gstreamer/test/mp1tomp1.c
Wim Taymans d6e6b9cb60 Build fixes.
Original commit message from CVS:
Build fixes.
Adapted the test directory to the new state management
added an mpeg2 to avi encoder.
added a v4l to divx capture example.
2000-08-14 15:17:24 +00:00

218 lines
8.6 KiB
C

#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <glib.h>
#include <gst/gst.h>
int fd;
char *outfile;
void eof(GstSrc *src) {
g_print("have eos, quitting\n");
exit(0);
}
void mp2tomp1(GstElement *parser,GstPad *pad, GstElement *pipeline) {
GstElement *parse_audio, *parse_video, *decode, *decode_video, *play, *encode;
GstElement *audio_queue, *video_queue;
GstElement *audio_thread, *video_thread;
GstElement *videoscale;
GstElement *fdsink;
GstElementFactory *fdsinkfactory;
g_print("***** a new pad %s was created\n", gst_pad_get_name(pad));
// connect to audio pad
if (0) {
//if (strncmp(gst_pad_get_name(pad), "private_stream_1.0", 18) == 0) {
gst_plugin_load("ac3parse");
gst_plugin_load("ac3dec");
// construct internal pipeline elements
parse_audio = gst_elementfactory_make("ac3parse","parse_audio");
g_return_if_fail(parse_audio != NULL);
decode = gst_elementfactory_make("ac3dec","decode_audio");
g_return_if_fail(decode != NULL);
play = gst_elementfactory_make("audiosink","play_audio");
g_return_if_fail(play != NULL);
// create the thread and pack stuff into it
audio_thread = gst_thread_new("audio_thread");
g_return_if_fail(audio_thread != NULL);
gst_bin_add(GST_BIN(audio_thread),GST_ELEMENT(parse_audio));
gst_bin_add(GST_BIN(audio_thread),GST_ELEMENT(decode));
gst_bin_add(GST_BIN(audio_thread),GST_ELEMENT(play));
// set up pad connections
gst_element_add_ghost_pad(GST_ELEMENT(audio_thread),
gst_element_get_pad(parse_audio,"sink"));
gst_pad_connect(gst_element_get_pad(parse_audio,"src"),
gst_element_get_pad(decode,"sink"));
gst_pad_connect(gst_element_get_pad(decode,"src"),
gst_element_get_pad(play,"sink"));
// construct queue and connect everything in the main pipelie
audio_queue = gst_elementfactory_make("queue","audio_queue");
gtk_object_set(GTK_OBJECT(audio_queue),"max_level",30,NULL);
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(audio_queue));
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(audio_thread));
gst_pad_connect(pad,
gst_element_get_pad(audio_queue,"sink"));
gst_pad_connect(gst_element_get_pad(audio_queue,"src"),
gst_element_get_pad(audio_thread,"sink"));
// set up thread state and kick things off
gtk_object_set(GTK_OBJECT(audio_thread),"create_thread",TRUE,NULL);
g_print("setting to READY state\n");
gst_element_set_state(GST_ELEMENT(audio_thread),GST_STATE_READY);
g_print("setting to PLAYING state\n");
gst_element_set_state(GST_ELEMENT(audio_thread),GST_STATE_PLAYING);
} else if (strncmp(gst_pad_get_name(pad), "audio_", 6) == 0) {
gst_plugin_load("mp3parse");
gst_plugin_load("mpg123");
// construct internal pipeline elements
parse_audio = gst_elementfactory_make("mp3parse","parse_audio");
g_return_if_fail(parse_audio != NULL);
decode = gst_elementfactory_make("mpg123","decode_audio");
g_return_if_fail(decode != NULL);
play = gst_elementfactory_make("audiosink","play_audio");
g_return_if_fail(play != NULL);
// create the thread and pack stuff into it
audio_thread = gst_thread_new("audio_thread");
g_return_if_fail(audio_thread != NULL);
gst_bin_add(GST_BIN(audio_thread),GST_ELEMENT(parse_audio));
gst_bin_add(GST_BIN(audio_thread),GST_ELEMENT(decode));
gst_bin_add(GST_BIN(audio_thread),GST_ELEMENT(play));
// set up pad connections
gst_element_add_ghost_pad(GST_ELEMENT(audio_thread),
gst_element_get_pad(parse_audio,"sink"));
gst_pad_connect(gst_element_get_pad(parse_audio,"src"),
gst_element_get_pad(decode,"sink"));
gst_pad_connect(gst_element_get_pad(decode,"src"),
gst_element_get_pad(play,"sink"));
// construct queue and connect everything in the main pipelie
audio_queue = gst_elementfactory_make("queue","audio_queue");
gtk_object_set(GTK_OBJECT(audio_queue),"max_level",30,NULL);
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(audio_queue));
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(audio_thread));
gst_pad_connect(pad,
