mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-03 16:09:39 +00:00
9e9b114010
Before, the window size was given at its creation. Now, it's done at the drawing step because it's only relevant when there is a glimagesink element in the pipeline.
790 lines
21 KiB
Objective-C
Executable file
790 lines
21 KiB
Objective-C
Executable file
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it un der the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstglwindow.h"
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#import <Cocoa/Cocoa.h>
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/* =============================================================*/
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/* */
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/* GstGLNSWindow declaration */
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/* */
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/* =============================================================*/
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@interface GstGLNSWindow: NSWindow {
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BOOL m_isClosed;
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GstGLWindowPrivate *m_priv;
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}
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- (id)initWithContentRect:(NSRect)contentRect
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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gstWin: (GstGLWindowPrivate *) priv;
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- (void) setClosed;
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- (BOOL) isClosed;
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- (BOOL) canBecomeMainWindow;
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- (BOOL) canBecomeKeyWindow;
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@end
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/* =============================================================*/
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/* */
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/* GstGLNSOpenGLView declaration */
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/* */
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/* =============================================================*/
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@interface GstGLNSOpenGLView: NSOpenGLView {
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GstGLWindowPrivate *m_priv;
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gint m_resizeCount;
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}
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- (id) initWithFrame:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt
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private: (GstGLWindowPrivate *) priv;
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@end
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/* =============================================================*/
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/* */
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/* AppThreadPerformer declaration */
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/* */
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/* =============================================================*/
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/* Perform actions in the Application thread */
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@interface AppThreadPerformer : NSObject {
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GstGLWindowPrivate *m_priv;
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GstGLWindowCB m_callback;
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GstGLWindowCB2 m_callback2;
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gpointer m_data;
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gint m_width;
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gint m_height;
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}
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- (id) initWithPrivate: (GstGLWindowPrivate *) priv;
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- (id) initWithCallback: (GstGLWindowCB) callback userData: (gpointer) data;
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- (id) initWithSize: (GstGLWindowCB2) callback userData: (gpointer) data toSize: (NSSize) size private: (GstGLWindowPrivate *) priv;
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- (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data private: (GstGLWindowPrivate *) priv;
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- (void) updateWindow;
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- (void) sendToApp;
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- (void) setWindow;
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- (void) stopApp;
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- (void) closeWindow;
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@end
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/* =============================================================*/
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/* */
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/* GstGLWindow */
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/* */
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/* =============================================================*/
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#ifndef GNUSTEP
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static BOOL GSRegisterCurrentThread(void) { return TRUE; };
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static void GSUnregisterCurrentThread(void) {};
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#endif
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#define GST_GL_WINDOW_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate))
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enum
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{
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PROP_0
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};
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struct _GstGLWindowPrivate
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{
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GstGLNSWindow *internal_win_id;
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NSOpenGLContext *gl_context;
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NSOpenGLContext *external_gl_context;
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GstGLWindowCB draw_cb;
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gpointer draw_data;
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GstGLWindowCB2 resize_cb;
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gpointer resize_data;
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GstGLWindowCB close_cb;
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gpointer close_data;
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gboolean visible;
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NSWindow *parent;
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NSThread *thread;
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gboolean running;
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guint source_id;
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};
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G_DEFINE_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT);
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#undef G_LOG_DOMAIN
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#define G_LOG_DOMAIN "GstGLWindow"
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gboolean _gst_gl_window_debug = FALSE;
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/* Must be called in the gl thread */
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static void
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gst_gl_window_finalize (GObject * object)
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{
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G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object);
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}
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static void
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gst_gl_window_log_handler (const gchar * domain, GLogLevelFlags flags,
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const gchar * message, gpointer user_data)
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{
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if (_gst_gl_window_debug) {
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g_log_default_handler (domain, flags, message, user_data);
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}
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}
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gboolean
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gst_gl_window_nsapp_init (GCond *nsapp_init_cond)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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[NSApplication sharedApplication];
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[pool release];
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g_cond_signal (nsapp_init_cond);
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return FALSE;
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}
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gboolean
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gst_gl_window_nsapp_iteration (gpointer data)
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{
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NSEvent *event = nil;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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if ([NSThread isMainThread]) {
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while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate dateWithTimeIntervalSinceNow:0.5]
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inMode:NSDefaultRunLoopMode dequeue:YES])) != nil)
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[NSApp sendEvent:event];
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[pool release];
