANGE_READY_TO_NULL:
if (glimage_sink->overlay_compositor) {
gst_object_unref (glimage_sink->overlay_compositor);
glimage_sink->overlay_compositor = NULL;
}
if (glimage_sink->context) {
GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
gst_gl_window_send_message (window,
GST_GL_WINDOW_CB (gst_glimage_sink_cleanup_glthread), glimage_sink);
gst_gl_window_set_resize_callback (window, NULL, NULL, NULL);
gst_gl_window_set_draw_callback (window, NULL, NULL, NULL);
gst_gl_window_set_close_callback (window, NULL, NULL, NULL);
if (glimage_sink->key_sig_id)
g_signal_handler_disconnect (window, glimage_sink->key_sig_id);
glimage_sink->key_sig_id = 0;
if (glimage_sink->mouse_sig_id)
g_signal_handler_disconnect (window, glimage_sink->mouse_sig_id);
glimage_sink->mouse_sig_id = 0;
gst_object_unref (window);
gst_object_unref (glimage_sink->context);
glimage_sink->context = NULL;
}
glimage_sink->window_id = 0;
if (glimage_sink->other_context) {
gst_object_unref (glimage_sink->other_context);
glimage_sink->other_context = NULL;
}
if (glimage_sink->display) {
gst_object_unref (glimage_sink->display);
glimage_sink->display = NULL;
}
break;
default:
break;
}
return ret;
}
static void
gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
GstClockTime * start, GstClockTime * end)
{
GstGLImageSink *glimagesink;
glimagesink = GST_GLIMAGE_SINK (bsink);
if (GST_BUFFER_TIMESTAMP_IS_VALID (buf)) {
*start = GST_BUFFER_TIMESTAMP (buf);
if (GST_BUFFER_DURATION_IS_VALID (buf))
*end = *start + GST_BUFFER_DURATION (buf);
else {
if (GST_VIDEO_INFO_FPS_N (&glimagesink->out_info) > 0) {
*end = *start +
gst_util_uint64_scale_int (GST_SECOND,
GST_VIDEO_INFO_FPS_D (&glimagesink->out_info),
GST_VIDEO_INFO_FPS_N (&glimagesink->out_info));
}
}
}
}
static GstCaps *
gst_glimage_sink_get_caps (GstBaseSink * bsink, GstCaps * filter)
{
GstCaps *tmp = NULL;
GstCaps *result = NULL;
tmp = gst_pad_get_pad_template_caps (GST_BASE_SINK_PAD (bsink));
if (filter) {
GST_DEBUG_OBJECT (bsink, "intersecting with filter caps %" GST_PTR_FORMAT,
filter);
result = gst_caps_intersect_full (filter, tmp, GST_CAPS_INTERSECT_FIRST);
gst_caps_unref (tmp);
} else {
result = tmp;
}
result = gst_gl_overlay_compositor_add_caps (result);
GST_DEBUG_OBJECT (bsink, "returning caps: %" GST_PTR_FORMAT, result);
return result;
}
static gboolean
configure_display_from_info (GstGLImageSink * glimage_sink,
GstVideoInfo * vinfo)
{
gint width;
gint height;
gboolean ok;
gint par_n, par_d;
gint display_par_n, display_par_d;
guint display_ratio_num, display_ratio_den;
width = GST_VIDEO_INFO_WIDTH (vinfo);
height = GST_VIDEO_INFO_HEIGHT (vinfo);
par_n = GST_VIDEO_INFO_PAR_N (vinfo);
par_d = GST_VIDEO_INFO_PAR_D (vinfo);
if (!par_n)
par_n = 1;
/* get display's PAR */
if (glimage_sink->par_n != 0 && glimage_sink->par_d != 0) {
display_par_n = glimage_sink->par_n;
display_par_d = glimage_sink->par_d;
} else {
display_par_n = 1;
display_par_d = 1;
}
ok = gst_video_calculate_display_ratio (&display_ratio_num,
&display_ratio_den, width, height, par_n, par_d, display_par_n,
display_par_d);
if (!ok)
return FALSE;
GST_TRACE ("PAR: %u/%u DAR:%u/%u", par_n, par_d, display_par_n,
display_par_d);
if (height % display_ratio_den == 0) {
GST_DEBUG ("keeping video height");
GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
gst_util_uint64_scale_int (height, display_ratio_num,
display_ratio_den);
GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
} else if (width % display_ratio_num == 0) {
GST_DEBUG ("keeping video width");
GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
GST_VIDEO_SINK_HEIGHT (glimage_sink) = (guint)
gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num);
} else {
GST_DEBUG ("approximating while keeping video height");
GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
gst_util_uint64_scale_int (height, display_ratio_num,
display_ratio_den);
GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
}
GST_DEBUG ("scaling to %dx%d", GST_VIDEO_SINK_WIDTH (glimage_sink),
GST_VIDEO_SINK_HEIGHT (glimage_sink));
return TRUE;
}
static gboolean
_mview_modes_are_equal (GstVideoMultiviewMode a, GstVideoMultiviewMode b)
{
if (a == b)
return TRUE;
if (a == GST_VIDEO_MULTIVIEW_MODE_NONE && b == GST_VIDEO_MULTIVIEW_MODE_MONO)
return TRUE;
if (a == GST_VIDEO_MULTIVIEW_MODE_MONO && b == GST_VIDEO_MULTIVIEW_MODE_NONE)
return TRUE;
return FALSE;
}
/* Called with GST_GLIMAGE_SINK lock held, to
* copy in_info to out_info and update out_caps */
static gboolean
update_output_format (GstGLImageSink * glimage_sink)
{
GstVideoInfo *out_info = &glimage_sink->out_info;
GstVideoMultiviewMode mv_mode;
