gstreamer/tests
Nicolas Dufresne 9e208ba0b6 sdlshare2: Fix race conditions
The client-draw callback is running on the GL Thread, which will
be required to map the buffer. Map early, and pass the mapped
frame instead. On top of that, make sure to signal any pending
draw before trying to push EOS, as some pad locks might be taken.
This is the cost of using the same thread to control GStreamer and
to render GL.
2017-12-09 19:32:31 +00:00
..
check gl/tests: add some simple shader testing 2017-12-09 19:32:31 +00:00
examples/gl sdlshare2: Fix race conditions 2017-12-09 19:32:31 +00:00