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6eb6d5b9ac
Original commit message from CVS: * gst/goom/Makefile.am: * gst/goom/README: * gst/goom/config_param.c: * gst/goom/convolve_fx.c: * gst/goom/drawmethods.c: * gst/goom/drawmethods.h: * gst/goom/filters.c: * gst/goom/filters_mmx.s: * gst/goom/flying_stars_fx.c: * gst/goom/goom.h: * gst/goom/goom_config.h: * gst/goom/goom_config_param.h: * gst/goom/goom_core.c: * gst/goom/goom_filters.h: * gst/goom/goom_fx.h: * gst/goom/goom_graphic.h: * gst/goom/goom_plugin_info.h: * gst/goom/goom_tools.c: * gst/goom/goom_tools.h: * gst/goom/goom_typedefs.h: * gst/goom/goom_visual_fx.h: * gst/goom/graphic.c: * gst/goom/ifs.c: * gst/goom/ifs.h: * gst/goom/lines.c: * gst/goom/lines.h: * gst/goom/mathtools.c: * gst/goom/mathtools.h: * gst/goom/mmx.c: * gst/goom/motif_goom1.h: * gst/goom/motif_goom2.h: * gst/goom/plugin_info.c: * gst/goom/ppc_drawings.h: * gst/goom/ppc_zoom_ultimate.h: * gst/goom/sound_tester.c: * gst/goom/sound_tester.h: * gst/goom/surf3d.c: * gst/goom/surf3d.h: * gst/goom/tentacle3d.c: * gst/goom/tentacle3d.h: * gst/goom/v3d.c: * gst/goom/v3d.h: * gst/goom/xmmx.c: Add license headers in all source files. Remove filter.c from EXTRA_DIST, as its in SOURCES already. Mention the files in the REDME which are not used right now. Fixes #557709.
776 lines
18 KiB
C
776 lines
18 KiB
C
/*-
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* Copyright (c) 1997 by Massimino Pascal <Pascal.Massimon@ens.fr>
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*
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* ifs.c: modified iterated functions system for goom.
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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*
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* If this mode is weird and you have an old MetroX server, it is buggy.
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* There is a free SuSE-enhanced MetroX X server that is fine.
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*
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* When shown ifs, Diana Rose (4 years old) said, "It looks like dancing."
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*
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* Revision History:
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* 13-Dec-2003: Added some goom specific stuffs (to make ifs a VisualFX).
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* 11-Apr-2002: jeko@ios-software.com: Make ifs.c system-indendant. (ifs.h added)
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* 01-Nov-2000: Allocation checks
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* 10-May-1997: jwz@jwz.org: turned into a standalone program.
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* Made it render into an offscreen bitmap and then copy
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* that onto the screen, to reduce flicker.
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*/
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/* #ifdef STANDALONE */
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "goom_config.h"
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#ifdef HAVE_MMX
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#include "mmx.h"
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#endif
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#include "goom_graphic.h"
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#include "ifs.h"
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#include "goom_tools.h"
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typedef struct _ifsPoint
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{
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gint32 x, y;
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}
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IFSPoint;
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#define MODE_ifs
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#define PROGCLASS "IFS"
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#define HACK_INIT init_ifs
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#define HACK_DRAW draw_ifs
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#define ifs_opts xlockmore_opts
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#define DEFAULTS "*delay: 20000 \n" \
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"*ncolors: 100 \n"
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#define SMOOTH_COLORS
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#define LRAND() ((long) (goom_random(goomInfo->gRandom) & 0x7fffffff))
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#define NRAND(n) ((int) (LRAND() % (n)))
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#if RAND_MAX < 0x10000
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#define MAXRAND (((float)(RAND_MAX<16)+((float)RAND_MAX)+1.0f)/127.0f)
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#else
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#define MAXRAND (2147483648.0/127.0) /* unsigned 1<<31 / 127.0 (cf goom_tools) as a float */
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#endif
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/*****************************************************/
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typedef float DBL;
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typedef int F_PT;
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/* typedef float F_PT; */
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/*****************************************************/
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#define FIX 12
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#define UNIT ( 1<<FIX )
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#define MAX_SIMI 6
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#define MAX_DEPTH_2 10
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#define MAX_DEPTH_3 6
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#define MAX_DEPTH_4 4
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#define MAX_DEPTH_5 2
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/* PREVIOUS VALUE
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#define MAX_SIMI 6
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* settings for a PC 120Mhz... *
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#define MAX_DEPTH_2 10
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#define MAX_DEPTH_3 6
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#define MAX_DEPTH_4 4
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#define MAX_DEPTH_5 3
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*/
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#define DBL_To_F_PT(x) (F_PT)( (DBL)(UNIT)*(x) )
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typedef struct Similitude_Struct SIMI;
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typedef struct Fractal_Struct FRACTAL;
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struct Similitude_Struct
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{
