gstreamer/win32/vs6/autogen.dsp
Sébastien Moutte 9c8ea35617 gst/avi/gstavimux.c: Comment a #if 0 in caps template definition as VS6 seems to do not support it.
Original commit message from CVS:
* gst/avi/gstavimux.c:
Comment a #if 0 in caps template definition as VS6 seems to
do not support it.
* gst/rtsp/gstrtspsrc.c:(gst_rtspsrc_loop_udp):
Use gst_guint64_to_gdouble for conversion.
* gst/rtsp/rtspconnection.c:(rtsp_connection_send):
Move variables declaration before the first instruction.
* gst/rtsp/rtspdefs.c:(rtsp_strresult):
Don't use hstrerror for error log on G_OS_WIN32 build as it's not supported.
And don't include netdb.h for G_OS_WIN32
* gst/rtsp/sdpmessage.c:(sdp_parse_line):
This initialization SDPMedia nmedia = {.media = NULL }; is not supported
by VS6 then use an other way to initialize SDPMedia structure.
* gst/udp/gstdynudpsink.h:
* gst/udp/gstdynudpnetutils.h:
Do not include <sys/time.h> for G_OS_WIN32
* gst/udp/gstudpsrc.c:
Define socklen_t as int for G_OS_WIN32
* win/common/config.h.in:
Undef HAVE_NETINET_IN_H
* win32/vs6/gst_plugins_good.dsw:
* win32/vs6/libgstrtp.dsp:
* win32/vs6/libgstrtsp.dsp:
* win32/vs6/libgstautogen.dsp:
* win32/vs6/libgstaudiofx.dsp:
* win32/vs6/libgstudp.dsp:
Add and update project files.
* win32/common/gstudp-enumtypes.c:
* win32/common/gstudp-enumtypes.h:
Add a copy of udp enumtypes to win32/common as in core
and base.
2007-02-11 12:57:47 +00:00

149 lines
4.3 KiB
Text

# Microsoft Developer Studio Project File - Name="autogen" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Generic Project" 0x010a
CFG=autogen - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "autogen.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "autogen.mak" CFG="autogen - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "autogen - Win32 Release" (based on "Win32 (x86) Generic Project")
!MESSAGE "autogen - Win32 Debug" (based on "Win32 (x86) Generic Project")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
MTL=midl.exe
!IF "$(CFG)" == "autogen - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
!ENDIF
# Begin Target
# Name "autogen - Win32 Release"
# Name "autogen - Win32 Debug"
# Begin Source File
SOURCE="..\..\gst\playback\gstplay-marshal.list"
!IF "$(CFG)" == "autogen - Win32 Release"
# Begin Custom Build
InputPath="..\..\gst\playback\gstplay-marshal.list"
BuildCmds= \
echo #include "glib-object.h" > gstudp-marshal.c.tmp \
echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
# Begin Custom Build
InputPath="..\..\gst\playback\gstplay-marshal.list"
BuildCmds= \
echo #include "glib-object.h" > gstudp-marshal.c.tmp \
echo #include "gstudp-marshal.h" >> gstudp-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.c.tmp \
move gstudp-marshal.c.tmp ..\..\gst\udp\gstudp-marshal.c \
echo #include "gst/gstconfig.h" > gstudp-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_udp_marshal ..\..\gst\udp\gstudp-marshal.list >> gstudp-marshal.h.tmp \
move gstudp-marshal.h.tmp ..\..\gst\udp\gstudp-marshal.h \
"..\..\gst\udp\gstudp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst\udp\gstudp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\common\gstudp-enumtypes.c"
!IF "$(CFG)" == "autogen - Win32 Release"
# Begin Custom Build
InputPath=..\common\gstudp-enumtypes.c
BuildCmds= \
copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c \
copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h \
"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst\udp\gstudp-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "autogen - Win32 Debug"
# Begin Custom Build
InputPath=..\common\gstudp-enumtypes.c
"..\..\gst\udp\gstudp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy /y ..\common\gstudp-enumtypes.c ..\..\gst\udp\gstudp-enumtypes.c
copy /y ..\common\gstudp-enumtypes.h ..\..\gst\udp\gstudp-enumtypes.h
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project