gstreamer/subprojects/gst-plugins-base/gst-libs/gst/gl/gstglbufferpool.c
Matthew Waters 9d867356df gl/bufferpool: add configuration to extend buffer lifetime before reuse
Fixes a potential GPU stall if an immediately freed texture/buffer is
attempted to be reused immediately by the CPU, e.g. when uploading.

Problematic scenario is this:
1. element does GPU processing reading from texture
2. frees the buffer back to the pool
3. pool acquire returns the just released buffer
4. GPU processing then has to wait for the previous GPU operation to
   complete causing a stall

If there was a reliable way to know whether a buffer had been finished
with across all GPU drivers, we would use it.  However as that does not
exist, this workaround is to keep the released buffer unusable until the
next released buffer.

This is the same approach as is used in the qml (Qt5) elements.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5144>
2023-08-31 01:24:38 +00:00

559 lines
16 KiB
C

/*
* GStreamer
* Copyright (C) 2012 Matthew Waters <>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglbufferpool.h"
#include "gstglmemory.h"
#include "gstglsyncmeta.h"
#include "gstglutils.h"
#define DEFAULT_FREE_QUEUE_MIN_DEPTH 0
/**
* SECTION:gstglbufferpool
* @title: GstGLBufferPool
* @short_description: buffer pool for #GstGLBaseMemory objects
* @see_also: #GstBufferPool, #GstGLBaseMemory, #GstGLMemory
*
* a #GstGLBufferPool is an object that allocates buffers with #GstGLBaseMemory
*
* A #GstGLBufferPool is created with gst_gl_buffer_pool_new()
*
* #GstGLBufferPool implements the VideoMeta buffer pool option
* %GST_BUFFER_POOL_OPTION_VIDEO_META, the VideoAligment buffer pool option
* %GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT as well as the OpenGL specific
* %GST_BUFFER_POOL_OPTION_GL_SYNC_META buffer pool option.
*/
/* bufferpool */
struct _GstGLBufferPoolPrivate
{
GstAllocator *allocator;
GstGLVideoAllocationParams *gl_params;
GstCaps *caps;
gboolean add_videometa;
gboolean add_glsyncmeta;
gsize free_queue_min_depth;
/* work around the GPU still potentially executing a buffer after it has been
* freed by keeping N buffers before being able to reuse them */
GQueue *free_cache_buffers;
};
static void gst_gl_buffer_pool_finalize (GObject * object);
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_BUFFER_POOL);
#define GST_CAT_DEFAULT GST_CAT_GL_BUFFER_POOL
#define _init \
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_BUFFER_POOL, "glbufferpool", 0, \
"GL Buffer Pool");
#define gst_gl_buffer_pool_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstGLBufferPool, gst_gl_buffer_pool,
GST_TYPE_BUFFER_POOL, G_ADD_PRIVATE (GstGLBufferPool)
_init);
static const gchar **
gst_gl_buffer_pool_get_options (GstBufferPool * pool)
{
static const gchar *options[] = { GST_BUFFER_POOL_OPTION_VIDEO_META,
GST_BUFFER_POOL_OPTION_GL_SYNC_META,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT,
GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D,
GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE,
NULL
};
return options;
}
static gboolean
gst_gl_buffer_pool_set_config (GstBufferPool * pool, GstStructure * config)
{
GstGLBufferPool *glpool = GST_GL_BUFFER_POOL_CAST (pool);
GstGLBufferPoolPrivate *priv = glpool->priv;
GstVideoInfo info;
GstCaps *caps = NULL;
guint min_buffers, max_buffers;
guint max_align, n;
GstAllocator *allocator = NULL;
GstAllocationParams alloc_params;
GstGLTextureTarget tex_target;
gboolean ret = TRUE;
gint p;
if (!gst_buffer_pool_config_get_params (config, &caps, NULL, &min_buffers,
&max_buffers))
goto wrong_config;
if (caps == NULL)
goto no_caps;
/* now parse the caps from the config */
if (!gst_video_info_from_caps (&info, caps))
goto wrong_caps;
GST_LOG_OBJECT (pool, "%dx%d, caps %" GST_PTR_FORMAT, info.width, info.height,
caps);
if (!gst_buffer_pool_config_get_allocator (config, &allocator, &alloc_params))
goto wrong_config;
{
guint min_free_queue_size =