GstGLWindow *window = NULL;
GstGLTextureTarget previous_target;
GstStructure *s;
const gchar *target_str;
GstCaps *out_caps;
gboolean ret;
*out_info = glimage_sink->in_info;
previous_target = glimage_sink->texture_target;
mv_mode = GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info);
if (!_mview_modes_are_equal (glimage_sink->mview_output_mode, mv_mode)) {
/* Input is multiview, and output wants a conversion - configure 3d converter now,
* otherwise defer it until either the caps or the 3D output mode changes */
gst_video_multiview_video_info_change_mode (out_info,
glimage_sink->mview_output_mode, glimage_sink->mview_output_flags);
if (glimage_sink->convert_views == NULL) {
glimage_sink->convert_views = gst_gl_view_convert_new ();
gst_gl_view_convert_set_context (glimage_sink->convert_views,
glimage_sink->context);
}
} else {
if (glimage_sink->convert_views) {
gst_object_unref (glimage_sink->convert_views);
glimage_sink->convert_views = NULL;
}
}
ret = configure_display_from_info (glimage_sink, out_info);
if (glimage_sink->convert_views) {
gint new_w, new_h;
gint par_n, par_d;
/* Match actual output window size for pixel-aligned output,
* even though we can't necessarily match the starting left/right
* view parity properly for line-by-line modes, because that
* depends on the window being placed correctly.
* FIXME: Should this rescaling be configurable? */
if (glimage_sink->display_rect.w > 0 && glimage_sink->display_rect.h > 0) {
new_w = glimage_sink->display_rect.w;
new_h = glimage_sink->display_rect.h;
if (new_w != out_info->width || new_h != out_info->height) {
/* Recalculate PAR if rescaling */
gint from_dar_n, from_dar_d;
if (!gst_util_fraction_multiply (out_info->width, out_info->height,
out_info->par_n, out_info->par_d, &from_dar_n,
&from_dar_d) ||
!gst_util_fraction_multiply (from_dar_n, from_dar_d, new_h, new_w,
&par_n, &par_d)) {
par_n = glimage_sink->par_n;
par_d = glimage_sink->par_d;
}
out_info->par_n = par_n;
out_info->par_d = par_d;
out_info->width = new_w;
out_info->height = new_h;
}
GST_LOG_OBJECT (glimage_sink, "Set 3D output scale to %dx%d PAR %d/%d",
out_info->width, out_info->height, out_info->par_n, out_info->par_d);
}
}
s = gst_caps_get_structure (glimage_sink->in_caps, 0);
target_str = gst_structure_get_string (s, "texture-target");
if (!target_str)
target_str = GST_GL_TEXTURE_TARGET_2D_STR;
glimage_sink->texture_target = gst_gl_texture_target_from_string (target_str);
if (!glimage_sink->texture_target)
return FALSE;
out_caps = gst_video_info_to_caps (out_info);
gst_caps_set_features (out_caps, 0,
gst_caps_features_from_string (GST_CAPS_FEATURE_MEMORY_GL_MEMORY));
gst_caps_set_simple (out_caps, "texture-target", G_TYPE_STRING,
target_str, NULL);
if (glimage_sink->convert_views) {
gst_caps_set_simple (out_caps, "texture-target", G_TYPE_STRING,
GST_GL_TEXTURE_TARGET_2D_STR, NULL);
glimage_sink->texture_target = GST_GL_TEXTURE_TARGET_2D;
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
gst_gl_view_convert_set_caps (glimage_sink->convert_views,
glimage_sink->in_caps, out_caps);
g_object_set (glimage_sink->convert_views, "downmix-mode",
glimage_sink->mview_downmix_mode, NULL);
GST_GLIMAGE_SINK_LOCK (glimage_sink);
}
if (glimage_sink->out_caps)
gst_caps_unref (glimage_sink->out_caps);
glimage_sink->out_caps = out_caps;
if (previous_target != GST_GL_TEXTURE_TARGET_NONE &&
glimage_sink->texture_target != previous_target) {
/* regenerate the shader for the changed target */
GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
gst_gl_window_send_message (window,
GST_GL_WINDOW_CB (gst_glimage_sink_cleanup_glthread), glimage_sink);
gst_object_unref (window);
}
glimage_sink->output_mode_changed = FALSE;
if (glimage_sink->context)
window = gst_gl_context_get_window (glimage_sink->context);
if (window) {
gst_gl_window_queue_resize (window);
gst_object_unref (window);
}
return ret;
}
static gboolean
gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
{
GstGLImageSink *glimage_sink;
gboolean ok;
GstVideoInfo vinfo;
GST_DEBUG_OBJECT (bsink, "set caps with %" GST_PTR_FORMAT, caps);
glimage_sink = GST_GLIMAGE_SINK (bsink);
ok = gst_video_info_from_caps (&vinfo, caps);
if (!ok)
return FALSE;
if (!_ensure_gl_setup (glimage_sink))
return FALSE;
GST_GLIMAGE_SINK_LOCK (glimage_sink);
if (glimage_sink->in_caps)
gst_caps_unref (glimage_sink->in_caps);
glimage_sink->in_caps = gst_caps_ref (caps);
glimage_sink->in_info = vinfo;
ok = update_output_format (glimage_sink);
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
return ok;
}
/* Take the input_buffer and run it through 3D conversion if needed.
