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6f04c3ac87
It doesn't define M_PI
646 lines
21 KiB
C
646 lines
21 KiB
C
/* GStreamer
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* Copyright (C) 2018 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/*
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* This file was modified from the alpha element and converted to OpenGL
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*/
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/**
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* SECTION:element-glalpha
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* @title: glalpha
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*
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* The glalpha element adds an alpha channel to a video stream. The values
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* of the alpha channel can be either be set to a constant or can be
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* dynamically calculated via chroma keying, e.g. blue can be set as
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* the transparent color.
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*
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* Sample pipeline:
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* |[
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* gst-launch-1.0 gltestsrc pattern=snow ! mixer.sink_0 \
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* gltestsrc pattern=smpte ! glalpha method=green ! mixer.sink_1 \
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* glvideomixer name=mixer sink_0::zorder=0 sink_1::zorder=1 ! \
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* glimagesink
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* ]| This pipeline adds a alpha channel to the SMPTE color bars
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* with green as the transparent color and overlays the output on
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* top of a snow video stream.
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglalpha.h"
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#include <string.h>
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#include <math.h>
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#include <gst/gl/gstglfuncs.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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GST_DEBUG_CATEGORY_STATIC (glalpha_debug);
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#define GST_CAT_DEFAULT glalpha_debug
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#define GST_TYPE_GL_ALPHA_METHOD (gst_gl_alpha_method_get_type())
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static GType
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gst_gl_alpha_method_get_type (void)
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{
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static GType alpha_method_type = 0;
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static const GEnumValue alpha_method[] = {
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{ALPHA_METHOD_SET, "Set/adjust alpha channel", "set"},
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{ALPHA_METHOD_GREEN, "Chroma Key on pure green", "green"},
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{ALPHA_METHOD_BLUE, "Chroma Key on pure blue", "blue"},
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{ALPHA_METHOD_CUSTOM, "Chroma Key on custom RGB values", "custom"},
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{0, NULL, NULL},
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};
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if (!alpha_method_type) {
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alpha_method_type =
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g_enum_register_static ("GstGLAlphaMethod", alpha_method);
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}
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return alpha_method_type;
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}
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/* GstGLAlpha properties */
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#define DEFAULT_METHOD ALPHA_METHOD_SET
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#define DEFAULT_ALPHA 1.0
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#define DEFAULT_TARGET_R 0
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#define DEFAULT_TARGET_G 255
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#define DEFAULT_TARGET_B 0
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#define DEFAULT_ANGLE 20.0
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#define DEFAULT_NOISE_LEVEL 2.0
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#define DEFAULT_BLACK_SENSITIVITY 100
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#define DEFAULT_WHITE_SENSITIVITY 100
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enum
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{
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PROP_0,
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PROP_METHOD,
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PROP_ALPHA,
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PROP_TARGET_R,
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PROP_TARGET_G,
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PROP_TARGET_B,
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PROP_ANGLE,
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PROP_NOISE_LEVEL,
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PROP_BLACK_SENSITIVITY,
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PROP_WHITE_SENSITIVITY,
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};
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/* *INDENT-OFF* */
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static const gchar *alpha_frag =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2D tex;\n"
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"uniform float alpha;\n"
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"void main () {\n"
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" vec4 rgba = texture2D (tex, v_texcoord);\n"
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" rgba.a = alpha;\n"
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" gl_FragColor = rgba;\n"
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"}\n";
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static const gchar *chroma_key_frag =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2D tex;\n"
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"uniform float cb;\n"
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"uniform float cr;\n"
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"uniform float kg;\n"
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"uniform float accept_angle_tg;\n"
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"uniform float accept_angle_ctg;\n"
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"uniform float one_over_kc;\n"
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"uniform float kfgy_scale;\n"
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"uniform float noise_level2;\n"
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"uniform float smin;\n"
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"uniform float smax;\n"
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/* these values are taken from the alpha element and divided by 256 to
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* get the floating point numbers below.
