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81 lines
1.4 KiB
Text
81 lines
1.4 KiB
Text
OUTDATED
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--------
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GstElementFactory:
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Base class for all elementfactories. Is a single-instance (per program)
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object that creates objects of the associated GstElement derivative.
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GstPlugin:
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Defines a given plugin. Records plugin name, function pointers, details,
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etc. Includes a list of GstElementFactories that are associated with
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this plugin.
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GstBuffer
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GstPad
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GstObject
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GstSrc
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GstDiskSrc
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GstHTTPSrc
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*
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GstAsyncSrc
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GstAsyncDiskSrc
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*
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GstFilter
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GstVideoFilter
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GstVideoMPEG
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*
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GstAudioFilter
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GstAudioMPEG
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*
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*
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GstSink
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GstAudioSink
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GstAudioOSSSink
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GstAudioALSASink
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GstAudioESDSink
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*
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GstVideoSink
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GstVideoGDKRGBSink
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GstVideoXvSink
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*
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*
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*
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GstBin
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GstPipeline
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GstThread
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GstConnection
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GstQueue
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GstNetwork
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GstSHM
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GstObject:
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Base class for all streamer objects (duh), defines some basic stuff like a
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pointer to the master pipeline for the object.
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GstBin:
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Contains a bunch of GstObjects.
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GstPipeline:
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A bin that can be used raw in an application. The object that gets
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embedded into applications. Can contain any set of GstObjects. Nothing
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but a convenience object for the moment, will eventually be *the* object
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dealt with externally.
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GstThread:
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A bin that will become a thread if possible when the pipeline is started
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up. Can contain any set of GstObjects except another GstThread. All
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starting points and/or clocked events must be registered with this object,
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to be dealt with in the separate thread.
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