gstreamer/sys/d3d11/gstd3d11device.c
Seungha Yang 3804dfb28d d3d11device: Add fallback for device creation
D3D11_CREATE_DEVICE_DEBUG flag will be used while creating d3d11 device
to activate debug layer. However, if system doesn't support the
debug layer for some reason, we should try to create d3d11 device
without the flag. Debug layer should be optional for device creation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1217>
2020-04-28 17:33:56 +00:00

1153 lines
34 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11device.h"
#include "gstd3d11utils.h"
#include "gstd3d11format.h"
#include "gmodule.h"
#if HAVE_D3D11SDKLAYERS_H
#include <d3d11sdklayers.h>
static GModule *d3d11_debug_module = NULL;
/* mingw header does not define D3D11_RLDO_IGNORE_INTERNAL
* D3D11_RLDO_SUMMARY = 0x1,
D3D11_RLDO_DETAIL = 0x2,
* D3D11_RLDO_IGNORE_INTERNAL = 0x4
*/
#define GST_D3D11_RLDO_FLAGS (0x2 | 0x4)
#endif
#if HAVE_DXGIDEBUG_H
#include <dxgidebug.h>
typedef HRESULT (WINAPI * DXGIGetDebugInterface_t) (REFIID riid,
void **ppDebug);
static GModule *dxgi_debug_module = NULL;
static DXGIGetDebugInterface_t GstDXGIGetDebugInterface = NULL;
#endif
#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_debug_layer_debug);
#endif
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_device_debug);
#define GST_CAT_DEFAULT gst_d3d11_device_debug
enum
{
PROP_0,
PROP_ADAPTER,
PROP_DEVICE_ID,
PROP_VENDOR_ID,
PROP_HARDWARE,
PROP_DESCRIPTION,
PROP_ALLOW_TEARING,
};
#define DEFAULT_ADAPTER 0
struct _GstD3D11DevicePrivate
{
guint adapter;
guint device_id;
guint vendor_id;
gboolean hardware;
gchar *description;
gboolean allow_tearing;
ID3D11Device *device;
ID3D11DeviceContext *device_context;
IDXGIFactory1 *factory;
GstD3D11DXGIFactoryVersion factory_ver;
D3D_FEATURE_LEVEL feature_level;
GstD3D11Format format_table[GST_D3D11_N_FORMATS];
GRecMutex extern_lock;
#if HAVE_D3D11SDKLAYERS_H
ID3D11Debug *d3d11_debug;
ID3D11InfoQueue *d3d11_info_queue;
#endif
#if HAVE_DXGIDEBUG_H
IDXGIDebug *dxgi_debug;
IDXGIInfoQueue *dxgi_info_queue;
#endif
};
#define gst_d3d11_device_parent_class parent_class
G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11Device, gst_d3d11_device, GST_TYPE_OBJECT);
static void gst_d3d11_device_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_d3d11_device_constructed (GObject * object);
static void gst_d3d11_device_dispose (GObject * object);
static void gst_d3d11_device_finalize (GObject * object);
#if HAVE_D3D11SDKLAYERS_H
static gboolean
gst_d3d11_device_enable_d3d11_debug (void)
{
static volatile gsize _init = 0;
/* If all below libraries are unavailable, d3d11 device would fail with
* D3D11_CREATE_DEVICE_DEBUG flag */
if (g_once_init_enter (&_init)) {
d3d11_debug_module =
g_module_open ("d3d11sdklayers.dll", G_MODULE_BIND_LAZY);
if (!d3d11_debug_module)
d3d11_debug_module =
g_module_open ("d3d11_1sdklayers.dll", G_MODULE_BIND_LAZY);
g_once_init_leave (&_init, 1);
}
return ! !d3d11_debug_module;
}
static inline GstDebugLevel
d3d11_message_severity_to_gst (D3D11_MESSAGE_SEVERITY level)
{
switch (level) {
case D3D11_MESSAGE_SEVERITY_CORRUPTION:
case D3D11_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case D3D11_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case D3D11_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case D3D11_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
GstD3D11DevicePrivate *priv = device->priv;
D3D11_MESSAGE *msg;
SIZE_T msg_len = 0;
HRESULT hr;
UINT64 num_msg, i;
if (!priv->d3d11_info_queue)
return;