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* XXX: They are different from the values produced by videoconvert and used
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* by glcolorconvert
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298, 0, 409, -57068,
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298, -100, -208, 34707,
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298, 516, 0, -70870,
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*/
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"#define from_yuv_bt601_offset vec3(-0.0625, -0.5, -0.5)\n"
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"#define from_yuv_bt601_rcoeff vec3(1.1640625, 0.000, 1.787)\n"
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"#define from_yuv_bt601_gcoeff vec3(1.1640625,-0.213,-0.531)\n"
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"#define from_yuv_bt601_bcoeff vec3(1.1640625, 2.112, 0.000)\n"
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/* these values are taken from the alpha element and divided by 256 to
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* get the floating point numbers below
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* XXX: They are different from the values produced by videoconvert and used
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* by glcolorconvert
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66, 129, 25, 4096,
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-38, -74, 112, 32768,
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112, -94, -18, 32768,
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*/
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"#define from_rgb_bt601_offset vec3(0.0625, 0.5, 0.5)\n"
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"#define from_rgb_bt601_ycoeff vec3( 0.2578125, 0.50390625, 0.09765625)\n"
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"#define from_rgb_bt601_ucoeff vec3(-0.1484375,-0.28906250, 0.43750000)\n"
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"#define from_rgb_bt601_vcoeff vec3( 0.4375000,-0.36718750,-0.07031250)\n"
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"#define PI 3.14159265\n"
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"\n"
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"vec3 yuv_to_rgb (vec3 val) {\n"
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" vec3 rgb;\n"
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" val += from_yuv_bt601_offset;\n"
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" rgb.r = dot(val, from_yuv_bt601_rcoeff);\n"
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" rgb.g = dot(val, from_yuv_bt601_gcoeff);\n"
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" rgb.b = dot(val, from_yuv_bt601_bcoeff);\n"
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" return rgb;\n"
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"}\n"
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"vec3 rgb_to_yuv (vec3 val) {\n"
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" vec3 yuv;\n"
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" yuv.r = dot(val.rgb, from_rgb_bt601_ycoeff);\n"
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" yuv.g = dot(val.rgb, from_rgb_bt601_ucoeff);\n"
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" yuv.b = dot(val.rgb, from_rgb_bt601_vcoeff);\n"
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" yuv += from_rgb_bt601_offset;\n"
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" return yuv;\n"
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"}\n"
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"vec4 chroma_keying_yuv (vec4 yuva) {\n"
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" float y, u, v;\n"
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" y = yuva.x;\n"
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" u = yuva.y-0.5;\n"
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" v = yuva.z-0.5;\n"
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" if (y < smin || y > smax) {\n"
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" return yuva;\n"
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" }\n"
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" vec4 new;\n"
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" float tmp, tmp1;\n"
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" float x = clamp ((u * cb + v * cr) * 2.0, -0.5, 0.5);\n"
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" float z = clamp ((v * cb - u * cr) * 2.0, -0.5, 0.5);\n"
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" if (abs(z) > min (0.5, x * accept_angle_tg * 0.0625)) {\n"
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" return yuva;\n"
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" }\n"
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" float x1 = min (0.5, abs(z * accept_angle_ctg * 0.0625));\n"
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" float y1 = z;\n"
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" tmp1 = max (0.0, x-x1);\n"
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" float b_alpha = yuva.a * (1.0 - clamp (tmp1 * one_over_kc, 0.0, 1.0));\n"
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" tmp = min (1.0, tmp1 * kfgy_scale * 0.0625);\n"
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" new.x = max (y-tmp, 0.0);//y < tmp ? 0.0 : y - tmp;\n"
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" new.y = clamp ((x1 * cb - y1 * cr) * 2.0, -0.5, 0.5)+0.5;\n"
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" new.z = clamp ((y1 * cb + x1 * cr) * 2.0, -0.5, 0.5)+0.5;\n"
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" new.a = z * z + (x - kg) * (x - kg) < noise_level2 ? 0.0 : b_alpha;\n"
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" return new;\n"
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"}\n"