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DBL c_x, c_y;
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DBL r, r2, A, A2;
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F_PT Ct, St, Ct2, St2;
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F_PT Cx, Cy;
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F_PT R, R2;
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};
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struct Fractal_Struct
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{
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int Nb_Simi;
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SIMI Components[5 * MAX_SIMI];
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int Depth, Col;
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int Count, Speed;
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int Width, Height, Lx, Ly;
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DBL r_mean, dr_mean, dr2_mean;
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int Cur_Pt, Max_Pt;
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IFSPoint *Buffer1, *Buffer2;
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};
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typedef struct _IFS_DATA
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{
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FRACTAL *Root;
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FRACTAL *Cur_F;
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/* Used by the Trace recursive method */
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IFSPoint *Buf;
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int Cur_Pt;
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int initalized;
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} IfsData;
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/*****************************************************/
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static DBL
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Gauss_Rand (PluginInfo * goomInfo, DBL c, DBL A, DBL S)
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{
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DBL y;
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y = (DBL) LRAND () / MAXRAND;
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y = A * (1.0 - exp (-y * y * S)) / (1.0 - exp (-S));
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if (NRAND (2))
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return (c + y);
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return (c - y);
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}
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static DBL
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Half_Gauss_Rand (PluginInfo * goomInfo, DBL c, DBL A, DBL S)
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{
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DBL y;
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y = (DBL) LRAND () / MAXRAND;
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y = A * (1.0 - exp (-y * y * S)) / (1.0 - exp (-S));
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return (c + y);
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}
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static void
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Random_Simis (PluginInfo * goomInfo, FRACTAL * F, SIMI * Cur, int i)
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{
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while (i--) {
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Cur->c_x = Gauss_Rand (goomInfo, 0.0, .8, 4.0);
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Cur->c_y = Gauss_Rand (goomInfo, 0.0, .8, 4.0);
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Cur->r = Gauss_Rand (goomInfo, F->r_mean, F->dr_mean, 3.0);
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Cur->r2 = Half_Gauss_Rand (goomInfo, 0.0, F->dr2_mean, 2.0);
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Cur->A = Gauss_Rand (goomInfo, 0.0, 360.0, 4.0) * (M_PI / 180.0);
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Cur->A2 = Gauss_Rand (goomInfo, 0.0, 360.0, 4.0) * (M_PI / 180.0);
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Cur++;
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}
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}
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static void
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free_ifs_buffers (FRACTAL * Fractal)
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{
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if (Fractal->Buffer1 != NULL) {
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(void) free ((void *) Fractal->Buffer1);
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Fractal->Buffer1 = (IFSPoint *) NULL;
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}
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if (Fractal->Buffer2 != NULL) {
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(void) free ((void *) Fractal->Buffer2);
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Fractal->Buffer2 = (IFSPoint *) NULL;
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}
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}
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static void
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free_ifs (FRACTAL * Fractal)
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{
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free_ifs_buffers (Fractal);
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}
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/***************************************************************/
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static void
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init_ifs (PluginInfo * goomInfo, IfsData * data)
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{
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int i;
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FRACTAL *Fractal;
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int width = goomInfo->screen.width;
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int height = goomInfo->screen.height;
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if (data->Root == NULL) {
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data->Root = (FRACTAL *) malloc (sizeof (FRACTAL));
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if (data->Root == NULL)
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return;
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data->Root->Buffer1 = (IFSPoint *) NULL;
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data->Root->Buffer2 = (IFSPoint *) NULL;
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}
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Fractal = data->Root;
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free_ifs_buffers (Fractal);
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i = (NRAND (4)) + 2; /* Number of centers */