* Called with glimagesink lock, but might drop it temporarily */
static gboolean
prepare_next_buffer (GstGLImageSink * glimage_sink)
{
GstBuffer *in_buffer, *next_buffer, *old_buffer;
GstBuffer *in_buffer2 = NULL, *next_buffer2 = NULL, *old_buffer2;
GstBuffer *next_sync = NULL, *old_sync;
GstGLSyncMeta *sync_meta;
GstVideoFrame gl_frame;
GstGLViewConvert *convert_views = NULL;
GstVideoInfo *info;
if (glimage_sink->input_buffer == NULL)
return TRUE; /* No input buffer to process */
if (GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info) ==
GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) {
if (glimage_sink->input_buffer2 == NULL)
return TRUE; /* Need 2nd input buffer to process */
in_buffer2 = gst_buffer_ref (glimage_sink->input_buffer2);
}
in_buffer = gst_buffer_ref (glimage_sink->input_buffer);
if (glimage_sink->convert_views &&
(GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info) !=
GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->out_info) ||
GST_VIDEO_INFO_MULTIVIEW_FLAGS (&glimage_sink->in_info) !=
GST_VIDEO_INFO_MULTIVIEW_FLAGS (&glimage_sink->out_info)))
convert_views = gst_object_ref (glimage_sink->convert_views);
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
if (convert_views) {
info = &glimage_sink->out_info;
if (gst_gl_view_convert_submit_input_buffer (glimage_sink->convert_views,
GST_BUFFER_IS_DISCONT (in_buffer), in_buffer) != GST_FLOW_OK) {
gst_buffer_replace (&in_buffer2, NULL);
goto fail;
}
if (in_buffer2) {
if (gst_gl_view_convert_submit_input_buffer (glimage_sink->convert_views,
GST_BUFFER_IS_DISCONT (in_buffer2), in_buffer2) != GST_FLOW_OK) {
goto fail;
}
}
if (gst_gl_view_convert_get_output (glimage_sink->convert_views,
&next_buffer) != GST_FLOW_OK)
goto fail;
if (GST_VIDEO_INFO_MULTIVIEW_MODE (info) ==
GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME) {
if (gst_gl_view_convert_get_output (glimage_sink->convert_views,
&next_buffer2) != GST_FLOW_OK)
goto fail;
}
gst_object_unref (convert_views);
convert_views = NULL;
if (next_buffer == NULL) {
/* Not ready to paint a buffer yet */
GST_GLIMAGE_SINK_LOCK (glimage_sink);
return TRUE;
}
} else {
next_buffer = in_buffer;
info = &glimage_sink->in_info;
}
if (!glimage_sink->overlay_compositor) {
if (!(glimage_sink->overlay_compositor =
gst_gl_overlay_compositor_new (glimage_sink->context))) {
gst_buffer_unref (next_buffer);
goto fail;
}
}
gst_gl_overlay_compositor_upload_overlays (glimage_sink->overlay_compositor,
next_buffer);
sync_meta = gst_buffer_get_gl_sync_meta (next_buffer);
if (!sync_meta) {
next_sync = gst_buffer_new ();
sync_meta = gst_buffer_add_gl_sync_meta (glimage_sink->context, next_sync);
gst_gl_sync_meta_set_sync_point (sync_meta, glimage_sink->context);
}
/* in_buffer invalid now */
if (!gst_video_frame_map (&gl_frame, info, next_buffer,
GST_MAP_READ | GST_MAP_GL)) {
gst_buffer_unref (next_buffer);
GST_ERROR ("Failed to map video frame.");
goto fail;
}
GST_GLIMAGE_SINK_LOCK (glimage_sink);
glimage_sink->next_tex = *(guint *) gl_frame.data[0];
old_buffer = glimage_sink->next_buffer;
glimage_sink->next_buffer = next_buffer;
old_buffer2 = glimage_sink->next_buffer2;
glimage_sink->next_buffer2 = next_buffer2;
old_sync = glimage_sink->next_sync;
glimage_sink->next_sync = next_sync;
glimage_sink->next_sync_meta = sync_meta;
/* Need to drop the lock again, to avoid a deadlock if we're
* dropping the last ref on this buffer and it goes back to our
* allocator */
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
if (old_buffer)
gst_buffer_unref (old_buffer);
if (old_buffer2)
gst_buffer_unref (old_buffer2);
if (old_sync)
gst_buffer_unref (old_sync);
gst_video_frame_unmap (&gl_frame);
GST_GLIMAGE_SINK_LOCK (glimage_sink);
return TRUE;
fail:
if (convert_views)
gst_object_unref (convert_views);
GST_GLIMAGE_SINK_LOCK (glimage_sink);
return FALSE;
}
static GstFlowReturn
gst_glimage_sink_prepare (GstBaseSink * bsink, GstBuffer * buf)
{
GstGLImageSink *glimage_sink;
GstGLSyncMeta *sync_meta;
GstBuffer **target;
GstBuffer *old_input;
glimage_sink = GST_GLIMAGE_SINK (bsink);
GST_TRACE ("preparing buffer:%p", buf);
if (GST_VIDEO_SINK_WIDTH (glimage_sink) < 1 ||
GST_VIDEO_SINK_HEIGHT (glimage_sink) < 1) {
return GST_FLOW_NOT_NEGOTIATED;
}
if (!_ensure_gl_setup (glimage_sink))
return GST_FLOW_NOT_NEGOTIATED;
sync_meta = gst_buffer_get_gl_sync_meta (buf);
if (sync_meta)
gst_gl_sync_meta_wait (sync_meta, glimage_sink->context);
GST_GLIMAGE_SINK_LOCK (glimage_sink);
if (glimage_sink->window_resized) {
glimage_sink->window_resized = FALSE;