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}
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return TRUE;
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}
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static void
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gst_gl_window_class_init (GstGLWindowClass * klass)
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{
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GObjectClass *obj_class = G_OBJECT_CLASS (klass);
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GMutex *nsapp_init_mutex = g_mutex_new ();
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GCond *nsapp_init_cond = g_cond_new ();
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g_mutex_lock (nsapp_init_mutex);
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g_idle_add ((GSourceFunc) gst_gl_window_nsapp_init, nsapp_init_cond);
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g_cond_wait (nsapp_init_cond, nsapp_init_mutex);
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g_mutex_unlock (nsapp_init_mutex);
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g_mutex_free (nsapp_init_mutex);
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g_cond_free (nsapp_init_cond);
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g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));
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obj_class->finalize = gst_gl_window_finalize;
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}
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static void
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gst_gl_window_init (GstGLWindow * window)
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{
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window->priv = GST_GL_WINDOW_GET_PRIVATE (window);
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if (g_getenv ("GST_GL_WINDOW_DEBUG") != NULL)
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_gst_gl_window_debug = TRUE;
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g_log_set_handler ("GstGLWindow", G_LOG_LEVEL_DEBUG,
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gst_gl_window_log_handler, NULL);
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}
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/* Must be called in the gl thread */
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GstGLWindow *
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gst_gl_window_new (gint width, gint height, gulong external_gl_context)
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{
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GstGLWindow *window = g_object_new (GST_GL_TYPE_WINDOW, NULL);
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GstGLWindowPrivate *priv = window->priv;
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NSRect rect;
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NSAutoreleasePool *pool = nil;
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priv->internal_win_id = nil;
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priv->gl_context = nil;
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priv->external_gl_context = (NSOpenGLContext *) external_gl_context;
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priv->draw_cb = NULL;
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priv->draw_data = NULL;
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priv->resize_cb = NULL;
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priv->resize_data = NULL;
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priv->close_cb = NULL;
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priv->close_data = NULL;
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priv->visible = FALSE;
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priv->parent = nil;
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priv->thread = nil;
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priv->running = TRUE;
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GSRegisterCurrentThread();
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pool = [[NSAutoreleasePool alloc] init];
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = 1;
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rect.size.height = 1;
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priv->internal_win_id =[[GstGLNSWindow alloc] initWithContentRect:rect styleMask:
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(NSTitledWindowMask | NSClosableWindowMask |
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NSResizableWindowMask | NSMiniaturizableWindowMask)
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backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: priv];
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g_debug ("NSWindow id: %lud\n", (gulong) priv->internal_win_id);
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priv->thread = [NSThread currentThread];
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[NSApp setDelegate: priv->internal_win_id];
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[pool release];
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priv->source_id = g_timeout_add_seconds (1, gst_gl_window_nsapp_iteration, priv->internal_win_id);
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return window;
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}
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GQuark
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gst_gl_window_error_quark (void)
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{
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return g_quark_from_static_string ("gst-gl-window-error");
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}
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gulong
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gst_gl_window_get_internal_gl_context (GstGLWindow * window)
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{
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GstGLWindowPrivate *priv = window->priv;
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return (gulong) priv->gl_context;
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}
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void
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callback_activate_gl_context (GstGLWindowPrivate * priv)
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{
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[priv->gl_context makeCurrentContext];
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}
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void
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callback_inactivate_gl_context (GstGLWindowPrivate * priv)
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{
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[priv->gl_context clearCurrentContext];
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}
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void
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gst_gl_window_activate_gl_context (GstGLWindow * window, gboolean activate)
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{
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GstGLWindowPrivate *priv = window->priv;
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if (activate)
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gst_gl_window_send_message (window,
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GST_GL_WINDOW_CB (callback_activate_gl_context), priv);
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else
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gst_gl_window_send_message (window,
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GST_GL_WINDOW_CB (callback_inactivate_gl_context), priv);
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}
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void
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gst_gl_window_set_external_window_id (GstGLWindow * window, gulong id)
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{
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GstGLWindowPrivate *priv = window->priv;
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g_source_remove (priv->source_id);
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if (GSRegisterCurrentThread()) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv];
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priv->parent = (NSWindow*) id;
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[app_thread_performer performSelectorOnMainThread:@selector(setWindow)
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withObject:nil waitUntilDone:YES];
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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g_debug ("failed to register current thread, cannot set external window id");
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}
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/* Must be called in the gl thread */
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void
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gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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GstGLWindowPrivate *priv = window->priv;
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priv->draw_cb = callback;
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priv->draw_data = data;
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}
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/* Must be called in the gl thread */
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void
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gst_gl_window_set_resize_callback (GstGLWindow * window,
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GstGLWindowCB2 callback, gpointer data)
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{
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GstGLWindowPrivate *priv = window->priv;
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priv->resize_cb = callback;
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priv->resize_data = data;
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}
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/* Must be called in the gl thread */
