mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-06 17:39:47 +00:00
390 lines
11 KiB
Objective-C
390 lines
11 KiB
Objective-C
/*
|
|
* GStreamer
|
|
* Copyright (C) 2014 Sebastian Dröge <sebastian@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it un der the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#import <OpenGLES/EAGL.h>
|
|
#import <QuartzCore/QuartzCore.h>
|
|
#import <UIKit/UIKit.h>
|
|
|
|
#include "gstglwindow_eagl.h"
|
|
#include "gstglcontext_eagl.h"
|
|
#include "gstglios_utils.h"
|
|
|
|
#define GST_CAT_DEFAULT gst_gl_window_eagl_debug
|
|
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
|
|
|
|
#define GST_GL_WINDOW_EAGL_LAYER(obj) \
|
|
((__bridge CAEAGLLayer *)(obj->priv->layer))
|
|
#define GST_GL_WINDOW_EAGL_QUEUE(obj) \
|
|
((__bridge dispatch_queue_t)(obj->priv->gl_queue))
|
|
|
|
static void gst_gl_window_eagl_finalize (GObject * object);
|
|
|
|
static guintptr gst_gl_window_eagl_get_display (GstGLWindow * window);
|
|
static guintptr gst_gl_window_eagl_get_window_handle (GstGLWindow * window);
|
|
static void gst_gl_window_eagl_set_window_handle (GstGLWindow * window,
|
|
guintptr handle);
|
|
static void gst_gl_window_eagl_set_preferred_size (GstGLWindow * window,
|
|
gint width, gint height);
|
|
static void gst_gl_window_eagl_draw (GstGLWindow * window);
|
|
static void gst_gl_window_eagl_send_message_async (GstGLWindow * window,
|
|
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
|
|
static void gst_gl_window_eagl_quit (GstGLWindow *window);
|
|
|
|
struct _GstGLWindowEaglPrivate
|
|
{
|
|
gboolean pending_set_window_handle;
|
|
gpointer external_view;
|
|
gpointer internal_view;
|
|
gpointer layer;
|
|
CGFloat window_width, window_height;
|
|
gint preferred_width, preferred_height;
|
|
gpointer gl_queue;
|
|
GMutex draw_lock;
|
|
GCond cond;
|
|
|
|
gboolean shutting_down;
|
|
GstGLContext *last_context;
|
|
};
|
|
|
|
#define DEBUG_INIT \
|
|
GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
|
|
#define gst_gl_window_eagl_parent_class parent_class
|
|
G_DEFINE_TYPE_WITH_CODE (GstGLWindowEagl, gst_gl_window_eagl,
|
|
GST_TYPE_GL_WINDOW, G_ADD_PRIVATE (GstGLWindowEagl) DEBUG_INIT);
|
|
|
|
static void
|
|
gst_gl_window_eagl_class_init (GstGLWindowEaglClass * klass)
|
|
{
|
|
GObjectClass *gobject_class = (GObjectClass *) klass;
|
|
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
|
|
|
|
gobject_class->finalize = gst_gl_window_eagl_finalize;
|
|
|
|
window_class->get_display =
|
|
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_display);
|
|
window_class->get_window_handle =
|
|
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_get_window_handle);
|
|
window_class->set_window_handle =
|
|
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_window_handle);
|
|
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_draw);
|
|
window_class->set_preferred_size =
|
|
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_set_preferred_size);
|
|
window_class->send_message_async =
|
|
GST_DEBUG_FUNCPTR (gst_gl_window_eagl_send_message_async);
|
|
window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_eagl_quit);
|
|
}
|
|
|
|
static void
|
|
gst_gl_window_eagl_init (GstGLWindowEagl * window)
|
|
{
|
|
window->priv = gst_gl_window_eagl_get_instance_private (window);
|
|
window->priv->gl_queue =
|
|
(__bridge_retained gpointer)dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL);
|
|
g_mutex_init (&window->priv->draw_lock);
|
|
g_cond_init (&window->priv->cond);
|
|
}
|
|
|
|
static void
|
|
gst_gl_window_eagl_finalize (GObject * object)
|
|
{
|
|
GstGLWindowEagl *window = GST_GL_WINDOW_EAGL (object);
|
|
|
|
if (window->priv->layer)
|
|
CFRelease (window->priv->layer);
|
|
window->priv->layer = NULL;
|
|
CFRelease(window->priv->gl_queue);
|
|
g_mutex_clear (&window->priv->draw_lock);
|
|
g_cond_clear (&window->priv->cond);
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