num_msg = ID3D11InfoQueue_GetNumStoredMessages (priv->d3d11_info_queue);
for (i = 0; i < num_msg; i++) {
GstDebugLevel level;
hr = ID3D11InfoQueue_GetMessage (priv->d3d11_info_queue, i, NULL, &msg_len);
if (FAILED (hr) || msg_len == 0) {
return;
}
msg = (D3D11_MESSAGE *) g_alloca (msg_len);
hr = ID3D11InfoQueue_GetMessage (priv->d3d11_info_queue, i, msg, &msg_len);
level = d3d11_message_severity_to_gst (msg->Severity);
gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
G_OBJECT (device), "D3D11InfoQueue: %s", msg->pDescription);
}
ID3D11InfoQueue_ClearStoredMessages (priv->d3d11_info_queue);
return;
}
#else
void
gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
/* do nothing */
return;
}
#endif
#if HAVE_DXGIDEBUG_H
static gboolean
gst_d3d11_device_enable_dxgi_debug (void)
{
static volatile gsize _init = 0;
gboolean ret = FALSE;
/* If all below libraries are unavailable, d3d11 device would fail with
* D3D11_CREATE_DEVICE_DEBUG flag */
if (g_once_init_enter (&_init)) {
#if (!GST_D3D11_WINAPI_ONLY_APP)
dxgi_debug_module = g_module_open ("dxgidebug.dll", G_MODULE_BIND_LAZY);
if (dxgi_debug_module)
g_module_symbol (dxgi_debug_module,
"DXGIGetDebugInterface", (gpointer *) & GstDXGIGetDebugInterface);
ret = ! !GstDXGIGetDebugInterface;
#elif (DXGI_HEADER_VERSION >= 3)
ret = TRUE;
#endif
g_once_init_leave (&_init, 1);
}
return ret;
}
static HRESULT
gst_d3d11_device_dxgi_get_device_interface (REFIID riid, void **debug)
{
#if (!GST_D3D11_WINAPI_ONLY_APP)
if (GstDXGIGetDebugInterface) {
return GstDXGIGetDebugInterface (riid, debug);
}
#elif (DXGI_HEADER_VERSION >= 3)
return DXGIGetDebugInterface1 (0, riid, debug);
#endif
return E_NOINTERFACE;
}
static inline GstDebugLevel
dxgi_info_queue_message_severity_to_gst (DXGI_INFO_QUEUE_MESSAGE_SEVERITY level)
{
switch (level) {
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION:
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR:
return GST_LEVEL_ERROR;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_WARNING:
return GST_LEVEL_WARNING;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_INFO:
return GST_LEVEL_INFO;
case DXGI_INFO_QUEUE_MESSAGE_SEVERITY_MESSAGE:
return GST_LEVEL_DEBUG;
default:
break;
}
return GST_LEVEL_LOG;
}
void
gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
GstD3D11DevicePrivate *priv = device->priv;
DXGI_INFO_QUEUE_MESSAGE *msg;
SIZE_T msg_len = 0;
HRESULT hr;
UINT64 num_msg, i;
if (!priv->dxgi_info_queue)
return;
num_msg = IDXGIInfoQueue_GetNumStoredMessages (priv->dxgi_info_queue,
DXGI_DEBUG_ALL);
for (i = 0; i < num_msg; i++) {
GstDebugLevel level;
hr = IDXGIInfoQueue_GetMessage (priv->dxgi_info_queue,
DXGI_DEBUG_ALL, i, NULL, &msg_len);
if (FAILED (hr) || msg_len == 0) {
return;
}
msg = (DXGI_INFO_QUEUE_MESSAGE *) g_alloca (msg_len);
hr = IDXGIInfoQueue_GetMessage (priv->dxgi_info_queue,
DXGI_DEBUG_ALL, i, msg, &msg_len);
level = dxgi_info_queue_message_severity_to_gst (msg->Severity);
gst_debug_log (gst_d3d11_debug_layer_debug, level, file, function, line,
G_OBJECT (device), "DXGIInfoQueue: %s", msg->pDescription);
}
IDXGIInfoQueue_ClearStoredMessages (priv->dxgi_info_queue, DXGI_DEBUG_ALL);
return;
}
#else
void
gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
const gchar * file, const gchar * function, gint line)
{
/* do nothing */
return;
}
#endif
static void
gst_d3d11_device_class_init (GstD3D11DeviceClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->set_property = gst_d3d11_device_set_property;
gobject_class->get_property = gst_d3d11_device_get_property;
gobject_class->constructed = gst_d3d11_device_constructed;