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void
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gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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GstGLWindowPrivate *priv = window->priv;
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priv->close_cb = callback;
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priv->close_data = data;
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}
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void
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gst_gl_window_draw_unlocked (GstGLWindow * window, gint width, gint height)
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{
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gst_gl_window_draw (window, width, height);
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}
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/* Thread safe */
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void
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gst_gl_window_draw (GstGLWindow * window, gint width, gint height)
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{
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GstGLWindowPrivate *priv = window->priv;
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if (GSRegisterCurrentThread()) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithPrivate:priv];
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[app_thread_performer performSelector:@selector(updateWindow)
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onThread:priv->thread withObject:nil waitUntilDone:YES];
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if (!priv->parent && !priv->visible) {
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static gint x = 0;
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static gint y = 0;
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NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
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NSRect windowRect = [priv->internal_win_id frame];
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g_debug ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x, (int) mainRect.origin.y,
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(int) mainRect.size.width, (int) mainRect.size.height);
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windowRect.origin.x += x;
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windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
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windowRect.size.width = width;
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windowRect.size.height = height;
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[priv->internal_win_id setFrame:windowRect display:NO];
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g_debug ("window rect: %d %d %d %d\n", (int) windowRect.origin.x, (int) windowRect.origin.y,
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(int) windowRect.size.width, (int) windowRect.size.height);
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x += 20;
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y += 20;
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g_debug ("make the window available");
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[priv->internal_win_id makeMainWindow];
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[priv->internal_win_id orderFront:priv->internal_win_id];
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priv->visible = TRUE;
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}
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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g_debug ("failed to register current thread, cannot draw");
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}
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void
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gst_gl_window_run_loop (GstGLWindow * window)
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{
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GstGLWindowPrivate *priv = window->priv;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSRunLoop *run_loop = [NSRunLoop currentRunLoop];
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g_debug ("begin loop: %lud\n", (gulong) run_loop);
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if (priv->internal_win_id != nil) {
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while(priv->running)
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[run_loop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
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[priv->internal_win_id release];
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priv->internal_win_id = nil;
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}
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[pool release];
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g_debug ("end loop\n");
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}
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/* Thread safe */
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void
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gst_gl_window_quit_loop (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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if (window) {
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if (GSRegisterCurrentThread()) {
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GstGLWindowPrivate *priv = window->priv;
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:callback
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userData:data private:priv];
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[app_thread_performer performSelector:@selector(stopApp) onThread:priv->thread
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withObject:nil waitUntilDone:YES];
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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g_debug ("failed to register current thread, application thread is lost");
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}
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}
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/* Thread safe */
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void
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gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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if (window) {
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GstGLWindowPrivate *priv = window->priv;
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if (GSRegisterCurrentThread()) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc] initWithAll:callback
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userData:data private:priv];
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[app_thread_performer performSelector:@selector(sendToApp) onThread:priv->thread
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withObject:nil waitUntilDone:YES];
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[pool release];
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GSUnregisterCurrentThread();
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}
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else
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g_debug ("failed to register current thread, cannot send message");
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}
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}
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/* =============================================================*/
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/* */
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/* GstGLNSWindow implementation */
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/* */
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/* =============================================================*/
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@implementation GstGLNSWindow
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- (id) initWithContentRect: (NSRect) contentRect
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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gstWin: (GstGLWindowPrivate *) priv {
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GstGLNSOpenGLView *glView = nil;
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NSOpenGLPixelFormat *fmt = nil;
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NSOpenGLContext *glContext = nil;
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFADepthSize, 32,
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0
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};
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m_isClosed = NO;
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m_priv = priv;
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self = [super initWithContentRect: contentRect
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styleMask: styleMask backing: bufferingType
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defer: flag screen:aScreen];
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[self setReleasedWhenClosed:NO];
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g_debug ("initializing GstGLNSWindow");
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glView = [GstGLNSOpenGLView alloc];
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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if (!fmt) {
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g_warning ("cannot create NSOpenGLPixelFormat");
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return nil;
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}
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glView = [glView initWithFrame:contentRect pixelFormat:fmt private: m_priv];
|
|
|
|
[self setContentView:glView];
|
|
|
|
glContext = [[NSOpenGLContext alloc] initWithFormat:fmt
|
|
shareContext:m_priv->external_gl_context];
|
|
|
|
g_debug ("NSOpenGL context created: %lud\n", (gulong) glContext);
|
|
|
|
priv->gl_context = glContext;
|
|
|
|
[glView setOpenGLContext:glContext];
|
|
|
|
/* OpenGL context is made current only one time threre.
