gstreamer/subprojects/gst-plugins-bad/sys/d3d12/gstd3d12decodercpbpool.cpp
Seungha Yang 8c3d516a14 d3d12: Additional fixes for MinGW build
Various fixes for GCC build, including actual bug fixes

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7722>
2024-10-24 06:54:30 +09:00

412 lines
11 KiB
C++

/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d12decodercpbpool.h"
#include <gst/d3d12/gstd3d12-private.h>
#include <directx/d3dx12.h>
#include <wrl.h>
#include <mutex>
#include <memory>
#include <vector>
#include <queue>
#include <iterator>
#include <algorithm>
#include <string>
GST_DEBUG_CATEGORY_STATIC (gst_d3d12_decoder_cpb_pool_debug);
#define GST_CAT_DEFAULT gst_d3d12_decoder_cpb_pool_debug
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
struct DecoderBuffer
{
DecoderBuffer() = delete;
explicit DecoderBuffer (ID3D12Resource * resource, UINT64 size,
guint8 * mapped_data, UINT64 id, const gchar * debug_name)
{
resource_ = resource;
mapped_data_ = mapped_data;
alloc_size_ = size;
id_ = id;
if (debug_name)
debug_name_ = debug_name;
GST_DEBUG_ID (debug_name_.c_str (), "Create new buffer[%"
G_GUINT64_FORMAT "], size: %" G_GUINT64_FORMAT, id_, alloc_size_);
}
~DecoderBuffer ()
{
GST_DEBUG_ID (debug_name_.c_str (), "Releasing buffer[%"
G_GUINT64_FORMAT "], size: %" G_GUINT64_FORMAT, id_, alloc_size_);
}
bool HasSpace (UINT64 size)
{
if (!IsUnused ())
return false;
if (alloc_size_ >= size)
return true;
return false;
}
bool IsUnused ()
{
return is_unused_;
}
void MarkUnused ()
{
is_unused_ = true;
}
bool PopBs (UINT64 size, D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM & bs)
{
if (!HasSpace (size))
return false;
bs.pBuffer = resource_.Get ();
bs.Offset = 0;
bs.Size = size;
is_unused_ = false;
return true;
}
ComPtr<ID3D12Resource> resource_;
UINT64 alloc_size_;
guint8 *mapped_data_;
UINT64 id_;
std::string debug_name_;
bool is_unused_ = true;
};
struct _GstD3D12DecoderCpb : public GstMiniObject
{
GstD3D12DecoderCpbPool *pool = nullptr;
std::shared_ptr<DecoderBuffer> buffer;
ComPtr<ID3D12CommandAllocator> ca;
D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM bs = { };
};
struct GstD3D12DecoderCpbPoolPrivate
{
~GstD3D12DecoderCpbPoolPrivate ()
{
while (!cpb_pool.empty ()) {
auto cpb = cpb_pool.front ();
cpb_pool.pop ();
gst_mini_object_unref (cpb);
}
buffer_pool.clear ();
}
ComPtr<ID3D12Device> device;
std::vector<std::shared_ptr<DecoderBuffer>> buffer_pool;
std::queue<GstD3D12DecoderCpb *> cpb_pool;
UINT64 buffer_id = 0;
UINT64 max_alloc_size = 0;
guint allocated_ca_size = 0;
bool supports_non_zeroed = false;
std::mutex lock;
};
struct _GstD3D12DecoderCpbPool
{
GstObject parent;
GstD3D12DecoderCpbPoolPrivate *priv;
};
/* *INDENT-ON* */
GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12DecoderCpb, gst_d3d12_decoder_cpb);
static void gst_d3d12_decoder_cpb_pool_finalize (GObject * object);
#define gst_d3d12_decoder_cpb_pool_parent_class parent_class
G_DEFINE_TYPE (GstD3D12DecoderCpbPool,
gst_d3d12_decoder_cpb_pool, GST_TYPE_OBJECT);
static void
gst_d3d12_decoder_cpb_pool_class_init (GstD3D12DecoderCpbPoolClass * klass)
{
auto object_class = G_OBJECT_CLASS (klass);