gobject_class->dispose = gst_d3d11_device_dispose;
gobject_class->finalize = gst_d3d11_device_finalize;
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_uint ("adapter", "Adapter",
"DXGI Adapter index for creating device",
0, G_MAXUINT32, DEFAULT_ADAPTER,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_DEVICE_ID,
g_param_spec_uint ("device-id", "Device Id",
"DXGI Device ID", 0, G_MAXUINT32, 0,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_VENDOR_ID,
g_param_spec_uint ("vendor-id", "Vendor Id",
"DXGI Vendor ID", 0, G_MAXUINT32, 0,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_HARDWARE,
g_param_spec_boolean ("hardware", "Hardware",
"Whether hardware device or not", TRUE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_DESCRIPTION,
g_param_spec_string ("description", "Description",
"Human readable device description", NULL,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ALLOW_TEARING,
g_param_spec_boolean ("allow-tearing", "Allow tearing",
"Whether dxgi device supports allow-tearing feature or not", FALSE,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
}
static void
gst_d3d11_device_init (GstD3D11Device * self)
{
GstD3D11DevicePrivate *priv;
priv = gst_d3d11_device_get_instance_private (self);
priv->adapter = DEFAULT_ADAPTER;
g_rec_mutex_init (&priv->extern_lock);
self->priv = priv;
}
static gboolean
can_support_format (GstD3D11Device * self, DXGI_FORMAT format)
{
GstD3D11DevicePrivate *priv = self->priv;
ID3D11Device *handle = priv->device;
HRESULT hr;
UINT supported;
D3D11_FORMAT_SUPPORT flags =
(D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET |
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
if (!gst_d3d11_is_windows_8_or_greater ())
return FALSE;
hr = ID3D11Device_CheckFormatSupport (handle, format, &supported);
if (!gst_d3d11_result (hr, NULL))
return FALSE;
return (supported & flags) == flags;
}
static void
gst_d3d11_device_setup_format_table (GstD3D11Device * self)
{
GstD3D11DevicePrivate *priv = self->priv;
guint n_formats = 0;
/* RGB formats */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_BGRA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_B8G8R8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_RGBA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R8G8B8A8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_RGB10A2_LE;
priv->format_table[n_formats].resource_format[0] =
DXGI_FORMAT_R10G10B10A2_UNORM;
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_R10G10B10A2_UNORM;
n_formats++;
/* YUV packed */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_VUYA;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
if (can_support_format (self, DXGI_FORMAT_AYUV))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_AYUV;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* YUV semi-planar */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_NV12;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8G8_UNORM;
if (can_support_format (self, DXGI_FORMAT_NV12))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_NV12;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_P010_10LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16G16_UNORM;
if (can_support_format (self, DXGI_FORMAT_P010))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_P010;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_P016_LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16G16_UNORM;
if (can_support_format (self, DXGI_FORMAT_P016))
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_P016;