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
GST_DEBUG_OBJECT (glimage_sink, "Sending reconfigure event on sinkpad.");
gst_pad_push_event (GST_BASE_SINK (glimage_sink)->sinkpad,
gst_event_new_reconfigure ());
GST_GLIMAGE_SINK_LOCK (glimage_sink);
}
target = &glimage_sink->input_buffer;
if (GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info) ==
GST_VIDEO_MULTIVIEW_MODE_FRAME_BY_FRAME &&
!GST_BUFFER_FLAG_IS_SET (buf, GST_VIDEO_BUFFER_FLAG_FIRST_IN_BUNDLE)) {
target = &glimage_sink->input_buffer2;
}
old_input = *target;
*target = gst_buffer_ref (buf);
if (glimage_sink->output_mode_changed)
update_output_format (glimage_sink);
if (!prepare_next_buffer (glimage_sink)) {
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
if (old_input)
gst_buffer_unref (old_input);
goto convert_views_failed;
}
GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
if (old_input)
gst_buffer_unref (old_input);
if (glimage_sink->window_id != glimage_sink->new_window_id) {
GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
glimage_sink->window_id = glimage_sink->new_window_id;
gst_gl_window_set_window_handle (window, glimage_sink->window_id);
gst_object_unref (window);
}
return GST_FLOW_OK;
convert_views_failed:
{
GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
("%s", "Failed to convert multiview video buffer"), (NULL));
return GST_FLOW_ERROR;
}
}
static GstFlowReturn
gst_glimage_sink_show_frame (GstVideoSink * vsink, GstBuffer * buf)
{
GstGLImageSink *glimage_sink;
GST_TRACE ("rendering buffer:%p", buf);
glimage_sink = GST_GLIMAGE_SINK (vsink);
GST_TRACE ("redisplay texture:%u of size:%ux%u, window size:%ux%u",
glimage_sink->next_tex, GST_VIDEO_INFO_WIDTH (&glimage_sink->out_info),
GST_VIDEO_INFO_HEIGHT (&glimage_sink->out_info),
GST_VIDEO_SINK_WIDTH (glimage_sink),
GST_VIDEO_SINK_HEIGHT (glimage_sink));
/* Ask the underlying window to redraw its content */
if (!gst_glimage_sink_redisplay (glimage_sink))
goto redisplay_failed;
GST_TRACE ("post redisplay");
if (g_atomic_int_get (&glimage_sink->to_quit) != 0) {
GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
("%s", "Quit requested"), (NULL));
return GST_FLOW_ERROR;
}
return GST_FLOW_OK;
/* ERRORS */
redisplay_failed:
{
GST_ELEMENT_ERROR (glimage_sink, RESOURCE, NOT_FOUND,
("%s", "Window redisplay failed"), (NULL));
return GST_FLOW_ERROR;
}
}
static void
gst_glimage_sink_video_overlay_init (GstVideoOverlayInterface * iface)
{
iface->set_window_handle = gst_glimage_sink_set_window_handle;
iface->set_render_rectangle = gst_glimage_sink_set_render_rectangle;
iface->handle_events = gst_glimage_sink_handle_events;
iface->expose = gst_glimage_sink_expose;
}
static void
gst_glimage_sink_set_window_handle (GstVideoOverlay * overlay, guintptr id)
{
GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
guintptr window_id = (guintptr) id;
g_return_if_fail (GST_IS_GLIMAGE_SINK (overlay));
GST_DEBUG ("set_xwindow_id %" G_GUINT64_FORMAT, (guint64) window_id);
glimage_sink->new_window_id = window_id;
}
static void
gst_glimage_sink_expose (GstVideoOverlay * overlay)
{
GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
/* redisplay opengl scene */
if (glimage_sink->display) {
if (glimage_sink->window_id
&& glimage_sink->window_id != glimage_sink->new_window_id) {
GstGLWindow *window = gst_gl_context_get_window (glimage_sink->context);
glimage_sink->window_id = glimage_sink->new_window_id;
gst_gl_window_set_window_handle (window, glimage_sink->window_id);
gst_object_unref (window);
}
gst_glimage_sink_redisplay (glimage_sink);
}
}
static void
gst_glimage_sink_handle_events (GstVideoOverlay * overlay,
gboolean handle_events)
{
GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
glimage_sink->handle_events = handle_events;
if (G_LIKELY (glimage_sink->context)) {
GstGLWindow *window;
window = gst_gl_context_get_window (glimage_sink->context);
gst_gl_window_handle_events (window, handle_events);
gst_object_unref (window);
}
}
static void
gst_glimage_sink_set_render_rectangle (GstVideoOverlay * overlay,
gint x, gint y, gint width, gint height)
{
GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
if (G_LIKELY (glimage_sink->context)) {
GstGLWindow *window;
window = gst_gl_context_get_window (glimage_sink->context);
gst_gl_window_set_render_rectangle (window, x, y, width, height);
gst_object_unref (window);
}
glimage_sink->x = x;
glimage_sink->y = y;
glimage_sink->width = width;
glimage_sink->height = height;
}
static gboolean
gst_glimage_sink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
{
GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (bsink);
GstStructure *config;
GstCaps *caps;
GstBufferPool *pool = NULL;
GstVideoInfo info;
guint size;
gboolean need_pool;
GstStructure *allocation_meta = NULL;
if (!_ensure_gl_setup (glimage_sink))
return FALSE;
gst_query_parse_allocation (query, &caps, &need_pool);
if (caps == NULL)
goto no_caps;
if (!gst_video_info_from_caps (&info, caps))
goto invalid_caps;
/* the normal size of a frame */
size = info.size;
if (need_pool) {
GST_DEBUG_OBJECT (glimage_sink, "create new pool");
pool = gst_gl_buffer_pool_new (glimage_sink->context);
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_set_params (config, caps, size, 0, 0);
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_GL_SYNC_META);
if (!gst_buffer_pool_set_config (pool, config)) {
g_object_unref (pool);
goto config_failed;
}
}
/* we need at least 2 buffer because we hold on to the last one */
gst_query_add_allocation_pool (query, pool, size, 2, 0);
if (pool)
g_object_unref (pool);
if (glimage_sink->context->gl_vtable->FenceSync)
gst_query_add_allocation_meta (query, GST_GL_SYNC_META_API_TYPE, 0);
if (glimage_sink->window_width != 0 && glimage_sink->window_height != 0) {
allocation_meta =
gst_structure_new ("GstVideoOverlayCompositionMeta",
"width", G_TYPE_UINT, glimage_sink->window_width,
"height", G_TYPE_UINT, glimage_sink->window_height, NULL);
GST_DEBUG ("sending alloc query with size %dx%d",
glimage_sink->window_width, glimage_sink->window_height);
}
gst_query_add_allocation_meta (query,
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, allocation_meta);
gst_query_add_allocation_meta (query,
GST_VIDEO_AFFINE_TRANSFORMATION_META_API_TYPE, 0);
if (allocation_meta)
gst_structure_free (allocation_meta);
return TRUE;
/* ERRORS */
no_caps:
{
GST_WARNING_OBJECT (bsink, "no caps specified");
return FALSE;
}
invalid_caps:
{
GST_WARNING_OBJECT (bsink, "invalid caps specified");
return FALSE;
}
config_failed:
{
GST_WARNING_OBJECT (bsink, "failed setting config");
return FALSE;
}
}
/* *INDENT-OFF* */
static const GLfloat vertices[] = {
1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
1.0f, -1.0f, 0.0f, 1.0f, 1.0f
};
static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
/* *INDENT-ON* */
static void
_bind_buffer (GstGLImageSink * gl_sink)
{
const GstGLFuncs *gl = gl_sink->context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, gl_sink->vbo_indices);
gl->BindBuffer (GL_ARRAY_BUFFER, gl_sink->vertex_buffer);
/* Load the vertex position */
gl->VertexAttribPointer (gl_sink->attr_position, 3, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) 0);
/* Load the texture coordinate */
gl->VertexAttribPointer (gl_sink->attr_texture, 2, GL_FLOAT, GL_FALSE,
5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat)));
gl->EnableVertexAttribArray (gl_sink->attr_position);
gl->EnableVertexAttribArray (gl_sink->attr_texture);
}
static void
_unbind_buffer (GstGLImageSink * gl_sink)
{
const GstGLFuncs *gl = gl_sink->context->gl_vtable;
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
gl->DisableVertexAttribArray (gl_sink->attr_position);
gl->DisableVertexAttribArray (gl_sink->attr_texture);
}
/* Called in the gl thread */
static void
gst_glimage_sink_thread_init_redisplay (GstGLImageSink * gl_sink)
{
const GstGLFuncs *gl = gl_sink->context->gl_vtable;
GError *error = NULL;
GstGLSLStage *frag_stage, *vert_stage;
vert_stage = gst_glsl_stage_new_with_string (gl_sink->context,
GL_VERTEX_SHADER, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
gst_gl_shader_string_vertex_mat4_vertex_transform);
if (gl_sink->texture_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
gchar *frag_str;
frag_str =
gst_gl_shader_string_fragment_external_oes_get_default
(gl_sink->context, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY);
frag_stage = gst_glsl_stage_new_with_string (gl_sink->context,
GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, frag_str);
g_free (frag_str);
} else {
frag_stage = gst_glsl_stage_new_default_fragment (gl_sink->context);
}
if (!vert_stage || !frag_stage) {
GST_ERROR_OBJECT (gl_sink, "Failed to retrieve fragment shader for "
"texture target");
if (vert_stage)
gst_object_unref (vert_stage);
if (frag_stage)
gst_object_unref (frag_stage);
gst_glimage_sink_cleanup_glthread (gl_sink);
return;
}
if (!(gl_sink->redisplay_shader =
gst_gl_shader_new_link_with_stages (gl_sink->context, &error,
vert_stage, frag_stage, NULL))) {
GST_ERROR_OBJECT (gl_sink, "Failed to link shader: %s", error->message);