object_class->finalize = gst_d3d12_decoder_cpb_pool_finalize;
GST_DEBUG_CATEGORY_INIT (gst_d3d12_decoder_cpb_pool_debug,
"d3d12decodercpbpool", 0, "d3d12decodercpbpool");
}
static void
gst_d3d12_decoder_cpb_pool_init (GstD3D12DecoderCpbPool * self)
{
self->priv = new GstD3D12DecoderCpbPoolPrivate ();
}
static void
gst_d3d12_decoder_cpb_pool_finalize (GObject * object)
{
auto self = GST_D3D12_DECODER_CPB_POOL (object);
delete self->priv;
G_OBJECT_CLASS (parent_class)->finalize (object);
}
GstD3D12DecoderCpbPool *
gst_d3d12_decoder_cpb_pool_new (ID3D12Device * device)
{
g_return_val_if_fail (device, nullptr);
auto self = (GstD3D12DecoderCpbPool *)
g_object_new (GST_TYPE_D3D12_DECODER_CPB_POOL, nullptr);
gst_object_ref_sink (self);
auto priv = self->priv;
priv->device = device;
D3D12_FEATURE_DATA_D3D12_OPTIONS7 options7 = { };
auto hr =
device->CheckFeatureSupport (D3D12_FEATURE_D3D12_OPTIONS7, &options7,
sizeof (options7));
if (SUCCEEDED (hr))
priv->supports_non_zeroed = true;
return self;
}
/* *INDENT-OFF* */
static void
gst_d3d12_decoder_cpb_pool_release (GstD3D12DecoderCpbPool * pool,
GstD3D12DecoderCpb * cpb)
{
auto priv = pool->priv;
{
std::lock_guard < std::mutex > lk (priv->lock);
GST_LOG_OBJECT (pool, "Releasing cpb, bitstream %p, Offset: %"
G_GUINT64_FORMAT ", Size %" G_GUINT64_FORMAT,
cpb->bs.pBuffer, cpb->bs.Offset, cpb->bs.Size);
cpb->dispose = nullptr;
cpb->pool = nullptr;
if (cpb->buffer)
cpb->buffer->MarkUnused ();
cpb->buffer = nullptr;
priv->cpb_pool.push (cpb);
}
gst_object_unref (pool);
}
/* *INDENT-ON* */
static gboolean
gst_d3d12_decoder_cpb_dispose (GstD3D12DecoderCpb * cpb)
{
if (!cpb->pool)
return TRUE;
gst_mini_object_ref (cpb);
gst_d3d12_decoder_cpb_pool_release (cpb->pool, cpb);
return FALSE;
}
static void
gst_d3d12_decoder_cpb_free (GstD3D12DecoderCpb * cpb)
{
delete cpb;
}
#define ROUND_UP_N(num,align) \
(((((UINT64) num) + (((UINT64) align) - 1)) & ~(((UINT64) align) - 1)))
/* *INDENT-OFF* */
HRESULT
gst_d3d12_decoder_cpb_pool_acquire (GstD3D12DecoderCpbPool * pool,
gpointer data, gsize size, GstD3D12DecoderCpb ** cpb)
{
g_return_val_if_fail (GST_IS_D3D12_DECODER_CPB_POOL (pool), E_INVALIDARG);
g_return_val_if_fail (data, E_INVALIDARG);
g_return_val_if_fail (size > 0, E_INVALIDARG);
auto priv = pool->priv;
std::shared_ptr<DecoderBuffer> buffer;
UINT64 aligned_size = ROUND_UP_N (size,
D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT);
GST_DEBUG_OBJECT (pool, "Uploading bitstream, size: %" G_GSIZE_FORMAT
", aligned-size %" G_GUINT64_FORMAT, size, aligned_size);
std::unique_lock < std::mutex > lk (priv->lock);
/* buffers are sorted in increasing size order. Try to find available
* blocks from largest buffer, in order to release unused small
* buffers efficiently */
for (auto it = priv->buffer_pool.rbegin ();
it != priv->buffer_pool.rend(); it++) {
auto & tmp = *it;
if (tmp->HasSpace (aligned_size)) {
GST_DEBUG_OBJECT (pool, "Buffer[%" G_GUINT64_FORMAT "] has space",
tmp->id_);
buffer = tmp;
break;
}
}
if (!buffer) {
UINT64 alloc_size = ROUND_UP_N (aligned_size,
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
alloc_size = MAX (alloc_size, priv->max_alloc_size);