else
priv->format_table[n_formats].dxgi_format = DXGI_FORMAT_UNKNOWN;
n_formats++;
/* YUV plannar */
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_I420;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R8_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R8_UNORM;
n_formats++;
priv->format_table[n_formats].format = GST_VIDEO_FORMAT_I420_10LE;
priv->format_table[n_formats].resource_format[0] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[1] = DXGI_FORMAT_R16_UNORM;
priv->format_table[n_formats].resource_format[2] = DXGI_FORMAT_R16_UNORM;
n_formats++;
g_assert (n_formats == GST_D3D11_N_FORMATS);
}
static void
gst_d3d11_device_constructed (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
IDXGIAdapter1 *adapter = NULL;
IDXGIFactory1 *factory = NULL;
HRESULT hr;
UINT d3d11_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
D3D_FEATURE_LEVEL selected_level;
GST_DEBUG_OBJECT (self,
"Built with DXGI header version %d", DXGI_HEADER_VERSION);
#if HAVE_DXGIDEBUG_H
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
GST_LEVEL_NONE) {
if (gst_d3d11_device_enable_dxgi_debug ()) {
IDXGIDebug *debug = NULL;
IDXGIInfoQueue *info_queue = NULL;
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"dxgi debug library was loaded");
hr = gst_d3d11_device_dxgi_get_device_interface (&IID_IDXGIDebug,
(void **) &debug);
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"IDXGIDebug interface available");
priv->dxgi_debug = debug;
hr = gst_d3d11_device_dxgi_get_device_interface (&IID_IDXGIInfoQueue,
(void **) &info_queue);
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"IDXGIInfoQueue interface available");
priv->dxgi_info_queue = info_queue;
}
}
} else {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"couldn't load dxgi debug library");
}
}
#endif
#if (DXGI_HEADER_VERSION >= 5)
hr = CreateDXGIFactory1 (&IID_IDXGIFactory5, (void **) &factory);
if (!gst_d3d11_result (hr, NULL)) {
GST_INFO_OBJECT (self, "IDXGIFactory5 was unavailable");
factory = NULL;
} else {
BOOL allow_tearing;
hr = IDXGIFactory5_CheckFeatureSupport ((IDXGIFactory5 *) factory,
DXGI_FEATURE_PRESENT_ALLOW_TEARING, (void *) &allow_tearing,
sizeof (allow_tearing));
priv->allow_tearing = SUCCEEDED (hr) && allow_tearing;
hr = S_OK;
}
priv->factory_ver = GST_D3D11_DXGI_FACTORY_5;
#endif
if (!factory) {
priv->factory_ver = GST_D3D11_DXGI_FACTORY_1;
hr = CreateDXGIFactory1 (&IID_IDXGIFactory1, (void **) &factory);
}
if (!gst_d3d11_result (hr, NULL)) {
GST_ERROR_OBJECT (self, "cannot create dxgi factory, hr: 0x%x", (guint) hr);
goto error;
}
if (IDXGIFactory1_EnumAdapters1 (factory, priv->adapter,
&adapter) == DXGI_ERROR_NOT_FOUND) {
GST_WARNING_OBJECT (self, "No adapter for index %d", priv->adapter);
goto error;
} else {
DXGI_ADAPTER_DESC1 desc;
hr = IDXGIAdapter1_GetDesc1 (adapter, &desc);
if (SUCCEEDED (hr)) {
gchar *description = NULL;
gboolean is_hardware = FALSE;
/* DXGI_ADAPTER_FLAG_SOFTWARE is missing in dxgi.h of mingw */
if ((desc.Flags & 0x2) != 0x2) {
is_hardware = TRUE;
}
description = g_utf16_to_utf8 (desc.Description, -1, NULL, NULL, NULL);
GST_DEBUG_OBJECT (self,
"adapter index %d: D3D11 device vendor-id: 0x%04x, device-id: 0x%04x, "
"Flags: 0x%x, %s",
priv->adapter, desc.VendorId, desc.DeviceId, desc.Flags, description);
priv->vendor_id = desc.VendorId;
priv->device_id = desc.DeviceId;
priv->hardware = is_hardware;
priv->description = description;
}
}
#if HAVE_D3D11SDKLAYERS_H
if (gst_debug_category_get_threshold (gst_d3d11_debug_layer_debug) >
GST_LEVEL_NONE) {