gst_buffer_pool_config_get_gl_min_free_queue_size (config);
if (min_buffers < min_free_queue_size) {
min_buffers = MAX (min_buffers, min_free_queue_size);
}
if (max_buffers != 0 && max_buffers < min_buffers)
goto wrong_buffer_count;
priv->free_queue_min_depth = min_free_queue_size;
}
gst_caps_replace (&priv->caps, caps);
if (priv->allocator)
gst_object_unref (priv->allocator);
if (allocator) {
if (!GST_IS_GL_MEMORY_ALLOCATOR (allocator)) {
gst_object_unref (allocator);
goto wrong_allocator;
} else {
priv->allocator = gst_object_ref (allocator);
}
} else {
priv->allocator =
GST_ALLOCATOR (gst_gl_memory_allocator_get_default (glpool->context));
g_assert (priv->allocator);
}
priv->add_videometa = gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_META);
priv->add_glsyncmeta = gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_GL_SYNC_META);
if (priv->gl_params)
gst_gl_allocation_params_free ((GstGLAllocationParams *) priv->gl_params);
priv->gl_params = (GstGLVideoAllocationParams *)
gst_buffer_pool_config_get_gl_allocation_params (config);
if (!priv->gl_params)
priv->gl_params = gst_gl_video_allocation_params_new (glpool->context,
&alloc_params, &info, -1, NULL, 0, 0);
max_align = alloc_params.align;
if (gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT)) {
priv->add_videometa = TRUE;
gst_buffer_pool_config_get_video_alignment (config,
priv->gl_params->valign);
for (n = 0; n < GST_VIDEO_MAX_PLANES; ++n)
max_align |= priv->gl_params->valign->stride_align[n];
for (n = 0; n < GST_VIDEO_MAX_PLANES; ++n)
priv->gl_params->valign->stride_align[n] = max_align;
gst_video_info_align (priv->gl_params->v_info, priv->gl_params->valign);
gst_buffer_pool_config_set_video_alignment (config,
priv->gl_params->valign);
}
if (alloc_params.align < max_align) {
GST_WARNING_OBJECT (pool, "allocation params alignment %u is smaller "
"than the max specified video stride alignment %u, fixing",
(guint) alloc_params.align, max_align);
alloc_params.align = max_align;
gst_buffer_pool_config_set_allocator (config, allocator, &alloc_params);
if (priv->gl_params->parent.alloc_params)
gst_allocation_params_free (priv->gl_params->parent.alloc_params);
priv->gl_params->parent.alloc_params =
gst_allocation_params_copy (&alloc_params);
}
{
GstStructure *s = gst_caps_get_structure (caps, 0);
const gchar *target_str = gst_structure_get_string (s, "texture-target");
gboolean multiple_texture_targets = FALSE;
tex_target = priv->gl_params->target;
if (target_str)
tex_target = gst_gl_texture_target_from_string (target_str);
if (gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_2D)) {
if (tex_target && tex_target != GST_GL_TEXTURE_TARGET_2D)
multiple_texture_targets = TRUE;
tex_target = GST_GL_TEXTURE_TARGET_2D;
}
if (gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_RECTANGLE)) {
if (tex_target && tex_target != GST_GL_TEXTURE_TARGET_RECTANGLE)
multiple_texture_targets = TRUE;
tex_target = GST_GL_TEXTURE_TARGET_RECTANGLE;
}
if (gst_buffer_pool_config_has_option (config,
GST_BUFFER_POOL_OPTION_GL_TEXTURE_TARGET_EXTERNAL_OES)) {
if (tex_target && tex_target != GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
multiple_texture_targets = TRUE;
tex_target = GST_GL_TEXTURE_TARGET_EXTERNAL_OES;
}
if (!tex_target)
tex_target = GST_GL_TEXTURE_TARGET_2D;
if (multiple_texture_targets) {
GST_WARNING_OBJECT (pool, "Multiple texture targets configured either "
"through caps or buffer pool options");
ret = FALSE;
}
priv->gl_params->target = tex_target;
}
/* Recalculate the size and offset as we don't add padding between planes. */
priv->gl_params->v_info->size = 0;
for (p = 0; p < GST_VIDEO_INFO_N_PLANES (priv->gl_params->v_info); p++) {
priv->gl_params->v_info->offset[p] = priv->gl_params->v_info->size;
priv->gl_params->v_info->size +=
gst_gl_get_plane_data_size (priv->gl_params->v_info,
priv->gl_params->valign, p);
}
gst_buffer_pool_config_set_params (config, caps,
