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6eb6d5b9ac
Original commit message from CVS: * gst/goom/Makefile.am: * gst/goom/README: * gst/goom/config_param.c: * gst/goom/convolve_fx.c: * gst/goom/drawmethods.c: * gst/goom/drawmethods.h: * gst/goom/filters.c: * gst/goom/filters_mmx.s: * gst/goom/flying_stars_fx.c: * gst/goom/goom.h: * gst/goom/goom_config.h: * gst/goom/goom_config_param.h: * gst/goom/goom_core.c: * gst/goom/goom_filters.h: * gst/goom/goom_fx.h: * gst/goom/goom_graphic.h: * gst/goom/goom_plugin_info.h: * gst/goom/goom_tools.c: * gst/goom/goom_tools.h: * gst/goom/goom_typedefs.h: * gst/goom/goom_visual_fx.h: * gst/goom/graphic.c: * gst/goom/ifs.c: * gst/goom/ifs.h: * gst/goom/lines.c: * gst/goom/lines.h: * gst/goom/mathtools.c: * gst/goom/mathtools.h: * gst/goom/mmx.c: * gst/goom/motif_goom1.h: * gst/goom/motif_goom2.h: * gst/goom/plugin_info.c: * gst/goom/ppc_drawings.h: * gst/goom/ppc_zoom_ultimate.h: * gst/goom/sound_tester.c: * gst/goom/sound_tester.h: * gst/goom/surf3d.c: * gst/goom/surf3d.h: * gst/goom/tentacle3d.c: * gst/goom/tentacle3d.h: * gst/goom/v3d.c: * gst/goom/v3d.h: * gst/goom/xmmx.c: Add license headers in all source files. Remove filter.c from EXTRA_DIST, as its in SOURCES already. Mention the files in the REDME which are not used right now. Fixes #557709.
152 lines
3.4 KiB
C
152 lines
3.4 KiB
C
/* Goom Project
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* Copyright (C) <2003> iOS-Software
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "surf3d.h"
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#include "goom_plugin_info.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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grid3d *
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grid3d_new (int sizex, int defx, int sizez, int defz, v3d center)
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{
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int x = defx;
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int y = defz;
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grid3d *g = malloc (sizeof (grid3d));
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surf3d *s = &(g->surf);
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s->nbvertex = x * y;
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s->vertex = malloc (x * y * sizeof (v3d));
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s->svertex = malloc (x * y * sizeof (v3d));
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s->center = center;
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g->defx = defx;
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g->sizex = sizex;
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g->defz = defz;
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g->sizez = sizez;
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g->mode = 0;
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while (y) {
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--y;
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x = defx;
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while (x) {
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--x;
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s->vertex[x + defx * y].x = (float) (x - defx / 2) * sizex / defx;
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s->vertex[x + defx * y].y = 0;
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s->vertex[x + defx * y].z = (float) (y - defz / 2) * sizez / defz;
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}
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}
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return g;
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}
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void
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grid3d_free (grid3d * g)
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{
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surf3d *s = &(g->surf);
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free (s->vertex);
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free (s->svertex);
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free (g);
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}
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void
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grid3d_draw (PluginInfo * plug, grid3d * g, int color, int colorlow,
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int dist, Pixel * buf, Pixel * back, int W, int H)
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{
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int x;
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v2d v2, v2x;
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v2d *v2_array = malloc (g->surf.nbvertex * sizeof (v2d));
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v3d_to_v2d (g->surf.svertex, g->surf.nbvertex, W, H, dist, v2_array);
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for (x = 0; x < g->defx; x++) {
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int z;
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v2x = v2_array[x];
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for (z = 1; z < g->defz; z++) {
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v2 = v2_array[z * g->defx + x];
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if (((v2.x != -666) || (v2.y != -666))
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&& ((v2x.x != -666) || (v2x.y != -666))) {
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plug->methods.draw_line (buf, v2x.x, v2x.y, v2.x, v2.y, colorlow, W, H);
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plug->methods.draw_line (back, v2x.x, v2x.y, v2.x, v2.y, color, W, H);
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}
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v2x = v2;
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}
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}
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free (v2_array);
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}
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void
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surf3d_rotate (surf3d * s, float angle)
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{
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int i;
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float cosa;
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float sina;
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SINCOS (angle, sina, cosa);
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for (i = 0; i < s->nbvertex; i++) {
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Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina);
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}
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}
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void
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surf3d_translate (surf3d * s)
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{
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int i;
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for (i = 0; i < s->nbvertex; i++) {
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TRANSLATE_V3D (s->center, s->svertex[i]);
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}
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}
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void
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grid3d_update (grid3d * g, float angle, float *vals, float dist)
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{
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int i;
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float cosa;
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float sina;
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surf3d *s = &(g->surf);
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v3d cam = s->center;
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cam.z += dist;
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SINCOS ((angle / 4.3f), sina, cosa);
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cam.y += sina * 2.0f;
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SINCOS (angle, sina, cosa);
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if (g->mode == 0) {
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if (vals)
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for (i = 0; i < g->defx; i++)
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s->vertex[i].y = s->vertex[i].y * 0.2 + vals[i] * 0.8;
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for (i = g->defx; i < s->nbvertex; i++) {
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s->vertex[i].y *= 0.255f;
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s->vertex[i].y += (s->vertex[i - g->defx].y * 0.777f);
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}
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}
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for (i = 0; i < s->nbvertex; i++) {
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Y_ROTATE_V3D (s->vertex[i], s->svertex[i], cosa, sina);
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TRANSLATE_V3D (cam, s->svertex[i]);
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}
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}
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