/* DirectX SDK should be installed on system for this */
if (gst_d3d11_device_enable_d3d11_debug ()) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"d3d11 debug library was loaded");
d3d11_flags |= D3D11_CREATE_DEVICE_DEBUG;
} else {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"couldn't load d3d11 debug library");
}
}
#endif
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &priv->device, &selected_level, &priv->device_context);
priv->feature_level = selected_level;
if (!gst_d3d11_result (hr, NULL)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &priv->device,
&selected_level, &priv->device_context);
priv->feature_level = selected_level;
}
/* if D3D11_CREATE_DEVICE_DEBUG was enabled but couldn't create device,
* try it without the flag again */
if (FAILED (hr) && (d3d11_flags & D3D11_CREATE_DEVICE_DEBUG) ==
D3D11_CREATE_DEVICE_DEBUG) {
GST_WARNING_OBJECT (self, "Couldn't create d3d11 device with debug flag");
d3d11_flags &= ~D3D11_CREATE_DEVICE_DEBUG;
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, feature_levels, G_N_ELEMENTS (feature_levels),
D3D11_SDK_VERSION, &priv->device, &selected_level,
&priv->device_context);
priv->feature_level = selected_level;
if (!gst_d3d11_result (hr, NULL)) {
/* Retry if the system could not recognize D3D_FEATURE_LEVEL_11_1 */
hr = D3D11CreateDevice ((IDXGIAdapter *) adapter, D3D_DRIVER_TYPE_UNKNOWN,
NULL, d3d11_flags, &feature_levels[1],
G_N_ELEMENTS (feature_levels) - 1, D3D11_SDK_VERSION, &priv->device,
&selected_level, &priv->device_context);
priv->feature_level = selected_level;
}
}
if (gst_d3d11_result (hr, NULL)) {
GST_DEBUG_OBJECT (self, "Selected feature level 0x%x", selected_level);
} else {
GST_ERROR_OBJECT (self, "cannot create d3d11 device, hr: 0x%x", (guint) hr);
goto error;
}
priv->factory = factory;
#if HAVE_D3D11SDKLAYERS_H
if ((d3d11_flags & D3D11_CREATE_DEVICE_DEBUG) == D3D11_CREATE_DEVICE_DEBUG) {
ID3D11Debug *debug;
ID3D11InfoQueue *info_queue;
hr = ID3D11Device_QueryInterface (priv->device,
&IID_ID3D11Debug, (void **) &debug);
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"D3D11Debug interface available");
priv->d3d11_debug = debug;
hr = ID3D11Device_QueryInterface (priv->device,
&IID_ID3D11InfoQueue, (void **) &info_queue);
if (SUCCEEDED (hr)) {
GST_CAT_INFO_OBJECT (gst_d3d11_debug_layer_debug, self,
"ID3D11InfoQueue interface available");
priv->d3d11_info_queue = info_queue;
}
}
}
#endif
IDXGIAdapter1_Release (adapter);
gst_d3d11_device_setup_format_table (self);
G_OBJECT_CLASS (parent_class)->constructed (object);
return;
error:
if (factory)
IDXGIFactory1_Release (factory);
if (adapter)
IDXGIAdapter1_Release (adapter);
G_OBJECT_CLASS (parent_class)->constructed (object);
return;
}
static void
gst_d3d11_device_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
switch (prop_id) {
case PROP_ADAPTER:
priv->adapter = g_value_get_uint (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_device_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
switch (prop_id) {
case PROP_ADAPTER:
g_value_set_uint (value, priv->adapter);
break;
case PROP_DEVICE_ID:
g_value_set_uint (value, priv->device_id);
break;
case PROP_VENDOR_ID:
g_value_set_uint (value, priv->vendor_id);
break;
case PROP_HARDWARE:
g_value_set_boolean (value, priv->hardware);
break;
case PROP_DESCRIPTION:
g_value_set_string (value, priv->description);
break;
case PROP_ALLOW_TEARING:
g_value_set_boolean (value, priv->allow_tearing);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_device_dispose (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "dispose");