gst_glimage_sink_cleanup_glthread (gl_sink);
return;
}
gl_sink->attr_position =
gst_gl_shader_get_attribute_location (gl_sink->redisplay_shader,
"a_position");
gl_sink->attr_texture =
gst_gl_shader_get_attribute_location (gl_sink->redisplay_shader,
"a_texcoord");
if (gl->GenVertexArrays) {
gl->GenVertexArrays (1, &gl_sink->vao);
gl->BindVertexArray (gl_sink->vao);
}
if (!gl_sink->vertex_buffer) {
gl->GenBuffers (1, &gl_sink->vertex_buffer);
gl->BindBuffer (GL_ARRAY_BUFFER, gl_sink->vertex_buffer);
gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices,
GL_STATIC_DRAW);
}
if (!gl_sink->vbo_indices) {
gl->GenBuffers (1, &gl_sink->vbo_indices);
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, gl_sink->vbo_indices);
gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
GL_STATIC_DRAW);
}
if (gl->GenVertexArrays) {
_bind_buffer (gl_sink);
gl->BindVertexArray (0);
}
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
}
static void
gst_glimage_sink_cleanup_glthread (GstGLImageSink * gl_sink)
{
const GstGLFuncs *gl = gl_sink->context->gl_vtable;
if (gl_sink->redisplay_shader) {
gst_object_unref (gl_sink->redisplay_shader);
gl_sink->redisplay_shader = NULL;
}
if (gl_sink->vao) {
gl->DeleteVertexArrays (1, &gl_sink->vao);
gl_sink->vao = 0;
}
if (gl_sink->vertex_buffer) {
gl->DeleteBuffers (1, &gl_sink->vertex_buffer);
gl_sink->vertex_buffer = 0;
}
if (gl_sink->vbo_indices) {
gl->DeleteBuffers (1, &gl_sink->vbo_indices);
gl_sink->vbo_indices = 0;
}
if (gl_sink->overlay_compositor)
gst_gl_overlay_compositor_free_overlays (gl_sink->overlay_compositor);
}
/* Called with object lock held */
static void
gst_glimage_sink_on_resize (GstGLImageSink * gl_sink, gint width, gint height)
{
/* Here gl_sink members (ex:gl_sink->out_info) have a life time of set_caps.
* It means that they cannot change between two set_caps
*/
const GstGLFuncs *gl;
gboolean do_reshape;
GST_DEBUG_OBJECT (gl_sink, "GL Window resized to %ux%u", width, height);
/* check if a client reshape callback is registered */
g_signal_emit (gl_sink, gst_glimage_sink_signals[CLIENT_RESHAPE_SIGNAL], 0,
gl_sink->context, width, height, &do_reshape);
GST_GLIMAGE_SINK_LOCK (gl_sink);
gl = gl_sink->context->gl_vtable;
width = MAX (1, width);
height = MAX (1, height);
/* Check if we would suggest a different width/height now */
gl_sink->window_resized = ((gl_sink->window_width != width)
|| (gl_sink->window_height != height))
&& (gl_sink->window_width != 0)
&& (gl_sink->window_height != 0);
gl_sink->window_width = width;
gl_sink->window_height = height;
gst_gl_insert_debug_marker (gl_sink->context, "%s window resize to %ix%i",
GST_OBJECT_NAME (gl_sink), width, height);
/* default reshape */
if (!do_reshape) {
if (gl_sink->keep_aspect_ratio) {
GstVideoRectangle src, dst, result;
src.x = 0;
src.y = 0;
if (gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_90R
|| gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_90L
|| gl_sink->current_rotate_method == GST_GL_ROTATE_METHOD_FLIP_UL_LR
|| gl_sink->current_rotate_method ==
GST_GL_ROTATE_METHOD_FLIP_UR_LL) {
src.h = GST_VIDEO_SINK_WIDTH (gl_sink);
src.w = GST_VIDEO_SINK_HEIGHT (gl_sink);
} else {
src.w = GST_VIDEO_SINK_WIDTH (gl_sink);
src.h = GST_VIDEO_SINK_HEIGHT (gl_sink);
}
dst.x = 0;
dst.y = 0;
dst.w = width;
dst.h = height;
gst_video_sink_center_rect (src, dst, &result, TRUE);
gl_sink->output_mode_changed |= (result.w != gl_sink->display_rect.w);
gl_sink->output_mode_changed |= (result.h != gl_sink->display_rect.h);
gl_sink->display_rect = result;
} else {
gl_sink->output_mode_changed |= (width != gl_sink->display_rect.w);
gl_sink->output_mode_changed |= (height != gl_sink->display_rect.h);
gl_sink->display_rect.x = 0;
gl_sink->display_rect.y = 0;
gl_sink->display_rect.w = width;
gl_sink->display_rect.h = height;
}
gl->Viewport (gl_sink->display_rect.x, gl_sink->display_rect.y,
gl_sink->display_rect.w, gl_sink->display_rect.h);
GST_DEBUG_OBJECT (gl_sink, "GL output area now %u,%u %ux%u",
gl_sink->display_rect.x, gl_sink->display_rect.y,
gl_sink->display_rect.w, gl_sink->display_rect.h);
} else {
gint viewport_dims[4];
/* save the viewport for use later */
gl->GetIntegerv (GL_VIEWPORT, viewport_dims);
gl_sink->display_rect.x = viewport_dims[0];
gl_sink->display_rect.y = viewport_dims[1];
gl_sink->display_rect.w = viewport_dims[2];
gl_sink->display_rect.h = viewport_dims[3];
}
GST_GLIMAGE_SINK_UNLOCK (gl_sink);
}
static void
gst_glimage_sink_on_draw (GstGLImageSink * gl_sink)
{
/* Here gl_sink members (ex:gl_sink->out_info) have a life time of set_caps.