/* Must be called in the gl thread */
|
|
GstGLWindowEagl *
|
|
gst_gl_window_eagl_new (GstGLDisplay * display)
|
|
{
|
|
GstGLWindowEagl *window;
|
|
|
|
/* there isn't an eagl display type */
|
|
window = g_object_new (GST_TYPE_GL_WINDOW_EAGL, NULL);
|
|
gst_object_ref_sink (window);
|
|
|
|
return window;
|
|
}
|
|
|
|
static guintptr
|
|
gst_gl_window_eagl_get_display (GstGLWindow * window)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static guintptr
|
|
gst_gl_window_eagl_get_window_handle (GstGLWindow * window)
|
|
{
|
|
return (guintptr) GST_GL_WINDOW_EAGL (window)->priv->internal_view;
|
|
}
|
|
|
|
static void
|
|
_create_gl_window (GstGLWindowEagl * window_eagl)
|
|
{
|
|
GstGLWindowEaglPrivate *priv = window_eagl->priv;
|
|
UIView *external_view;
|
|
CGRect rect;
|
|
GstGLUIView *view;
|
|
|
|
g_mutex_lock (&priv->draw_lock);
|
|
|
|
external_view = (__bridge UIView *) priv->external_view;
|
|
rect = CGRectMake (0, 0, external_view.frame.size.width, external_view.frame.size.height);
|
|
|
|
window_eagl->priv->window_width = rect.size.width;
|
|
window_eagl->priv->window_height = rect.size.height;
|
|
|
|
view = [[GstGLUIView alloc] initWithFrame:rect];
|
|
[view setGstWindow:window_eagl];
|
|
view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
|
|
view.contentMode = UIViewContentModeRedraw;
|
|
|
|
priv->internal_view = (__bridge_retained gpointer) view;
|
|
[external_view addSubview:view];
|
|
priv->internal_view = (__bridge_retained gpointer) view;
|
|
priv->layer = (__bridge_retained gpointer) [view layer];
|
|
|
|
NSDictionary * dict = [NSDictionary dictionaryWithObjectsAndKeys:
|
|
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking,
|
|
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
|
|
|
|
[[view layer] setOpaque:YES];
|
|
[(CAEAGLLayer *) [view layer] setDrawableProperties:dict];
|
|
|
|
g_cond_broadcast (&priv->cond);
|
|
g_mutex_unlock (&priv->draw_lock);
|
|
}
|
|
|
|
static void
|
|
ensure_window_handle_is_set_unlocked (GstGLWindowEagl * window_eagl)
|
|
{
|
|
GstGLContext *context;
|
|
|
|
if (!window_eagl->priv->pending_set_window_handle)
|
|
return;
|
|
|
|
context = gst_gl_window_get_context (GST_GL_WINDOW (window_eagl));
|
|
if (!context) {
|
|
g_critical ("Window does not have a GstGLContext attached!. "
|
|
"Aborting set window handle.");
|
|
g_mutex_unlock (&window_eagl->priv->draw_lock);
|
|
return;
|
|
}
|
|
|
|
while (!window_eagl->priv->internal_view)
|
|
g_cond_wait (&window_eagl->priv->cond, &window_eagl->priv->draw_lock);
|
|
|
|
GST_INFO_OBJECT (context, "handle set, updating layer");
|
|
gst_gl_context_eagl_update_layer (context, window_eagl->priv->layer);
|
|
gst_object_unref (context);
|
|
|
|
window_eagl->priv->pending_set_window_handle = FALSE;
|
|
}
|
|
|
|
static void
|
|
gst_gl_window_eagl_set_window_handle (GstGLWindow * window, guintptr handle)
|
|
{
|
|
GstGLWindowEagl *window_eagl;
|
|
|
|
window_eagl = GST_GL_WINDOW_EAGL (window);
|
|
|
|
g_mutex_lock (&window_eagl->priv->draw_lock);
|
|
if (window_eagl->priv->external_view)
|
|
CFRelease (window_eagl->priv->external_view);
|
|
window_eagl->priv->external_view = (gpointer)handle;
|
|
window_eagl->priv->pending_set_window_handle = TRUE;
|
|
g_mutex_unlock (&window_eagl->priv->draw_lock);
|
|
|
|
/* XXX: Maybe we need an async set_window_handle? */
|
|
_gl_invoke_on_main ((GstGLWindowEaglFunc) _create_gl_window,
|
|
gst_object_ref (window_eagl), gst_object_unref);
|
|
}
|
|
|
|
static void
|
|
gst_gl_window_eagl_quit (GstGLWindow * window)
|
|
{
|
|
GstGLWindowEagl *window_eagl = (GstGLWindowEagl *) window;
|
|
|
|
window_eagl->priv->shutting_down = TRUE;
|
|
|
|
GST_GL_WINDOW_CLASS (parent_class)->quit (window);
|
|
}
|
|
|
|
static void
|
|
gst_gl_window_eagl_set_preferred_size (GstGLWindow * window, gint width, gint height)
|
|
{
|
|
GstGLWindowEagl *window_eagl = GST_GL_WINDOW_EAGL (window);
|
|
|
|