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switch (i) {
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case 3:
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Fractal->Depth = MAX_DEPTH_3;
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Fractal->r_mean = .6;
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Fractal->dr_mean = .4;
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Fractal->dr2_mean = .3;
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break;
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case 4:
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Fractal->Depth = MAX_DEPTH_4;
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Fractal->r_mean = .5;
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Fractal->dr_mean = .4;
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Fractal->dr2_mean = .3;
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break;
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case 5:
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Fractal->Depth = MAX_DEPTH_5;
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Fractal->r_mean = .5;
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Fractal->dr_mean = .4;
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Fractal->dr2_mean = .3;
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break;
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default:
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case 2:
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Fractal->Depth = MAX_DEPTH_2;
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Fractal->r_mean = .7;
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Fractal->dr_mean = .3;
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Fractal->dr2_mean = .4;
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break;
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}
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Fractal->Nb_Simi = i;
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Fractal->Max_Pt = Fractal->Nb_Simi - 1;
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for (i = 0; i <= Fractal->Depth + 2; ++i)
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Fractal->Max_Pt *= Fractal->Nb_Simi;
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if ((Fractal->Buffer1 = (IFSPoint *) calloc (Fractal->Max_Pt,
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sizeof (IFSPoint))) == NULL) {
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free_ifs (Fractal);
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return;
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}
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if ((Fractal->Buffer2 = (IFSPoint *) calloc (Fractal->Max_Pt,
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sizeof (IFSPoint))) == NULL) {
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free_ifs (Fractal);
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return;
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}
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Fractal->Speed = 6;
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Fractal->Width = width; /* modif by JeKo */
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Fractal->Height = height; /* modif by JeKo */
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Fractal->Cur_Pt = 0;
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Fractal->Count = 0;
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Fractal->Lx = (Fractal->Width - 1) / 2;
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Fractal->Ly = (Fractal->Height - 1) / 2;
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Fractal->Col = rand () % (width * height); /* modif by JeKo */
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Random_Simis (goomInfo, Fractal, Fractal->Components, 5 * MAX_SIMI);
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}
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/***************************************************************/
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static inline void
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Transform (SIMI * Simi, F_PT xo, F_PT yo, F_PT * x, F_PT * y)
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{
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F_PT xx, yy;
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xo = xo - Simi->Cx;
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xo = (xo * Simi->R) >> FIX; /* / UNIT; */
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yo = yo - Simi->Cy;
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yo = (yo * Simi->R) >> FIX; /* / UNIT; */
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xx = xo - Simi->Cx;
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xx = (xx * Simi->R2) >> FIX; /* / UNIT; */
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yy = -yo - Simi->Cy;
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yy = (yy * Simi->R2) >> FIX; /* / UNIT; */
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*x = ((xo * Simi->Ct - yo * Simi->St + xx * Simi->Ct2 - yy * Simi->St2)
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>> FIX /* / UNIT */ ) + Simi->Cx;
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*y = ((xo * Simi->St + yo * Simi->Ct + xx * Simi->St2 + yy * Simi->Ct2)
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>> FIX /* / UNIT */ ) + Simi->Cy;
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}
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/***************************************************************/
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static void
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Trace (FRACTAL * F, F_PT xo, F_PT yo, IfsData * data)
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{
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F_PT x, y, i;
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SIMI *Cur;
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Cur = data->Cur_F->Components;
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for (i = data->Cur_F->Nb_Simi; i; --i, Cur++) {
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Transform (Cur, xo, yo, &x, &y);
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data->Buf->x = F->Lx + ((x * F->Lx) >> (FIX + 1) /* /(UNIT*2) */ );
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data->Buf->y = F->Ly - ((y * F->Ly) >> (FIX + 1) /* /(UNIT*2) */ );
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data->Buf++;
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data->Cur_Pt++;
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if (F->Depth && ((x - xo) >> 4) && ((y - yo) >> 4)) {
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F->Depth--;
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Trace (F, x, y, data);
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F->Depth++;
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}
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}
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}
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static void
