mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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247 lines
6.7 KiB
Objective-C
247 lines
6.7 KiB
Objective-C
/*
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* GStreamer
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* Copyright (C) 2015 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <Cocoa/Cocoa.h>
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#include <gst/gl/cocoa/gstgldisplay_cocoa.h>
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GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
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#define GST_CAT_DEFAULT gst_gl_display_debug
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G_DEFINE_TYPE (GstGLDisplayCocoa, gst_gl_display_cocoa, GST_TYPE_GL_DISPLAY);
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static void gst_gl_display_cocoa_finalize (GObject * object);
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static guintptr gst_gl_display_cocoa_get_handle (GstGLDisplay * display);
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/* Define this if the GLib patch from
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* https://bugzilla.gnome.org/show_bug.cgi?id=741450
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* is used
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*/
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#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
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static GstGLDisplayCocoa *singleton = NULL;
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static gint nsapp_source_id = 0;
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static GMutex nsapp_lock;
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static GCond nsapp_cond;
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static gboolean
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gst_gl_display_cocoa_nsapp_iteration (gpointer data)
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{
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NSAutoreleasePool *pool = nil;
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NSEvent *event = nil;
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if (![NSThread isMainThread]) {
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GST_WARNING ("NSApp iteration not running in the main thread");
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return FALSE;
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}
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pool = [[NSAutoreleasePool alloc] init];
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while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate dateWithTimeIntervalSinceNow:0.05]
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inMode:NSDefaultRunLoopMode dequeue:YES])) != nil) {
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[NSApp sendEvent:event];
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}
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[pool release];
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return TRUE;
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}
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static void
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gst_gl_display_cocoa_open_and_attach_source (gpointer data)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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if ([NSThread isMainThread]) {
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/* The sharedApplication class method initializes
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* the display environment and connects your program
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* to the window server and the display server.
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* It has to be done in the main thread.
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*/
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[NSApplication sharedApplication];
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GST_DEBUG ("Custom NSApp initialization done");
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nsapp_source_id = g_timeout_add (60, gst_gl_display_cocoa_nsapp_iteration,
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NULL);
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GST_DEBUG ("NSApp iteration loop attached, id %d", nsapp_source_id);
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}
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[pool release];
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}
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static gboolean
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gst_gl_display_cocoa_init_nsapp (gpointer data)
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{
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g_mutex_lock (&nsapp_lock);
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gst_gl_display_cocoa_open_and_attach_source (data);
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g_cond_signal (&nsapp_cond);
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g_mutex_unlock (&nsapp_lock);
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return FALSE;
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}
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static GstGLDisplayCocoa *
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gst_gl_display_cocoa_setup_nsapp (gpointer data)
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{
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GMainContext *context = g_main_context_default ();
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gint delta_ms = 0;
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g_mutex_lock (&nsapp_lock);
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if (singleton) {
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GST_DEBUG ("Get existing display");
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singleton = gst_object_ref (singleton);
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g_mutex_unlock (&nsapp_lock);
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return singleton;
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}
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if (NSApp != nil && !singleton) {
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GstGLDisplayCocoa *ret = g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL);
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g_mutex_unlock (&nsapp_lock);
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return ret;
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}
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/* All application have to start with [NSApplication sharedApplication]
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* so if NSApp is nil here let's assume this is a debugging application
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* that runs a glib main loop. */
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g_assert (NSApp == nil);
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GST_DEBUG ("The application has not initialized NSApp");
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if ([NSThread isMainThread]) {
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GST_DEBUG ("Setting up NSApp from the main thread");
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if (g_main_context_is_owner (context)) {
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GST_DEBUG ("The main thread own the context");
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gst_gl_display_cocoa_open_and_attach_source (data);
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} else if (g_main_context_acquire (context)) {
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GST_DEBUG ("The main loop should be shortly running in the main thread");
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gst_gl_display_cocoa_open_and_attach_source (data);
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g_main_context_release (context);
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} else {
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GST_WARNING ("Main loop running in another thread");
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}
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} else {
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GST_DEBUG ("Setting up NSApp not from the main thread");
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if (g_main_context_is_owner (context)) {
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GST_WARNING ("Default context not own by the main thread");
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delta_ms = -1;
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} else if (g_main_context_acquire (context)) {
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GST_DEBUG ("The main loop should be shortly running in the main thread");
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delta_ms = 1000;
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g_main_context_release (context);
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} else {
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GST_DEBUG ("Main loop running in main thread");
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delta_ms = 500;
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}
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if (delta_ms > 0) {
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gint64 end_time = g_get_monotonic_time () + delta_ms * 1000;;
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g_idle_add_full (G_PRIORITY_HIGH, gst_gl_display_cocoa_init_nsapp, data, NULL);
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g_cond_wait_until (&nsapp_cond, &nsapp_lock, end_time);
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}
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}
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if (NSApp == nil) {
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GST_ERROR ("Custom NSApp initialization failed");
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} else {
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GST_DEBUG ("Create display");
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singleton = g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL);
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}
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g_mutex_unlock (&nsapp_lock);
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return singleton;
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}
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#endif
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static void
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gst_gl_display_cocoa_class_init (GstGLDisplayCocoaClass * klass)
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{
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GST_GL_DISPLAY_CLASS (klass)->get_handle =
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GST_DEBUG_FUNCPTR (gst_gl_display_cocoa_get_handle);
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G_OBJECT_CLASS (klass)->finalize = gst_gl_display_cocoa_finalize;
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}
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static void
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gst_gl_display_cocoa_init (GstGLDisplayCocoa * display_cocoa)
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{
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GstGLDisplay *display = (GstGLDisplay *) display_cocoa;
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display->type = GST_GL_DISPLAY_TYPE_COCOA;
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}
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static void
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gst_gl_display_cocoa_finalize (GObject * object)
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{
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#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
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g_mutex_lock (&nsapp_lock);
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if (singleton) {
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GST_DEBUG ("Destroy display");
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singleton = NULL;
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if (nsapp_source_id) {
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GST_DEBUG ("Remove NSApp loop iteration, id %d", nsapp_source_id);
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g_source_remove (nsapp_source_id);
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}
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nsapp_source_id = 0;
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g_mutex_unlock (&nsapp_lock);
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}
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g_mutex_unlock (&nsapp_lock);
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#endif
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G_OBJECT_CLASS (gst_gl_display_cocoa_parent_class)->finalize (object);
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}
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/**
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* gst_gl_display_cocoa_new:
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*
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* Create a new #GstGLDisplayCocoa.
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*
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* Returns: (transfer full): a new #GstGLDisplayCocoa or %NULL
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*/
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GstGLDisplayCocoa *
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gst_gl_display_cocoa_new (void)
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{
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GST_DEBUG_CATEGORY_GET (gst_gl_display_debug, "gldisplay");
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#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
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return gst_gl_display_cocoa_setup_nsapp (NULL);
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#else
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return g_object_new (GST_TYPE_GL_DISPLAY_COCOA, NULL);
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#endif
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}
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static guintptr
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gst_gl_display_cocoa_get_handle (GstGLDisplay * display)
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{
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return (guintptr) NSApp;
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}
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