mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-22 17:51:16 +00:00
8c3d516a14
Various fixes for GCC build, including actual bug fixes Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7722>
366 lines
12 KiB
C++
366 lines
12 KiB
C++
/* GStreamer
|
|
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/*
|
|
* Copyright(c) 2018 Jeremiah van Oosten
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files(the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions :
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
* IN THE SOFTWARE.
|
|
*/
|
|
|
|
/* Reference: https://github.com/jpvanoosten/LearningDirectX12 */
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "gstd3d12mipgen.h"
|
|
#include <gst/d3d12/gstd3d12-private.h>
|
|
#include <gst/d3dshader/gstd3dshader.h>
|
|
#include <directx/d3dx12.h>
|
|
#include <wrl.h>
|
|
#include <algorithm>
|
|
|
|
#define _XM_NO_INTRINSICS_
|
|
#include <DirectXMath.h>
|
|
|
|
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_mip_gen_debug);
|
|
#define GST_CAT_DEFAULT gst_d3d12_mip_gen_debug
|
|
|
|
/* *INDENT-OFF* */
|
|
using namespace Microsoft::WRL;
|
|
using namespace DirectX;
|
|
/* *INDENT-ON* */
|
|
|
|
struct GenerateMipsCB
|
|
{
|
|
UINT SrcMipLevel;
|
|
UINT NumMipLevels;
|
|
UINT SrcDimension;
|
|
UINT padding;
|
|
XMFLOAT2 TexelSize;
|
|
};
|
|
|
|
struct GstD3D12MipGenPrivate
|
|
{
|
|
~GstD3D12MipGenPrivate ()
|
|
{
|
|
pso = nullptr;
|
|
rs = nullptr;
|
|
gst_clear_object (&desc_pool);
|
|
gst_clear_object (&device);
|
|
}
|
|
|
|
GstD3D12Device *device = nullptr;
|
|
GstD3D12DescHeapPool *desc_pool = nullptr;
|
|
ComPtr < ID3D12PipelineState > pso;
|
|
ComPtr < ID3D12RootSignature > rs;
|
|
guint desc_inc_size;
|
|
};
|
|
|
|
struct _GstD3D12MipGen
|
|
{
|
|
GstObject parent;
|
|
|
|
GstD3D12MipGenPrivate *priv;
|
|
};
|
|
/* *INDENT-ON* */
|
|
|
|
static void gst_d3d12_mip_gen_finalize (GObject * object);
|
|
|
|
#define gst_d3d12_mip_gen_parent_class parent_class
|
|
G_DEFINE_TYPE (GstD3D12MipGen, gst_d3d12_mip_gen, GST_TYPE_OBJECT);
|
|
|
|
static void
|
|
gst_d3d12_mip_gen_class_init (GstD3D12MipGenClass * klass)
|
|
{
|
|
auto object_class = G_OBJECT_CLASS (klass);
|
|
|
|
object_class->finalize = gst_d3d12_mip_gen_finalize;
|
|
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d12_mip_gen_debug,
|
|
"d3d12mipgen", 0, "d3d12mipgen");
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_mip_gen_init (GstD3D12MipGen * self)
|
|
{
|
|
self->priv = new GstD3D12MipGenPrivate ();
|
|
}
|
|
|
|
static void
|
|
gst_d3d12_mip_gen_finalize (GObject * object)
|
|
{
|
|
auto self = GST_D3D12_MIP_GEN (object);
|
|
|
|
delete self->priv;
|
|
|
|
G_OBJECT_CLASS (parent_class)->finalize (object);
|
|
}
|
|
|
|
GstD3D12MipGen *
|
|
gst_d3d12_mip_gen_new (GstD3D12Device * device)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
|
|
|
|
D3D12_VERSIONED_ROOT_SIGNATURE_DESC rs_desc = { };
|
|
CD3DX12_ROOT_PARAMETER root_params[3];
|
|
CD3DX12_DESCRIPTOR_RANGE range_srv;
|
|
CD3DX12_DESCRIPTOR_RANGE range_uav;
|
|
D3D12_STATIC_SAMPLER_DESC sampler_desc = { };
|
|
|
|
auto self = (GstD3D12MipGen *) g_object_new (GST_TYPE_D3D12_MIP_GEN, nullptr);
|
|
gst_object_ref_sink (self);
|
|
|
|
auto priv = self->priv;
|
|
priv->device = (GstD3D12Device *) gst_object_ref (device);
|
|
|
|
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
|
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc.MipLODBias = 0;
|
|
sampler_desc.MaxAnisotropy = 1;
|
|
sampler_desc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
|
|
sampler_desc.BorderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK;
|
|
sampler_desc.MinLOD = 0;
|
|
sampler_desc.MaxLOD = D3D12_FLOAT32_MAX;
|
|
sampler_desc.ShaderRegister = 0;
|
|
sampler_desc.RegisterSpace = 0;
|
|
sampler_desc.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
|
|
root_params[0].InitAsConstants (6, 0, 0);
|
|
|
|
range_srv.Init (D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0);
|
|
root_params[1].InitAsDescriptorTable (1, &range_srv);
|
|
|
|
range_uav.Init (D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 4, 0);