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"void main () {\n"
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" vec4 yuva;\n"
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/* operations translated from alpha and tested with glvideomixer
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* with one pad's paremeters blend-equation-rgb={subtract,reverse-subtract},
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* blend-function-src-rgb=src-color and blend-function-dst-rgb=dst-color */
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" vec4 rgba = texture2D (tex, v_texcoord);\n"
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" yuva.xyz = rgb_to_yuv (rgba.rgb);\n"
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" yuva.a = rgba.a;\n"
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" yuva = chroma_keying_yuv (yuva);\n"
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" rgba.rgb = yuv_to_rgb (yuva.xyz);\n"
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" rgba.a = yuva.a;\n"
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" gl_FragColor = rgba;\n"
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"}\n";
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/* *INDENT-ON* */
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static const gfloat cog_rgb_to_ycbcr_matrix_8bit_sdtv[] = {
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0.2578125, 0.50390625, 0.09765625, 0.0625f,
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-0.1484375, -0.28906250, 0.43750000, 0.5f,
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0.4375000, -0.36718750, -0.07031250, 0.5f
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};
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static void gst_gl_alpha_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_alpha_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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#define gst_gl_alpha_parent_class parent_class
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G_DEFINE_TYPE (GstGLAlpha, gst_gl_alpha, GST_TYPE_GL_FILTER);
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static gboolean
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gst_gl_alpha_is_passthrough (GstGLAlpha * glalpha)
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{
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return glalpha->method == ALPHA_METHOD_SET && glalpha->alpha == 1.0;
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}
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/* move v to be inside [from, to] by some multiple of (to-from) */
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static float
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wrap (float v, float from, float to)
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{
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float diff;
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if (from > to) {
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float t = to;
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to = from;
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from = t;
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}
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if (!isfinite (to) || !isfinite (from) || !isfinite (v))
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return v;
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diff = to - from;
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while (v < from)
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v += diff;
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while (v > to)
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v -= diff;
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return v;
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}
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static void
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gst_gl_alpha_update_properties (GstGLAlpha * glalpha)
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{
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GstBaseTransform *base = GST_BASE_TRANSFORM (glalpha);
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gboolean current_passthrough, passthrough;
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gfloat kgl;
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gfloat tmp;
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gfloat target_r, target_g, target_b;
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gfloat target_y, target_u, target_v;
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const float *matrix = cog_rgb_to_ycbcr_matrix_8bit_sdtv;
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GST_OBJECT_LOCK (glalpha);
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switch (glalpha->method) {
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case ALPHA_METHOD_GREEN:
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target_r = 0.0;
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target_g = 1.0;
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target_b = 0.0;
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break;
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case ALPHA_METHOD_BLUE:
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target_r = 0.0;
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target_g = 0.0;
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target_b = 1.0;
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break;
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default:
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target_r = (gfloat) glalpha->target_r / 255.0;
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target_g = (gfloat) glalpha->target_g / 255.0;
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target_b = (gfloat) glalpha->target_b / 255.0;