* It means that they cannot not change between two set_caps as well as
* for the redisplay_texture size.
* Whereas redisplay_texture id changes every sink_render
*/
const GstGLFuncs *gl = NULL;
GstGLWindow *window = NULL;
gboolean do_redisplay = FALSE;
GstSample *sample = NULL;
guint gl_target = gst_gl_texture_target_to_gl (gl_sink->texture_target);
g_return_if_fail (GST_IS_GLIMAGE_SINK (gl_sink));
gl = gl_sink->context->gl_vtable;
GST_GLIMAGE_SINK_LOCK (gl_sink);
/* check if texture is ready for being drawn */
if (!gl_sink->redisplay_texture) {
GST_GLIMAGE_SINK_UNLOCK (gl_sink);
return;
}
window = gst_gl_context_get_window (gl_sink->context);
window->is_drawing = TRUE;
/* opengl scene */
gst_gl_insert_debug_marker (gl_sink->context, "%s element drawing texture %u",
GST_OBJECT_NAME (gl_sink), gl_sink->redisplay_texture);
GST_TRACE ("redrawing texture:%u", gl_sink->redisplay_texture);
if (gl_sink->stored_sync_meta)
gst_gl_sync_meta_wait (gl_sink->stored_sync_meta,
gst_gl_context_get_current ());
/* make sure that the environment is clean */
gst_gl_context_clear_shader (gl_sink->context);
gl->BindTexture (gl_target, 0);
if (!gst_gl_window_controls_viewport (window)) {
gl->Viewport (gl_sink->display_rect.x, gl_sink->display_rect.y,
gl_sink->display_rect.w, gl_sink->display_rect.h);
GST_DEBUG_OBJECT (gl_sink, "GL output area now %u,%u %ux%u",
gl_sink->display_rect.x, gl_sink->display_rect.y,
gl_sink->display_rect.w, gl_sink->display_rect.h);
}
sample = gst_sample_new (gl_sink->stored_buffer[0],
gl_sink->out_caps, &GST_BASE_SINK (gl_sink)->segment, NULL);
g_signal_emit (gl_sink, gst_glimage_sink_signals[CLIENT_DRAW_SIGNAL], 0,
gl_sink->context, sample, &do_redisplay);
gst_sample_unref (sample);
if (gl_sink->stored_buffer[1]) {
sample = gst_sample_new (gl_sink->stored_buffer[1],
gl_sink->out_caps, &GST_BASE_SINK (gl_sink)->segment, NULL);
g_signal_emit (gl_sink, gst_glimage_sink_signals[CLIENT_DRAW_SIGNAL], 0,
gl_sink->context, sample, &do_redisplay);
gst_sample_unref (sample);
}
if (!do_redisplay) {
gfloat alpha = gl_sink->ignore_alpha ? 1.0f : 0.0f;
gl->ClearColor (0.0, 0.0, 0.0, alpha);
gl->Clear (GL_COLOR_BUFFER_BIT);
if (gl_sink->ignore_alpha) {
gl->BlendColor (0.0, 0.0, 0.0, alpha);
if (gl->BlendFuncSeparate) {
gl->BlendFuncSeparate (GL_SRC_ALPHA, GL_CONSTANT_COLOR, GL_ONE,
GL_ONE_MINUS_SRC_ALPHA);
} else {
/* we don't have separate blend modes, perform something close to
* correct instead */
gl->BlendFunc (GL_SRC_ALPHA, GL_CONSTANT_COLOR);
}
gl->BlendEquation (GL_FUNC_ADD);
gl->Enable (GL_BLEND);
}
gst_gl_shader_use (gl_sink->redisplay_shader);
if (gl->GenVertexArrays)
gl->BindVertexArray (gl_sink->vao);
_bind_buffer (gl_sink);
gl->ActiveTexture (GL_TEXTURE0);
gl->BindTexture (gl_target, gl_sink->redisplay_texture);
gst_gl_shader_set_uniform_1i (gl_sink->redisplay_shader, "tex", 0);
{
GstVideoAffineTransformationMeta *af_meta;
gfloat matrix[16];
af_meta =
gst_buffer_get_video_affine_transformation_meta
(gl_sink->stored_buffer[0]);
if (gl_sink->transform_matrix) {
gfloat tmp[16];
gst_gl_get_affine_transformation_meta_as_ndc_ext (af_meta, tmp);
gst_gl_multiply_matrix4 (tmp, gl_sink->transform_matrix, matrix);
} else {
gst_gl_get_affine_transformation_meta_as_ndc_ext (af_meta, matrix);
}
gst_gl_shader_set_uniform_matrix_4fv (gl_sink->redisplay_shader,
"u_transformation", 1, FALSE, matrix);
}
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
gl->BindTexture (gl_target, 0);