window_eagl->priv->preferred_width = width;
|
|
window_eagl->priv->preferred_height = height;
|
|
}
|
|
|
|
static void
|
|
gst_gl_window_eagl_send_message_async (GstGLWindow * window,
|
|
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
|
|
{
|
|
GstGLWindowEagl *window_eagl = (GstGLWindowEagl *) window;
|
|
GstGLContext *context = gst_gl_window_get_context (window);
|
|
GstGLContext *unref_context = NULL;
|
|
GThread *thread;
|
|
|
|
if (context)
|
|
window_eagl->priv->last_context = unref_context = context;
|
|
|
|
/* we may not have a context if we are shutting down */
|
|
if (!context && window_eagl->priv->shutting_down) {
|
|
context = window_eagl->priv->last_context;
|
|
window_eagl->priv->shutting_down = FALSE;
|
|
}
|
|
|
|
g_return_if_fail (context != NULL);
|
|
|
|
thread = gst_gl_context_get_thread (context);
|
|
|
|
if (thread == g_thread_self()) {
|
|
/* this case happens for nested calls happening from inside the GCD queue */
|
|
callback (data);
|
|
if (destroy)
|
|
destroy (data);
|
|
if (unref_context)
|
|
gst_object_unref (unref_context);
|
|
} else {
|
|
dispatch_async ((__bridge dispatch_queue_t)(window_eagl->priv->gl_queue), ^{
|
|
gst_gl_context_activate (context, TRUE);
|
|
callback (data);
|
|
if (unref_context)
|
|
gst_object_unref (unref_context);
|
|
if (destroy)
|
|
destroy (data);
|
|
});
|
|
}
|
|
if (thread)
|
|
g_thread_unref (thread);
|
|
}
|
|
|
|
static void
|
|
draw_cb (gpointer data)
|
|
{
|
|
GstGLWindowEagl *window_eagl = data;
|
|
GstGLWindow *window = GST_GL_WINDOW (window_eagl);
|
|
GstGLContext *context = gst_gl_window_get_context (window);
|
|
GstGLContextEagl *eagl_context = GST_GL_CONTEXT_EAGL (context);
|
|
|
|
g_mutex_lock (&window_eagl->priv->draw_lock);
|
|
|
|
ensure_window_handle_is_set_unlocked (window_eagl);
|
|
|
|
if (window_eagl->priv->internal_view) {
|
|
CGSize size;
|
|
CAEAGLLayer *eagl_layer;
|
|
|
|
eagl_layer = GST_GL_WINDOW_EAGL_LAYER (window_eagl);
|
|
size = eagl_layer.frame.size;
|
|
|
|
size = CGSizeMake (size.width * eagl_layer.contentsScale, size.height * eagl_layer.contentsScale);
|
|
|
|
if (window->queue_resize || window_eagl->priv->window_width != size.width ||
|
|
window_eagl->priv->window_height != size.height) {
|
|
|
|
window_eagl->priv->window_width = size.width;
|
|
window_eagl->priv->window_height = size.height;
|
|
|
|
gst_gl_context_eagl_resize (eagl_context);
|
|
|
|
gst_gl_window_resize (window, window_eagl->priv->window_width,
|
|
window_eagl->priv->window_height);
|
|
}
|
|
}
|
|
|
|
gst_gl_context_eagl_prepare_draw (eagl_context);
|
|
|
|
if (window->draw)
|
|
window->draw (window->draw_data);
|
|
|
|
gst_gl_context_swap_buffers (context);
|
|
|
|
gst_gl_context_eagl_finish_draw (eagl_context);
|
|
|
|
g_mutex_unlock (&window_eagl->priv->draw_lock);
|
|
|
|
gst_object_unref (context);
|
|
}
|
|
|
|
static void
|
|
gst_gl_window_eagl_draw (GstGLWindow * window)
|
|
{
|
|
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window);
|
|
}
|
|
|
|
gpointer
|
|
gst_gl_window_eagl_get_layer (GstGLWindowEagl * window_eagl)
|
|
{
|
|
gpointer layer;
|
|
|
|
g_mutex_lock (&window_eagl->priv->draw_lock);
|
|
if (window_eagl->priv->layer)
|
|
CFRetain (window_eagl->priv->layer);
|
|
layer = window_eagl->priv->layer;
|
|
g_mutex_unlock (&window_eagl->priv->draw_lock);
|
|
|
|
return layer;
|
|
}
|
|
|
|
@implementation GstGLUIView {
|
|
GstGLWindowEagl * window_eagl;
|
|
};
|
|
|
|
+(Class) layerClass
|
|
{
|
|
return [CAEAGLLayer class];
|
|
}
|
|
|
|
-(void) setGstWindow:(GstGLWindowEagl *) window
|
|
{
|
|
window_eagl = window;
|
|
}
|
|
|
|
@end
|
|
|
|
void
|
|
_gl_invoke_on_main (GstGLWindowEaglFunc func, gpointer data, GDestroyNotify notify)
|
|
{
|
|
if ([NSThread isMainThread]) {
|
|
func (data);
|
|
if (notify)
|
|
notify (data);
|
|
} else {
|
|
dispatch_async (dispatch_get_main_queue (), ^{
|
|
func (data);
|
|
if (notify)
|
|
notify (data);
|
|
});
|
|
}
|
|
}
|