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3f0d40b417
Fix allocator design doc Add beginning of allocation chapter in the pwg
169 lines
5.7 KiB
Text
169 lines
5.7 KiB
Text
GstMemory
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---------
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This document describes the design of the memory objects.
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GstMemory objects are usually added to GstBuffer objects and contain the
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multimedia data passed around in the pipeline.
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Requirements
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~~~~~~~~~~~~
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- It must be possible to have different memory allocators
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- It must be possible to efficiently share memory objects, copy, span
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and trim.
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Memory layout
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~~~~~~~~~~~~~
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GstMemory manages a memory region. The accesible part of the managed region is
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defined by an offset relative to the start of the region and a size. This
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means that the managed region can be larger than what is visible to the user of
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GstMemory API.
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Schematically, GstMemory has a pointer to a memory region of _maxsize_. The area
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starting from _offset_ and _size_ is accessible.
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memory
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GstMemory ->*----------------------------------------------------*
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^----------------------------------------------------^
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maxsize
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^--------------------------------------^
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offset size
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The current properties of the accessible memory can be retrieved with:
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gsize gst_memory_get_sizes (GstMemory *mem, gsize *offset, gsize *maxsize);
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The offset and size can be changed with:
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void gst_memory_resize (GstMemory *mem, gssize offset, gsize size);
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Allocators
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~~~~~~~~~~
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GstMemory objects are created by allocators. Allocators are a subclass
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of GstObject and can be subclassed to make custom allocators.
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struct _GstAllocator {
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GstObject object;
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const gchar *mem_type;
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GstMemoryMapFunction mem_map;
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GstMemoryUnmapFunction mem_unmap;
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GstMemoryCopyFunction mem_copy;
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GstMemoryShareFunction mem_share;
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GstMemoryIsSpanFunction mem_is_span;
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};
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The allocator class has 2 virtual methods. One to create a GstMemory,
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another to free it again.
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struct _GstAllocatorClass {
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GstObjectClass object_class;
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GstMemory * (*alloc) (GstAllocator *allocator, gsize size,
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GstAllocationParams *params);
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void (*free) (GstAllocator *allocator, GstMemory *memory);
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};
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Allocators are refcounted. It is also possible to register the allocator to the
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GStreamer system. This way, the allocator can be retrieved by name.
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After an allocator is created, new GstMemory can be created with
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GstMemory * gst_allocator_alloc (const GstAllocator * allocator,
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gsize size,
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GstAllocationParams *params);
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GstAllocationParams contain extra info such as flags, alignment, prefix and
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padding.
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The GstMemory object is a refcounted object that must be freed with
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gst_memory_unref ().
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The GstMemory keeps a ref to the allocator that allocated it. Inside the
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allocator are the most common GstMemory operations listed. Custom
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GstAllocator implementations must implement the various operations on
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the memory they allocate.
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It is also possible to create a new GstMemory object that wraps existing
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memory with:
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GstMemory * gst_memory_new_wrapped (GstMemoryFlags flags,
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gpointer data, gsize maxsize,
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gsize offset, gsize size,
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gpointer user_data,
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GDestroyNotify notify);
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Lifecycle
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~~~~~~~~~
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GstMemory extends from GstMiniObject and therefore uses its lifecycle
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management (See part-miniobject.txt).
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Data Access
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~~~~~~~~~~~
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Access to the memory region is always controlled with a map and unmap method
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call. This allows the implementation to monitor the access patterns or set up
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the required memory mappings when needed.
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The access of the memory object is controlled with the locking mechanism on
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GstMiniObject (See part-miniobject.txt).
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Mapping a memory region requires the caller to specify the access method: READ
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and/or WRITE. Mapping a memory region will first try to get a lock on the
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memory in the requested access mode. This means that the map operation can
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fail when WRITE access is requested on a non-writable memory object (it has
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an exclusive counter > 1, the memory is already locked in an incompatible
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access mode or the memory is marked readonly).
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After the data has been accessed in the object, the unmap call must be
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performed, which will unlock the memory again.
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It is allowed to recusively map multiple times with the same or narrower
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access modes. for each of the map calls, an corresponding unmap call needs to
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be made. WRITE-only memory cannot be mapped in READ mode and READ-only memory
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cannot be mapped in WRITE mode.
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The memory pointer returned from the map call is guaranteed to remain valid in
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the requested mapping mode until the corresponding unmap call is performed on
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the pointer.
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When multiple map operations are nested and return the same pointer, the pointer
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is valid until the last unmap call is done.
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When the final reference on a memory object is dropped, all outstanding
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mappings should have been unmapped.
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Resizing a GstMemory does not influence any current mappings an any way.
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Copy
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~~~~
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A GstMemory copy can be made with the gst_memory_copy() call. Normally,
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allocators will implement a custom version of this function to make a copy of
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the same kind of memory as the original one.
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This is what the fallback version of the copy function will do, albeit slower
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than what as custom implementation could do.
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The copy operation is only required to copy the visible range of the memory
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block.
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Share
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~~~~~
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A memory region can be shared between GstMemory object with the
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gst_memory_share() operation.
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