if (priv->device) {
ID3D11Device_Release (priv->device);
priv->device = NULL;
}
if (priv->device_context) {
ID3D11DeviceContext_Release (priv->device_context);
priv->device_context = NULL;
}
if (priv->factory) {
IDXGIFactory1_Release (priv->factory);
priv->factory = NULL;
}
#if HAVE_D3D11SDKLAYERS_H
if (priv->d3d11_debug) {
ID3D11Debug_ReportLiveDeviceObjects (priv->d3d11_debug,
(D3D11_RLDO_FLAGS) GST_D3D11_RLDO_FLAGS);
ID3D11Debug_Release (priv->d3d11_debug);
priv->d3d11_debug = NULL;
}
if (priv->d3d11_info_queue) {
gst_d3d11_device_d3d11_debug (self, __FILE__, GST_FUNCTION, __LINE__);
ID3D11InfoQueue_Release (priv->d3d11_info_queue);
priv->d3d11_info_queue = NULL;
}
#endif
#if HAVE_DXGIDEBUG_H
if (priv->dxgi_debug) {
IDXGIDebug_ReportLiveObjects (priv->dxgi_debug, DXGI_DEBUG_ALL,
(DXGI_DEBUG_RLO_FLAGS) GST_D3D11_RLDO_FLAGS);
IDXGIDebug_Release (priv->dxgi_debug);
priv->dxgi_debug = NULL;
}
if (priv->dxgi_info_queue) {
gst_d3d11_device_dxgi_debug (self, __FILE__, GST_FUNCTION, __LINE__);
IDXGIInfoQueue_Release (priv->dxgi_info_queue);
priv->dxgi_info_queue = NULL;
}
#endif
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_device_finalize (GObject * object)
{
GstD3D11Device *self = GST_D3D11_DEVICE (object);
GstD3D11DevicePrivate *priv = self->priv;
GST_LOG_OBJECT (self, "finalize");
g_rec_mutex_clear (&priv->extern_lock);
g_free (priv->description);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
/**
* gst_d3d11_device_new:
* @adapter: the index of adapter for creating d3d11 device
*
* Returns: (transfer full) (nullable): a new #GstD3D11Device for @adapter or %NULL
* when failed to create D3D11 device with given adapter index.
*/
GstD3D11Device *
gst_d3d11_device_new (guint adapter)
{
GstD3D11Device *device = NULL;
GstD3D11DevicePrivate *priv;
device = g_object_new (GST_TYPE_D3D11_DEVICE, "adapter", adapter, NULL);
priv = device->priv;
if (!priv->device || !priv->device_context) {
GST_WARNING ("Cannot create d3d11 device with adapter %d", adapter);
gst_clear_object (&device);
} else {
gst_object_ref_sink (device);
}
return device;
}
/**
* gst_d3d11_device_get_device_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly.
* Caller must not destroy returned device object.
*
* Returns: (transfer none): the ID3D11Device
*/
ID3D11Device *
gst_d3d11_device_get_device_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device;
}
/**
* gst_d3d11_device_get_device_context_handle:
* @device: a #GstD3D11Device
*
* Used for various D3D11 APIs directly.
* Caller must not destroy returned device object.
*
* Returns: (transfer none): the ID3D11DeviceContext
*/
ID3D11DeviceContext *
gst_d3d11_device_get_device_context_handle (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
return device->priv->device_context;
}
GstD3D11DXGIFactoryVersion
gst_d3d11_device_get_chosen_dxgi_factory_version (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device),
GST_D3D11_DXGI_FACTORY_UNKNOWN);
return device->priv->factory_ver;
}
D3D_FEATURE_LEVEL
gst_d3d11_device_get_chosen_feature_level (GstD3D11Device * device)
{
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), 0);
return device->priv->feature_level;
}
/**
* gst_d3d11_device_create_swap_chain:
* @device: a #GstD3D11Device
* @desc: a DXGI_SWAP_CHAIN_DESC structure for swapchain
*
* Create a IDXGISwapChain object. Caller must release returned swap chain object
* via IDXGISwapChain_Release()
*
* Returns: (transfer full) (nullable): a new IDXGISwapChain or %NULL