|
|
root_params[2].InitAsDescriptorTable (1, &range_uav);
|
|
|
|
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (rs_desc, 3, root_params,
|
|
1, &sampler_desc, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
|
|
|
ComPtr < ID3DBlob > rs_blob;
|
|
ComPtr < ID3DBlob > error_blob;
|
|
auto hr = D3DX12SerializeVersionedRootSignature (&rs_desc,
|
|
D3D_ROOT_SIGNATURE_VERSION_1, &rs_blob, &error_blob);
|
|
|
|
if (!gst_d3d12_result (hr, device)) {
|
|
const gchar *error_msg = nullptr;
|
|
if (error_blob)
|
|
error_msg = (const gchar *) error_blob->GetBufferPointer ();
|
|
|
|
GST_ERROR_OBJECT (self,
|
|
"Couldn't serialize root signature, hr: 0x%x, error detail: %s",
|
|
(guint) hr, GST_STR_NULL (error_msg));
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
auto device_handle = gst_d3d12_device_get_device_handle (device);
|
|
hr = device_handle->CreateRootSignature (0, rs_blob->GetBufferPointer (),
|
|
rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->rs));
|
|
if (!gst_d3d12_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create root signature");
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
GstD3DShaderByteCode byte_code;
|
|
if (!gst_d3d_plugin_shader_get_cs_blob (GST_D3D_PLUGIN_CS_MIP_GEN,
|
|
GST_D3D_SM_5_0, &byte_code)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't get shader byte code");
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
|
|
pso_desc.pRootSignature = priv->rs.Get ();
|
|
pso_desc.CS.pShaderBytecode = byte_code.byte_code;
|
|
pso_desc.CS.BytecodeLength = byte_code.byte_code_len;
|
|
hr = device_handle->CreateComputePipelineState (&pso_desc,
|
|
IID_PPV_ARGS (&priv->pso));
|
|
if (!gst_d3d12_result (hr, device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create PSO");
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
D3D12_DESCRIPTOR_HEAP_DESC desc_heap_desc = { };
|
|
desc_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
desc_heap_desc.NumDescriptors = 5;
|
|
desc_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
|
|
priv->desc_pool = gst_d3d12_desc_heap_pool_new (device_handle,
|
|
&desc_heap_desc);
|
|
if (!priv->desc_pool) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create descriptor pool");
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
priv->desc_inc_size = device_handle->GetDescriptorHandleIncrementSize
|
|
(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
|
|
return self;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d12_mip_gen_execute (GstD3D12MipGen * gen, ID3D12Resource * resource,
|
|
GstD3D12FenceData * fence_data, ID3D12GraphicsCommandList * cl)
|
|
{
|
|
g_return_val_if_fail (GST_IS_D3D12_MIP_GEN (gen), FALSE);
|
|
g_return_val_if_fail (resource, FALSE);
|
|
g_return_val_if_fail (fence_data, FALSE);
|
|
g_return_val_if_fail (cl, FALSE);
|
|
|
|
auto desc = GetDesc (resource);
|
|
|
|
if (desc.MipLevels == 1) {
|
|
GST_LOG_OBJECT (gen, "Single mip level texture");
|
|
return TRUE;
|
|
}
|
|
|
|
if ((desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) !=
|
|
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS ||
|
|
(desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) ==
|
|
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) {
|
|
GST_WARNING_OBJECT (gen, "Resource flag is incompatible");
|
|
return FALSE;
|
|
}
|
|
|
|
auto priv = gen->priv;
|
|
auto device = gst_d3d12_device_get_device_handle (priv->device);
|
|
|
|
cl->SetComputeRootSignature (priv->rs.Get ());
|
|
cl->SetPipelineState (priv->pso.Get ());
|
|
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { };
|
|
srv_desc.Format = desc.Format;
|
|
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
srv_desc.Texture2D.MipLevels = desc.MipLevels;
|
|
|
|
for (UINT16 srcMip = 0; srcMip < desc.MipLevels - 1;) {
|
|
guint64 srcWidth = desc.Width >> srcMip;
|
|
guint srcHeight = desc.Height >> srcMip;
|
|
guint dstWidth = static_cast < guint > (srcWidth >> 1);
|
|
guint dstHeight = srcHeight >> 1;
|
|
GenerateMipsCB cbuf;
|
|
|
|
// 0b00(0): Both width and height are even.
