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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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4511a3c0bd
git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@428 93df14bb-0f41-7a43-8087-d3e2a2f0e464
195 lines
5.6 KiB
C
195 lines
5.6 KiB
C
#ifndef __GST_GL_H__
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#define __GST_GL_H__
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#include <GL/glew.h>
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#include <gstfreeglut.h>
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#define GST_TYPE_GL_DISPLAY \
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(gst_gl_display_get_type())
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#define GST_GL_DISPLAY(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_DISPLAY,GstGLDisplay))
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#define GST_GL_DISPLAY_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_DISPLAY,GstGLDisplayClass))
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#define GST_IS_GL_DISPLAY(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_DISPLAY))
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#define GST_IS_GL_DISPLAY_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_DISPLAY))
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typedef struct _GstGLDisplay GstGLDisplay;
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typedef struct _GstGLDisplayClass GstGLDisplayClass;
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//Message type
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typedef enum {
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GST_GL_DISPLAY_ACTION_CREATE,
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GST_GL_DISPLAY_ACTION_DESTROY,
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GST_GL_DISPLAY_ACTION_VISIBLE,
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GST_GL_DISPLAY_ACTION_PREPARE,
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GST_GL_DISPLAY_ACTION_CHANGE,
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GST_GL_DISPLAY_ACTION_CLEAR,
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GST_GL_DISPLAY_ACTION_VIDEO,
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GST_GL_DISPLAY_ACTION_REDISPLAY
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} GstGLDisplayAction;
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//Message to communicate with the glut thread
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typedef struct _GstGLDisplayMsg {
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GstGLDisplayAction action;
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gint glutWinId;
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GstGLDisplay* display;
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} GstGLDisplayMsg;
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//Texture pool elements
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typedef struct _GstGLDisplayTex {
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GLuint texture;
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GLuint texture_u;
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GLuint texture_v;
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} GstGLDisplayTex;
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//Client callbacks
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typedef void (* CRCB) ( GLuint, GLuint );
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typedef gboolean (* CDCB) ( GLuint, GLuint, GLuint);
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struct _GstGLDisplay {
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GObject object;
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GMutex *mutex;
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GQueue* texturePool;
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GCond *cond_make;
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GCond *cond_fill;
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GCond *cond_clear;
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GCond *cond_video;
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GCond *cond_create;
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GCond *cond_destroy;
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gint glutWinId;
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gulong winId;
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GString *title;
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gint win_xpos;
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gint win_ypos;
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gint glcontext_width;
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gint glcontext_height;
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gboolean visible;
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//intput frame buffer object (video -> GL)
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GLuint fbo;
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GLuint depthBuffer;
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GLuint textureFBO;
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GLuint textureFBOWidth;
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GLuint textureFBOHeight;
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//graphic frame buffer object (GL texture -> GL scene)
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GLuint graphicFBO;
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GLuint graphicDepthBuffer;
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GLuint graphicTexture;
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GLuint requestedTexture;
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GLuint requestedTexture_u;
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GLuint requestedTexture_v;
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GstVideoFormat requestedVideo_format;
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GLuint requestedTextureWidth;
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GLuint requestedTextureHeight;
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GLuint candidateTexture;
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GLuint candidateTexture_u;
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GLuint candidateTexture_v;
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GstVideoFormat candidateVideo_format;
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GLuint candidateTextureWidth;
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GLuint candidateTextureHeight;
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gpointer candidateData;
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GLuint currentTexture;
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GLuint currentTexture_u;
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GLuint currentTexture_v;
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GstVideoFormat currentVideo_format;
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GLuint currentTextureWidth;
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GLuint currentTextureHeight;
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GLuint textureTrash;
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GLuint textureTrash_u;
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GLuint textureTrash_v;
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//output frame buffer object (GL -> video)
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GLuint videoFBO;
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GLuint videoDepthBuffer;
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GLuint videoTexture;
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GLuint videoTexture_u;
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GLuint videoTexture_v;
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gint outputWidth;
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gint outputHeight;
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GstVideoFormat outputVideo_format;
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gpointer outputData;
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GLenum multipleRT[3];
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//from video to texture
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gchar* textFProgram_YUY2_UYVY;
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GLhandleARB GLSLProgram_YUY2;
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GLhandleARB GLSLProgram_UYVY;
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gchar* textFProgram_I420_YV12;
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GLhandleARB GLSLProgram_I420_YV12;
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gchar* textFProgram_AYUV;
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GLhandleARB GLSLProgram_AYUV;
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//from texture to video
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gchar* textFProgram_to_YUY2_UYVY;
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GLhandleARB GLSLProgram_to_YUY2;
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GLhandleARB GLSLProgram_to_UYVY;
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gchar* textFProgram_to_I420_YV12;
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GLhandleARB GLSLProgram_to_I420_YV12;
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gchar* textFProgram_to_AYUV;
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GLhandleARB GLSLProgram_to_AYUV;
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//client callbacks
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CRCB clientReshapeCallback;
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CDCB clientDrawCallback;
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};
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struct _GstGLDisplayClass {
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GObjectClass object_class;
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};
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GType gst_gl_display_get_type (void);
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//------------------------------------------------------------
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//-------------------- Public d<>clarations ------------------
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//------------------------------------------------------------
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GstGLDisplay *gst_gl_display_new (void);
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void gst_gl_display_initGLContext (GstGLDisplay* display,
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GLint x, GLint y,
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GLint graphic_width, GLint graphic_height,
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GLint video_width, GLint video_height,
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gulong winId,
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gboolean visible);
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void gst_gl_display_setClientReshapeCallback (GstGLDisplay* display, CRCB cb);
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void gst_gl_display_setClientDrawCallback (GstGLDisplay* display, CDCB cb);
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void gst_gl_display_setVisibleWindow (GstGLDisplay* display, gboolean visible);
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void gst_gl_display_textureRequested (GstGLDisplay* display, GstVideoFormat format,
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gint width, gint height, guint* texture,
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guint* texture_u, guint* texture_v);
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void gst_gl_display_textureChanged (GstGLDisplay* display, GstVideoFormat video_format,
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GLuint texture, GLuint texture_u, GLuint texture_v,
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gint width, gint height, gpointer data);
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void gst_gl_display_clearTexture (GstGLDisplay* display, guint texture,
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guint texture_u, guint texture_v);
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void gst_gl_display_videoChanged (GstGLDisplay* display, GstVideoFormat video_format,
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gpointer data);
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void gst_gl_display_postRedisplay (GstGLDisplay* display);
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void gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId);
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#endif
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