gstreamer/subprojects/gst-plugins-bad/sys/d3d11/hlsl
Seungha Yang 721533d042 d3d11: Use shader model 4
Since shader model 4 is sufficient for the current pixel shader
implementations, prebuild HLSL with shader model 4 as well.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5709>
2023-11-25 20:27:43 +09:00
..
gstd3d11plugin-hlsl.h d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00
meson.build d3d11: Use shader model 4 2023-11-25 20:27:43 +09:00
PSMain_checker.hlsl d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00
PSMain_checker_luma.hlsl d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00
PSMain_checker_rgb.hlsl d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00
PSMain_checker_vuya.hlsl d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00
PSMain_color.hlsl d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00
PSMain_sample.hlsl d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00
PSMain_sample_premul.hlsl d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00
PSMain_snow.hlsl d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00
VSMain_color.hlsl d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00
VSMain_coord.hlsl d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00
VSMain_pos.hlsl d3d11: Simplify HLSL build 2023-10-11 18:40:46 +00:00