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break;
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}
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target_y =
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matrix[0] * target_r + matrix[1] * target_g + matrix[2] * target_b +
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matrix[3];
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/* Cb,Cr without offset here because the chroma keying
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* works with them being in range [-128,127]
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*/
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target_u = matrix[4] * target_r + matrix[5] * target_g + matrix[6] * target_b;
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target_v =
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matrix[8] * target_r + matrix[9] * target_g + matrix[10] * target_b;
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tmp = target_u * target_u + target_v * target_v;
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kgl = sqrt (tmp);
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glalpha->cb = target_u / kgl * 0.5;
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glalpha->cr = target_v / kgl * 0.5;
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tmp = 15 * tan (M_PI * glalpha->angle / 180);
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tmp = MIN (tmp, 255);
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glalpha->accept_angle_tg = tmp;
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tmp = 15 / tan (M_PI * glalpha->angle / 180);
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tmp = MIN (tmp, 255);
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glalpha->accept_angle_ctg = tmp;
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glalpha->one_over_kc = wrap (2 / kgl - 255, 0, 256);
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tmp = 15 * target_y / kgl;
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tmp = MIN (tmp, 255);
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glalpha->kfgy_scale = tmp;
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glalpha->kg = MIN (kgl, 0.5);
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glalpha->noise_level2 =
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glalpha->noise_level / 256.0 * glalpha->noise_level / 256.0;
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GST_INFO_OBJECT (glalpha, "target yuv: %f, %f, %f, "
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"kgl: %f, cb: %f, cr: %f, accept_angle_tg: %f, accept_angle_ctg: %f, "
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"one_over_kc: %f, kgfy_scale: %f, kg: %f, noise level: %f",
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(float) target_y, (float) target_u, (float) target_v, (float) kgl,
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(float) glalpha->cb, (float) glalpha->cr,
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(float) glalpha->accept_angle_tg, (float) glalpha->accept_angle_ctg,
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(float) glalpha->one_over_kc, (float) glalpha->kfgy_scale,
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(float) glalpha->kg, (float) glalpha->noise_level2);
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passthrough = gst_gl_alpha_is_passthrough (glalpha);
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GST_OBJECT_UNLOCK (glalpha);
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current_passthrough = gst_base_transform_is_passthrough (base);
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gst_base_transform_set_passthrough (base, passthrough);
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if (current_passthrough != passthrough)
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gst_base_transform_reconfigure_src (base);
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}
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static gboolean
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_create_shader (GstGLAlpha * alpha)
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{
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GstGLBaseFilter *base_filter = GST_GL_BASE_FILTER (alpha);
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GstGLFilter *filter = GST_GL_FILTER (alpha);
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GError *error = NULL;
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if (alpha->alpha_shader)
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gst_object_unref (alpha->alpha_shader);
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if (!(alpha->alpha_shader =
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gst_gl_shader_new_link_with_stages (base_filter->context, &error,
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gst_glsl_stage_new_default_vertex (base_filter->context),
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gst_glsl_stage_new_with_string (base_filter->context,
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GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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alpha_frag), NULL))) {
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GST_ELEMENT_ERROR (alpha, RESOURCE, NOT_FOUND, ("%s",
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"Failed to initialize alpha shader"), ("%s",
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error ? error->message : "Unknown error"));
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return FALSE;
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}
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if (alpha->chroma_key_shader)
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gst_object_unref (alpha->chroma_key_shader);