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Draw_Fractal (IfsData * data)
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{
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FRACTAL *F = data->Root;
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int i, j;
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F_PT x, y, xo, yo;
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SIMI *Cur, *Simi;
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for (Cur = F->Components, i = F->Nb_Simi; i; --i, Cur++) {
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Cur->Cx = DBL_To_F_PT (Cur->c_x);
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Cur->Cy = DBL_To_F_PT (Cur->c_y);
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Cur->Ct = DBL_To_F_PT (cos (Cur->A));
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Cur->St = DBL_To_F_PT (sin (Cur->A));
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Cur->Ct2 = DBL_To_F_PT (cos (Cur->A2));
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Cur->St2 = DBL_To_F_PT (sin (Cur->A2));
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Cur->R = DBL_To_F_PT (Cur->r);
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Cur->R2 = DBL_To_F_PT (Cur->r2);
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}
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data->Cur_Pt = 0;
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data->Cur_F = F;
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data->Buf = F->Buffer2;
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for (Cur = F->Components, i = F->Nb_Simi; i; --i, Cur++) {
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xo = Cur->Cx;
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yo = Cur->Cy;
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for (Simi = F->Components, j = F->Nb_Simi; j; --j, Simi++) {
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if (Simi == Cur)
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continue;
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Transform (Simi, xo, yo, &x, &y);
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Trace (F, x, y, data);
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}
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}
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/* Erase previous */
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F->Cur_Pt = data->Cur_Pt;
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data->Buf = F->Buffer1;
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F->Buffer1 = F->Buffer2;
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F->Buffer2 = data->Buf;
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}
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static IFSPoint *
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draw_ifs (PluginInfo * goomInfo, int *nbpt, IfsData * data)
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{
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int i;
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DBL u, uu, v, vv, u0, u1, u2, u3;
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SIMI *S, *S1, *S2, *S3, *S4;
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FRACTAL *F;
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if (data->Root == NULL)
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return NULL;
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F = data->Root;
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if (F->Buffer1 == NULL)
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return NULL;
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u = (DBL) (F->Count) * (DBL) (F->Speed) / 1000.0;
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uu = u * u;
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v = 1.0 - u;
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vv = v * v;
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u0 = vv * v;
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u1 = 3.0 * vv * u;
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u2 = 3.0 * v * uu;
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u3 = u * uu;
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S = F->Components;
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S1 = S + F->Nb_Simi;
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S2 = S1 + F->Nb_Simi;
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S3 = S2 + F->Nb_Simi;
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S4 = S3 + F->Nb_Simi;
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for (i = F->Nb_Simi; i; --i, S++, S1++, S2++, S3++, S4++) {
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S->c_x = u0 * S1->c_x + u1 * S2->c_x + u2 * S3->c_x + u3 * S4->c_x;
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S->c_y = u0 * S1->c_y + u1 * S2->c_y + u2 * S3->c_y + u3 * S4->c_y;
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S->r = u0 * S1->r + u1 * S2->r + u2 * S3->r + u3 * S4->r;
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S->r2 = u0 * S1->r2 + u1 * S2->r2 + u2 * S3->r2 + u3 * S4->r2;
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S->A = u0 * S1->A + u1 * S2->A + u2 * S3->A + u3 * S4->A;
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S->A2 = u0 * S1->A2 + u1 * S2->A2 + u2 * S3->A2 + u3 * S4->A2;
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}
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Draw_Fractal (data);
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if (F->Count >= 1000 / F->Speed) {
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S = F->Components;
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S1 = S + F->Nb_Simi;
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S2 = S1 + F->Nb_Simi;
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S3 = S2 + F->Nb_Simi;
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S4 = S3 + F->Nb_Simi;
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for (i = F->Nb_Simi; i; --i, S++, S1++, S2++, S3++, S4++) {
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S2->c_x = 2.0 * S4->c_x - S3->c_x;
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S2->c_y = 2.0 * S4->c_y - S3->c_y;
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S2->r = 2.0 * S4->r - S3->r;
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S2->r2 = 2.0 * S4->r2 - S3->r2;
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S2->A = 2.0 * S4->A - S3->A;
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S2->A2 = 2.0 * S4->A2 - S3->A2;
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*S1 = *S4;
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}
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Random_Simis (goomInfo, F, F->Components + 3 * F->Nb_Simi, F->Nb_Simi);
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Random_Simis (goomInfo, F, F->Components + 4 * F->Nb_Simi, F->Nb_Simi);
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F->Count = 0;
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} else
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F->Count++;