* when failed to create swap chain with given @desc
*/
IDXGISwapChain *
gst_d3d11_device_create_swap_chain (GstD3D11Device * device,
const DXGI_SWAP_CHAIN_DESC * desc)
{
GstD3D11DevicePrivate *priv;
HRESULT hr;
IDXGISwapChain *swap_chain = NULL;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
gst_d3d11_device_lock (device);
hr = IDXGIFactory1_CreateSwapChain (priv->factory, (IUnknown *) priv->device,
(DXGI_SWAP_CHAIN_DESC *) desc, &swap_chain);
gst_d3d11_device_unlock (device);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (device, "Cannot create SwapChain Object: 0x%x",
(guint) hr);
swap_chain = NULL;
}
return swap_chain;
}
#if (DXGI_HEADER_VERSION >= 2)
#if (!GST_D3D11_WINAPI_ONLY_APP)
/**
* gst_d3d11_device_create_swap_chain_for_hwnd:
* @device: a #GstD3D11Device
* @hwnd: HWND handle
* @desc: a DXGI_SWAP_CHAIN_DESC1 structure for swapchain
* @fullscreen_desc: (nullable): a DXGI_SWAP_CHAIN_FULLSCREEN_DESC
* structure for swapchain
* @output: (nullable): a IDXGIOutput interface for the output to restrict content to
*
* Create a IDXGISwapChain1 object. Caller must release returned swap chain object
* via IDXGISwapChain1_Release()
*
* Returns: (transfer full) (nullable): a new IDXGISwapChain1 or %NULL
* when failed to create swap chain with given @desc
*/
IDXGISwapChain1 *
gst_d3d11_device_create_swap_chain_for_hwnd (GstD3D11Device * device,
HWND hwnd, const DXGI_SWAP_CHAIN_DESC1 * desc,
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC * fullscreen_desc,
IDXGIOutput * output)
{
GstD3D11DevicePrivate *priv;
IDXGISwapChain1 *swap_chain = NULL;
HRESULT hr;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
gst_d3d11_device_lock (device);
hr = IDXGIFactory2_CreateSwapChainForHwnd ((IDXGIFactory2 *) priv->factory,
(IUnknown *) priv->device, hwnd, desc, fullscreen_desc,
output, &swap_chain);
gst_d3d11_device_unlock (device);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (device, "Cannot create SwapChain Object: 0x%x",
(guint) hr);
swap_chain = NULL;
}
return swap_chain;
}
#endif /* GST_D3D11_WINAPI_ONLY_APP */
#if GST_D3D11_WINAPI_ONLY_APP
/**
* gst_d3d11_device_create_swap_chain_for_core_window:
* @device: a #GstD3D11Device
* @core_window: CoreWindow handle
* @desc: a DXGI_SWAP_CHAIN_DESC1 structure for swapchain
* @output: (nullable): a IDXGIOutput interface for the output to restrict content to
*
* Create a IDXGISwapChain1 object. Caller must release returned swap chain object
* via IDXGISwapChain1_Release()
*
* Returns: (transfer full) (nullable): a new IDXGISwapChain1 or %NULL
* when failed to create swap chain with given @desc
*/
IDXGISwapChain1 *
gst_d3d11_device_create_swap_chain_for_core_window (GstD3D11Device * device,
guintptr core_window, const DXGI_SWAP_CHAIN_DESC1 * desc,
IDXGIOutput * output)
{
GstD3D11DevicePrivate *priv;
IDXGISwapChain1 *swap_chain = NULL;
HRESULT hr;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
gst_d3d11_device_lock (device);
hr = IDXGIFactory2_CreateSwapChainForCoreWindow ((IDXGIFactory2 *)
priv->factory, (IUnknown *) priv->device, (IUnknown *) core_window, desc,
output, &swap_chain);
gst_d3d11_device_unlock (device);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (device, "Cannot create SwapChain Object: 0x%x",
(guint) hr);
swap_chain = NULL;
}
return swap_chain;
}
/**
* gst_d3d11_device_create_swap_chain_for_composition:
* @device: a #GstD3D11Device
* @desc: a DXGI_SWAP_CHAIN_DESC1 structure for swapchain
* @output: (nullable): a IDXGIOutput interface for the output to restrict content to
*
