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c3a47c910d
When supported, the potentially longer pbo upload/download can be initiated before the texture upload/download, potentially increasing throughput.
313 lines
9.6 KiB
C
313 lines
9.6 KiB
C
/* GStreamer
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*
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* unit test for state changes on all elements
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*
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* Copyright (C) <2012> Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <gst/check/gstcheck.h>
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#include <gst/gl/gstglmemory.h>
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#include <stdio.h>
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static GstGLDisplay *display;
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static GstGLContext *context;
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static void
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setup (void)
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{
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display = gst_gl_display_new ();
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context = gst_gl_context_new (display);
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gst_gl_context_create (context, 0, NULL);
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gst_gl_memory_init ();
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}
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static void
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teardown (void)
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{
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gst_object_unref (display);
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gst_object_unref (context);
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}
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GST_START_TEST (test_basic)
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{
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GstMemory *mem, *mem2;
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GstGLMemory *gl_mem, *gl_mem2;
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GstAllocator *gl_allocator;
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gint i, j;
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static GstVideoFormat formats[] = {
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GST_VIDEO_FORMAT_RGBA, GST_VIDEO_FORMAT_RGB,
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GST_VIDEO_FORMAT_YUY2, GST_VIDEO_FORMAT_I420
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};
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gl_allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR);
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fail_if (gl_allocator == NULL);
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/* test allocator creation */
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ASSERT_WARNING (mem = gst_allocator_alloc (gl_allocator, 0, NULL));
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for (i = 0; i < G_N_ELEMENTS (formats); i++) {
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GstVideoInfo v_info;
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gsize width = 320, height = 240;
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gst_video_info_set_format (&v_info, formats[i], width, height);
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for (j = 0; j < GST_VIDEO_INFO_N_PLANES (&v_info); j++) {
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mem = gst_gl_memory_alloc (context, NULL, &v_info, j, NULL);
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fail_if (mem == NULL);
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gl_mem = (GstGLMemory *) mem;
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/* test init params */
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fail_if (gst_video_info_is_equal (&v_info, &gl_mem->info) == FALSE);
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fail_if (gl_mem->mem.context != context);
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fail_if (gl_mem->tex_id == 0);
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/* copy the memory */
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mem2 = gst_memory_copy (mem, 0, -1);
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fail_if (mem2 == NULL);
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gl_mem2 = (GstGLMemory *) mem2;
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/* test params */
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fail_if (gst_video_info_is_equal (&gl_mem2->info,
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&gl_mem->info) == FALSE);
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fail_if (gl_mem->mem.context != gl_mem2->mem.context);
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if (gst_gl_context_get_error ())
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printf ("%s\n", gst_gl_context_get_error ());
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fail_if (gst_gl_context_get_error () != NULL);
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gst_memory_unref (mem);
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gst_memory_unref (mem2);
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}
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}
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gst_object_unref (gl_allocator);
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}
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GST_END_TEST;
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/* one red rgba pixel */
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static gchar rgba_pixel[] = {
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0xff, 0x00, 0x00, 0xff,
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};
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GST_START_TEST (test_transfer)
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{
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GstAllocator *gl_allocator;
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GstVideoInfo v_info;
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GstMemory *mem, *mem2, *mem3;
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GstMapInfo map_info;
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gl_allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR);
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fail_if (gl_allocator == NULL);
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gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 1, 1);
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/* texture creation */
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mem = (GstMemory *) gst_gl_memory_alloc (context, NULL, &v_info, 0, NULL);
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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/* test wrapping raw data */
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mem2 =
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(GstMemory *) gst_gl_memory_wrapped (context, &v_info, 0, NULL,
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rgba_pixel, NULL, NULL);
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fail_if (mem == NULL);
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fail_unless (GST_MEMORY_FLAG_IS_SET (mem2,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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/* wrapped texture creation */
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mem3 = (GstMemory *) gst_gl_memory_wrapped_texture (context,
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((GstGLMemory *) mem)->tex_id, GL_TEXTURE_2D, &v_info, 0, NULL, NULL,
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NULL);
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem3,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (GST_MEMORY_FLAG_IS_SET (mem3,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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/* check data/flags are correct */
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fail_unless (gst_memory_map (mem2, &map_info, GST_MAP_READ));
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fail_unless (GST_MEMORY_FLAG_IS_SET (mem2,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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fail_unless (((gchar *) map_info.data)[0] == rgba_pixel[0]);
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fail_unless (((gchar *) map_info.data)[1] == rgba_pixel[1]);
