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c5b5ef16d3
We need different export decorators for the different libs. For now no actual change though, just rename before the release, and add prelude headers to define the new decorator to GST_EXPORT.
306 lines
14 KiB
C
306 lines
14 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef _GST_GL_MEMORY_H_
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#define _GST_GL_MEMORY_H_
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#include <gst/gl/gstglbasememory.h>
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#include <gst/gl/gstglformat.h>
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G_BEGIN_DECLS
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#define GST_TYPE_GL_MEMORY_ALLOCATOR (gst_gl_memory_allocator_get_type())
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GST_GL_API
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GType gst_gl_memory_allocator_get_type(void);
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#define GST_IS_GL_MEMORY_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_MEMORY_ALLOCATOR))
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#define GST_IS_GL_MEMORY_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_MEMORY_ALLOCATOR))
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#define GST_GL_MEMORY_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_MEMORY_ALLOCATOR, GstGLMemoryAllocatorClass))
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#define GST_GL_MEMORY_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_MEMORY_ALLOCATOR, GstGLMemoryAllocator))
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#define GST_GL_MEMORY_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_MEMORY_ALLOCATOR, GstGLMemoryAllocatorClass))
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#define GST_GL_MEMORY_ALLOCATOR_CAST(obj) ((GstGLMemoryAllocator *)(obj))
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#define GST_GL_MEMORY_CAST(obj) ((GstGLMemory *) obj)
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/**
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* GST_CAPS_FEATURE_MEMORY_GL_MEMORY:
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*
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* Name of the caps feature for indicating the use of #GstGLMemory
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*/
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#define GST_CAPS_FEATURE_MEMORY_GL_MEMORY "memory:GLMemory"
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/**
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* GST_GL_MEMORY_VIDEO_FORMATS_STR:
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*
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* List of video formats that are supported by #GstGLMemory
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*/
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#define GST_GL_MEMORY_VIDEO_FORMATS_STR \
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"{ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, " \
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"AYUV, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, " \
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"GRAY8, GRAY16_LE, GRAY16_BE }"
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/**
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* GstGLMemory:
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* @mem: the parent #GstGLBaseMemory object
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* @tex_id: the GL texture id for this memory
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* @tex_target: the GL texture target for this memory
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* @tex_type: the texture type
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* @info: the texture's #GstVideoInfo
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* @valign: data alignment for system memory mapping
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* @plane: data plane in @info
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* @tex_scaling: GL shader scaling parameters for @valign and/or width/height
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*
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* Represents information about a GL texture
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*/
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struct _GstGLMemory
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{
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GstGLBaseMemory mem;
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guint tex_id;
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GstGLTextureTarget tex_target;
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GstGLFormat tex_format;
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GstVideoInfo info;
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GstVideoAlignment valign;
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guint plane;
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gfloat tex_scaling[2];
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/* <protected> */
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gboolean texture_wrapped;
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guint unpack_length;
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guint tex_width;
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/* <private> */
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gpointer _padding[GST_PADDING];
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};
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#define GST_TYPE_GL_VIDEO_ALLOCATION_PARAMS (gst_gl_video_allocation_params_get_type())
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GST_GL_API
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GType gst_gl_video_allocation_params_get_type (void);
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typedef struct _GstGLVideoAllocationParams GstGLVideoAllocationParams;
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/**
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* GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO:
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*
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* GL allocation flag indicating the allocation of 2D video frames
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*/
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#define GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO (1 << 3)
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/**
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* GstGLVideoAllocationParams:
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* @parent: the parent #GstGLAllocationParams structure
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* @v_info: the #GstVideoInfo to allocate
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* @plane: the video plane index to allocate
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* @valign: the #GstVideoAlignment to align the system representation to (may be %NULL for the default)
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* @target: the #GstGLTextureTarget to allocate
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* @tex_format: the #GstGLFormat to allocate
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*/
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struct _GstGLVideoAllocationParams
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{
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GstGLAllocationParams parent;
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GstVideoInfo *v_info;
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guint plane;
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GstVideoAlignment *valign;
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GstGLTextureTarget target;
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GstGLFormat tex_format;
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/* <private> */
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gpointer _padding[GST_PADDING];
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};
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GST_GL_API
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gboolean gst_gl_video_allocation_params_init_full (GstGLVideoAllocationParams * params,
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gsize struct_size,
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guint alloc_flags,
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GstGLAllocationParamsCopyFunc copy,
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GstGLAllocationParamsFreeFunc free,
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GstGLContext * context,
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GstAllocationParams * alloc_params,
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GstVideoInfo * v_info,
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guint plane,
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GstVideoAlignment * valign,
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GstGLTextureTarget target,
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GstGLFormat tex_format,
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gpointer wrapped_data,
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gpointer gl_handle,
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gpointer user_data,
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GDestroyNotify notify);
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GST_GL_API
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GstGLVideoAllocationParams * gst_gl_video_allocation_params_new (GstGLContext * context,
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GstAllocationParams * alloc_params,
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GstVideoInfo * v_info,
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guint plane,
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GstVideoAlignment * valign,
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GstGLTextureTarget target,
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GstGLFormat tex_format);
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GST_GL_API
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GstGLVideoAllocationParams * gst_gl_video_allocation_params_new_wrapped_data (GstGLContext * context,
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GstAllocationParams * alloc_params,