|
|
* Indeed, all OpenGL calls are made in only one thread,
|
|
* the Application thread */
|
|
[glContext makeCurrentContext];
|
|
|
|
[glContext update];
|
|
|
|
/* Back and front buffers are swapped only during the vertical retrace of the monitor.
|
|
* Discarded if you configured your driver to Never-use-V-Sync.
|
|
*/
|
|
NS_DURING {
|
|
if (glContext) {
|
|
long swapInterval = 1;
|
|
[[glView openGLContext] setValues:(const GLint *)&swapInterval forParameter:NSOpenGLCPSwapInterval];
|
|
}
|
|
} NS_HANDLER {
|
|
g_debug ("your back-end does not implement NSOpenglContext::setValues");
|
|
}
|
|
NS_ENDHANDLER
|
|
|
|
g_debug ("opengl GstGLNSWindow initialized: %d x %d",
|
|
(gint) contentRect.size.width, (gint) contentRect.size.height);
|
|
|
|
[self setTitle:@"OpenGL renderer"];
|
|
|
|
[self setBackgroundColor:[NSColor clearColor]];
|
|
|
|
[self orderOut:m_priv->internal_win_id];
|
|
|
|
return self;
|
|
}
|
|
|
|
- (void) setClosed {
|
|
m_isClosed = YES;
|
|
}
|
|
|
|
- (BOOL) isClosed {
|
|
return m_isClosed;
|
|
}
|
|
|
|
- (BOOL) canBecomeMainWindow {
|
|
return YES;
|
|
}
|
|
|
|
- (BOOL) canBecomeKeyWindow {
|
|
return YES;
|
|
}
|
|
|
|
/* Called in the main thread which is never the gl thread */
|
|
- (BOOL) windowShouldClose:(id)sender {
|
|
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
|
|
initWithPrivate:m_priv];
|
|
|
|
[app_thread_performer performSelector:@selector(closeWindow) onThread:m_priv->thread
|
|
withObject:nil waitUntilDone:YES];
|
|
|
|
[pool release];
|
|
|
|
return YES;
|
|
}
|
|
|
|
- (void) applicationDidFinishLaunching: (NSNotification *) not {
|
|
}
|
|
|
|
- (void) applicationWillFinishLaunching: (NSNotification *) not {
|
|
}
|
|
|
|
- (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app {
|
|
/* the application is manually stopped by calling stopApp on the AppThreadPerformer */
|
|
return NO;
|
|
}
|
|
|
|
- (void) applicationWillTerminate:(NSNotification *)aNotification {
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
/* =============================================================*/
|
|
/* */
|
|
/* GstGLNSOpenGLView implementation */
|
|
/* */
|
|
/* =============================================================*/
|
|
|
|
@implementation GstGLNSOpenGLView
|
|
|
|
- (id)initWithFrame:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt private: (GstGLWindowPrivate *) priv {
|
|
|
|
self = [super initWithFrame: contentRect pixelFormat: fmt];
|
|
|
|
m_priv = priv;
|
|
m_resizeCount = 0;
|
|
|
|
[self setWantsLayer:NO];
|
|
|
|
return self;
|
|
}
|
|
|
|
|
|
- (void)reshape {
|
|
|
|
|
|
if (m_resizeCount % 5 == 0) {
|
|
m_resizeCount = 0;
|
|
if (m_priv->resize_cb) {
|
|
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
NSRect bounds = [self bounds];
|
|
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
|
|
initWithSize:m_priv->resize_cb userData:m_priv->resize_data
|
|
toSize:bounds.size private:m_priv];
|
|
|
|
[app_thread_performer performSelector:@selector(resizeWindow) onThread:m_priv->thread
|
|