|
|
// 0b01(1): Width is odd, height is even.
|
|
// 0b10(2): Width is even, height is odd.
|
|
// 0b11(3): Both width and height are odd.
|
|
cbuf.SrcDimension = (srcHeight & 1) << 1 | (srcWidth & 1);
|
|
|
|
// How many mipmap levels to compute this pass (max 4 mips per pass)
|
|
DWORD mipCount;
|
|
|
|
// The number of times we can half the size of the texture and get
|
|
// exactly a 50% reduction in size.
|
|
// A 1 bit in the width or height indicates an odd dimension.
|
|
// The case where either the width or the height is exactly 1 is handled
|
|
// as a special case (as the dimension does not require reduction).
|
|
_BitScanForward (&mipCount, (dstWidth == 1 ? dstHeight : dstWidth) |
|
|
(dstHeight == 1 ? dstWidth : dstHeight));
|
|
// Maximum number of mips to generate is 4.
|
|
mipCount = std::min < DWORD > (4, mipCount + 1);
|
|
// Clamp to total number of mips left over.
|
|
mipCount = (srcMip + mipCount) >= desc.MipLevels ?
|
|
desc.MipLevels - srcMip - 1 : mipCount;
|
|
|
|
// Dimensions should not reduce to 0.
|
|
// This can happen if the width and height are not the same.
|
|
dstWidth = std::max < DWORD > (1, dstWidth);
|
|
dstHeight = std::max < DWORD > (1, dstHeight);
|
|
|
|
cbuf.SrcMipLevel = srcMip;
|
|
cbuf.NumMipLevels = mipCount;
|
|
cbuf.TexelSize.x = 1.0f / (float) dstWidth;
|
|
cbuf.TexelSize.y = 1.0f / (float) dstHeight;
|
|
|
|
if (srcMip != 0) {
|
|
D3D12_RESOURCE_BARRIER barrier =
|
|
CD3DX12_RESOURCE_BARRIER::Transition (resource,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
|
|
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, srcMip);
|
|
cl->ResourceBarrier (1, &barrier);
|
|
}
|
|
|
|
GstD3D12DescHeap *desc_heap;
|
|
if (!gst_d3d12_desc_heap_pool_acquire (priv->desc_pool, &desc_heap)) {
|
|
GST_ERROR_OBJECT (gen, "Couldn't acquire descriptor heap");
|
|
return FALSE;
|
|
}
|
|
|
|
gst_d3d12_fence_data_push (fence_data,
|
|
FENCE_NOTIFY_MINI_OBJECT (desc_heap));
|
|
auto desc_handle = gst_d3d12_desc_heap_get_handle (desc_heap);
|
|
auto cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
|
|
(GetCPUDescriptorHandleForHeapStart (desc_handle));
|
|
|
|
device->CreateShaderResourceView (resource, &srv_desc, cpu_handle);
|
|
|
|
for (guint mip = 0; mip < mipCount; mip++) {
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc = { };
|
|
uavDesc.Format = desc.Format;
|
|
uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
|
|
uavDesc.Texture2D.MipSlice = srcMip + mip + 1;
|
|
|
|
cpu_handle.Offset (priv->desc_inc_size);
|
|
device->CreateUnorderedAccessView (resource,
|
|
nullptr, &uavDesc, cpu_handle);
|
|
}
|
|
|
|
auto gpu_handle = CD3DX12_GPU_DESCRIPTOR_HANDLE
|
|
(GetGPUDescriptorHandleForHeapStart (desc_handle));
|
|
|
|
ID3D12DescriptorHeap *heaps[] = { desc_handle };
|
|
cl->SetDescriptorHeaps (1, heaps);
|
|
cl->SetComputeRoot32BitConstants (0, 6, &cbuf, 0);
|
|
cl->SetComputeRootDescriptorTable (1, gpu_handle);
|
|
gpu_handle.Offset (priv->desc_inc_size);
|
|
cl->SetComputeRootDescriptorTable (2, gpu_handle);
|
|
|
|
cl->Dispatch ((dstWidth + 7) / 8, (dstHeight + 7) / 8, 1);
|
|
|
|
D3D12_RESOURCE_BARRIER barrier = CD3DX12_RESOURCE_BARRIER::UAV (resource);
|
|
cl->ResourceBarrier (1, &barrier);
|
|
|
|
srcMip += mipCount;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|