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2df711cd60
This ensures that if someone changes the duration, the clips still remain contiguous and in the proper order.
249 lines
7.1 KiB
C
249 lines
7.1 KiB
C
/* GStreamer Editing Services
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* Copyright (C) 2009 Edward Hervey <edward.hervey@collabora.co.uk>
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* 2009 Nokia Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:ges-simple-timeline-layer
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* @short_description: High-level #GESTimelineLayer
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*
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* #GESSimpleTimelineLayer allows using #GESTimelineObject(s) with a list-like
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* API.
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*/
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#include "ges-internal.h"
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#include "ges-simple-timeline-layer.h"
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#include "ges-timeline-object.h"
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static void
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ges_simple_timeline_layer_object_removed (GESTimelineLayer * layer,
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GESTimelineObject * object);
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static void
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ges_simple_timeline_layer_object_added (GESTimelineLayer * layer,
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GESTimelineObject * object);
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G_DEFINE_TYPE (GESSimpleTimelineLayer, ges_simple_timeline_layer,
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GES_TYPE_TIMELINE_LAYER);
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static void
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ges_simple_timeline_layer_get_property (GObject * object,
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guint property_id, GValue * value, GParamSpec * pspec)
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{
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switch (property_id) {
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
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}
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}
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static void
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ges_simple_timeline_layer_set_property (GObject * object, guint property_id,
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const GValue * value, GParamSpec * pspec)
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{
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switch (property_id) {
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
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}
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}
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static void
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ges_simple_timeline_layer_dispose (GObject * object)
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{
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G_OBJECT_CLASS (ges_simple_timeline_layer_parent_class)->dispose (object);
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}
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static void
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ges_simple_timeline_layer_finalize (GObject * object)
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{
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G_OBJECT_CLASS (ges_simple_timeline_layer_parent_class)->finalize (object);
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}
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static void
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ges_simple_timeline_layer_class_init (GESSimpleTimelineLayerClass * klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GESTimelineLayerClass *layer_class = GES_TIMELINE_LAYER_CLASS (klass);
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object_class->get_property = ges_simple_timeline_layer_get_property;
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object_class->set_property = ges_simple_timeline_layer_set_property;
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object_class->dispose = ges_simple_timeline_layer_dispose;
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object_class->finalize = ges_simple_timeline_layer_finalize;
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/* Be informed when objects are being added/removed from elsewhere */
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layer_class->object_removed = ges_simple_timeline_layer_object_removed;
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layer_class->object_added = ges_simple_timeline_layer_object_added;
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}
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static void
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ges_simple_timeline_layer_init (GESSimpleTimelineLayer * self)
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{
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self->objects = NULL;
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}
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static void
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gstl_recalculate (GESSimpleTimelineLayer * self)
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{
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GList *tmp;
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GstClockTime pos = 0;
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GST_DEBUG ("recalculating values");
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for (tmp = self->objects; tmp; tmp = tmp->next) {
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GESTimelineObject *obj = (GESTimelineObject *) tmp->data;
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if (G_UNLIKELY (GES_TIMELINE_OBJECT_START (obj) != pos)) {
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ges_timeline_object_set_start (obj, pos);
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}
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pos += GES_TIMELINE_OBJECT_DURATION (obj);
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}
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}
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/**
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* ges_simple_timeline_layer_add_object:
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* @layer: a #GESSimpleTimelineLayer
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* @object: the #GESTimelineObject to add
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* @position: the position at which to add the object
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*
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* Adds the object at the given position in the layer. The position is where
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* the object will be inserted. To put the object before all objects, use
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* position 0. To put after all objects, use position -1.
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*
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* The layer will steal a reference to the provided object.
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*
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* Returns: TRUE if the object was successfuly added, else FALSE.
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*/
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gboolean
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ges_simple_timeline_layer_add_object (GESSimpleTimelineLayer * layer,
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GESTimelineObject * object, gint position)
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{
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gboolean res;
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GST_DEBUG ("layer:%p, object:%p, position:%d", layer, object, position);
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layer->adding_object = TRUE;
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res = ges_timeline_layer_add_object ((GESTimelineLayer *) layer, object);
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/* Add to layer */
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if (G_UNLIKELY (!res)) {
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layer->adding_object = FALSE;
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return FALSE;
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}
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layer->adding_object = FALSE;
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GST_DEBUG ("Adding object %p to the list", object);
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layer->objects = g_list_insert (layer->objects, object, position);
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/* recalculate positions */
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gstl_recalculate (layer);
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return TRUE;
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}
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/**
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* ges_simple_timeline_layer_move_object:
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* @layer: a #GESSimpleTimelineLayer
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* @object: the #GESTimelineObject to move
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* @newposition: the new position at which to move the object
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*
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* Moves the object to the given position in the layer. To put the object before
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* all other objects, use position 0. To put the objects after all objects, use
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* position -1.
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*
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* Returns: TRUE if the object was successfuly moved, else FALSE.
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*/
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gboolean
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ges_simple_timeline_layer_move_object (GESSimpleTimelineLayer * layer,
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GESTimelineObject * object, gint newposition)
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{
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gint idx;
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GST_DEBUG ("layer:%p, object:%p, newposition:%d", layer, object, newposition);
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if (G_UNLIKELY (object->layer != (GESTimelineLayer *) layer)) {
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GST_WARNING ("TimelineObject doesn't belong to this layer");
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return FALSE;
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}
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/* Find it's current position */
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idx = g_list_index (layer->objects, object);
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if (G_UNLIKELY (idx == -1)) {
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GST_WARNING ("TimelineObject not controlled by this layer");
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return FALSE;
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}
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GST_DEBUG ("Object was previously at position %d", idx);
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/* If we don't have to change its position, don't */
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if (idx == newposition)
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return TRUE;
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/* pop it off the list */
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layer->objects = g_list_remove (layer->objects, object);
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/* re-add it at the proper position */
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layer->objects = g_list_insert (layer->objects, object, (newposition >= 0
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&& newposition < idx) ? newposition : newposition - 1);
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/* recalculate positions */
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gstl_recalculate (layer);
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return TRUE;
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}
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/**
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* ges_simple_timeline_layer_new:
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*
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* Creates a new #GESSimpleTimelineLayer.
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*
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* Returns: The new #GESSimpleTimelineLayer
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*/
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GESSimpleTimelineLayer *
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ges_simple_timeline_layer_new (void)
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{
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return g_object_new (GES_TYPE_SIMPLE_TIMELINE_LAYER, NULL);
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}
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static void
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ges_simple_timeline_layer_object_removed (GESTimelineLayer * layer,
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GESTimelineObject * object)
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{
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GESSimpleTimelineLayer *sl = (GESSimpleTimelineLayer *) layer;
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/* remove object from our list */
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sl->objects = g_list_remove (sl->objects, object);
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gstl_recalculate (sl);
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}
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static void
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ges_simple_timeline_layer_object_added (GESTimelineLayer * layer,
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GESTimelineObject * object)
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{
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GESSimpleTimelineLayer *sl = (GESSimpleTimelineLayer *) layer;
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if (sl->adding_object == FALSE) {
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/* remove object from our list */
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sl->objects = g_list_append (sl->objects, object);
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gstl_recalculate (sl);
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}
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g_signal_connect_swapped (object, "notify::duration",
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G_CALLBACK (gstl_recalculate), layer);
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}
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