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F->Col++;
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(*nbpt) = data->Cur_Pt;
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return F->Buffer2;
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}
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/***************************************************************/
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static void
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release_ifs (IfsData * data)
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{
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if (data->Root != NULL) {
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free_ifs (data->Root);
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(void) free ((void *) data->Root);
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data->Root = (FRACTAL *) NULL;
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}
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}
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#define RAND() goom_random(goomInfo->gRandom)
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static void
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ifs_update (PluginInfo * goomInfo, Pixel * data, Pixel * back, int increment,
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IfsData * fx_data)
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{
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static unsigned int couleur = 0xc0c0c0c0;
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static int v[4] = { 2, 4, 3, 2 };
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static int col[4] = { 2, 4, 3, 2 };
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#define MOD_MER 0
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#define MOD_FEU 1
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#define MOD_MERVER 2
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static int mode = MOD_MERVER;
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static int justChanged = 0;
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static int cycle = 0;
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int cycle10;
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int nbpt = 0;
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IFSPoint *points;
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int i;
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unsigned int couleursl = couleur;
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int width = goomInfo->screen.width;
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int height = goomInfo->screen.height;
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cycle++;
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if (cycle >= 80)
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cycle = 0;
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if (cycle < 40)
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cycle10 = cycle / 10;
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else
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cycle10 = 7 - cycle / 10;
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{
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unsigned char *tmp = (unsigned char *) &couleursl;
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for (i = 0; i < 4; i++) {
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*tmp = (*tmp) >> cycle10;
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tmp++;
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}
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}
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points = draw_ifs (goomInfo, &nbpt, fx_data);
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nbpt--;
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#ifdef HAVE_MMX
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movd_m2r (couleursl, mm1);
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punpckldq_r2r (mm1, mm1);
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for (i = 0; i < nbpt; i += increment) {
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int x = points[i].x;
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int y = points[i].y;
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if ((x < width) && (y < height) && (x > 0) && (y > 0)) {
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int pos = x + (y * width);
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movd_m2r (back[pos], mm0);
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paddusb_r2r (mm1, mm0);
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movd_r2m (mm0, data[pos]);
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}
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}
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emms (); /*__asm__ __volatile__ ("emms");*/
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#else
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for (i = 0; i < nbpt; i += increment) {
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int x = (int) points[i].x & 0x7fffffff;
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int y = (int) points[i].y & 0x7fffffff;
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if ((x < width) && (y < height)) {
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int pos = x + (int) (y * width);
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int tra = 0, i = 0;
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unsigned char *bra = (unsigned char *) &back[pos];
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unsigned char *dra = (unsigned char *) &data[pos];
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unsigned char *cra = (unsigned char *) &couleursl;
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for (; i < 4; i++) {
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tra = *cra;
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tra += *bra;
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if (tra > 255)
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tra = 255;
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*dra = tra;
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++dra;
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++cra;
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++bra;
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}
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}
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}
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#endif /*MMX*/
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justChanged--;
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col[ALPHA] = couleur >> (ALPHA * 8) & 0xff;
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col[BLEU] = couleur >> (BLEU * 8) & 0xff;
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col[VERT] = couleur >> (VERT * 8) & 0xff;
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col[ROUGE] = couleur >> (ROUGE * 8) & 0xff;
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if (mode == MOD_MER) {