gst_gl_context_clear_shader (gl_sink->context);
if (gl->GenVertexArrays)
gl->BindVertexArray (0);
else
_unbind_buffer (gl_sink);
if (gl_sink->ignore_alpha)
gl->Disable (GL_BLEND);
gst_gl_overlay_compositor_draw_overlays (gl_sink->overlay_compositor);
}
/* end default opengl scene */
window->is_drawing = FALSE;
gst_object_unref (window);
GST_GLIMAGE_SINK_UNLOCK (gl_sink);
}
static void
gst_glimage_sink_on_close (GstGLImageSink * gl_sink)
{
GstGLWindow *window;
GST_WARNING_OBJECT (gl_sink, "Output window was closed");
window = gst_gl_context_get_window (gl_sink->context);
if (gl_sink->key_sig_id)
g_signal_handler_disconnect (window, gl_sink->key_sig_id);
gl_sink->key_sig_id = 0;
if (gl_sink->mouse_sig_id)
g_signal_handler_disconnect (window, gl_sink->mouse_sig_id);
gl_sink->mouse_sig_id = 0;
g_atomic_int_set (&gl_sink->to_quit, 1);
gst_object_unref (window);
}
static gboolean
gst_glimage_sink_redisplay (GstGLImageSink * gl_sink)
{
GstGLWindow *window;
GstBuffer *old_stored_buffer[2], *old_sync;
gulong handler_id;
window = gst_gl_context_get_window (gl_sink->context);
if (!window)
return FALSE;
handler_id =
g_signal_handler_find (GST_ELEMENT_PARENT (gl_sink), G_SIGNAL_MATCH_ID,
gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_DRAW], 0,
NULL, NULL, NULL);
if (G_UNLIKELY (!gl_sink->redisplay_shader) && (!handler_id
|| !gl_sink->other_context)) {
gst_gl_window_send_message (window,
GST_GL_WINDOW_CB (gst_glimage_sink_thread_init_redisplay), gl_sink);
/* if the shader is still null it means it failed to be useable */
if (G_UNLIKELY (!gl_sink->redisplay_shader)) {
gst_object_unref (window);
return FALSE;
}
gst_gl_window_set_preferred_size (window, GST_VIDEO_SINK_WIDTH (gl_sink),
GST_VIDEO_SINK_HEIGHT (gl_sink));
gst_gl_window_show (window);
}
/* Recreate the output texture if needed */
GST_GLIMAGE_SINK_LOCK (gl_sink);
if (gl_sink->window_resized) {
gl_sink->window_resized = FALSE;
GST_GLIMAGE_SINK_UNLOCK (gl_sink);
GST_DEBUG_OBJECT (gl_sink, "Sending reconfigure event on sinkpad.");
gst_pad_push_event (GST_BASE_SINK (gl_sink)->sinkpad,
gst_event_new_reconfigure ());
GST_GLIMAGE_SINK_LOCK (gl_sink);
}
if (gl_sink->output_mode_changed && gl_sink->input_buffer != NULL) {
GST_DEBUG ("Recreating output after mode/size change");
update_output_format (gl_sink);
prepare_next_buffer (gl_sink);
}
if (gl_sink->next_buffer == NULL) {
/* Nothing to display yet */
GST_GLIMAGE_SINK_UNLOCK (gl_sink);
gst_object_unref (window);
return TRUE;
}
/* Avoid to release the texture while drawing */
gl_sink->redisplay_texture = gl_sink->next_tex;
old_stored_buffer[0] = gl_sink->stored_buffer[0];
old_stored_buffer[1] = gl_sink->stored_buffer[1];
gl_sink->stored_buffer[0] = gst_buffer_ref (gl_sink->next_buffer);
if (gl_sink->next_buffer2)
gl_sink->stored_buffer[1] = gst_buffer_ref (gl_sink->next_buffer2);
else
gl_sink->stored_buffer[1] = NULL;
old_sync = gl_sink->stored_sync;
if (gl_sink->next_sync)
gl_sink->stored_sync = gst_buffer_ref (gl_sink->next_sync);
else
gl_sink->stored_sync = NULL;
gl_sink->stored_sync_meta = gl_sink->next_sync_meta;
GST_GLIMAGE_SINK_UNLOCK (gl_sink);
gst_buffer_replace (old_stored_buffer, NULL);
gst_buffer_replace (old_stored_buffer + 1, NULL);
if (old_sync)
gst_buffer_unref (old_sync);
/* Drawing is asynchronous: gst_gl_window_draw is not blocking
* It means that it does not wait for stuff to be executed in other threads
*/
gst_gl_window_draw (window);
gst_object_unref (window);
return TRUE;
}