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if (!(alpha->chroma_key_shader =
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gst_gl_shader_new_link_with_stages (base_filter->context, &error,
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gst_glsl_stage_new_default_vertex (base_filter->context),
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gst_glsl_stage_new_with_string (base_filter->context,
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GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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chroma_key_frag), NULL))) {
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GST_ELEMENT_ERROR (alpha, RESOURCE, NOT_FOUND, ("%s",
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"Failed to initialize chroma key shader"), ("%s",
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error ? error->message : "Unknown error"));
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return FALSE;
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}
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filter->draw_attr_position_loc =
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gst_gl_shader_get_attribute_location (alpha->alpha_shader, "a_position");
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filter->draw_attr_texture_loc =
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gst_gl_shader_get_attribute_location (alpha->alpha_shader, "a_texcoord");
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return TRUE;
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}
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static gboolean
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gst_gl_alpha_gl_start (GstGLBaseFilter * base_filter)
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{
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GstGLAlpha *alpha = GST_GL_ALPHA (base_filter);
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if (!_create_shader (alpha))
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return FALSE;
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return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter);
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}
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static void
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gst_gl_alpha_gl_stop (GstGLBaseFilter * base_filter)
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{
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GstGLAlpha *alpha = GST_GL_ALPHA (base_filter);
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if (alpha->alpha_shader)
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gst_object_unref (alpha->alpha_shader);
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alpha->alpha_shader = NULL;
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if (alpha->chroma_key_shader)
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gst_object_unref (alpha->chroma_key_shader);
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alpha->chroma_key_shader = NULL;
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
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}
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static void
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gst_gl_alpha_before_transform (GstBaseTransform * base, GstBuffer * buf)
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{
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GstGLAlpha *alpha = GST_GL_ALPHA (base);
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GstClockTime timestamp, stream_time;
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timestamp = GST_BUFFER_TIMESTAMP (buf);
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stream_time =
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gst_segment_to_stream_time (&base->segment, GST_FORMAT_TIME, timestamp);
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GST_DEBUG_OBJECT (alpha, "sync to %" GST_TIME_FORMAT,
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GST_TIME_ARGS (timestamp));
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if (GST_CLOCK_TIME_IS_VALID (stream_time))
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gst_object_sync_values (GST_OBJECT (alpha), stream_time);
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}
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static gboolean
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gst_gl_alpha_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex,
|
|
GstGLMemory * out_tex)
|
|
{
|
|
GstGLAlpha *alpha = GST_GL_ALPHA (filter);
|
|
GstGLShader *shader;
|
|
|
|
if (!alpha->alpha_shader)
|
|
_create_shader (alpha);
|
|
|
|
GST_OBJECT_LOCK (alpha);
|
|
if (alpha->method == ALPHA_METHOD_SET) {
|
|
shader = alpha->alpha_shader;
|
|
gst_gl_shader_use (shader);
|
|
gst_gl_shader_set_uniform_1f (shader, "alpha", alpha->alpha);
|
|
} else {
|
|
shader = alpha->chroma_key_shader;
|
|
gst_gl_shader_use (shader);
|
|
|
|
gst_gl_shader_set_uniform_1f (shader, "cb", alpha->cb);
|
|
gst_gl_shader_set_uniform_1f (shader, "cr", alpha->cr);
|
|
gst_gl_shader_set_uniform_1f (shader, "kg", alpha->kg);
|
|
gst_gl_shader_set_uniform_1f (shader, "accept_angle_tg",
|
|
alpha->accept_angle_tg);
|
|
gst_gl_shader_set_uniform_1f (shader, "accept_angle_ctg",
|
|
alpha->accept_angle_ctg);
|
|
gst_gl_shader_set_uniform_1f (shader, "one_over_kc", alpha->one_over_kc);
|
|
gst_gl_shader_set_uniform_1f (shader, "kfgy_scale", alpha->kfgy_scale);
|
|
gst_gl_shader_set_uniform_1f (shader, "noise_level2", alpha->noise_level2);
|
|
gst_gl_shader_set_uniform_1f (shader, "smin",
|
|
0.5 - alpha->black_sensitivity / 255.0);
|
|
gst_gl_shader_set_uniform_1f (shader, "smax",
|
|
0.5 + alpha->white_sensitivity / 255.0);
|
|
}
|
|
GST_OBJECT_UNLOCK (alpha);
|
|
|
|
gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex, shader);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