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GstVideoInfo * v_info,
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guint plane,
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GstVideoAlignment * valign,
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GstGLTextureTarget target,
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GstGLFormat tex_format,
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gpointer wrapped_data,
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gpointer user_data,
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GDestroyNotify notify);
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GST_GL_API
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GstGLVideoAllocationParams * gst_gl_video_allocation_params_new_wrapped_texture (GstGLContext * context,
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GstAllocationParams * alloc_params,
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GstVideoInfo * v_info,
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guint plane,
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GstVideoAlignment * valign,
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GstGLTextureTarget target,
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GstGLFormat tex_format,
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guint tex_id,
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gpointer user_data,
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GDestroyNotify notify);
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GST_GL_API
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GstGLVideoAllocationParams * gst_gl_video_allocation_params_new_wrapped_gl_handle (GstGLContext * context,
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GstAllocationParams * alloc_params,
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GstVideoInfo * v_info,
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guint plane,
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GstVideoAlignment * valign,
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GstGLTextureTarget target,
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GstGLFormat tex_format,
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gpointer gl_handle,
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gpointer user_data,
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GDestroyNotify notify);
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/* subclass usage */
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GST_GL_API
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void gst_gl_video_allocation_params_free_data (GstGLVideoAllocationParams * params);
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/* subclass usage */
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GST_GL_API
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void gst_gl_video_allocation_params_copy_data (GstGLVideoAllocationParams * src_vid,
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GstGLVideoAllocationParams * dest_vid);
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/**
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* GstGLMemoryAllocator
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*
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* Opaque #GstGLMemoryAllocator struct
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*/
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struct _GstGLMemoryAllocator
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{
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/* <private> */
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GstGLBaseMemoryAllocator parent;
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gpointer _padding[GST_PADDING];
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};
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/**
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* GstGLMemoryAllocatorClass:
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* @map: provide a custom map implementation
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* @copy: provide a custom copy implementation
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* @unmap: provide a custom unmap implementation
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*/
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struct _GstGLMemoryAllocatorClass
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{
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/* <private> */
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GstGLBaseMemoryAllocatorClass parent_class;
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/* <public> */
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GstGLBaseMemoryAllocatorMapFunction map;
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GstGLBaseMemoryAllocatorCopyFunction copy;
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GstGLBaseMemoryAllocatorUnmapFunction unmap;
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/* <private> */
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gpointer _padding[GST_PADDING];
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};
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#include <gst/gl/gstglbasememory.h>
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/**
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* GST_GL_MEMORY_ALLOCATOR_NAME:
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*
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* The name of the GL memory allocator
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*/
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#define GST_GL_MEMORY_ALLOCATOR_NAME "GLMemory"
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GST_GL_API
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void gst_gl_memory_init_once (void);
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GST_GL_API
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gboolean gst_is_gl_memory (GstMemory * mem);
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GST_GL_API
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void gst_gl_memory_init (GstGLMemory * mem,
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GstAllocator * allocator,
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GstMemory * parent,
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GstGLContext * context,
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GstGLTextureTarget target,
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GstGLFormat tex_format,
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GstAllocationParams *params,
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GstVideoInfo * info,
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guint plane,
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GstVideoAlignment *valign,
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gpointer user_data,
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GDestroyNotify notify);
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GST_GL_API
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gboolean gst_gl_memory_copy_into (GstGLMemory *gl_mem,
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guint tex_id,
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GstGLTextureTarget target,
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GstGLFormat tex_format,
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gint width,
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gint height);
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GST_GL_API
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gboolean gst_gl_memory_copy_teximage (GstGLMemory * src,
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guint tex_id,
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GstGLTextureTarget out_target,
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GstGLFormat out_tex_format,
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gint out_width,
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gint out_height);
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GST_GL_API
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gboolean gst_gl_memory_read_pixels (GstGLMemory * gl_mem,
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gpointer read_pointer);
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GST_GL_API
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void gst_gl_memory_texsubimage (GstGLMemory * gl_mem,
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gpointer read_pointer);
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/* accessors */
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GST_GL_API
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gint gst_gl_memory_get_texture_width (GstGLMemory * gl_mem);
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GST_GL_API
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gint gst_gl_memory_get_texture_height (GstGLMemory * gl_mem);
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GST_GL_API
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GstGLFormat gst_gl_memory_get_texture_format (GstGLMemory * gl_mem);
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GST_GL_API
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GstGLTextureTarget gst_gl_memory_get_texture_target (GstGLMemory * gl_mem);
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GST_GL_API
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guint gst_gl_memory_get_texture_id (GstGLMemory * gl_mem);
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GST_GL_API
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gboolean gst_gl_memory_setup_buffer (GstGLMemoryAllocator * allocator,
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GstBuffer * buffer,
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GstGLVideoAllocationParams * params,
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GstGLFormat *tex_formats,
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gpointer *wrapped_data,
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gsize n_wrapped_pointers);
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GST_GL_API
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GstGLMemoryAllocator * gst_gl_memory_allocator_get_default (GstGLContext *context);
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G_END_DECLS
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#endif /* _GST_GL_MEMORY_H_ */
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