* Create a IDXGISwapChain1 object. Caller must release returned swap chain object
* via IDXGISwapChain1_Release()
*
* Returns: (transfer full) (nullable): a new IDXGISwapChain1 or %NULL
* when failed to create swap chain with given @desc
*/
IDXGISwapChain1 *
gst_d3d11_device_create_swap_chain_for_composition (GstD3D11Device * device,
const DXGI_SWAP_CHAIN_DESC1 * desc, IDXGIOutput * output)
{
GstD3D11DevicePrivate *priv;
IDXGISwapChain1 *swap_chain = NULL;
HRESULT hr;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
gst_d3d11_device_lock (device);
hr = IDXGIFactory2_CreateSwapChainForComposition ((IDXGIFactory2 *)
priv->factory, (IUnknown *) priv->device, desc, output, &swap_chain);
gst_d3d11_device_unlock (device);
if (!gst_d3d11_result (hr, device)) {
GST_WARNING_OBJECT (device, "Cannot create SwapChain Object: 0x%x",
(guint) hr);
swap_chain = NULL;
}
return swap_chain;
}
#endif /* GST_D3D11_WINAPI_ONLY_APP */
#endif /* (DXGI_HEADER_VERSION >= 2) */
/**
* gst_d3d11_device_release_swap_chain:
* @device: a #GstD3D11Device
* @swap_chain: a IDXGISwapChain
*
* Release a @swap_chain from device thread
*/
void
gst_d3d11_device_release_swap_chain (GstD3D11Device * device,
IDXGISwapChain * swap_chain)
{
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
g_return_if_fail (swap_chain != NULL);
gst_d3d11_device_lock (device);
IDXGISwapChain_Release (swap_chain);
gst_d3d11_device_unlock (device);
}
ID3D11Texture2D *
gst_d3d11_device_create_texture (GstD3D11Device * device,
const D3D11_TEXTURE2D_DESC * desc,
const D3D11_SUBRESOURCE_DATA * inital_data)
{
GstD3D11DevicePrivate *priv;
HRESULT hr;
ID3D11Texture2D *texture;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
g_return_val_if_fail (desc != NULL, NULL);
priv = device->priv;
hr = ID3D11Device_CreateTexture2D (priv->device, desc, inital_data, &texture);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR ("Failed to create texture (0x%x)", (guint) hr);
GST_WARNING ("Direct3D11 Allocation params");
GST_WARNING ("\t%dx%d, DXGI format %d",
desc->Width, desc->Height, desc->Format);
GST_WARNING ("\tMipLevel %d, ArraySize %d",
desc->MipLevels, desc->ArraySize);
GST_WARNING ("\tSampleDesc.Count %d, SampleDesc.Quality %d",
desc->SampleDesc.Count, desc->SampleDesc.Quality);
GST_WARNING ("\tUsage %d", desc->Usage);
GST_WARNING ("\tBindFlags 0x%x", desc->BindFlags);
GST_WARNING ("\tCPUAccessFlags 0x%x", desc->CPUAccessFlags);
GST_WARNING ("\tMiscFlags 0x%x", desc->MiscFlags);
texture = NULL;
}
return texture;
}
void
gst_d3d11_device_release_texture (GstD3D11Device * device,
ID3D11Texture2D * texture)
{
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
g_return_if_fail (texture != NULL);
ID3D11Texture2D_Release (texture);
}
void
gst_d3d11_device_lock (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
priv = device->priv;
GST_TRACE_OBJECT (device, "device locking");
g_rec_mutex_lock (&priv->extern_lock);
GST_TRACE_OBJECT (device, "device locked");
}
void
gst_d3d11_device_unlock (GstD3D11Device * device)
{
GstD3D11DevicePrivate *priv;
g_return_if_fail (GST_IS_D3D11_DEVICE (device));
priv = device->priv;
g_rec_mutex_unlock (&priv->extern_lock);
GST_TRACE_OBJECT (device, "device unlocked");
}
const GstD3D11Format *
gst_d3d11_device_format_from_gst (GstD3D11Device * device,
GstVideoFormat format)
{
GstD3D11DevicePrivate *priv;
gint i;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
priv = device->priv;
for (i = 0; i < G_N_ELEMENTS (priv->format_table); i++) {
if (priv->format_table[i].format == format)
return &priv->format_table[i];
}
return NULL;
}