withObject:nil waitUntilDone:YES];
|
|
|
|
[pool release];
|
|
}
|
|
}
|
|
m_resizeCount++;
|
|
}
|
|
|
|
- (void) update {
|
|
}
|
|
|
|
@end
|
|
|
|
/* =============================================================*/
|
|
/* */
|
|
/* AppThreadPerformer implementation */
|
|
/* */
|
|
/* =============================================================*/
|
|
|
|
@implementation AppThreadPerformer
|
|
|
|
- (id) initWithPrivate: (GstGLWindowPrivate *) priv {
|
|
m_priv = priv;
|
|
m_callback = NULL;
|
|
m_callback2 = NULL;
|
|
m_data = NULL;
|
|
m_width = 0;
|
|
m_height = 0;
|
|
return self;
|
|
}
|
|
|
|
- (id) initWithCallback: (GstGLWindowCB) callback userData: (gpointer) data {
|
|
m_priv = NULL;
|
|
m_callback = callback;
|
|
m_callback2 = NULL;
|
|
m_data = data;
|
|
m_width = 0;
|
|
m_height = 0;
|
|
return self;
|
|
}
|
|
|
|
- (id) initWithSize: (GstGLWindowCB2) callback userData: (gpointer) data
|
|
toSize: (NSSize) size private: (GstGLWindowPrivate *) priv {
|
|
m_priv = priv;
|
|
m_callback = NULL;
|
|
m_callback2 = callback;
|
|
m_data = data;
|
|
m_width = size.width;
|
|
m_height = size.height;
|
|
return self;
|
|
}
|
|
|
|
- (id) initWithAll: (GstGLWindowCB) callback userData: (gpointer) data
|
|
private: (GstGLWindowPrivate *) priv {
|
|
m_priv = priv;
|
|
m_callback = callback;
|
|
m_callback2 = NULL;
|
|
m_data = data;
|
|
m_width = 0;
|
|
m_height = 0;
|
|
return self;
|
|
}
|
|
|
|
- (void) updateWindow {
|
|
if (m_priv->running) {
|
|
|
|
if (![m_priv->internal_win_id isClosed]) {
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
|
|
/* draw opengl scene in the back buffer */
|
|
m_priv->draw_cb (m_priv->draw_data);
|
|
/* Copy the back buffer to the front buffer */
|
|
[[[m_priv->internal_win_id contentView] openGLContext] flushBuffer];
|
|
|
|
[pool release];
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void) resizeWindow {
|
|
if (m_priv->running && ![m_priv->internal_win_id isClosed]) {
|
|
m_callback2 (m_data, m_width, m_height);
|
|
[[[m_priv->internal_win_id contentView] openGLContext] update];
|
|
m_priv->draw_cb (m_priv->draw_data);
|
|
[[[m_priv->internal_win_id contentView] openGLContext] flushBuffer];
|
|
}
|
|
}
|
|
|
|
- (void) sendToApp {
|
|
if (m_priv->running && ![m_priv->internal_win_id isClosed])
|
|
m_callback (m_data);
|
|
}
|
|
|
|
- (void) setWindow {
|
|
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
|
NSWindow *window = m_priv->parent;
|
|
|
|
[m_priv->internal_win_id orderOut:m_priv->internal_win_id];
|
|
|
|
[window setContentView: [m_priv->internal_win_id contentView]];
|
|
|
|
[pool release];
|
|
}
|
|
|
|
- (void) stopApp {
|
|
m_priv->running = FALSE;
|
|
m_callback (m_data);
|
|
}
|
|
|
|
- (void) closeWindow {
|
|
[m_priv->internal_win_id setClosed];
|
|
if (m_priv->close_cb) {
|
|
m_priv->close_cb (m_priv->close_data);
|
|
}
|
|
m_priv->draw_cb = NULL;
|
|
m_priv->draw_data = NULL;
|
|
m_priv->resize_cb = NULL;
|
|
m_priv->resize_data = NULL;
|
|
m_priv->close_cb = NULL;
|
|
m_priv->close_data = NULL;
|
|
}
|
|
|
|
@end
|