D3D12_HEAP_PROPERTIES heap_prop =
CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer (alloc_size);
D3D12_HEAP_FLAGS heap_flags = D3D12_HEAP_FLAG_NONE;
if (priv->supports_non_zeroed)
heap_flags = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
ComPtr < ID3D12Resource > resource;
GST_DEBUG_OBJECT (pool, "Allocating new buffer, size %" G_GUINT64_FORMAT,
alloc_size);
auto hr = priv->device->CreateCommittedResource (&heap_prop,
heap_flags, &desc,
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS (&resource));
if (FAILED (hr)) {
GST_ERROR_OBJECT (pool, "Couldn't allocate upload resource");
return hr;
}
D3D12_RANGE range;
range.Begin = 0;
range.End = 0;
guint8 *mapped_data;
hr = resource->Map (0, &range, (void **) &mapped_data);
if (FAILED (hr)) {
GST_ERROR_OBJECT (pool, "Couldn't map resource");
return hr;
}
buffer = std::make_shared<DecoderBuffer> (resource.Get (), desc.Width,
mapped_data, priv->buffer_id, GST_OBJECT_NAME (pool));
priv->buffer_id++;
priv->buffer_pool.insert (std::lower_bound (priv->buffer_pool.begin (),
priv->buffer_pool.end (), buffer), buffer);
priv->max_alloc_size = alloc_size;
}
GstD3D12DecoderCpb *ret = nullptr;
if (!priv->cpb_pool.empty ()) {
ret = priv->cpb_pool.front ();
priv->cpb_pool.pop ();
} else {
ComPtr<ID3D12CommandAllocator> ca;
auto hr = priv->device->CreateCommandAllocator (
D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE, IID_PPV_ARGS (&ca));
if (FAILED (hr)) {
GST_ERROR_OBJECT (pool, "Couldn't create command allocator");
return hr;
}
ret = new GstD3D12DecoderCpb ();
gst_mini_object_init (ret, 0, gst_d3d12_decoder_cpb_get_type (),
nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_decoder_cpb_free);
ret->ca = ca;
priv->allocated_ca_size++;
}
auto pop_ret = buffer->PopBs (aligned_size, ret->bs);
g_assert (pop_ret);
/* Release unused buffers */
if (priv->buffer_pool.size () > priv->allocated_ca_size) {
auto it = priv->buffer_pool.begin ();
while (it != priv->buffer_pool.end () &&
priv->buffer_pool.size () > priv->allocated_ca_size) {
auto tmp = *it;
if (tmp == buffer || !tmp->IsUnused ()) {
it++;
continue;
}
GST_DEBUG_OBJECT (pool, "Releasing unused buffer[%" G_GUINT64_FORMAT
"], Size: %" G_GUINT64_FORMAT, tmp->id_, tmp->alloc_size_);
it = priv->buffer_pool.erase (it);
}
}
lk.unlock ();
memcpy (buffer->mapped_data_ + ret->bs.Offset, data, size);
ret->pool = (GstD3D12DecoderCpbPool *) gst_object_ref (pool);
ret->dispose = (GstMiniObjectDisposeFunction) gst_d3d12_decoder_cpb_dispose;
ret->buffer = buffer;
*cpb = ret;
return S_OK;
}
/* *INDENT-ON* */
GstD3D12DecoderCpb *
gst_d3d12_decoder_cpb_ref (GstD3D12DecoderCpb * cpb)
{
return (GstD3D12DecoderCpb *) gst_mini_object_ref (cpb);
}
void
gst_d3d12_decoder_cpb_unref (GstD3D12DecoderCpb * cpb)
{
gst_mini_object_unref (cpb);
}
gboolean
gst_d3d12_decoder_cpb_get_bitstream (GstD3D12DecoderCpb * cpb,
D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM * bs)
{
g_return_val_if_fail (cpb, FALSE);
g_return_val_if_fail (bs, FALSE);
*bs = cpb->bs;
return TRUE;
}
ID3D12CommandAllocator *
gst_d3d12_decoder_cpb_get_command_allocator (GstD3D12DecoderCpb * cpb)
{
g_return_val_if_fail (cpb, nullptr);
return cpb->ca.Get ();
}