gst_element_get_pad(audio_queue,"sink"));
gst_pad_connect(gst_element_get_pad(audio_queue,"src"),
gst_element_get_pad(audio_thread,"sink"));
// set up thread state and kick things off
gtk_object_set(GTK_OBJECT(audio_thread),"create_thread",TRUE,NULL);
g_print("setting to READY state\n");
gst_element_set_state(GST_ELEMENT(audio_thread),GST_STATE_READY);
g_print("setting to PLAYING state\n");
gst_element_set_state(GST_ELEMENT(audio_thread),GST_STATE_PLAYING);
} else if (strncmp(gst_pad_get_name(pad), "video_", 6) == 0) {
//} else if (0) {
gst_plugin_load("mp1videoparse");
gst_plugin_load("mpeg_play");
gst_plugin_load("mpeg2enc");
// construct internal pipeline elements
parse_video = gst_elementfactory_make("mp1videoparse","parse_video");
g_return_if_fail(parse_video != NULL);
decode_video = gst_elementfactory_make("mpeg_play","decode_video");
g_return_if_fail(decode_video != NULL);
encode = gst_elementfactory_make("mpeg2enc","encode");
g_return_if_fail(encode != NULL);
//gtk_object_set(GTK_OBJECT(show),"width",640, "height", 480,NULL);
fd = open(outfile,O_CREAT|O_RDWR|O_TRUNC);
fdsinkfactory = gst_elementfactory_find("fdsink");
g_return_if_fail(fdsinkfactory != NULL);
fdsink = gst_elementfactory_create(fdsinkfactory,"fdsink");
g_return_if_fail(fdsink != NULL);
gtk_object_set(GTK_OBJECT(fdsink),"fd",fd,NULL);
// create the thread and pack stuff into it
video_thread = gst_thread_new("video_thread");
g_return_if_fail(video_thread != NULL);
gst_bin_add(GST_BIN(video_thread),GST_ELEMENT(parse_video));
gst_bin_add(GST_BIN(video_thread),GST_ELEMENT(decode_video));
gst_bin_add(GST_BIN(video_thread),GST_ELEMENT(encode));
gst_bin_add(GST_BIN(video_thread),GST_ELEMENT(fdsink));
// set up pad connections
gst_element_add_ghost_pad(GST_ELEMENT(video_thread),
gst_element_get_pad(parse_video,"sink"));
gst_pad_connect(gst_element_get_pad(parse_video,"src"),
gst_element_get_pad(decode_video,"sink"));
gst_pad_connect(gst_element_get_pad(decode_video,"src"),
gst_element_get_pad(encode,"sink"));
gst_pad_connect(gst_element_get_pad(encode,"src"),
gst_element_get_pad(fdsink,"sink"));
// construct queue and connect everything in the main pipeline
video_queue = gst_elementfactory_make("queue","video_queue");
gtk_object_set(GTK_OBJECT(video_queue),"max_level",30,NULL);
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(video_queue));
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(video_thread));
gst_pad_connect(pad,
gst_element_get_pad(video_queue,"sink"));
gst_pad_connect(gst_element_get_pad(video_queue,"src"),
gst_element_get_pad(video_thread,"sink"));
// set up thread state and kick things off
gtk_object_set(GTK_OBJECT(video_thread),"create_thread",TRUE,NULL);
g_print("setting to READY state\n");
gst_element_set_state(GST_ELEMENT(video_thread),GST_STATE_READY);
g_print("setting to PLAYING state\n");
gst_element_set_state(GST_ELEMENT(video_thread),GST_STATE_PLAYING);
}
g_print("\n");
}
int main(int argc,char *argv[]) {
GstPipeline *pipeline;
GstElement *src, *parse, *out;
GstPad *infopad;
int i,c;
g_print("have %d args\n",argc);
gst_init(&argc,&argv);
gst_plugin_load("mpeg1parse");
pipeline = gst_pipeline_new("pipeline");
g_return_if_fail(pipeline != NULL);
if (strstr(argv[1],"video_ts")) {
src = gst_elementfactory_make("dvdsrc","src");
g_print("using DVD source\n");
} else
src = gst_elementfactory_make("disksrc","src");
g_return_if_fail(src != NULL);
gtk_object_set(GTK_OBJECT(src),"location",argv[1],NULL);
g_print("should be using file '%s'\n",argv[1]);
g_print("should be using output file '%s'\n",argv[2]);
outfile = argv[2];
parse = gst_elementfactory_make("mpeg1parse","parse");
g_return_if_fail(parse != NULL);
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(src));
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(parse));
gtk_signal_connect(GTK_OBJECT(parse),"new_pad",mp2tomp1, pipeline);
gtk_signal_connect(GTK_OBJECT(src),"eos",GTK_SIGNAL_FUNC(eof),NULL);
gst_pad_connect(gst_element_get_pad(src,"src"),
gst_element_get_pad(parse,"sink"));
g_print("setting to READY state\n");
gst_element_set_state(GST_ELEMENT(pipeline),GST_STATE_READY);
while (1) {
gst_src_push(GST_SRC(src));
}
}