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col[BLEU] += v[BLEU];
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if (col[BLEU] > 255) {
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col[BLEU] = 255;
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v[BLEU] = -(RAND () % 4) - 1;
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}
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if (col[BLEU] < 32) {
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col[BLEU] = 32;
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v[BLEU] = (RAND () % 4) + 1;
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}
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col[VERT] += v[VERT];
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if (col[VERT] > 200) {
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col[VERT] = 200;
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v[VERT] = -(RAND () % 3) - 2;
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}
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if (col[VERT] > col[BLEU]) {
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col[VERT] = col[BLEU];
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v[VERT] = v[BLEU];
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}
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if (col[VERT] < 32) {
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col[VERT] = 32;
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v[VERT] = (RAND () % 3) + 2;
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}
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col[ROUGE] += v[ROUGE];
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if (col[ROUGE] > 64) {
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col[ROUGE] = 64;
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v[ROUGE] = -(RAND () % 4) - 1;
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}
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if (col[ROUGE] < 0) {
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col[ROUGE] = 0;
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v[ROUGE] = (RAND () % 4) + 1;
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}
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col[ALPHA] += v[ALPHA];
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if (col[ALPHA] > 0) {
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col[ALPHA] = 0;
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v[ALPHA] = -(RAND () % 4) - 1;
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}
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if (col[ALPHA] < 0) {
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col[ALPHA] = 0;
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v[ALPHA] = (RAND () % 4) + 1;
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}
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if (((col[VERT] > 32) && (col[ROUGE] < col[VERT] + 40)
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&& (col[VERT] < col[ROUGE] + 20) && (col[BLEU] < 64)
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&& (RAND () % 20 == 0)) && (justChanged < 0)) {
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mode = RAND () % 3 ? MOD_FEU : MOD_MERVER;
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justChanged = 250;
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}
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} else if (mode == MOD_MERVER) {
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col[BLEU] += v[BLEU];
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if (col[BLEU] > 128) {
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col[BLEU] = 128;
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v[BLEU] = -(RAND () % 4) - 1;
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}
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if (col[BLEU] < 16) {
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col[BLEU] = 16;
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v[BLEU] = (RAND () % 4) + 1;
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}
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col[VERT] += v[VERT];
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if (col[VERT] > 200) {
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col[VERT] = 200;
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v[VERT] = -(RAND () % 3) - 2;
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}
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if (col[VERT] > col[ALPHA]) {
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col[VERT] = col[ALPHA];
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v[VERT] = v[ALPHA];
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}
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if (col[VERT] < 32) {
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col[VERT] = 32;
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v[VERT] = (RAND () % 3) + 2;
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}
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col[ROUGE] += v[ROUGE];
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if (col[ROUGE] > 128) {
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col[ROUGE] = 128;
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v[ROUGE] = -(RAND () % 4) - 1;
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}
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if (col[ROUGE] < 0) {
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col[ROUGE] = 0;
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v[ROUGE] = (RAND () % 4) + 1;
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}
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col[ALPHA] += v[ALPHA];
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if (col[ALPHA] > 255) {
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col[ALPHA] = 255;
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v[ALPHA] = -(RAND () % 4) - 1;
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}
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if (col[ALPHA] < 0) {
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col[ALPHA] = 0;
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v[ALPHA] = (RAND () % 4) + 1;
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}
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if (((col[VERT] > 32) && (col[ROUGE] < col[VERT] + 40)
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&& (col[VERT] < col[ROUGE] + 20) && (col[BLEU] < 64)
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&& (RAND () % 20 == 0)) && (justChanged < 0)) {
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mode = RAND () % 3 ? MOD_FEU : MOD_MER;
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justChanged = 250;
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}
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} else if (mode == MOD_FEU) {
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col[BLEU] += v[BLEU];
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if (col[BLEU] > 64) {
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col[BLEU] = 64;