priv->gl_params->v_info->size, min_buffers, max_buffers);
return GST_BUFFER_POOL_CLASS (parent_class)->set_config (pool, config) && ret;
/* ERRORS */
wrong_config:
{
GST_WARNING_OBJECT (pool, "invalid config");
return FALSE;
}
no_caps:
{
GST_WARNING_OBJECT (pool, "no caps in config");
return FALSE;
}
wrong_caps:
{
GST_WARNING_OBJECT (pool,
"failed getting geometry from caps %" GST_PTR_FORMAT, caps);
return FALSE;
}
wrong_allocator:
{
GST_WARNING_OBJECT (pool, "Incorrect allocator type for this pool");
return FALSE;
}
wrong_buffer_count:
{
GST_WARNING_OBJECT (pool, "Cannot achieve minimum buffer requirements");
return FALSE;
}
}
static gboolean
gst_gl_buffer_pool_start (GstBufferPool * pool)
{
return GST_BUFFER_POOL_CLASS (parent_class)->start (pool);
}
static gboolean
gst_gl_buffer_pool_stop (GstBufferPool * pool)
{
GstGLBufferPool *glpool = GST_GL_BUFFER_POOL_CAST (pool);
GstGLBufferPoolPrivate *priv = glpool->priv;
GstBuffer *buffer;
while ((buffer = g_queue_pop_head (priv->free_cache_buffers))) {
GST_BUFFER_POOL_CLASS (parent_class)->release_buffer (pool, buffer);
}
return GST_BUFFER_POOL_CLASS (parent_class)->stop (pool);
}
/* This function handles GstBuffer creation */
static GstFlowReturn
gst_gl_buffer_pool_alloc (GstBufferPool * pool, GstBuffer ** buffer,
GstBufferPoolAcquireParams * params)
{
GstGLMemoryAllocator *alloc;
GstGLBufferPool *glpool = GST_GL_BUFFER_POOL_CAST (pool);
GstGLBufferPoolPrivate *priv = glpool->priv;
GstBuffer *buf;
if (!(buf = gst_buffer_new ())) {
goto no_buffer;
}
alloc = GST_GL_MEMORY_ALLOCATOR (priv->allocator);
if (!gst_gl_memory_setup_buffer (alloc, buf, priv->gl_params, NULL, NULL, 0))
goto mem_create_failed;
if (priv->add_glsyncmeta)
gst_buffer_add_gl_sync_meta (glpool->context, buf);
*buffer = buf;
return GST_FLOW_OK;
/* ERROR */
no_buffer:
{
GST_WARNING_OBJECT (pool, "can't create image");
return GST_FLOW_ERROR;
}
mem_create_failed:
{
GST_WARNING_OBJECT (pool, "Could not create GL Memory");
return GST_FLOW_ERROR;
}
}
static void
gst_gl_buffer_pool_release_buffer (GstBufferPool * pool, GstBuffer * buffer)
{
GstGLBufferPool *glpool = GST_GL_BUFFER_POOL_CAST (pool);
GstGLBufferPoolPrivate *priv = glpool->priv;
if (priv->free_queue_min_depth == 0
&& g_queue_get_length (priv->free_cache_buffers) == 0) {
GST_BUFFER_POOL_CLASS (parent_class)->release_buffer (pool, buffer);
} else {
g_queue_push_tail (priv->free_cache_buffers, buffer);
while (g_queue_get_length (priv->free_cache_buffers) >
priv->free_queue_min_depth) {
GstBuffer *release_buffer = g_queue_pop_head (priv->free_cache_buffers);
GST_BUFFER_POOL_CLASS (parent_class)->release_buffer (pool,
release_buffer);
}
}
}
/**
* gst_gl_buffer_pool_new:
* @context: the #GstGLContext to use
*
* Returns: a #GstBufferPool that allocates buffers with #GstGLMemory
*/
GstBufferPool *
gst_gl_buffer_pool_new (GstGLContext * context)
{
GstGLBufferPool *pool;
pool = g_object_new (GST_TYPE_GL_BUFFER_POOL, NULL);
gst_object_ref_sink (pool);
pool->context = gst_object_ref (context);
GST_LOG_OBJECT (pool, "new GL buffer pool for context %" GST_PTR_FORMAT,
context);
return GST_BUFFER_POOL_CAST (pool);
}
static void
gst_gl_buffer_pool_class_init (GstGLBufferPoolClass * klass)
{
GObjectClass *gobject_class = (GObjectClass *) klass;
GstBufferPoolClass *gstbufferpool_class = (GstBufferPoolClass *) klass;
gobject_class->finalize = gst_gl_buffer_pool_finalize;
gstbufferpool_class->get_options = gst_gl_buffer_pool_get_options;
gstbufferpool_class->set_config = gst_gl_buffer_pool_set_config;
gstbufferpool_class->alloc_buffer = gst_gl_buffer_pool_alloc;
gstbufferpool_class->release_buffer = gst_gl_buffer_pool_release_buffer;
gstbufferpool_class->start = gst_gl_buffer_pool_start;
gstbufferpool_class->stop = gst_gl_buffer_pool_stop;
}
static void
gst_gl_buffer_pool_init (GstGLBufferPool * pool)
{
GstGLBufferPoolPrivate *priv = NULL;
pool->priv = gst_gl_buffer_pool_get_instance_private (pool);
priv = pool->priv;
priv->allocator = NULL;