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fail_unless (((gchar *) map_info.data)[2] == rgba_pixel[2]);
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fail_unless (((gchar *) map_info.data)[3] == rgba_pixel[3]);
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gst_memory_unmap (mem2, &map_info);
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fail_unless (GST_MEMORY_FLAG_IS_SET (mem2,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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fail_unless (gst_memory_map (mem2, &map_info, GST_MAP_READ | GST_MAP_GL));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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/* test texture copy */
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fail_unless (gst_gl_memory_copy_into_texture ((GstGLMemory *) mem2,
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((GstGLMemory *) mem)->tex_id, GST_VIDEO_GL_TEXTURE_TYPE_RGBA, 1, 1,
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4, FALSE));
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GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD);
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GST_GL_MEMORY_ADD_TRANSFER (mem, GST_GL_MEMORY_TRANSFER_NEED_DOWNLOAD);
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem2,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (GST_MEMORY_FLAG_IS_SET (mem,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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gst_memory_unmap (mem2, &map_info);
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/* test download of copied texture */
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fail_unless (gst_memory_map (mem, &map_info, GST_MAP_READ));
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fail_unless (((gchar *) map_info.data)[0] == rgba_pixel[0]);
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fail_unless (((gchar *) map_info.data)[1] == rgba_pixel[1]);
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fail_unless (((gchar *) map_info.data)[2] == rgba_pixel[2]);
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fail_unless (((gchar *) map_info.data)[3] == rgba_pixel[3]);
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gst_memory_unmap (mem, &map_info);
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/* test download of wrapped copied texture */
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fail_unless (gst_memory_map (mem3, &map_info, GST_MAP_READ));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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fail_unless (((gchar *) map_info.data)[0] == rgba_pixel[0]);
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fail_unless (((gchar *) map_info.data)[1] == rgba_pixel[1]);
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fail_unless (((gchar *) map_info.data)[2] == rgba_pixel[2]);
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fail_unless (((gchar *) map_info.data)[3] == rgba_pixel[3]);
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gst_memory_unmap (mem3, &map_info);
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/* test upload flag */
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fail_unless (gst_memory_map (mem3, &map_info, GST_MAP_WRITE));
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gst_memory_unmap (mem3, &map_info);
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fail_unless (GST_MEMORY_FLAG_IS_SET (mem3,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem3,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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/* test download flag */
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fail_unless (gst_memory_map (mem3, &map_info, GST_MAP_WRITE | GST_MAP_GL));
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gst_memory_unmap (mem3, &map_info);
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem3,
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GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD));
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fail_unless (GST_MEMORY_FLAG_IS_SET (mem3,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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if (gst_gl_context_get_error ())
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printf ("%s\n", gst_gl_context_get_error ());
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fail_if (gst_gl_context_get_error () != NULL);
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gst_memory_unref (mem);
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gst_memory_unref (mem2);
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gst_memory_unref (mem3);
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gst_object_unref (gl_allocator);
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}
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GST_END_TEST;
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GST_START_TEST (test_separate_transfer)
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{
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GstAllocator *gl_allocator;
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GstVideoInfo v_info;
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GstMemory *mem;
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GstMapInfo info;
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gl_allocator = gst_allocator_find (GST_GL_MEMORY_ALLOCATOR);
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fail_if (gl_allocator == NULL);
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gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, 1, 1);
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mem =
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(GstMemory *) gst_gl_memory_wrapped (context, &v_info, 0, NULL,
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rgba_pixel, NULL, NULL);
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fail_if (mem == NULL);
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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gst_gl_memory_upload_transfer ((GstGLMemory *) mem);
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fail_unless (!GST_MEMORY_FLAG_IS_SET (mem,
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GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD));
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fail_unless (gst_memory_map (mem, &info, GST_MAP_READ));
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fail_unless (((gchar *) info.data)[0] == rgba_pixel[0]);
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fail_unless (((gchar *) info.data)[1] == rgba_pixel[1]);
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fail_unless (((gchar *) info.data)[2] == rgba_pixel[2]);
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fail_unless (((gchar *) info.data)[3] == rgba_pixel[3]);
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gst_memory_unmap (mem, &info);
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/* FIXME: add download transfer */
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if (gst_gl_context_get_error ())
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printf ("%s\n", gst_gl_context_get_error ());
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fail_if (gst_gl_context_get_error () != NULL);
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gst_memory_unref (mem);
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gst_object_unref (gl_allocator);
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}
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GST_END_TEST;
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static Suite *
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gst_gl_memory_suite (void)
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{
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Suite *s = suite_create ("GstGLMemory");
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TCase *tc_chain = tcase_create ("general");
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suite_add_tcase (s, tc_chain);
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tcase_add_checked_fixture (tc_chain, setup, teardown);
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tcase_add_test (tc_chain, test_basic);
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tcase_add_test (tc_chain, test_transfer);
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tcase_add_test (tc_chain, test_separate_transfer);
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return s;
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}
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GST_CHECK_MAIN (gst_gl_memory);
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