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v[BLEU] = -(RAND () % 4) - 1;
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}
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if (col[BLEU] < 0) {
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col[BLEU] = 0;
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v[BLEU] = (RAND () % 4) + 1;
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}
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col[VERT] += v[VERT];
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if (col[VERT] > 200) {
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col[VERT] = 200;
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v[VERT] = -(RAND () % 3) - 2;
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}
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if (col[VERT] > col[ROUGE] + 20) {
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col[VERT] = col[ROUGE] + 20;
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v[VERT] = -(RAND () % 3) - 2;
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v[ROUGE] = (RAND () % 4) + 1;
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v[BLEU] = (RAND () % 4) + 1;
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}
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if (col[VERT] < 0) {
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col[VERT] = 0;
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v[VERT] = (RAND () % 3) + 2;
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}
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col[ROUGE] += v[ROUGE];
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if (col[ROUGE] > 255) {
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col[ROUGE] = 255;
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v[ROUGE] = -(RAND () % 4) - 1;
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}
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if (col[ROUGE] > col[VERT] + 40) {
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col[ROUGE] = col[VERT] + 40;
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v[ROUGE] = -(RAND () % 4) - 1;
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}
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if (col[ROUGE] < 0) {
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col[ROUGE] = 0;
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v[ROUGE] = (RAND () % 4) + 1;
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}
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col[ALPHA] += v[ALPHA];
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if (col[ALPHA] > 0) {
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col[ALPHA] = 0;
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v[ALPHA] = -(RAND () % 4) - 1;
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}
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if (col[ALPHA] < 0) {
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col[ALPHA] = 0;
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v[ALPHA] = (RAND () % 4) + 1;
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}
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if (((col[ROUGE] < 64) && (col[VERT] > 32) && (col[VERT] < col[BLEU])
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&& (col[BLEU] > 32)
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&& (RAND () % 20 == 0)) && (justChanged < 0)) {
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mode = RAND () % 2 ? MOD_MER : MOD_MERVER;
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justChanged = 250;
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}
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}
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couleur = (col[ALPHA] << (ALPHA * 8))
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| (col[BLEU] << (BLEU * 8))
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| (col[VERT] << (VERT * 8))
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| (col[ROUGE] << (ROUGE * 8));
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}
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/** VISUAL_FX WRAPPER FOR IFS */
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static void
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ifs_vfx_apply (VisualFX * _this, Pixel * src, Pixel * dest,
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PluginInfo * goomInfo)
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{
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IfsData *data = (IfsData *) _this->fx_data;
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if (!data->initalized) {
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data->initalized = 1;
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init_ifs (goomInfo, data);
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}
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ifs_update (goomInfo, dest, src, goomInfo->update.ifs_incr, data);
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/*TODO: trouver meilleur soluce pour increment (mettre le code de gestion de l'ifs dans ce fichier: ifs_vfx_apply) */
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}
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static void
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ifs_vfx_init (VisualFX * _this, PluginInfo * info)
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{
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IfsData *data = (IfsData *) malloc (sizeof (IfsData));
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data->Root = (FRACTAL *) NULL;
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data->initalized = 0;
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_this->fx_data = data;
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}
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static void
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ifs_vfx_free (VisualFX * _this)
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{
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IfsData *data = (IfsData *) _this->fx_data;
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release_ifs (data);
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free (data);
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}
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VisualFX
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ifs_visualfx_create (void)
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{
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VisualFX vfx;
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vfx.init = ifs_vfx_init;
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vfx.free = ifs_vfx_free;
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vfx.apply = ifs_vfx_apply;
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vfx.fx_data = NULL;
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vfx.params = NULL;
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return vfx;
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}
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