priv->caps = NULL;
priv->add_videometa = TRUE;
priv->add_glsyncmeta = FALSE;
priv->free_queue_min_depth = DEFAULT_FREE_QUEUE_MIN_DEPTH;
priv->free_cache_buffers = g_queue_new ();
}
static void
gst_gl_buffer_pool_finalize (GObject * object)
{
GstGLBufferPool *pool = GST_GL_BUFFER_POOL_CAST (object);
GstGLBufferPoolPrivate *priv = pool->priv;
GST_LOG_OBJECT (pool, "finalize GL buffer pool %p", pool);
if (priv->caps)
gst_caps_unref (priv->caps);
g_clear_pointer (&priv->free_cache_buffers, g_queue_free);
G_OBJECT_CLASS (gst_gl_buffer_pool_parent_class)->finalize (object);
/* only release the context once all our memory have been deleted */
if (pool->context) {
gst_object_unref (pool->context);
pool->context = NULL;
}
if (priv->allocator) {
gst_object_unref (priv->allocator);
priv->allocator = NULL;
}
if (priv->gl_params)
gst_gl_allocation_params_free ((GstGLAllocationParams *) priv->gl_params);
priv->gl_params = NULL;
}
/**
* gst_gl_buffer_pool_get_gl_allocation_params:
* @pool: the #GstGLBufferPool
*
* The returned #GstGLAllocationParams will by %NULL before the first successful
* call to gst_buffer_pool_set_config(). Subsequent successful calls to
* gst_buffer_pool_set_config() will cause this function to return a new
* #GstGLAllocationParams which may or may not contain the same information.
*
* Returns: (transfer full) (nullable): a copy of the #GstGLAllocationParams being used by the @pool
*
* Since: 1.20
*/
GstGLAllocationParams *
gst_gl_buffer_pool_get_gl_allocation_params (GstGLBufferPool * pool)
{
g_return_val_if_fail (GST_IS_GL_BUFFER_POOL (pool), NULL);
if (pool->priv->gl_params)
return gst_gl_allocation_params_copy ((GstGLAllocationParams *) pool->
priv->gl_params);
else
return NULL;
}
/**
* gst_buffer_pool_config_get_gl_allocation_params:
* @config: a buffer pool config
*
* Returns: (transfer full) (nullable): the currently set #GstGLAllocationParams or %NULL
*/
GstGLAllocationParams *
gst_buffer_pool_config_get_gl_allocation_params (GstStructure * config)
{
GstGLAllocationParams *ret;
if (!gst_structure_get (config, "gl-allocation-params",
GST_TYPE_GL_ALLOCATION_PARAMS, &ret, NULL))
ret = NULL;
return ret;
}
/**
* gst_buffer_pool_config_set_gl_allocation_params:
* @config: a buffer pool config
* @params: (transfer none) (nullable): a #GstGLAllocationParams
*
* Sets @params on @config
*/
void
gst_buffer_pool_config_set_gl_allocation_params (GstStructure * config,
const GstGLAllocationParams * params)
{
g_return_if_fail (config != NULL);
g_return_if_fail (params != NULL);
gst_structure_set (config, "gl-allocation-params",
GST_TYPE_GL_ALLOCATION_PARAMS, params, NULL);
}
/**
* gst_buffer_pool_config_set_gl_min_free_queue_size:
* @config: a buffer pool config
* @queue_size: the number of buffers
*
* Instructs the #GstGLBufferPool to keep @queue_size amount of buffers around
* before allowing them for reuse.
*
* This is helpful to allow GPU processing to complete before the CPU
* operations on the same buffer could start. Particularly useful when
* uploading or downloading data to/from the GPU.
*
* A value of 0 disabled this functionality.
*
* This value must be less than the configured maximum amount of buffers for
* this @config.
*
* Since: 1.24
*/
void
gst_buffer_pool_config_set_gl_min_free_queue_size (GstStructure * config,
guint queue_size)
{
g_return_if_fail (config != NULL);
gst_structure_set (config, "gl-min-free-queue-size",
G_TYPE_UINT, queue_size, NULL);
}
/**
* gst_buffer_pool_config_get_gl_min_free_queue_size:
* @config: a buffer pool config
*
* See gst_buffer_pool_config_set_gl_min_free_queue_size().
*
* Returns: then number of buffers configured the free queue
*
* Since: 1.24
*/
guint
gst_buffer_pool_config_get_gl_min_free_queue_size (GstStructure * config)
{
guint queue_size = 0;
g_return_val_if_fail (config != NULL, 0);
if (!gst_structure_get (config, "gl-min-free-queue-size",
G_TYPE_UINT, &queue_size, NULL))
queue_size = 0;
return queue_size;
}