gst_gl_alpha_class_init (GstGLAlphaClass * klass)
|
|
{
|
|
GObjectClass *gobject_class = (GObjectClass *) klass;
|
|
GstElementClass *gstelement_class = (GstElementClass *) klass;
|
|
GstBaseTransformClass *trans_class = (GstBaseTransformClass *) klass;
|
|
GstGLBaseFilterClass *base_filter_class = (GstGLBaseFilterClass *) klass;
|
|
GstGLFilterClass *filter_class = (GstGLFilterClass *) klass;
|
|
|
|
GST_DEBUG_CATEGORY_INIT (glalpha_debug, "glalpha", 0, "glalpha");
|
|
|
|
gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass));
|
|
|
|
gobject_class->set_property = gst_gl_alpha_set_property;
|
|
gobject_class->get_property = gst_gl_alpha_get_property;
|
|
|
|
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_METHOD,
|
|
g_param_spec_enum ("method", "Method",
|
|
"How the alpha channels should be created", GST_TYPE_GL_ALPHA_METHOD,
|
|
DEFAULT_METHOD, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_ALPHA,
|
|
g_param_spec_double ("alpha", "Alpha", "The value for the alpha channel",
|
|
0.0, 1.0, DEFAULT_ALPHA,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_R,
|
|
g_param_spec_uint ("target-r", "Target Red",
|
|
"The red color value for custom RGB chroma keying", 0, 255,
|
|
DEFAULT_TARGET_R,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_G,
|
|
g_param_spec_uint ("target-g", "Target Green",
|
|
"The green color value for custom RGB chroma keying", 0, 255,
|
|
DEFAULT_TARGET_G,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_TARGET_B,
|
|
g_param_spec_uint ("target-b", "Target Blue",
|
|
"The blue color value for custom RGB chroma keying", 0, 255,
|
|
DEFAULT_TARGET_B,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_ANGLE,
|
|
g_param_spec_float ("angle", "Angle", "Size of the colorcube to change",
|
|
0.0, 90.0, DEFAULT_ANGLE,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
g_object_class_install_property (G_OBJECT_CLASS (klass), PROP_NOISE_LEVEL,
|
|
g_param_spec_float ("noise-level", "Noise Level", "Size of noise radius",
|
|
0.0, 64.0, DEFAULT_NOISE_LEVEL,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
g_object_class_install_property (G_OBJECT_CLASS (klass),
|
|
PROP_BLACK_SENSITIVITY, g_param_spec_uint ("black-sensitivity",
|
|
"Black Sensitivity", "Sensitivity to dark colors", 0, 128,
|
|
DEFAULT_BLACK_SENSITIVITY,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
g_object_class_install_property (G_OBJECT_CLASS (klass),
|
|
PROP_WHITE_SENSITIVITY, g_param_spec_uint ("white-sensitivity",
|
|
"White Sensitivity", "Sensitivity to bright colors", 0, 128,
|
|
DEFAULT_WHITE_SENSITIVITY,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
|
|
gst_element_class_set_static_metadata (gstelement_class,
|
|
"OpenGL Alpha Filter", "Filter/Effect/Video",
|
|
"Adds an alpha channel to video using OpenGL - uniform or chroma-keying",
|
|
"Matthew Waters <matthew@centricular.com>");
|
|
|
|
trans_class->before_transform =
|
|
GST_DEBUG_FUNCPTR (gst_gl_alpha_before_transform);
|
|
trans_class->transform_ip_on_passthrough = FALSE;
|
|
|
|
base_filter_class->gl_start = GST_DEBUG_FUNCPTR (gst_gl_alpha_gl_start);
|
|
base_filter_class->gl_stop = GST_DEBUG_FUNCPTR (gst_gl_alpha_gl_stop);
|
|
|
|
filter_class->filter_texture =
|
|
GST_DEBUG_FUNCPTR (gst_gl_alpha_filter_texture);
|
|
}
|
|
|
|
static void
|
|
gst_gl_alpha_init (GstGLAlpha * alpha)
|
|
{
|
|
alpha->alpha = DEFAULT_ALPHA;
|
|
alpha->method = DEFAULT_METHOD;
|
|
alpha->target_r = DEFAULT_TARGET_R;
|
|
alpha->target_g = DEFAULT_TARGET_G;
|
|
alpha->target_b = DEFAULT_TARGET_B;
|
|
alpha->angle = DEFAULT_ANGLE;
|
|
alpha->noise_level = DEFAULT_NOISE_LEVEL;
|
|
alpha->black_sensitivity = DEFAULT_BLACK_SENSITIVITY;
|
|
alpha->white_sensitivity = DEFAULT_WHITE_SENSITIVITY;
|
|
|
|
gst_gl_alpha_update_properties (alpha);
|
|
}
|
|
|
|
static void
|
|
gst_gl_alpha_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstGLAlpha *alpha = GST_GL_ALPHA (object);
|
|
|
|
GST_OBJECT_LOCK (alpha);
|
|
switch (prop_id) {
|
|
case PROP_METHOD:{
|
|
alpha->method = g_value_get_enum (value);
|
|
break;
|
|
}
|
|
case PROP_ALPHA:{
|
|
alpha->alpha = g_value_get_double (value);
|
|
break;
|
|
}
|
|
case PROP_TARGET_R:
|
|
alpha->target_r = g_value_get_uint (value);
|
|
break;
|
|
case PROP_TARGET_G:
|
|
alpha->target_g = g_value_get_uint (value);
|
|
break;
|
|
case PROP_TARGET_B:
|
|
alpha->target_b = g_value_get_uint (value);
|
|
break;
|
|
case PROP_ANGLE:
|
|
alpha->angle = g_value_get_float (value);
|
|
break;
|
|
case PROP_NOISE_LEVEL:
|
|
alpha->noise_level = g_value_get_float (value);
|
|
break;
|
|
case PROP_BLACK_SENSITIVITY:
|
|
alpha->black_sensitivity = g_value_get_uint (value);
|
|
break;
|
|
case PROP_WHITE_SENSITIVITY:
|
|
alpha->white_sensitivity = g_value_get_uint (value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
GST_OBJECT_UNLOCK (alpha);
|
|
gst_gl_alpha_update_properties (alpha);
|
|
}
|
|
|
|
static void
|
|
gst_gl_alpha_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstGLAlpha *alpha = GST_GL_ALPHA (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_METHOD:
|
|
g_value_set_enum (value, alpha->method);
|
|
break;
|
|
case PROP_ALPHA:
|
|
g_value_set_double (value, alpha->alpha);
|
|
break;
|
|
case PROP_TARGET_R:
|
|
g_value_set_uint (value, alpha->target_r);
|
|
break;
|
|
case PROP_TARGET_G:
|
|
g_value_set_uint (value, alpha->target_g);
|
|
break;
|
|
case PROP_TARGET_B:
|
|
g_value_set_uint (value, alpha->target_b);
|
|
break;
|
|
case PROP_ANGLE:
|
|
g_value_set_float (value, alpha->angle);
|
|
break;
|
|
case PROP_NOISE_LEVEL:
|
|
g_value_set_float (value, alpha->noise_level);
|
|
break;
|
|
case PROP_BLACK_SENSITIVITY:
|
|
g_value_set_uint (value, alpha->black_sensitivity);
|
|
break;
|
|
case PROP_WHITE_SENSITIVITY:
|
|
g_value_set_uint (value, alpha->white_sensitivity);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|